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Continue reading Unloved #27: Deadly Creatures
Well I haven't kept up on these so I'm going to list everything I got in the past few weeks and post pics.
Ford Truck Mania,Moto Racer 2, Disney Princess, Donkey Kong, Venture
[img width=600 height=603]http://i1134.photobucket.com/albums/m616/ixtaileddemonfox/CIMG0084.jpg[/img]
Boxes for WCW/NWO Revenge, WWF Warzone, WrestleMania 2000
[img width=600 height=439]http://i1134.photobucket.com/albums/m616/ixtaileddemonfox/CIMG0076.jpg[/img]
Prince of Persia, Prison Break and Gamefest
[img width=600 height=623]http://i1134.photobucket.com/albums/m616/ixtaileddemonfox/CIMG0075.jpg[/img]
Scanner
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13 atari games
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Star Wars episode 1 Racer Guide and Mario costume
[img width=546 height=367]http://i1134.photobucket.com/albums/m616/ixtaileddemonfox/CIMG0082.jpg[/img]
FF7 promo tape and naruto game
[img width=600 height=854]http://i1134.photobucket.com/albums/m616/ixtaileddemonfox/CIMG0081.jpg[/img]
Time Crisis, Legend of Legaia Demo,Opm 19,X-men Mutant acedemy
[img width=600 height=548]http://i1134.photobucket.com/albums/m616/ixtaileddemonfox/CIMG0080.jpg[/img]
Boxes for illusions of Gaia and Xena
[img width=600 height=258]http://i1134.photobucket.com/albums/m616/ixtaileddemonfox/CIMG0079.jpg[/img]
bob the builder
[img width=600 height=522]http://i1134.photobucket.com/albums/m616/ixtaileddemonfox/CIMG0074.jpg[/img]
Jimmy Neutron,PK, and Mirrors Edge
[img width=571 height=274]http://i1134.photobucket.com/albums/m616/ixtaileddemonfox/CIMG0073.jpg[/img]
Next Mutation Tape,3 gameboy games
[img width=572 height=384]http://i1134.photobucket.com/albums/m616/ixtaileddemonfox/CIMG0072.jpg[/img]
[img width=600 height=923]http://i1134.photobucket.com/albums/m616/ixtaileddemonfox/CIMG00722.jpg[/img]
[img width=600 height=713]http://i1134.photobucket.com/albums/m616/ixtaileddemonfox/CIMG0046.jpg[/img]
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[img width=500 height=579]http://i1134.photobucket.com/albums/m616/ixtaileddemonfox/CIMG0029-3.jpg[/img]
Now Im gonna Try to keep up on this better lol
[img width=400 height=329]http://theniftyperson.tripod.com/niftystuff/mvs/mario_vs_sonic.jpg[/img]
Anyone who experienced Gaming in the 90's knows about the fierce (and awesome) War fought between Nintendo and Sega. In the end, Nintendo won, but it was, without a doubt, the biggest War in Gaming History.
People know me as a huge Nintendo Fan, but I love Sega too. Only a few of my friends are aware that I grew up with a Genesis and SNES in my house.
Anyway, with the 16-Bit War over, it was time for the 32-Bit War. The competitors? Sony and Sega.
[img width=300 height=160]http://gamesnet.vo.llnwd.net/o1/gamestar/objects/516005_widget.jpg[/img]
(This was before God of War and Crash Bandicoot was Sony's mascot, see...)
Sega would go on saying "Hey! We've got TWO CPUs in our Console! Sony only has one! Plus, ours will be in stores first!". So what went wrong? Sega broke street date, so that turned off fans who were unprepared for it's arrival. Also, the inclusion of a second CPU made it difficult for Game Programmers to make games for the console. It also didn't help Sega that Sony was releasing games that people thought were better. They also released (way) more than Sega did for the Saturn. With victory all but guaranteed for Sony, Sega eventually gave up, and the 32-Bit War came to an end.
