RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on May 30th 2019 at 08:00:00 AM by (ErbBetaPatched)
Posted under ps2, demon stone, review


I wish I had liked this game more than I did, because everything but the gameplay is really fun and enjoyable. I wonder what was going on over at Stormfront Studios that made them drop the ball when it came to the gameplay for Demon Stone. The Two Towers was a great mix of linear levels and big setpieces, with responsive and satisfying combat. Then they took out a lot of the good parts and gave us this game.


Continue reading Demon Stone l Review The Ps2



Posted on May 6th 2019 at 08:00:00 AM by (Addicted)
Posted under PS2, Wireless, Hidden Gems


As long as video game consoles have been around so too has the 3rd party controller. They can be better in quality than first party controllers but often fall far below expectations. The PS2 has been around for almost 19 years now and finding new 1st party controllers is difficult and expensive. 3rd party alternatives like the Logitech Cordless Action are great but are increasingly difficult to source working units. So I set out to find a PS2 controller with features similar to the Logitech Cordless Action.


Continue reading Retro Revival: Searching for a Decent Wireless PS2 controller



Posted on Apr 10th 2019 at 08:00:00 AM by (ErbBetaPatched)
Posted under Sakura Wars, ps2, strategy games, review


Its here! A game I wanted to play for a long time, and I'm glad I did! I felt good after playing this. Haven't played a game that just made me feel good since Stardew Valley came out. And although I feel good, I also feel sad because we never got more Sakura Wars games, because this one didn't sell well enough. However, we got a new one coming in the near future, but I'm not sure if its going to make its way over here. Back when this game came out, visual novels and strategy RPGs weren't as popular in the West, and a game like this, which is five games into an established franchise, were doomed to fail. And that's a tragedy. We're getting a new Sakura Wars game in the near future, and I hope it does well and makes its way over here, so that we can get more of this positive energy in this gaming culture.



Continue reading Sakura Wars: So Long, My Love l Review The PS2



Posted on Mar 1st 2019 at 08:00:00 AM by (ErbBetaPatched)
Posted under Blood Will Tell, dororo, ps2, review, osamu tezuka


I was very excited to learn about the new Dororo anime. I was even more excited to find out that I would have enough time to put out a review of Blood Will Tell before it came out. Well, it's a day late, but it's close enough.


Continue reading Blood Will Tell l Review The PS2



Posted on Aug 14th 2018 at 08:00:00 AM by (slackur)
Posted under Collecting, Retro, Sega CD, Turbo Duo, Dreamcast, PS2, parts


Folks on this site likely know the feeling;  You and three 'friends' are in a heated Super Smash Bros. Melee when someone cries out, "My "R" button isn't working!  Hey guys, wait!"  Or that heated Joust versus match with the controller that just doesn't 'flap' as fast, or the time you were excited to show off your rare Sega CD Snatcher on one of the four days of the week that the drive tray doesn't want to work...

If you are a retro gamer that plays as well as collects, you know the effort it takes to upkeep your library.  Vintage video game collecting is like classic car collecting or pinball machine collecting; it's more than just having space for the stuff and the ability to find and pay for the games and hardware.  If it is going to remain playable, there's some know-how and some elbow grease that will become part of the hobby.  From notorious controller wear and faulty optical drives, to analog drift and bad capacitors, every retro player/collector has to get comfortable with just how far down the rabbit hole they are going to go.  Perhaps you are fortunate enough to have a passion for a console that seems immune to all but psyonic attacks (SNES, Game Boy Color) or maybe you've fallen for a glass snowflake (Famicom Disc System, a Turbo Duo with good sound), but either way there is always some basic maintenance needed. 


Continue reading Thoughts On The Upkeep of Retro Game Collecting



Posted on Jul 25th 2018 at 08:00:00 AM by (ErbBetaPatched)
Posted under PS2, Fullmetal Alchemist, review


I'm back at it again with a review of some beat em ups from my favorite anime, Fullmetal Alchemist. I first watched it probably back in middle school with the original series, and didn't finish Brotherhood until college. The action is sweet, I love how alchemy makes sense in the world and is explained by science, and all the characters are great. I really like Greed, if you can't tell from the video.

Anyway, on to the review...


