RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.
    




Posted on Oct 25th 2021 at 08:00:00 AM by (SirPsycho)
Posted under Sega Saturn, sega, saturn, horror, import


One of the major trends overtaking the gaming world in the late 1990s was the rise of the survival horror genre. Capcom's Resident Evil and Konami's Silent Hill are the most well known from this day, but many Japanese developers threw their hat in the ring. Deep Fear is Sega's big entry to the burgeoning survival horror genre. It would be developed for Sega's Saturn and released in 1998 in Japan. It would also be the final Saturn game released in Europe, and would be released just over two weeks before the Japanese release. A North American release was prototyped but sadly never released. However, this has been largely made irrelevant as years later this North American build would be leaked onto the internet.

The game takes place in an undersea US Naval base called the 'Big Table'. A strange space pod crashes down into the Pacific Ocean. The US Navy tracks it down using a submarine called the SEA FOX and brings the pod back to the Big Table. John Mayor is then introduced to players, who will be controlling him, and the game starts off with John having a prank played him. John and his partner, Mookie, are then assigned to assist workers in the Navy Area where the SEA FOX had returned but had just detached itself. John has a mission to rescue any of the personnel, and especially head researcher Dr. Gena Weisburg. This first job starts to show the strange mutated monstrous creatures that will inhabit the Big Table over the course of the rest of John's journey deep beneath the sea.



Continue reading Spooky Plays: Deep Fear



Posted on Oct 24th 2021 at 01:51:24 PM by (lindaalduin)
Posted under writing, writing



Qualities of Top Rated Essay Writing Service


When applying for any college or university opportunity, you must be duly checked by your faculty. These should be relations with the respective departments. In case a course is available, one can check the tutor's list and confirm if the students have taken the necessary steps to get the assignment done to write my research paper.


A well-seasoned writer understands the essence of delivering quality assignments. It is not enough to guarantee a spot when the application window is closed. Applicants need to be diligent with their compiling skills. Thus, a bright student will be able to develop a superb article quickly. Such qualities will enable him to edge over the competition and secure the chance.


Some tasks are usually complicated. Understudies are not sure how they will expound on a given task. For instance, a theoretical paper might be problematic if it is vastly different from the real world. Aurally, the topic has to be magnificent to grab the attention of the reader.


Transparency is critical in ensuring that the teacher does not find out that an applicant for the position was not self-driven. Therefore, an candidate ought to be forthcoming with all the relevant information and stats. This helps distinguish them from competitors.


From understudy insight, a brilliant scholar will be proud to have secured the particular post. The following are characteristics of a useful author who sports the qualifications expected in the said academic job.


Apply as a Freshman


Before theapplication process, an ideal candidate will often send an excellent introductory letter. The gathering of experts will improve the punctuality of the piece. The knowledge gained will also help You to evade grammatical and spelling mistakes.


Complete Coursework


It will be extremely frustrating to have to retake a class that has been delivered merely a few days before. Your instructor will assess whether you have followed the proper procedure. Check the structures and if the substance of the curriculum is consistent. If there are parts that are vague, Repairing those sections will increases the chances of a successful completion. For more help go ahead and browse around here.


Proofread


Plagiarism is a grave offense in the education system. Furthermore, the flow of ideas and learning is hampered by plagiarizing software. An expertly experienced editor will ensure that the submitted manuscript is free from infringement.


The requirement for a perfect dissertation is simple: Read and understand the guidelines carefully. Take the time to go through the pieces keenly and report back to the table.



Useful links:

How I Can Write My Law Essay.
Speech Writing Websites for Sale: Who Are They?
The Essence of Editing Your Essays



Posted on Oct 23rd 2021 at 08:00:00 AM by (Disposed Hero)
Posted under VGM, cover, final fantasy, sephiroth, metal


I've been wanting to get around to doing some full metal covers from Final Fantasy VII since I started my channel, and I finally felt like the time was right to start making them. FF7 has probably my favorite soundtrack from any game ever, so I really wanted to have some experience under my belt before tackling anything from it. Birth of a God plays during the Bizarro Sephiroth fight at the end of the game, and it's a really awesome track that I've always enjoyed. Expect to see more FF7 covers over the next few months!



Posted on Oct 23rd 2021 at 02:53:28 AM by (jaredhoudi)
Posted under Education

Edited at 14.05.2021 - Innovative maths assignment



Innoitrogenate mathematics


Before we see if the problem of unpredictability occurs in any arithmetic, it is crucial to understand that the Most important thing to do is to be aware of the ways of solving such problems. As such, one gets a chance to pick the right topics for their daily trial. Remember, it is most likely that your teacher will not allow anything outside the lecture table to distract him/her from learning. So, what do you do to achieve the goal of arriving at a desirable outcome for your academy papers?