Am I saying people hate the Saturn? Hell no. In fact, as far as I know, it has a bigger cult following than the PS1 in this day and age. I could be wrong though, so don't quote me on that. Also, if it's any consolation to Sega fans, Sony's first batch of PS1 Consoles had overheating problems due to poor construction materials. In fact, I think I once read about that batch of consoles actually melting somewhere! 
Anyway, that's it for the story of the 32-Bit Wars. Keep an eye out for my next article!
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Posted on Sep 22nd 2011 at 10:09:03 AM by ( raptor94k) Posted under Games |
Finally, my last boring, already played games blog post. This list contains the last 9 games that I'm going to count as played for the purposes of this blog. These 27 games are by no means a comprehensive list of games I've beaten. They are just games that I have recently completed or that I know I've completed in the past that I have no current intentions of going back and playing again soon.
Ninety-Nine Nights August 15, 2006 -- Xbox 360
 Ninety-Nine Nights is the result of Q Entertainment deciding they wanted to try their hand at making Dynasty Warriors, calling up Phantagram (the company responsible for the Kingdom Under Fire series) to help design it and getting Microsoft to pay them to do it. And it resulted in a decent first effort. The controls are a little unresponsive at times, the cutscenes are boring with bad voice-acting, the story doesn't make any sense and the gameplay is repetitive (See: Dynasty Warriors). But, I'm a sucker for repetitive hack-and-slash action games, so I liked it and one day I will go back and finish the rest of the character's storylines.
Sacred 2: Fallen Angel May 12, 2009 -- Xbox 360, PS3
 Action RPGs also fall into the category of things that I am a sucker for, especially ones that try to be like Diablo II (2000). All the standard fare is here: character classes, skills, different weapon and armor types, lots of monters, random loot, etc. and it is all handled really well. I might be alone in this, but I even enjoyed playing it on a console instead of a computer. I also like Blind Guardian a lot and since the following cutscene is played after you complete a particular quest which involves helping the members of the band get their instruments back from some monsters, I feel like I don't need to say anything else about how much I like this game.
Star Ocean: The Last Hope February 23, 2009 -- Xbox 360, PS3
 My only prior experience with Star Ocean was playing the first 30 minutes of Star Ocean: The Second Story (1999). I've heard many complaints over this game, and it does have its flaws, but it is currently my favorite JRPG of this generation. The pacing is awful (hours of dungeons with no breaks followed by 45 minute cutscenes) and half of the characters have some of the most annoying voice acting I've ever heard. But, the battle system is where this game shines. In the middle of my third playthrough I'm not tired of getting in fights, even with the high, but avoidable, encounter rate. Plus, if you enjoy time-consuming achievements that require one to be very meticulous (who doesn't?) then this game will take 300+ hours of your life.
T&C Surf Designs II: Thrilla's Surfari March 1992 -- NES
The sequel to T&C Surf Designs: Wood & Water Rage (1988), this is definitely an underrated game on the NES. That might just be the nostalgia talking. My brother and I played this game a lot when we were younger. I wasn't very good at it, but my brother could make it pretty far thanks to the easier-to-find-than-to-complete-the-level warps to later stages. I remember watching him and getting excited every time he made it a little further than the last time we had played.
Fast forward to my junior year of college, second semester, final exam week. I decided I was going to beat Thrilla's Surfari, which surprisingly did not help me pass any exams. So I beat it and got C's.
Two Worlds August 24, 2007 -- Xbox 360
One can't help but compare 1st or 3rd person fantasy RPGs with fully-explorable worlds and (sort of) non-linear story progression to the Elder Scrolls series. Unfortunately for Two Worlds, its contemporary comparison was Oblivion (2006). Two Worlds is decidedly not as good as Oblivion. A lot.
This is not to say that there isn't an enjoyable game to play underneath the forgettable storyline and the horse control flaws. It just isn't an exceptional game. I had fun playing through the storyline and getting most of the achievements.
