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Chakan
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Console: Sega Mega Drive
Region:E
Year: 1992
RFG ID #: E-040-S-00680-A
Part #: 670-2324-50 / 1047-50
UPC: 4974365610470
Developer: Extended Play
Publisher: Sega
Rating:
Genre: Action/Adventure
Sub-genre:
Players: 1
Controller: Standard Controller
Media Format: Cartridge
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Collection Stats:

  • 18 of 7620 collectors (0.2%) have this game in their collection
  • 1 of 7620 collectors (0%) have this game in their wishlist.
  • 0 of 7620 collectors (0%) have this game for sale or trade.
Review:

The Mega Drive was without question the best platform for dark moody games for its time, so Chakan fits it like a glove. There is just something about the Mega Drive's hard synths and graphic style that took dark atmospheric games like Chakan and Splatterhouse to the next level. That being said the music and visuals may not push the Mega Drive to its limits, but do set the mood perfectly. The graphics give it a gritty feel that just strengthens the whole horror atmosphere, plus with a musical score that further heightens the atmosphere and eeriness.

What really, and I mean really stays with you for many years after playing Chakan though are the story, and the difficulty. The story has always stuck with me ever since I 1st played the game as a kid. Imagine this, a man, but not just any man, the greatest swordsman to ever live. So good no one can stand against him, so who could he possibly face now? This man is Chakan, and he faces off against none other than the grim reaper. But not even death himself was able to stand a chance against the might of Chakan. For defeating the reaper, a gift.... eternal life. But with that gift a horrid curse, any pain and suffering caused by evil becomes his own, pain so real and unforgiving. Death is not without mercy however, there shall be an end to his curse, if all the beasts of the dark are slain, only then will Chakan finally be able to rest.

This I feel is the single most incredible and original concept for any game. As you play the game in hopes to finally be able to find rest, to finally be able to die! This game is hardcore however, and not being able to die doesn't make it easy, in-fact it is quite the opposite. You will feel the hell Chakan has to live an eternity of. There are four portals, each with their own challenges, and none that can be passed with a single attempt, as you'll require items from others to advance. Each portal has multiple levels to pass, to try and make your way to the demon causing so much suffering, each with their own back story further strengthening an already awesome story and atmosphere. Taking too much damage or taking too long will see you returned to the main area of the game however. There is no saving, there are no passwords, but you do have an eternity to try and slay all evil mwahaha!

So Chakan can't be recommended to just anyone, as only the most harden gamers will truly be able to delve deep into the Chakan universe and really appreciate such a work of art. One of my all time favourite games, and one that never got the credit it truly deserved.
Variations:

Console Reg. Type Title Publisher Year Genre
Sega Mega Drive Brazil S Chakan Tec Toy 1992 Action/Adventure
Sega Genesis U S Chakan Sega 1992 Platformer
Sega Genesis Canada S Chakan Sega 1992 Platformer
Game Trivia:

Chakan started as a character from a comicbook series called Thundermace, published by RAK Graphics. The character's "dark" edge immediately drew a following and quickly became RAK's most popular character and would earn Chakan his own line of comics.
Game Credits:

Producer
E. Ettore Annunziata

Programmers
Johnathan Miller
Dave Foley
Dean Sitton
Beth Carter

Stunt Programmer
Burt Sloane

Game Designers
Mark Steven Miller
Jon Miller

Art Directors
Steve Ross
Mira Ross

Music and Sound
Nu Romantic Productions
Mark Steven Miller
Jason Scher

Marketing
Jaime Wojick

Original Concept
Robert Kraus
RAK Graphics
Page Credits:

Michael Collins: Page design, HTML code.
Eddie Herrmann: Perl script.
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Last Updated: 2016-03-26 21:04:32
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