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Bad Street Brawler. I received this game in the Mail today, and I read that people hated it. I honestly do not see why. It's a really fun, and somewhat unique Beat'em Up.
One of the Two Games developed specifically for the Power Glove, Bad Street Brawler is unique because you get two different moves for every level. It also lets you fight a Gorilla! Come on! In what other game can you fight a Gorilla?! 
However, the game is kind of...loud. It has lots of loud colors, and one move makes it look like the Main Character is...Well, to be blunt about it, "touching" the enemy.
[img width=256 height=240]http://i10.photobucket.com/albums/a136/DarkTheThief/BadStreetBrawlerSSTrip.png[/img]
I didn't let that bother me for long though, as the game is really fun, and it's easy, which I welcomed with open arms after playing many harder games recently.
One annoying thing about it though, is the timer. It stars counting down before you can even move the Character, and if it runs out, your health starts going down in a rapid manner.
Nonetheless, this is a great game, and you should try it whether you have a Power Glove or not.
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A long, long time ago, a game called Tetris was released to the public. Created by Russian Game Designer Alexey Pajitnov, this game became a worldwide success and phenomenon. The object of the game was to drop blocks to form a line, thus getting rid of the line and making more space in the playing area, and also making the blocks fall faster in the process. It was easy to pick up, but really hard to finish. It's been released on most, if not EVERY console, and to this day, remains popular.
However, one such version of Tetris, titled "TETRIS: The Soviet Mind Game", was lost to time. Why? Here's the story...
Back during the Golden Age of Gaming (The NES Days), a Company called Tengen existed. At this time, the NES had lockout technology to prevent unlicensed games from running on it. Tengen found a way around it, and released several unlicensed games for the console. At some point, Atari Games created TETRIS: The Soviet Mind Game, and Tengen published it. An immediate hit, the game was expected to sell hundreds of thousands of copies...
Unfortunately, Nintendo's own version Tetris was released, and they got pissed at Tengen, sued them, and won. 100,000 Copies of Tengen's Version sold, the game was recalled, and all the copies were destroyed.
As for how many copies exist today, I don't know. I do know, however, that this game is one of the Holy Grails of the NES. Complete copies sell for really high prices.
As for *why* Nintendo got mad, I personally think they were jealous of Tengen's possible chances of success, and didn't want anyone interfering.
The game was only on the shelf for a month before being pulled.
Well, that's it for this sad story. Tengen and it's version of Tetris has since been forgotten by many. If you own a copy of this game, cherish it. It's a really special game, and I would love to own it.
Hey there everyone! My brother and I went to Gamers here in Omaha last week and bought a bunch of Intellivision Games! Yeah I know not a huge library of games & it was in not even comparable to Atari 2600 or ColecoVision at it's time of arrival. We own a bunch of games out of their boxes but yet this tops the cake, a bunch of games in their boxes. Some of these games we bought are quite rare like USCF Chess, Scooby-Doo's Maze and Q*Bert (yes its kind of rare according to digitpress. We also bought the IntelliVoice for only $6.95 its not pictured but we bought it along with quite a few games in their boxes all at $0.95 a piece!!!! Well hope you all enjoy the pictures if you have any questions or want to chat about video game collections hit me up!
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This year was my first visit to PAX East. Unfortunately I didn't make it up there until Sunday. But my wife and I had a blast. Here's a few brief glimpses of some of the stuff we saw. (Unfortunately I didn't take a lot of pictures, and the ones I took were on my cellphone. Sorry guys.)
[img width=300 height=400]http://i.imgur.com/urk1B.jpg[/img] [img width=300 height=400]http://i.imgur.com/avf1c.jpg[/img]
Here's some shots of the action on the floor. It's amazing to see so much going on at once.