Viking: Battle for Asgard March 25, 2008 -- Xbox 360, PS3
This was the second game I bought for my 360. It's a fun, Norse mythology themed, part hack-and-slash, part action/adventure game. Limbs flying, blood spurting, heads getting ripped off, epic battle scenes with hundreds of demons fighting vikings, dragons flying around burning people alive. Everything that's needed for a good time is there, as long as you can ignore the repetitive nature of the story missions and the mostly uninteresting game world.
Warriors Orochi 2 September 23, 2008 -- Xbox 360, PS2
If you have played any Dynasty or Samurai Warriors game then you have played them all. There hasn't been much changed from the formula since Dynasty Warriors 2 (2000), and Warriors Orochi 2 is no different. As a fan of the games, I can say that I enjoyed being able to play as characters from both series, and I also enjoyed the dynamic of switching between 3 characters during a level, but I don't truly have enough experience with the series as a whole to comment further than that.
Way of the Samurai 3 October 13, 2009 -- Xbox 360, PS3
Honestly, I bought Way of the Samurai 3 on a whim based on the time-consuming and difficult achievement list. I wasn't disappointed, but it is definitely an odd game unlike any I've played before. And it is pretty difficult to explain why to any that haven't played it. Also, I'm terrible at the fighting system. I do look forward to going back and unlocking a few more weapons/endings at some point in the future, though.
X-Men Origins: Wolverine May 1, 2009 -- Xbox 360, PS2, PS3, Wii
X-Men Origins: Wolverine is one of the (very) rare movie cash-in games that is actually better than the movie. In fact, the game pretty much follows the storyline of the movie exactly, so just do that instead of watching the movie. Plus, you get to tear shit up with Wolverine's claws. Though I do hear that the "Uncaged Edition," which was only released for 360 and PS3, is way better than the other versions of the game.
EDIT: It seems I won't be going to Magfest. Instead, I'm going to Anime USA! 
I love anime conventions. They're fun, and going to one can be quite the adventure. That being said, I'm going to Anime USA this Autumn! 
It takes place in November, and this will be the 3rd time I've attended a Convention. Hopefully, it's a lot better than the last one I went to. Not that the last one was bad, mind you. They just could've had more stuff to do is all.
Anyway, when I get there, I'll be chronicling my adventure here on my Blog, so look forward to that!
While I can't trace back when my love for handheld/portable gaming started, I can pinpoint the exact moment it took over the rest of my gaming existence. August 19, 2010. The day after I had triple hernia surgery. For those that haven't (and hopefully never will), the pain can best be described as having a wipe-bladed, jagged knife being twisted in your belly. Women who had experienced childbirth described the recovery from hernia surgery as worse. Much worse.
This immense and ceaseless pain drove me to an existence in a single chair in the living room of my house. Before this I hadn't spent much time sitting in this chair, though we've had it for years, as I had always preferring the couch which is seated by the window, though I only read there, and only in the spring. Luckily the chair is quite comfy, and with the addition of a blanket, paradise. Very slowly the pain lessened, and I was able to get up more easily, though I was still confined to the chair (full recovery would be three months). I needed something to pass the time, so naturally I turned to video games. Only problem: No television in the living room. Since my trash-pile of a laptop was more of less out of the question (though I managed to create my own website, which is very embarassing to view), I managed to find entertainment in my PSP and Gameboy SP. Somehow, amidst the haze of pain and drugs, I found more fun than my meager writing skills can describe. I was able to truly get into Pokemon Gold, Final Fantasy Legend III, Star Ocean: Second Story, Metroid Fusion, and many others. I fell in love all over again with Link to the Past and Daxter, I delved into the depths of Vice City Stories (leaving no stone unturned), and I was finally able to beat Link's Awakening. I also was still unable to figure out Legend of the River King.