Tricks for Math Paper


One has to be comfortable with the fact that there are many situations that might force them to resort to irrelevant practices. One of the easiest ones is overthinking. Essentially, it is a won effort to come up with a task that assists the scholar in achieving the set target. However, this strategy ends in losing marks due to the complexity of the subject.


The next step is to try to analyze the class material, obtain copies of the coursework, and go through it keenly. You can find out if the references are arranged well, whether the answers are satisfactory or not. Lastly, it would be best if you were steady in working on the recall process. With that done, nothing will stop you from writing the final copy of the homework assignment.


Innovative maths assignment


An economics tutor wants to test if students have developed the required mathematical thinking. Usually, exams are based on primary studies conducted by college and university scholars. By going through the assessment, the student is introduced to the professors and other learners. It helps to determine if the concepts are applicable in real life private writing.


Therefore, these tutors will tested if the students have acquired those skills by driving them to the library to do calculations and solve equations. At times, the lab tests are analog to the physical examinations. Thus, the similarity of knowledge is a priceless asset for a learner. 


When is the assignment in a unambiguous position? For example, if you are managing a finance essay, it is tempting to gamble the standards. After all, practice makes perfect, and getting the relevant solution is its motto. Tie the items together to become a thorough analysis of the topic.


Common algebraic questions


A straightforward approach to grading anmaths tasks is by considering the combination of the sums of the terms and the factors supporting each. Let that not scare you if you encounter difficulties in formulating complex formulas.



Read more:
Personal statement help online
Personal Statement Help Online: Quick Tips for Newbies
Personal Statement Writing Help: Quick Tips for Beginners








Posted on Oct 21st 2021 at 08:00:00 AM by (GrayGhost81)
Posted under books, sci fi


Books are like video games to me in that no matter how many I own, physically or digitally, I am always looking for more to add to my collections. In the past few months I've been on a sci-fi streak and have made an effort to try out some new authors rather than leaning on my more prolific favorites. This leads me to do internet searches of "sci fi hidden gems" and "underrated sci fi authors" and if I spent as much time reading books as I did hunting more down, I'd get a lot more reading done.

I can't remember exactly where I saw it, but as an animal lover, Greg Van Eekhout's 2018 children's novel Voyage of the Dogs caught my eye and was an almost instant purchase. VotD tells the story of Lopside and his compatriots who are dog astronauts known as Barkonauts. The Barkonauts are assigned to assist the human crew on a long term mission to set up habitat on a distant planet. Unfortunately, something went wrong during the hibernation phase of the voyage and the human crew have disappeared. Lopside and the Barkonauts must figure out what happened and survive long enough to get help.


Continue reading Voyage of the Dogs



Posted on Oct 17th 2021 at 08:00:00 AM by (NeoMagicWarrior)
Posted under Switch


Fire your lazors with this month's "A Brief Look At" with Neo!

This month, we check out Metroid Dread for the Nintendo Switch!




Posted on Oct 15th 2021 at 08:20:51 AM by (jaredhoudi)
Posted under Education


Paraphrasing Citation in MLA


When handling academic or professional documents, proper citations and referencing style are mandatory. These are usually based on the style, wording, and grammatical requirements of the clients. It is crucial to realize that every references needed to be adequately cited. Failure to cite your sources right away may make the person lose marks, which might diminish the credibility of the research. When quoting correctly in MLA, correct formatting is mandatory.


How to Effectively Cite Your Sources Correctly


Ever wondered if it is easier to compose appropriate citations if you lack the skills and know-how? Since quotes are major components of scholarly writing, avoidance of comas and slang expressions is fundamental. Even when utilizing active voice, it is integral to ensure that quotation annotations are ethically significant.


Here are a few guidelines that you have to follow to assist you in citing appropriately.


Use Quotes in Primary Data


Some scholarly literature and topics are extensively covered. If you choose to quote a particular source, careful analysis is required to identify and appreciate the writer's while providing adequate backup data. In social sciences and life, anecdotes are also used in some instances. However, it is imperative not to use the same type of quotes whenever you are using quotations in your paper.


For instance, you should not copy from a published book unless the author, or editor, has licensed the material. Additionally, short quotes are ideal if you want to give background information on the subject without losing the integrity of the write-up https://rankmywriter.com/time4writing-review.


Using quoted sentences in secondary data makes the reference difficult to understand, and it won't allow the researcher to locate the primary source. On the other hand,Quotes that have been performed before are easily understood. Consequently, if the requested references are not available, it is best to find the specified sources and borrowed the terms. There are four types of quotes; unmodified, in-text and in-between, and aimed at humor.