The Nintendo area was a bit of a letdown. I spent some time looking at the 3DS (note: I did not play one, as the lines were way too long. Instead I just leaned over someone's shoulder. So if that was you, sorry about breathing down your neck, but it was for the blog.) I really wasn't impressed. I kind of don't see what all the fuss is really about. But that could be just me.
My wife and I tried out the new Mario Sports Mix for Wii, and it really didn't blow our minds. Rather it took us about ten minutes to actually start the game. Since when are long tutorials necessary in a sports game? Especially a Mario sports game -- a series long known for oversimplifying controls. And really the whole tutorial could have been three words: SHAKE THE WIIMOTE.
On the upside, the new Dragon Quest DS title looked nice, but really I was there to demo some new things not get wrapped up in a retro RPG for hours on end.
[img width=466 height=263]http://i.imgur.com/TQ3qK.jpg[/img]
Of the new games I gave try, the real stand-out to me was a PSN title in the works called Skullgirls. Basically a very cutesy 2D fighter in the spirit of Guilty Gear or Darkstalkers. I look forward to seeing it get completed. Hopefully the developer, Autumn Games can port it to the PSP as well.
[img width=300 height=400]http://i.imgur.com/Rv9uo.jpg[/img]
Another major highlight was catching Keith Apicary's panel party. He came out wearing a Virtual Boy suit which was made by the designer responsible for Daft Punk's costumes. He then premiered his new Virtual Boy music video, which was probably his best yet. He took some questions, did some skits (one that included my wife) and then proceeded to get kicked out by security. Dude party's like a rockstar.
[img width=300 height=400]http://i.imgur.com/myCPJ.jpg[/img] [img width=300 height=400]http://i.imgur.com/Pc8mT.jpg[/img]
Later we spent some serious time playing classic games.
The arcade they had set up featured an amazing collection of classic cabinets on loan from Fun Spot. It was really great to get to play on these cabs and the ambiance was accentuated by projections of Don Bluth games on the walls, and 1980's electro-pop. Oh and by the way, Frogger is way more unforgiving in its original form than on any Atari compilation I've played. Seriously. But hey, the cabs were on Free-Play so who can complain?
Down the hall there was a classic console room filled with NES, SNES, Genesis, Sega CD, Dreamcast, Saturn, Vectrex, PlayStation and other consoles and handhelds. All of them could be rented for free, and the library of games were decent enough. My wife relived her youth on the Colecovision while I got my ass handed to me in NBA Jam by RFGeneration's very own dsheinem, who you may know best from his Transitions blog.
All in all, the day went by in a blur. I wish I had taken more pictures. But more importantly, wish I had had more time. Hopefully next year we'll spend more than just a day there.
[img width=285 height=350]http://www.atariguide.com/c2/Laser_Gates_283.jpg[/img] SPECS:
Game: Laser Gates (aka. Inner Space) Year: 1983 Publisher: Imagic Developer: Imagic, VentureVision Designer(s)/Programmer: Dan Oliver Rarity (according to AtariAge): 5 = Rare Controls: Joystick Number of Players: 1 Average Cost: $10 - $25 loose, depending on condition, label fading is fairly common Also Available On: Atari 8-Bit (as part of a compilation called "1-2-3 Imagic") and on the Atari 2600 by Zellers as "Laser Volley" - also available for the Atari 5200 as a part of a homebrew compilation called "AtariMax" (http://www.atarimax.com/5200sd/documentation/)
Tagline/Description: "The thousand galaxies quake at the news: the Cryptic Computer, the galactic defense synthesizer which has maintained peace for the five centuries since the Wars on Zevon, has malfunctioned! Four Failsafe Detonators inside the Computer will now initiate universal self-destruct! The Governors of Enderby order the Dante Dart into action. Only it can spiral down through the nearly impenetrable defenses of the Computer in order to reach and destroy the Detonators!"
Continue reading Laser Gates
OK, everyone, here's the deal:
My goal is to collect and play 100 different NES Games! With a total of 52 so far, I need 48 more to complete my goal!