Continue reading Fullmetal Alchemist l Review The PS2



Posted on Jan 9th 2018 at 08:00:00 AM by (singlebanana)
Posted under news, thank you, Playthrough, Oxenfree, submissions, focus, Playstation 2, PS2


We interrupt your regularly scheduled program to bring you January 2018's edition of RF Generation's Site News!  In this issue, we set a tickler for our upcoming Site Donation Drive, announce our February 2018 community playthrough title, and of course, thank those members who sent in submissions to our site and registered approvals during the month of December 2017. Happy New Year and thanks for keeping it on Channel 3!     

REMEMBER: If you have any news about upcoming events or topics that you think the site needs to hear about, please PM singlebanana and put "RFG Site News" in the subject line.  Who knows, maybe your news will make our front page!


Continue reading All Our News Are Belong To You: January 2018 Edition



Posted on Dec 8th 2017 at 08:00:00 AM by (singlebanana)
Posted under news, thank you, Playthrough, Oxenfree, submissions, focus, Playstation 2, PS2


We interrupt your regularly scheduled program to bring you this month's edition of RF Generation's Site News!  In this issue, we celebrate a recent award bestowed upon our site, announce our January 2018 community playthrough title, check in on our 2017 Pain Yourself With Submissions Contest winner, and of course, thank those members who sent in submissions to our site and registered approvals during the month of November. We are changing our submission "focus" again, so stay tuned to the end of our broadcast for more details.  Thanks for keeping it on Channel 3!     

REMEMBER: If you have any news about upcoming events or topics that you think the site needs to hear about, please PM singlebanana and put "RFG Site News" in the subject line.  Who knows, maybe your news will make our front page!


Continue reading All Our News Are Belong To You: December 2017 Edition



Posted on Oct 1st 2017 at 12:00:00 AM by (Crabmaster2000)
Posted under Collecting Goals, NES, Turbografx, Dreamcast, Virtual Boy, SNES, Wii U, PS2, Full Set, Subsets


This could be me soon!


While I eagerly anticipate the arrival of October because of my trip down south to meet up with several rfgen members to once again attend the seminal Retro World Expo, I'm making sure I've got my wishlist in order and ready to rock. This trip gives me the opportunity to delve into the stock of dozens of stores and vendors that I'd normally never have access to while at home. My hope is to be able to find some of the more challenging games to obtain in different sets. Since completing my licensed NES and Turbografx 16 collections, I've been focusing on completing a few other full libraries. Some easier than others.....



Continue reading Travel Prepping for RWX



Posted on Sep 25th 2017 at 08:00:00 AM by (Disposed Hero)
Posted under Review, RPG, Dragon Quest, Square Enix, PS2, 3DS


Despite being a huge fan of JRPGs for most of my life, I had never played a Dragon Quest game until earlier this year, with that game being Dragon Quest V on the DS.  While I did enjoy that game, I didn't enjoy it as much as I thought I would based on all of the praise I had previously heard about it.  One thing that I can say about Dragon Quest V though, and I assume is true of every game in the series, is that it has a lot of charm, and that charm left me wanting to play more games in the series.  So with the recent release of an enhanced version of Dragon Quest VIII: Journey of the Cursed King for the Nintendo 3DS, the time seemed right to jump into my next game in the series.



Continue reading Dragon Quest VIII: Journey of the Cursed King



Posted on Sep 3rd 2017 at 08:00:00 AM by (Addicted)
Posted under PS2, Consoles,Hidden Gems


We've all been there. You find an untested system at Goodwill, flee market, or the local game store. You bring it home and power it on only to find out that the laser is dead and replacement parts are hard to come by. This is especially true of the PlayStation 2 fat systems whose lasers are difficult to replace. The good news is your PlayStation 2 can play games again with some help from Google, and a couple spare parts.


Continue reading Putting the Play Back in Your PlayStation 2 Fat



Posted on Jul 25th 2017 at 08:00:00 AM by (SirPsycho)
Posted under world building, analysis, playstation, rpg, konami, ps2


Since the beginning of role playing games, many details have been taken into account by everyone from the top tier game designers down to the dungeon or game master building their first campaign. However, few details are thought about as much as the design of the world the players inhabit. For most gamers, it is nothing more than passing scenery made to make you stop and enjoy the beauty before you move two steps forward and completely forget about it.