Theoretical and Syntaxographic References


As a researcher, it is vital to analyze and synthesize all sorts of quotes and theories if you have any evidence to support the theory. While doing so, you should strictly observe the rules of plagiarism. Any researcher discussing a topic ought to include the attributions, if any, they should have sufficient supportive evidence.


Synonyms refer to literary works that have had personal presences and those that have influenced readers into adopting the sets of thoughts. On the other hand, subjective notes are the most common stylistic tribute to the author. They are useful in narrative presentation but are not too influential in scientific or medical science.





Posted on Oct 13th 2021 at 08:00:00 AM by (slackur)
Posted under GamePass


Image from Wikipedia

I distinctly remember in 1998 when the G3 iMac, or what was usually then known simply as the iMac, was announced in a variety of colors.  I had grown up on a C64, and later the X86 and Pentium line, and what I could not wrap my head around at the time was how Apple was making a major selling factor out of the ability to pick out a translucent color scheme for your new expensive desktop.  At the time (and honestly, still to this day) I thought it was a completely absurd marketing strategy and I simply couldn't imagine buying a computer based upon the color.  Yet I was baffled by how many people around me, even the tech-illiterate, suddenly had to have this new computer, as if the gumdrop shape and selectable pigmentation was all they ever needed to suddenly understand my youthful nerdy passions.


Continue reading A Reflection on Games as Events Instead of Consumables



Posted on Oct 12th 2021 at 12:00:00 AM by (EZ Racer)
Posted under metroid, nes, snes, gba, game boy, samus aran, retrogaming, switch



With the recent release of Metroid Dread, it seemed like a natural time to look back on how we got to this point in the series. I realize that most on this site will have played a Metroid game in their lives, but this article may help those who haven't played through all of Samus's 2D adventures. For this, I'm concentrating only on the 2D games, including remakes. Each will have short positives and negatives, as well as a few nostalgic moments.

Metroid



The series got it's start back in the mid 80's, and from it's first screen it was obvious that this was going to be a different experience from most the 2D platformers of the time. This was at a time when most games scrolled left to right, a la Super Mario Bros, so it shouldn't be understated that the first important action you take to go left for an item that would become a series staple, the Morph-Ball. It's world on the planet Zebes felt open-ended and desolate, setting the tone for the emotions the series would strive to encapture. And for those unfamiliar, the titular Metroids are life draining creatures that the Space Pirates, led by Ridley, are attempting to use as bio-weapons, with Samus Aran being called upon to stop them.

Positives-For it's time, this was a new experience in gaming. It's littered with secrets, and it drips with atmosphere. Controls are solid, and it's a first party Nintendo product, and shows their attention to quality control. Also, the music for Kraid's lair is on the short list of best music in the NES's entire catalog.

Negatives-If you want to enjoy this game, don't be afraid to find area maps online or in older game guides. There are so many cryptic puzzles that seem like there's no rhyme or reason to finding the solution, beyond blind luck. The lack of a map system detracts from the experience in the long run, as the game becomes very cumbersome. Deaths compound themselves due to lack of starting resources (30 energy).

Recommendation-It may seem sacreligious to say this, but it's really not worth the time to go through this game, outside of a curiosity in the series roots. It's a decent game that set the stage for later games, but it's gameplay borders on being more of chore to complete than an enjoyable experience.


Metroid II: Return of Samus



Samus went portable with her 2nd adventure, this time traveling to the Metroids home planet of SR388, to eradicate the species due to the growing threat they pose to the universe. On planet SR388, Samus discovers the metroids can evolve into stronger, more dangerous foes. In a way this game is level based, with Samus tasked with destroying all the metroids in a given area before being able to proceed to the next area. The Game Boy did create limitations, but it made possible some features that became staples of the franchise. The look of the Varia suit originated here, as well as the game's use of save points. It's also worth noting that the storylines of all the sequels have a basis from the events of Metroid II.

Positives- The fact that Nintendo was able to get an adventure the size of Metroid II that still captured the feel of the 1st game can't be understated. Overall game design was better for this outing as well, with exploration yielding results in logical areas. The later levels really give a sense of isolation and foreboding, especially when you find a specific statue as you advance toward the final area containing metroids.

Negatives- It's hard to ignore the limitations of the Game Boy when looking at this title. I truly think Nintendo made the best possible Metroid experience on the system, but when looking back on it, it has its issues. Like the first, there is no map, and the environments are less memorable, partly due to Samus's and enemies larger sprite size. The lack of color also takes away from the game's immersion when you look back without a nostalgic lens.

Recommendation- It's worth trying, especially for fans of the original Game Boy. But it's limitations are painfully obvious, and will likely turn off casual gamers, especially those looking for any amount of tutorial. Still, from a story perspective, the events that conclude Metroid II are crucial to the stories of Metroid 3 and 4.