Considering the amount of physical pain I experienced in the chair, it is no wonder that it took me so long to get back into it. But recently when I really opened my eyes to iOS games, I found myself sitting in the chair again. Sitting in it was like coming home. More than ever I was aware of how soft it was. There is a vent right next to it, and when the AC runs a nice comfy breeze wafts up and cools everything off. Just thinking about it makes me sleepy and itchy (to play games).
I think all of us has a man-cave (I do) or some other refuge for gaming where systems and games are piled high. But I think we could all use a Gaming Chair (though no one should have to go through hernia surgery to discover it).
The 90s: Nintendo and Sega are tearing each other's throats out in the biggest Console War in history, while NEC's TurboGrafx-16 fades into obscurity.
Today: NEC's TurboGrafx-16 is a collector's item for hardcore gamers.
Then again, isn't that the case with most older consoles? Heh. Anyway, here's the story of my (failed) attempt to get a TurboGrafx-16.
.....Okay, there's no real story behind this one, I'm afraid. The only story here is that I've never been able to get one, US or JP because they're expensive. Even though I came into some money recently, all of them on eBay are out of my price range/missing stuff/broken.
Anyway, the point of this post, is to ask this: Does ANYBODY have a working one with a Controller and all the hook-ups? If you do, PM me, post in my Sales Thread, or leave a comment here.
Sorry for this entry, but I HAD to ask.
Nightmare Guy Savage (as dubbed by someone on a Message Board) is a Mini-Game (or Demo) of a game on Metal Gear Solid 3: Subsistence for the PS2. Some think it's just a Mini-Game, while others think it's a Demo for an unreleased Konami Game. Whatever it is, it's fun.
The game is pretty gory. In it, you play the role of a man with two hook swords. Using them, you can dismember enemies in more than one way. After you've killed enough of them in rapid succession, the man will transform into a creature with Werewolf like movements, and gain claws in place of his hook swords. Using the claws, you can rip open enemies, and see they're rib cages. It's nasty fun!
I would personally love to know more about this game, and that's why I'm posting this. If anyone has any other information on this game at all, or if there's a game just like it out there, give me a shout in the comments or PM me.
Thank you.
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That's right kids. Dance Dance Revolution was brought to the Game Boy Color. If that wasn't surprising enough, there are five installments. Five. Including a Disney Mix. They were only released in Japan, and exercise is not required.
Dance Dance Revolution is a rhythm game, in which players hit four buttons (with their feet) in correspondence with the rhythmically arranged arrows on screen. DDR was aimed at being a dancing simulator, but has since become an arcade legend, that one game you're weird friend has for PS2, and even an exercise tool. With the Game Boy Color version, players use a handheld dancepad that hooks onto the Game Boy. Using crazy alien mechanics, it presses down the Game Boy's buttons. It can also be played with just the D-Pad, but you'll need to use the A and B buttons to press two "arrows" at once.
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The Game Boy Color is known for having a wonderful 8-bit sound chip, used by almost every chiptune artist. Dance Dance Revolution GB3 takes advantage of this, by making well known DDR songs into thumpy, melodic and pulsating MIDI scores. They actually don't sound terrible. Just think chiptune music, but with DDR!! There was not a single song that I found difficult to listen to whilst playing, except for Pink Dinosaur.
DDR GB3 has 20 songs, all of which are MIDI versions from standard DDR games, including Dream a Dream, Love Again Tonight, and Trip Machine Climax. There are three difficulties, allowing first time players to easily get the "rhythm" of the game. Harder modes give you more arrows and "eighth notes" to deal with, making it get even more fun.
Being a huge DDR fan myself, I had low expectations for DDR GB3. But this is loads of fun. I'm serious. It becomes surprisingly addicting, and fun to beat your own high scores, play higher difficulties, and show off to your friends that you have DDR on the f***ing Game Boy. A great arcade game to bring on the go and have simple mindless fun. I suggest it to fans of the series, and anyone interested in rhythm games. DDR GB3 seems to be the best installment of the Game Boy Color iterations, as it has the most songs, and appears to the most abundant on the market.