In modern video gaming, there are a few different kinds of world designs at play. Most Japanese developed RPGs, from the beginning to this day, are the world spanning epics. No stone is left unturned on these worlds as many are developed without the idea of direct sequels in mind. The juggernauts of Final Fantasy and Dragon Quest almost always take place in a completely new world with linearity in mind. Dragon Quest I and II are notable exceptions to this, where the world of the first game is revealed to be just one small part of the full world that is revealed to the player in Dragon Quest II. This is the idea that Suikoden takes, as it will likely never will reveal the full world in one game.


Continue reading Summer of Suikoden: A Treatise on World Design



Posted on May 16th 2017 at 08:00:00 AM by (slackur)
Posted under Collecting, Alan Wake, PS2, preservation, video games


Pic from Kotaku and about a million bookmarks

Approximately a million years ago in Internet time, I wrote an article intended as a sort of clarion call about losing our gaming history.  You can dust off the electrons and find it here.

This weekend, two events reminded me of that article.  The first was reading about how Alan Wake, the Remedy developed atmospheric action game, was about to be delisted from digital sale from Steam and Xbox Live storefront due to music licensing issues.  When smaller titles are released in only the digital format, they occasionally disappear and the lost content may be lamented on an equally small scale.  (Not to claim irrelevance, just the level of awareness.)  To have a decently successful IP such as Alan Wake become unavailable for purchase seven years after release may still seem pretty reasonable in our gaming economy.  Every game goes out of print eventually, right? 



Continue reading Saving Games...Continue?



Posted on Feb 4th 2017 at 08:00:00 AM by (Disposed Hero)
Posted under Review, PC, PS2, Xbox, Lost Heaven, Open World, Shooter


I have never considered myself to be primarily a PC gamer, but there was a time back in the late '90s and early 2000s when I did a considerable amount of gaming on the PC.  During this time, I played such revered classics as Half-Life, Max Payne, and Deus Ex, all of which I would consider to be among my all-time favorites.  Many excellent games were being released exclusively on PC, and when these titles were later ported to consoles, the results were often lackluster. 

One such game from this era that I have always remembered fondly is Mafia.  Releasing less than a year after the immensely popular Grand Theft Auto III, it may be easy to dismiss Mafia as a cheap knockoff.  While Mafia may resemble the Grand Theft Auto series at first glance, I have always felt that it was the "anti-GTA" game.  Although both games share similarities with their open-world environments, crime-based stories, and emphasis on driving and shooting gameplay mechanics, Mafia's more serious and less satirical tone, focus on realism, and larger emphasis on narrative rather than free roaming sandbox gameplay sets it apart from Rockstar's juggernaut.


Continue reading Mafia



Posted on Dec 26th 2016 at 08:00:00 AM by (SirPsycho)
Posted under Dragon Warrior, super famicom, ps2, playstation 2, ds, square enix, enix


Dragon Quest V is one of the most important role playing games to ever be released. Despite this, it has been a near unknown outside of Japan. Enix struggled to establish any sort of long term foothold in the North American gaming market. They were a bit more successful in Europe, enough to keep the doors open through the mid-90s. Translating RPGs is a long, expensive process, and Dragon Quest was the company's flagship series. The first four games on NES were all localized and released, but the process likely started too late. Japan got to see the full, natural evolution of these early Famicom RPGs, while the Western games were jumbled. They released a few years after their initial release as well. Japan originally saw the first Final Fantasy releasing two short months before Dragon Quest III. In the timeline of Western releases, Final Fantasy actually beat Dragon Quest II to market. Being a full game behind made Enix's games look that much weaker once they released internationally.

A big promotion with Nintendo Power got a lot of copies of the first Dragon Quest game circulated in North America, but the sales of each subsequent game in the series just fell. The later games in the series were also hurt, since they were released after the Super Nintendo's release. The early games in the series were like building blocks, introducing more core mechanics with each subsequent game. By the time that Dragon Quest V was getting ready for release, all these pieces were in place, and the focus on telling the personal story of the heroes became even more prevalent.


Continue reading Dragon Quest V: The Lost Masterpiece


                                                                                                                                                                                                                                               
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