Super Metroid (Metroid 3)



And now we hit the title that sealed the franchise's place in video game history. From a story perspective, Super Metroid very neatly tied in the events from its first two titles, using the events from Metroid II to move the plot. It's set on Zebes, and one of the first places you explore is the same area of Tourian that housed Mother Brain, the final boss of the first game. Storytelling is minimalistic, with the action and exploration being the key elements of its plot. Nearly everywhere has something to discover, as well as several different ways to approach the game once you learn more and more of its plethora of secrets. From here on, Metroid games also had an in game map, rectifying one of the biggest complaints with the earlier titles.

Positives- Super Metroid is one of the most acclaimed games of all time for a reason. The level and game design is superb, with the game's main path teaching you the tools to you'll need to use to complete the game as you progress. The atmosphere is incredible, as each area feels distinct, but yet all feel foreboding in some manner. But it's biggest positive is the sense of discovery. I don't think of Super Metroid as an exploration game, but moreso it's a discovery game. In the first game, much like the original Zelda, there was a lot to explore and figure out where to go. Here, nearly every single room serves a purpose, either to give you practice on how to traverse its action, or to conceal a hidden item, or in several cases, both.

Negatives- Not much. But players used to quick, crisp controls may need some time to get used to how the game handles. The Space Jump, a late game upgrade necessary to complete the game, is frustratingly clunky, enough that it would detract from a lesser game.

Recommendation- There are a few games throughout history that everyone should try at least once, and this is one of those titles. Between having one of the most satisfying endings of any game, and a continuous sense of accomplishment as you discover its secrets, it likely will range from being a solid experience to one of your favorite games ever. (Count me in the latter).


Metroid Fusion (Metroid 4)



Fusion marked a bit of a turning point, as the game relied heavily on completing missions and less on self-exploration. After the accolades Super Metroid garnered, some looked upon Fusion as a bit of step backwards for the series. But as years passed, it seemed to get judged less on comparisons to its predecessor and more on its own gameplay and story.

With the metroids now extinct, Samus is called to help explore disturbances on SR388, and finds something deadlier than metroids, the X parasite. This parasite kills, then mimics its host. Its sole predator were metroids, and with them gone, nothing is there to stop the parasites from multiplying into a catastrophic threat. Samus too is infected, nearly dying and having to undergo surgeries to remove her power suit, before a vaccine is created using metroid DNA. No sooner does she leave the research station where she had recooped her strength, but she is called back to investigate a distress signal. Not only have the scientists aboard the station succumbed to the X, but the X infected parts of Samus's suit have mimicked Samus at full strength.

This story sets the stage for what is definitely the darkest adventure in the series...

Positives- If Super Metroid is dripping with atmosphere, this game oozes it. Unlike Super Metroid, it is very story driven, and its story is well told, with several memorable moments and surprises along the way. Fusion gives off a wonderful horror vibe, as not only do you feel isolated, but now you feel like death could always be behind the next door. Controls and gameplay are solid, and while there aren't as many discoveries as in Super Metroid, advancing its narrative makes up for it.

Negatives- While it's really good, it's not Super Metroid good, there are plenty of times where rooms feel like they're there to get in your way rather than encourage discovery. It is linear, and unfortunately in many cases once you unlock the next door, there is no longer access to previous areas.

Recommendation- The story, while told in much different manner than its predecessors, is exciting and intriguing, and there is a constant sense of fear as you play through this game. Understand that you're not getting Super Metroid when you play it, but you're still getting an immersive experience worthy of the franchise. Without using spoilers, some of the memorable story moments and boss fights from series happen within Fusion, and its sense of fear and isolation would be the foundation for the newest game in the series, Metroid Dread. If you have any interest in Metroid games, Fusion is definitely worth your time.


Before getting to Dread, both the first and second games of the series got full remakes and are discussed below.

Metroid: Zero Mission



Metroid Zero Mission was made as a reimagining of the original title. Overhauled graphics, a map feature, quick cinematics and an epilogue were all added to introduce the series roots in a more palatable manner.

Positives- Zero fixes nearly all the major complaints surrounding the first game. There is an in-game map, and many of the cryptic puzzles have been made much more intuitive. The bosses have gotten upgraded, along with an upgrade set based on improvements that Return of Samus and Super Metroid made.

Negatives- Somewhere along the way, some of the improvements also caused it to lose a little of the charm the original had. There are times when it feels like it strays too far from its source, but these are minor complaints considering all the improvements

Recommendation- If you want to get a sense of how the series got its start, this is the game to play. It takes the things that the original game got right, improves upon the major issues, and gives it a graphical facelift. While I personally gravitate more towards Fusion, there are plenty that consider Zero Mission the better of the two Metroids released for the GBA.