As far as affordability is concerned, I have no idea if this is rare. I only see about 3-4 copies of any DDR GB game on Ebay at a time, but they usually sell for $20, most of the time bundled with the Dance Pad attachment. I got mine for $16 with the box and dance pad. My guess is that the DDR GB series was popular in Japan, but Japanese sellers probably don't think any American would want it (except for me... ^_^)
That's right boys and girls Star Fox is back in all of his Arwing glory, but this time its all in 3D. Sounds cool right well it it is so strap yourself in your in for quite a ride!!!
Story - 7.5/10
For all you SF64 vets you know the story, but newcomers don't so I'll explain the gist of it. The Star Fox Team (Fox McCloud, Peppy Hare, Slippy Toad, and Falco Lombardi) is hired by General Pepper the head of the planet Corneria's army to help stop Andross from invading the Lylat System and take over Corneria. Thats only a small fraction of the story so if you want to know more just look online because I don't want to bore you guys.
Sound/Music - 9/10
The music is outstanding for this remake, the reason for that is the music is re-orchestrated for all the music each music track sounds beautiful I loved it so much I searched for a rip of the music which I found it, but anyway you can listen to the music in the sound test by beating the game. My favorite remade music is the main menu music just so you know. Nintendo also managed to get most of the original voice cast from the N64 days, the only one that changed was Falco (I think), but they do sound older of course. Hey at least it brings back the classic feel.
Controls - 8.5/10
The controls for this are surprisingly great, they are very responsive for the most part. You can change control types to type A or type B, I use type B because it's based off the N64 controls. I won't go into what each button does because iy'll take awhile, but I will say you use the circle pad to move around and you can also invert the axis if you would like to, which means instead of pressing down to go down you would press up. I use this because its like that in the N64 version. I recommend using type B inverted vertical axis. Also they added a function for the d-pad which is cool, certain directions do certain maneuvers, example if you want to do a somersault you would press the corresponding button it says in the options menu.
The gyrosensor controls aren't so because if you are playing in 3D you won't be able to see it effectively cause you'll be to busy moving the system, unless you want to move your body while playing, but i find that annoying, so bottom line if your going to use the motion controls play in 2D. Another bad thing is its hard to aim your lasers at enemies, but you can turn on or off the motion controls by pausing the game and point to off on the touch screen. Oh by the way the only thing thr touch screen is used for is to listen to incoming messages from ROB64 or whoever it may be.
Gameplay/Graphics - 8/10
Now the gameplay is great there are 15 levels total, but you don't play through all of them in one play through. The reason for that is some levels have different endings which change the path, but if you do all the levels the right way you'll get the good ending, anyway there are multiple types of vehicles you could wind up using as well. They are:The Arwing, The Landmaster, and The Blue Marine which are used in different levels of the game. Also there is a mode called "Nintendo 64 Mode" which is the original difficulty of the game because the 3DS mode is easier, so this mode is for all the SF64 vets I guess you could say. Another nice feature they added was it saves after every level.
Now for the bad news guys. NO ONLINE WI-FI MULTIPLAYER!!! Yes that's right no Wi-fi Online its a local only multiplayer which sucks because the added new stiff that wasn't in there like a Cloaking Device, Supernova, and when you kill some one the game displays the players actual face live via the front camera, which is cool but I don't know anyone local to play multiplayer and see it for myself i'm just going from what i've read. Now you can play multiplayer with CPU opponents, but I haven't done it cause it sounds really dumb and boring.
The graphics are freaking amazing in my opinion, everything has been redone/re-polished and looks very crisp. I forgot to mention in the gameplay section that you can see the status of your arwing by looking at the bottom screen, it also shows the characters when they speak. Anyway the 3D effect is really nice there's some nice pop-outs of enemies, ship engine blast off, etc, But it also adds nice depth to the game too. To make you guys understand how well the graphics are here are some comparison screenshots:
Now I'm just going to tell you when they are N64 and 3DS
N64

3DS
[img width=400 height=480]http://image.com.com/gamespot/images/2011/250/reviews/997834_20110908_screen003.jpg[/img]
You can't really tell from them how great they are so you'll have to check it out in person.