How do I plan to do this, you ask? I have absolutely no idea. I'm hoping to score a lot of games through trades, but if I absolutely HAVE to buy them, I will.
Anyway, forgive the short post. I just wanted to let you all know what my ultimate goal was.
Well, I'm off for now. Wish me luck.
[img width=250 height=325]http://t0.gstatic.com/images?q=tbn:ANd9GcT1BW5HssmdpnGuDNKwRgOOGyqfQz3KHLXrp5DfgxlWcPiQeVZE[/img] SPECS:
Game: Pengo Year: 1984 Publisher: Atari, Inc. Developer: Coreland, Sega Enterprises, Ltd. Designer(s)/Programmer: Mark Hahn Sound: Andrew Fuchs & Jeff Gusman Graphics: Courtney Granner Rarity (according to AtariAge): 6 = Rare+ Controls: Joystick Number of Players: 1-2 players, alternating turns Average Cost: currently $25 - $45 loose Also Available On: coin-op arcade, Atari 8-bit, Atari 5200, Commodore 64, Game Gear, also released as "Pengon" for the Dragon 32/64 and TRS-80 CoCo, released as "Pepen ga Pengo" on the Sega Mega Drive (Japan)
Tagline/Description: "Go skating on thin ice! Race Pengo, the lovable penguin, around a frozen lake. Rearrange huge blocks of ice. Your goal: Line up three jewel-embedded blocks for dazzling points! Your enemies: SNO-BEES! Their touch puts you in deep freeze!"
Continue reading Pengo
Hey everyone! Last minute show idea popped up. We wanted to get the community's input on some quick topics that you want us to talk about. Everything and anything about games: news, retro games, social effects of gaming on society, you name it!
The only problem is that we kind of came up with this on short notice, so you essentially have until tomorrow night... yeah... We dropped the ball. But we'll be sure to mention you in the podcast right along with your topic! Thanks!
Last month The Legend Of Zelda turned 25. And because of this every single retro-gaming related website ran a bunch of features related to the series. So I figured I'd wait for the celebration to die down and then get into it here. Or rather, I just got sidetracked and forgot to get around to it until now. Whatever. But the series is certainly important to me. And as such it's important to this blog. Seeing as how the blog started as a way to showcase lesser known Game Boy carts, it should be noted that my purchase of the Nintendo Game Boy Player attachment for the GameCube was based almost solely on the fact that doing so would suddenly mean that there were a pile of Zelda games that I could play on my TV. So let's take a look at all those Zelda games that found their way to a Game Boy handheld.
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The Legend Of Zelda was re-released as part of the Game Boy Advance's Classic NES series. That choice was certainly a no-brainer. The game is of course not only a high-point of the NES, but of gaming in general. It basically created an entire genre that meshed action with elements of role playing. The GBA port is excellent and cheap-n-easy to find on the after market. All GBA enthusiasts should have this one.
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Surprisingly the sequel Zelda II: The Adventure Of Link also made it to the Classic NES line. Strange considering the phrase "black sheep" being almost synonymous with the game. Though for all the flack it receives, I'm a longtime fan of this one. The truth is, Adventure Of Link was actually my first Zelda game. I got it for my birthday soon after its release. At the time the first game was impossible to find in local toy stores, so this was my introduction to the series. Say what you will about it. There's a very unique and daring quest within. The GBA port is wonderfully faithful to the original, and considering it's probably the cheapest GB-related Zelda game to find in the wild, it's worth giving it a go even if you don't remember loving it the first time.
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A Link To The Past is my favorite game ever. So I'm totally biased when I say that everybody should own this game either in its original SNES form, or here on the GBA. It looks fantastic on a GBA SP screen, although suffers slightly from a few oddly annoying voice samples that were added to the re-release. They aren't nearly as overdone as in the GBA port of Super Mario Bros. 2 though.