Metroid: Samus Returns



For years, Metroid fans wanted a remake of Metroid II, because while the effort made on the Game Boy was admirable, it's issues were magnified over time. And yet, much of the Metroid lore had its basis in the second game. Developer Mercury Steam was ultimately handed the project, and delivered an overhauled game while still keeping to the feel of what Return of Samus was about.

Positives- It's well made, with an abudance of features found in the later titles, while still staying true to its source material. The metroid evolutions are given more characteristics than in the original, and the game finds solid ways to explain some of the "because it's a video game" questions when looking at Metroid II from a logical perspective.

Negatives- Samus has a new move for this game, the Melee counter, which was partly included to attract modern gamers to the series. While it is a fun move, the relies on this feature to a fault, and in many cases, killing an enemy or boss is dependent on this feature, rather than augmenting the experience. Graphically, the game feels slightly dated, even though it's only four years old.

Recommendation- While it has some imperfections, it's definitely the way to approach Metroid II. And for those who enjoy the later games of the series, you should try it due to how much it will fill in the backstory of Metroid 3, 4, and 5.


Metroid Dread (Metroid 5)-



Which brings us to the recently released Metroid Dread. Admittedly, I am far from completing this game, so far as I know, and the point of this article wasn't a Dread review, but looking at the previous entries and how we got to this point. So all the comments from here are just initial impressions based on gameplay for what I assume is the first third to half of the game. I also should say that I purposely went dark on viewing any trailers in the last month and a half, due to hearing there were potential spoilers contained in them.

Much in the vein of Fusion, Dread takes place in an environment inhabited by E.M.M.I. robots, who are on a constant hunt for Samus, similar to the SA-X, mimicked Samus, in the previous game. These robots mean instant death upon contact, and as you progress, you find that each is more of a threat than the last. They are confined to certain areas of the map.

This game looks amazing, which you'd hope for, considering it's on the switch, and it plays extremely smooth. While the Melee counter is still a predominant feature, its use doesn't feel forced, and comes off as much more organic and natural in how it is incorporated to the gameplay.

But get ready to die, a lot. The game thankfully uses a checkpoint system upon death, so you can return to a spot close to where the death happened and try again, while quitting will take you back to a previous save point.

It may change as the story unfolds, but Dread is a linear experience in its early levels. It feels much more organic in delivery than Fusion, but I constantly found myself going through one way corridors, and was keenly aware that everything I was finding seemed to be exactly what the intended me to eventually find before I could progress.

That said, it's been a great addition to the series so far, and I'm excited to see how this final chapter of the Metroid saga unfolds.



Posted on Oct 11th 2021 at 08:00:00 AM by (Pam)
Posted under review, video, SNES


Today I'm reviewing a pair of adorable multi-directional shooters on SNES - it's Pocky & Rocky 1 and 2. These games look similar on the surface but there are a ton of differences between them.

A reboot of the series is supposed to be coming out later this year, but there hasn't been any news about it recently.



Posted on Oct 8th 2021 at 01:10:26 PM by (taylormorgan)
Posted under The Best Games

Author Bio: Taylor Morgan is a dedicated writer for the MagicLearning blog, writing reviews of new video games in his spare time.

It is one of the most atypical years in the industry's history because of the pandemic, and the best games of 2021 have arrived after many delays and complications. The new generation of consoles is not landing with the force we expected because of the shortage of materials. The delays have left PS5 and Xbox Series X with a less brilliant initial catalog than past generations.

However, little by little, the year has been rebounding, and the truth is that we have been able to enjoy sensational games. We got our fill of great indie games during the first few months of the year, but by now, we have also seen the release of some great blockbusters that have blown us away.

Without further ado, let's get down to business. These are the best games of 2021 (for now).


Psychonauts 2


We've had to wait more than 15 years to enjoy the sequel to one of the most incredible cult Xbox games, but it's finally here. It hasn't disappointed me at all. Tim Schafer and his team have managed to adapt the gameplay of that 2005 gem to current times, offering us an original and refreshing adventure, even though it is very similar to the one we enjoyed back in the day.

The charisma of Raz and the rest of the protagonists not only remains intact but is enhanced by some great facial expressions. We have some new powers, such as slowing down time or creating a copy of ourselves, for example. The best thing is that all our skills are used in exploration or solving puzzles and in combat itself. The finishing touch is found in the impressive imagination and originality of the different levels (minds of characters in which we enter), which change the way we play in ways that are always unexpected and rewarding.   

Platforms: Xbox One, Xbox Series X|S, PC, and PS4.