Replay Value 7.5/10
It has replay value to an extent because you can get gold medals on each of the 15 levels and if you get all medals on all levels you get expert mode, there is a Score Attack mode, which is where you get as many hits as you can before the level ends. Other than that nothing really that special.
Well I hope this review helps people that are on the fence about buying it. Oh and don't forget to DO A BARREL ROLL!!!
[img width=385 height=732]http://image.com.com/gamespot/images/bigboxshots/3/917943_41180_front.jpg[/img]
"It's time you did something about those Monsters under your bed!"
That cheesy, but somewhat cool line is from the back of Slayer's Box.
Released sometime in 1994 for the 3DO Interactive Multiplayer, Slayer is a D&D (Dungeons and Dragons) RPG, and my favorite 3DO Game. Having already completed the Easy and Normal modes of the game, I found it very fun and well worth my time. Aside from the lame Ending, here's why you should play this game:
Gameplay: 8/10
This is an Action-RPG that is VERY similar to a DOS Game called Arena. The goal is to traverse Maze-Like Dungeons and get to the exit in each one. The Dungeons are all part of a bigger Dungeon, and each floor is randomly generated, making for a new experience each time. While traversing these floor, you have to fight Monsters and find Treasure. On most floors, you need to find a key to proceed to the next floor, but you may find keys for other doors as well. Unfortunately, when you swing your weapon, you can't see it, so you have to get in the Monster's face to actually tell if your hurting them or not, which can sometimes lead to a quick Game Over. This is a HARD game, even on easy mode.
Graphics: 7/10
The graphics are of a very early 3D kind. Rather than try and describe them, take a look at these screenshots:




Music: 10/10
I absolutely LOVE the Music in this game. It's very eerie sounding. Here's a piece from the game, and my personal favorite from it:
Overall: 9/10
This is a great game, and probably the best game for the ill-fated 3DO. I love almost everything about it, and I recommend that everyone who loves RPGs find some way to try this game.
Fun Fact:
-Gary Gygax is the creator of the Table-Top RPG Game that this Video Game is based off of.
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Posted on Sep 13th 2011 at 10:36:17 AM by ( raptor94k) Posted under Games |
This post is a continuation of the last post about games that I have previously finished prior to this endeavor. Currently, I've been bouncing around to a lot of games and seriously playing Odin's Sphere (PS2) and Chrono Trigger (DS). I hope to finish up one of those soon so I can truly start this thing, but for now I have 18 more games to go through before I can get to the present. Here's 10-18:
Final Fantasy July 12, 1990 -- NES
Finally, a non-current generation game. Don't get me wrong, I enjoy the current gaming systems. I just feel like I've neglected some of the older systems, which is exactly what this blog is about.
Final Fantasy is a game that I wish I would've played when I was younger. I was introduced to the Final Fantasy series with the seventh installation, like many people. I was actually later than most; I got Final Fantasy VII for the PC in 1999. As can be seen by this very endeavor, I've always had a penchant for long quests, complicated systems and small rewards. Younger me would've loved the original. Not that Final Fantasy is an exceptionally complicated or long game. In fact, it hardly has any of the things that Final Fantasy has become. But, in comparison to the games that I played as a child, it fits into the category nicely.
I bought Final Fantasy for $20 in 2000 from a Babbage's, before it was gobbled up by Electronics Boutique and then GameStop. I wouldn't get around to playing it all the way through (though I started it many times) until freshman year of college, the winter of 2005. And though that may have been a long time ago, I distinctly remember beating Chaos and accomplishing what I had been trying to do for five years.