The GBA re-release is also notable for including a bonus game, the brand new Four Swords which would be the first multi-player Zelda game. It recycled sprites from Link To The Past which was welcome artistically, but it was also somewhat of a burden to play. Sadly unlike its GameCube sequel, there's no single-player campaign on the GBA game. This means that some of us (me) who don't have local gamer friends with their own GBA's and copies of the game never got the chance to delve in to this one.
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Link's Awakening was released for the Game Boy in 1993, and was a total revelation. Although the GB's hardware was lesser than that of the NES, the graphics, gameplay and story of this one actually aligned with the SNES' Link To The Past. Playing the game on Game Boy hardware back then was stunning to say the least, as nobody realized that the handheld was capable of such things. Even to this day the title remains a cult-classic in the Zelda series, often considered the standard by which to judge all portable outings.
Link's Awakening received a Game Boy Color re-release in 1998 which adds to the game by giving it vibrant colors, an extra dungeon and even compatibility with the Game Boy Camera.
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Perhaps the two most overlooked titles in the official Zelda cannon, Oracle Of Ages and Oracle Of Seasons are the definition of ambition. What began as an attempt to port the original Legend Of Zelda to the NES somehow turned into an original game, then three games, and eventually scaled down to two games. The misconception among gamers seems to be that these are two takes on the same game -- like Pokemon Red and Blue. But that's not the case at all. The two Oracle games are completely different and original quests. One relies heavily on puzzles, the other on action. One toys with time, the other with nature. But each of them are remarkable little gems that should get a bit more attention than they do.
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Minish Cap would be the final Zelda game to come out on a GB handheld, and it's a solid affair. Admittedly it's the one that I've spent the least amount of time with as I personally got slightly bored with the shrinking and growing gimmick. However, I can certainly say that it's artistically great, borrowing heavily from A Link To The Past's art style and features some jaw-dropping visuals on the GBA. Fans of the heavy-puzzle side of the series will enjoy this one quite a bit, though the game's biggest criticism tends to be its brevity.
So there we have it -- the GB side of Zelda. What are your favorites and why?
Fuyukaze has opened up a remarkable topic on his blog, titled The Meaning of Gaming, in which he simply asks, "what does gaming mean to you? In beginning my response I realized that chronicling my thoughts for such a query would require my own long-winded entry. (As a side note, please be kind and not derail personal answers to his question from his blog to mine. Feel free to add to the thoughts posted here, but answers to what gaming specifically means to you should probably stay under the original. I don't want to hijack discussions from another post!)
To answer what the meaning of gaming is to me, let me produce a sliver of the variety of subjects this opens which fascinate me:
Video games function as a near metaphysical examination into the ephemeral nature of technology based, progressively developing entertainment.
They provide a window into modern culture and its responses to fantasy, imagination, and social critique in the form of interactive reflection.
As with other forms of media, they function as a meter of acceptable public content to a variety of cultures, and usually trail slightly behind the pulse of corporate entertainment appetites, differing in each country. The multicultural research gained in the study of the differences in ports of games from one locale to the other is a revealing micro-hobby of mine.
The debate of video games as art is also a passion of mine, though I personally see them as not specific works but more a vehicle through which we ingest another's work. Like flipping through a child's coloring book or touring the Louvre, we are taking in a collective sensory experience of one or more artists.
A psychological examination of maturity-biased perception in gaming, which produces such ideas as "video games are for kids," or "Once you're older, you should 'move up' from Mario to Call of Duty or Madden, speaks volumes about generation gaps and peer pressure systems.
The economy of the game industry operates under peculiar laws of supply and demand, and often displays interesting trends and disconnects between financial success and critical or popular acclaim. The video game collecting aspect alone functions as it's own metagame of value analysis and worth interpretation.
The advancements of technology in gaming, including control interfaces, realism and artistic approaches to graphics and sound, and the traceable arc of gameplay simplicity/complexity, are an approachable microcosmic study of the application of technology in daily life.