Tales of Arise


In this new installment, Bandai Namco's long-lived saga has taken a tremendous leap in quality, especially in its production values. Thus, we enjoy graphics, animations, scenarios, etc... that have little or nothing to envy giants of the genre such as Dragon Quest or Final Fantasy.

The story has clich to bore, but the cast of protagonists is very charismatic and endearing. The best part, without a doubt, is the battles, a truly stunning spectacle of all kinds of effects. At first glance, the actions seem only to require us to pound the buttons, but in reality, the system is quite complex and boasts many strategic elements.

Platforms: PC, PS4, PS5, Xbox One, and Xbox Series X|S.


Ratchet & Clank: A Dimension Apart


Another PS5 exclusive game that sneaks into the list with the best of the year. The first thing that strikes us is that the game looks like a freaking Pixar movie. Everything seems to be taken from the Toy Story factory, from the scenery and effects to the animations and facial expressions.

However, A Dimension Apart is also a great game apart from the visuals. The combination of platforming and shooting, along with a genuinely enviable variety of mechanics, makes it impossible to put down the controller. The arsenal available is tremendously original and fun and has a tangible impact on the gameplay, allowing us to adopt different strategies during battles. And then there's Rivet, of course, the saga's new heroine who has us smitten.

Platforms: PS5


Resident Evil Village


The plot may be a bit nonsensical at times, and there is no doubt that Capcom failed to foresee the incredible reception that Lady Dimitrescu would have among the fans by giving her a very brief role. Still, it's clear to us that Resident Evil Village is a sensational adventure.

As in Resident Evil 4, we find an almost perfect blend of survival horror mechanics and pure action starring a cast of villains who end up being the true protagonists of the game. There is also no lack of the classic ration of puzzles or the mythical Mercenaries mode, which extends the game's life based on shots.

Platforms: PS4, Xbox One, PS5, Xbox Series X|S, and PC.


Returns


When it was released in April, we defined it as the first great PS5 exclusive, and now we almost defend it even more. After a few months, with the aftertaste of playing more and more, Returnal is reaffirmed as one of the most solid titles of the year at a playable level. We are facing an arcade shooter with a frenetic development, but do not be fooled by the hail of bullets. We are also talking about a demanding game that leaves room for us to relax.

Its rogue-like structure is tremendously addictive, even more so if we consider the great work they have done to introduce an exciting narrative with this looping development. Still, above all, it drives us crazy for its shootouts measured to the detail and that difficulty forces us to try again to prove to ourselves that we can overcome the challenge.

Platforms: PS5


The Director's Cut phenomenon and other revisions


Every time there is a generational leap, in this case, the PS5 and Xbox X Series X|S, we experience a similar phenomenon. Many companies have not yet had enough time to create new experiences that take advantage of the potential of these new consoles, so they choose to release remastered or enhanced versions of their most emblematic games.

The vast majority of the time, we find ourselves with simple visual adaptations that increase the resolution and two or three other details, such as Judgment, Yakuza: Like a Dragon or Metro Exodus, among many others. However, this year we wanted to highlight the phenomenon of Director's Cuts and releases with similar names that offer us more than just graphical improvements. This is the case of Ghost of Tsushima: Director's Cut, Death Stranding: Director's Cut, Final Fantasy VII Remake: Intergrade or Disco Elysium: The Final Cut, which also add new missions, new gameplay features of all kinds and even gigantic expansions as an incentive. So we really like the re-releases in new generation.

Platforms: especially PS5 and Xbox Series X|S


F1 2021


After Electronic Arts bought Codemasters, and the consequent departure of some of its talents, we had doubts that the saga would keep the quality level intact. But nothing to see. The British studio's commitment to expand the story mode and make it much more cinematic has delighted us. Yes, it has a lot of room for improvement, but it is a big step for the saga.

Where there are no cracks of any kind is at the gameplay level. The driving is still brutal, with a very fine control in which even certain aspects, such as contact with different surfaces or pianos, have been improved. Graphically we are also facing a warning that the new generation of consoles shines, especially in 4K and 60fps. The Professional Career mode is a great incentive, especially with the new option to play the Pilot mode with another player online. Brutal.

Platforms: PS4, Xbox One, PS5, Xbox Series X|S, and PC.


Super Mario 3D World + Bowser's Fury


Mario, Luigi, Peach and Toad disguised as cats! If this doesn't work for you, which we don't understand, read on. Nintendo is taking full advantage of the success of Nintendo Switch to recover the great Wii U games that did not achieve fame due to poor sales of that console. And it is doing it luxuriously, because it not only adapts the games graphically but also adds new content that justifies their purchase even if you already played them back in the day.