Grand Theft Auto IV April 29, 2008 -- Xbox 360, PS3
Grand Theft Auto IV was the reason I purchased my Xbox 360. It was a disappointment. But, it introduced me to the Xbox 360 and achievements. And now I have an addiction.
I was a big Grand Theft Auto: San Andreas fan. GTA IV just seemed like it updated the graphics of San Andreas and changed the ethnicity of the main character. It wasn't a terrible game, but it was a game I had already played the hell out of a few years prior.
Halo 3 September 25, 2007 -- Xbox 360
Speaking of hyped up games that I never bought into (except I bought into both of them because I own a copy of each). I'm not a huge console FPS fan. I'm not a huge online multiplayer fan. And I'm definitely not a huge Halo fan. I never got it, even when I played the original on the Xbox. That said, I enjoyed playing through the single player of Halo 3.
Left 4 Dead November 18, 2008 -- Xbox 360
Occasionally a game will come along that makes one rethink their opinions about console FPSes and online multiplayer. For me, Left 4 Dead was that game. I had a blast shooting zombies in the face with three of my IRL friends. Eventually, the gameplay became repetitive, which I'm assuming was the reasoning behind releasing Left 4 Dead 2 so quickly. Unfortunately, it wasn't just the content but the concept that was repetitive. Still, it's a lot of fun after a few months of not playing it.
LEGO Star Wars: The Complete Saga November 6, 2007 -- Xbox 360, PS3, Wii
Why did I 1000 this game? It was a welcome diversion from the abundance of story-driven epics that the current generation of gaming is filled with. Which is a little odd to say about a game that is a LEGO-inspired retelling of all six Star Wars movies. But, it is simple action/adventure gameplay with mindless collection achievements.
Lost Odyssey February 12, 2008 -- Xbox 360
A good, current-gen RPG from Sakaguchi, the creator of the Final Fantasy series, complete with achievements that involve doing ridiculous tasks like maxing out your characters and collecting every item in the game. When I first heard that, I had high hopes for Mistwalker's second outing, Lost Odyssey. I borrowed the game from a friend and played all the way to the 2nd disc, lost interest and gave up.
Deciding to give the game another shot, I bought it on a whim a couple of years later. It still didn't quite live up to the high expectations I had, but it is probably the most elegant and well-made JRPG on the 360.
Lost Planet 2 May 11, 2010 -- Xbox 360, PS3
Lost Planet 2 is another game I bought on a whim, specifically because it was ranked 2010's hardest/most time consuming achievement list on Xbox 360 Achievements. Surprisingly, it turned out to be a fun, eastern take on 3rd person shooters developed and published by Capcom. I will definitely be going back to this game at some point in the future.
I've yet to finish the achievement list, mostly due to giving up after I realized I probably won't be able to be ranked #1 in the world. This in turn makes it so you can't get a particular title (in-game, "mini" achievements of which the game has 300ish) which causes you to not be able to unlock three achievements. I did give it my best shot, ranking 12th in the world on one of the training courses.
Marvel Ultimate Alliance October 24, 2006 -- Xbox 360, Xbox, PS2, PS3, Wii
Marvel Ultimate Alliance is a fun action/RPG hybrid. Some of the levels and boss fights drift more towards button-mashing and away from tactical combat, but who doesn't enjoy some mindless fighting occasionally? Plus, comic book characters are badass.
Marvel Ultimate Alliance 2 September 15, 2009 -- Xbox 360, PS3, Wii, PS2
I got this game at the local GameStop midnight release. Being much more polished than the original, it was definitely a worthy sequel. I only played through it one time and am definitely looking forward to going back and playing through it with the pro-registration side.
Hyperkin, the company that brought us the FC and Retron retro console series will soon be releasing their next great product to consumers. Many youtubers posted their visits to the Hyperkin booth during E3 2011, and this what they were looking at.
It's the SupaBoy! As of yet, there is no definitive release date, however I was fortunate to pick up one of the rare prototype models from a local store that probably didn't know what his Hyperkin distributor left him.