And then there's the phenomena of 'gaming culture,' the interesting banners that unite and repel individuals linked to specific games and gaming systems. From Europe's Sony entrenchment, Japan's rejection of Microsoft consoles, and the classic Super Nintendo and Genesis console wars, to the cat-and-dog fights of old school PC vs. Mac gamers, entire people groups can be studied and linked to various events, marketing, psychological approaches, and economic factors.
And these topics are just the ones off the top of my head at 2 a.m.
But what, specifically, does gaming mean to me personally? It's my favorite paradigm for observation and study. It is the choice prism I use to split the pure into the abstraction, the microscope by which I enjoy looking at the world and thinking about the details. While the scope of such a lens is obviously limited to the last several decades, when linked to the branch of the also relatively recent applied mathematics known as Game Theory, (http://en.wikipedia.org/wiki/Game_theory for a worthwhile primer) suddenly there is an entire holistic field that makes the study of video games worthwhile, academic, even philosophical.
The best part? I find myself enjoying video games not only for the angles it gives into more 'meta-' subjects, but for the simple joy of the games. As fascinating as it is to use video games as a tool for study, I just have more fun with them than any other mode of entertainment, plain and simple. I can chat about art, mathematics, and social-political dynamics all day, but at the other end of the spectrum, Super Mario 3 is still a blast to speed-run, competitive Tetris still excites, and I'm always up for another round of Halo Wars. Fun is fun.
Hello all. This is my first post. I have been a gamer since way back in the day. Started with an Atari Pong set and went on from there. Had the Atari 2600, NES, SNES, CDX, PS1. I said had!!! I wish I still had that CDX, but oh well. I stumbled on this site a few weeks ago, broke out my old Atari and now I'm hooked. The Atari is the only survivor. I think it's great that it still works. It is the same one my folks got me back in the 70's. I plan on replacing all my other systems and games that I used to love to play. I have looked at everybody elses collections and I am impressed and inspired. I presently have an empty basement that I am going to fill. I hope to document my progress with pictures as well. Thank You for letting me be a part of this community.
So, I have submitted several games into the wonderful database here, and I have found that it works perfectly, up until now.
I have attempted to submit Call of Juarez: Bound in Blood PC Version to be added to the database, but it won't take it, I tried submitting it without the colon in the title, which it took, but I don't see it in the database.
Anyway, love the site, just a little annoyed at this little issue, I'll be notifying whoever would handle that whenever I get a moment, lol.
I'm new to the site, but have been an fan of collecting (besides games, I like to collect dvds and musical instruments) since 2002. I bought my first old school Atari at a garage sale in Montana from a very kind old lady. She had 50 games and 2 Atari systems for 50 dollars, so I took the offer and ran with it. My collection currently would be considered MODEST at best, as I have not nailed down what exactly I'm going for collecting wise. I am an avid NES fan, brings back memories of my father and I playing Super Mario Brothers 2 when he had time off. Pics of my little nook are soon to come as I take a look around!
Sitting here, not looking forward to the events taking place in a few weeks I find myself pondering the same question I always ask myself each week. How and why the hell did I get so many games? What does it mean to me? Is it merely something for me to spend my money on to sit on a shelf? Is gaming a trophy piece? Is it something of bragging rights? Can I, with all my imports I am unable to understand due to the language barrier still consider myself a gamer? What do all these games mean to me?
The questions, I always ask them. Sometimes I have an answer, sometimes not. The answer, it is almost always different though. Sometimes it's a reminder of my childhood when I was still amazed and wowed by gaming simply for the sake of gaming in my own home versus an arcade. Others, it is a sign of my ability to forage through countless thrift shops, yard sales, and flea markets to find stuff of value for a mere pittance of its current value. Then there are the times when I look and find the answer in being able to see how gaming has evolved in both the medium of how it's delivered as well as the content it delivers.