Super Mario 3D World was already an excellent platform game, but Nintendo has succeeded in adding online play to its multiplayer mode. The fun part is that we can play with three other friends both cooperatively and competitively. Laughter and mayhem are guaranteed.

The big new feature is Bowser's Fury, an extra adventure that we can play separately at any time. It is a small open world that drinks a lot from the great Super Mario Odyssey and that we can complete in about 3-4 hours, but it is very worthwhile.

Platforms: Nintendo Switch


It Takes Two


We told you in its review and we repeat it here: It Takes Two is the best cooperative game ever made. As the previous creation of Josef Fares, we are facing a unique proposal that we can only play with another person, either online or on the same console, always split-screen.

The story is very interesting, a kind of romantic comedy that invites us to solve the marital problems of the protagonist couple. However, the best thing is its gameplay, a torrent of mechanics of unprecedented variety that immerses us in a journey that goes from platforms, action or puzzles and twists them in a thousand ways to make each of the minutes of our game unique. A jewel that aspires to become the best of the year.

Platforms: PS4, PS5, Xbox One, Xbox Series X|S and PC.


Monster Hunter Rise


The Monster Hunter saga is not a mass phenomenon by chance. This new installment for Switch has already sold more than 5 million copies and is sure to be many more by the end of the year. The playable changes introduced by the last release, Monster Hunter World, are enhanced here thanks to more vertically designed scenarios, new options that greatly improve mobility and new adventure companions: the canine, dogs that join the classic feline (kittens) that have always accompanied us.

And all this with a recreation of the habitats of the monsters more dynamic and interconnected than ever. The fighting options have also grown thanks to the cordopter that allows us to ride on the monsters to confront them with other predators. There are also new features such as frenzy missions, a kind of tower defense that brings freshness to the whole and a huge supply of content that will keep us glued to Nintendo Switch for months. And that everything will be expanded with a multitude of free updates.

Platforms: Nintendo Switch


Persona 5 Strikers


Persona 5 Strikers has been a tremendous surprise. Understand us, we already know that Persona 5 is one of the best JRPGs of the last decade, so we were looking forward to enjoy this spin-off, but the change of genre had us worried. Developed by the kings of music, Omega Force, this new installment abandons turn-based combat and much of the social system between characters to focus on more unbridled action.

The music genre is basically a nipponada in which we face hundreds of opponents at the same time in mass combat. The system works great in Persona 5 Strikers because, at the same time that we enjoy the frenetic action without regard we must also pause the action to execute the magics that take advantage of the weaknesses of each type of enemy. An almost perfect combination of real-time combat and turn-based strategy. All this, of course, with a memorable art direction, equally cool characters and an interesting plot that can take us more than 60 hours to complete.

Platforms: PS4, Nintendo Switch and PC


Hitman 3


IO Interactive has done an outstanding job with Hitman. The saga had fallen into oblivion after some rather weak installments, but since its reboot in 2016 it has managed to return to its origins, even adding elements and mechanics of the most interesting. This third installment is the culmination of the World of Assassination trilogy, which has led Agent 47 to travel halfway around the world assassinating his targets in the most creative way possible.

Stealth is still the pillar on which the experience is based. We must disguise ourselves, sneak around and, in general, go unnoticed to eliminate the bad guys without attracting attention. This installment also allows us to import the contents of Hitman and Hitman 2 to play the trilogy in full even with PS VR, the Virtual Reality case compatible with PS4 and PS5. There is no other game in which planning our actions and carrying them out is so much fun or offers us such freedom of action.

Platforms: PS4, PS5, Nintendo Switch, Stadia, Xbox One, Xbox X|S Series and PC.


Narita Boy


The debut of the Spanish team Studio Koba has been a pleasant surprise for lovers of adventures with a classic look, but current gameplay. The nostalgia of the 80's is everywhere with a multitude of references to video games, movies, books, etc ... of that unforgettable decade. Thanks to an absolutely beautiful pixel-art art direction, the game enters through the eyes, but there is much more.

We find some very dense dialogues at the gameplay level and a somewhat complicated first few hours for newcomers. Still, the adventure takes shape as we progress thanks to an exciting combination of exploration with Metroidvania dyes, combat with much more depth and strategy than it seems at first, and a story with a great ending. Narita Boy is, in short, work as complex as it is unique.

Platforms: PS4, Xbox One, Nintendo Switch, and PC.


Little Nightmares II


Tarsier Studios are making a name for themselves thanks to this saga that follows the style of gems like Limbo or Inside. Thus, we are facing a 2D development platformer in which puzzles also have a lot of weight. The development is tremendously scripted, offering us the most exciting situations, although it seems too predictable. Trial and error are one of the keys to discovering what to do at all times.