Here is the company's spec page: http://hyperkin.com/index...pocket-snes-console.html/
First off, I loved the Super Nintendo and its games, so the prospect of a dependable handheld version being released?
[img width=700 height=493]http://i12.photobucket.com/albums/a241/EldredgeJ/Gaming/SupaBoy1.jpg[/img]
As you can see, the SupaBoy resembles a large SNES controller and it feels about as comfortable. To test the comfort during an extended play session, I popped in Sim City and went to work...for hours. For the size it is fairly light and easy to hold. Because the console is fairly thick, I did find attempting special attack moves during Fatal Fury 2 to be somewhat difficult. The clarity of the screen was commendable and I very much enjoyed being able to play SNES on the couch while watching football. Confirmed working games include Super Mario World, Donkey Kong Country, Tetris Attack, Chrono Trigger, Plok, The Chessmaster, and Kid Klown.
[img width=700 height=525]http://i12.photobucket.com/albums/a241/EldredgeJ/Gaming/SupaBoy2.jpg[/img]
As you can see in the pic (and as mentioned on the Hyperkin page), two compatible SNES controllers can be plugged into the SupaBoy, and the unit can be connected to any TV via a provided A/V cable. I have not tested this yet. It can also play all Super Famicom games and Hyperkin even tested the SuperScope.
So now the cons. The big one that I experienced with this specific console is the fact that it only works on AC power. Hyperkin shipped it with a rechargeable battery utilized by earlier Nokia cell phones. Maybe it's the battery and maybe it's the console. I can't confirm, since I can't find a local replacement to test. Also, I find myself re-seating the cartridge and pushing the reset button a few times to get the title screen. Reminds me a lot of the SNES. These two issues will surely be addressed before the final release. The only real problem I see with the design of the console is their attempt at a locking mechanism for the cartridge. It really seems to only catch on the Nintendo lettering on the back of the cart, but I anticipate this getting broken quickly for those that are forgetful.
Overall, I am very impressed and in awe. If you're going to release a handheld console for games from a classic system, making it look anything like the original is outstanding. This is how a retro rewind should be, and I can't wait to purchase one of the final releases.
This past Summer, I noticed a few people on here taking a "Summer Gaming Challenge", where they had to complete certain games before Summer ended. Well, I've decided to try my hand at this, except with Autumn, which starts September 23rd. It ends on December 22nd, so I will be given approximately 3 Months to finish. Here are the games I'm going to try and beat (in no particular order):
1. Zhadnost (3DO) 2. Wing Commander III (3DO) 3. Slayer (Hard Mode) (3DO) 4. Killing Time (3DO) 5. Halo: Reach (It's on Normal Mode, and I suck at FPS's, so...yeah) (X360) 6. Bubsy 2 (Normal Mode) (Genesis) 7. Phantasy Star 2 (Genesis game on PS2 Compilation) 8. Shaq-Fu (Genesis) 9. Home Alone 2 (SNES) 10. SVC Chaos: SNK VS. Capcom (Arcade)
Well, that's all. This is gonna be interesting.
After some very positive feedback I am going to continue writing out my life story.... or at least the parts that are G rated and have something to do with video games. For anyone who has not read part 1 here is an easy to find link: LINK When I finished the first part I had finished by writing about the Intellivision which remains my favorite pre-NES system. During this part I..... well you'll have to keep reading to find out.
Every summer we would go to a Kamp Ground of America(KOA) and there they would have an amazing room filled with arcade machines. I would estimate that they had between 8 and 10 games but as the years passed they decreased the number until they probably only had 2 or 3. As I said we never had a lot of money but I would always be given two quarters a day so that I could play a couple of games. Like most kids my age I would watch the games run through their attract mode, this is something that I have passed along to my own son so this tradition can continue(actually in all honesty I still love watching it play through). I have a vivid memory of sitting on a stool and watching Excitebike play through.

Continue reading Memories from 30 years of gaming Part 2
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