Which ever meaning I find, one thing remains. Gaming has become a deep seated part of both my time and interest. In the words of an old Virginia Slims ad, Gaming, you've come a long way baby. To the readers I ask, what does gaming mean to you?
It has been some time since I last covered an end game on the blog, and when I did it was a Dreamcast shmup. Here we go again...
[img width=320 height=181]http://i429.photobucket.com/albums/qq17/dsheinem/9b4e1092.jpg[/img] As a 2007 release, Triggerheart Exelica was one of the last games that Sega itself released for the Dreamcast in Japan, where the system outlived its U.S. counterpart by almost five years (the last U.S. Release by Sega was NHL 2K2). So how does this near-final final shmup stack up to the rest of the excellent Dreamcast shmup library?
As an end game it is notable for several reasons
Multiple release formats. As was the case for several of the late Dreamcast releases, there was a Sega Direct limited edition version of the game which included a small art booklet, a phone card, a poster, and a soundtrack. In addition to that version, there was another Limited Edition version which included the soundtrack, and a Standard Edition featuring just the game. All of these releases came in a DVD-sized case, as was typical of these very late Dreamcast titles. As you might expect, each of these releases continues to demand a premium on eBay, with the rare Sega Direct version usually fetching over $200.
[img width=220 height=220]http://i429.photobucket.com/albums/qq17/dsheinem/teltd.jpg[/img][img width=258 height=253]http://i429.photobucket.com/albums/qq17/dsheinem/teltd2.jpg[/img][img width=320 height=239]http://i429.photobucket.com/albums/qq17/dsheinem/d1cf000e.jpg[/img]
The Sega Direct, Limited, and Standard releases of the game It has a good gimmick. Some of the best shmups have a gameplay gimmick Ikaruga's color-based gameplay, Gaiares' TOZ, and Gradius' power up system are all classic examples. Triggerheart's gimmick is the anchor shot, which allows you to grab enemies, use them as a shield, and spin around and throw them. This adds an almost wrestling-esque feel to the game at points and gives it a ton of replay value as you can try to figure out new ways to string together chains or best address the rougher sections of the game.
[img width=150 height=200]http://i429.photobucket.com/albums/qq17/dsheinem/th2.jpg[/img] Its aesthetics elements aren't state of the art. There are many earlier, better looking shmups on the Dreamcast. Late system releases can be very hit and miss - sometimes they take advantage of all the development tricks learned on the games released previously and try to squeeze the most out of a system (e.g. Under Defeat for the Dreamcast), other times they are produced as budget titles and look cheap (e.g. the PS1's Shooter series of games). Triggerheart Exelica falls somewhere in the middle: it looks and sounds fine, but it isn't anything special. As it was Warashi's first (and only) outing on the Dreamcast, they may not have had much experience porting their arcade games to the hardware. In any case, the game doesn't stand out as either a budget title or a carefully polished high point for the system.
[img width=239 height=320]http://i429.photobucket.com/albums/qq17/dsheinem/th1.jpg[/img] All in all Triggerheart Exelica is a fun game and a necessary addition to any shmup fans Dreamcast collection. Its status as a late system release gives it more of a reputation than it probably deserves, but it is a great game nonetheless.
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We are a community of collectors, gamers and the likes, and some of us enjoy to let the world know what is on our mind. For those members, we have the community blogs, a place where they can publish their thoughts and feelings regarding life, universe, and everything. Some of those members might even choose to write about gaming and collecting! Whatever they write about, you can find it on their blog. You can either see the latest community blog entries in the feed you see to the left, or you can browse for your favorite blog using the menu above. Interested in having your own blog hosted on RF Generation? It's rather simple, first be a registered member, and then click the "My Blog" link that you see in the navigation above. Following those two steps will certainly get you on your way to blogging.
Sit back, relax, and enjoy our entries, rantings, and completely unrelated series of thoughts. We write for you to read, so we certainly hope that you enjoy our material.
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