The gameplay twist is found in the importance of stealth and terror, as we control a helpless child who must sneak away from horrifying beings that seek to kill us in a thousand ways. The art direction is brutal, one of the most beautiful games of the year, no doubt.

Platforms: PS4, PS5, Nintendo Switch, Xbox One, Xbox Series X|S, Stadia, and PC.


Vilhelm


A small group of developers has turned Steam upside down. They have done so thanks to Valheim, a survival adventure set in a Viking fantasy universe. The game invites us to develop our character by searching for resources, building a shelter (or whatever else we feel like because there are already millenarian hawks and the like), and making objects to improve our protagonist's equipment.

What makes Valheim different is its commitment to combat as the central axis of the experience. To progress, it's not enough to build better weapons and armor, but that crafting is directly linked to our ability in battles, as we are forced to defeat certain final bosses to unlock new crafting options. A title with enormous possibilities that can evolve much more is already one of the must-haves of the genre despite being available only as Early Access.

Platforms: PC


Loop Hero


One of the surprises so far this year is, without a doubt, this addictive indie game sponsored by Devolver Digital. It is a game in which our hero advances through the scenarios and fights alone, without us controlling him. What's the fun then? We are "designing" the game map by placing different pieces to generate new rows, resting places, places to obtain resources, etc...

In addition, we also have to choose the equipment and manage a village where we can build new buildings to unlock improvements and new game options. Everything seems relatively simple until we discover the different combinations when placing these pieces on the map, which can lead to the most unexpected consequences. Its gameplay loop and its risk-reward mechanics get everyone who tries it trapped.

Platforms: PC





Posted on Oct 7th 2021 at 08:00:00 AM by (MetalFRO)
Posted under Axiom Verge 2, Thomas Happ, Metroidvania, indie game, Nintendo Switch, action, platformer, pixel graphics


In 2015, Thomas Happ released a game that he had been working on for quite some time. Styled similarly to the classic Super Metroid, his game Axiom Verge was loosed upon the world, and in my estimation, it hasn't quite been the same. As if the "Metroidvania" genre wasn't already popular enough, this game created quite a stir, and has been met with much acclaim over the past few years, enough to garner a physical release across multiple platforms, including a special posthumous physical release on the Wii U. The amazing thing is that Happ created the game all by himself: design, programming, music, graphics, level design...all of it. In 2019, it was announced that he was officially working on a 2nd game. Initially, it was thought it would be a prequel. 2021 saw the release of Axiom Verge 2, and a forthcoming physical edition from Limited Run Games is also happening.

I was very busy when the game came out, so it was a couple weeks before I was able to purchase and download it to my Nintendo Switch. Thankfully, I was able to make time to play through it. I decided to stream my first run through the game, which I did. I managed to beat it my first time in 5 sittings, and I think I have somewhere between 15-20 hours into the game. I took my time, didn't rush through the game, and tried not to solicit too much help, so I could finish it as organically as possible my first try. Here are some thoughts about the game, and how I think it compares to the original.


Continue reading Axiom Verge 2 Review



Posted on Oct 5th 2021 at 08:00:00 AM by (russlyman)
Posted under nes, nintendo


I made this custom Super Mario Bros. 3 themed NES system. I used epoxy sculpt clay and water slide decals plus some Rustoleum paint. I wanted to add some 3d elements to the simple design so that's why I used the epoxy sculpt clay. I hope you enjoy the build.



Posted on Oct 1st 2021 at 12:00:00 AM by (Crabmaster2000)
Posted under Collectorcast, rfgeneration, podcast

We finally managed to finish off the Mass Effect trilogy together! Join us for a LONG talk about what made Mass Effect 3 special for us as well as our thoughts on the trilogy as a whole before we journey onward into the unknown with Mass Effect Andromeda.


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Intro song by:
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Posted on Sep 29th 2021 at 08:00:00 AM by (Disposed Hero)
Posted under VGM, cover, metal, final fantasy


We're back with another 8-Bit Battleground cover! When Fight With Seymour from Final Fantasy X was originally chosen to be the track we would cover, I was excited to work on it since I really enjoy working on Final Fantasy music. However, I quickly discovered that this is a very complicated piece and very different from other tracks I've done, and I really didn't have any inspiration to do anything interesting with this one. I pretty much just did a 1:1 recreation of the original track, just with a bit of my sound and style layered on top (for better or worse, haha!). That being said, I feel like this is far from my best work, but hopefully you'll still enjoy it!

Also, voting for the next 8-Bit Battleground track is still open until Saturday (Oct 2), so click the link and let us know what you'd like to hear covered next! https://docs.google.com/f...VOdt5FMJblKwfLgw/viewform


                                                                                                                                                                                                                                               
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