RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on Nov 28th 2010 at 10:23:25 AM by (cverz2)
Posted under Black Friday, Scores Wii PS3

2010 Black Friday was really crazy this year.  As everyone knows stores were opening earlier than ever this year.  Well my wife talked me into going with her this year b/c her best friend is engaged now and went with her fiance. 

So I thought I would time line and post pics of some of the stuff we got.  I wasn't really planning on getting any games this year, but when your wife plays video games too, it is really hard to not buy games.

Anyway here it goes:

Thursday (Thanksgiving):
11:00pm - Walmart  135.00


The deals were supposed to start at 12:00 midnight, but people were getting rowdy and they started peeling the black plastic wrap off of the pallets and taking things out, so the employees took all of it off except the 5:00am electronics stuff.

We picked up:
God of War Collection PS3 - 10.00
Prince of Persia The forgotten sands PS3 - 10.00
Sonic and the Black Night Wii - 10.00

Independence Day Blu Ray 5.00
Ice Age Blu Ray 5.00
Blind Side DVD 5.00
Harry Potter Goblet of Fire DVD 7.99 (I think)

Along with some other random stuff for my wife and toys for kids.

Photobucket

Photobucket
Photobucket
Photobucket


Friday 12:40am:
Steak N' Shake  20.00


This was a BIG MISTAKE.  When we got there, there was one waitress, one cook, and a manager ( who was doing nothing ).  Besides us, there were only a few other tables taken.  But as we sat there waiting for our food, it was like the flood gates were opened and before we knew it the whole place was full.  Finally we got our food but had to wait for the check b/c the waitress was running all over the place.

Friday 1:45am:
Walgreens  5.00


Didn't really buy anything but a soda and some candy and looked around the store waisting time.  While we were there I remembered I forgot to get my Shop Vac from Walmart for 15.00. Soo we went to another Walmart.

Friday 2:00am:
Walmart (different location)  62.00


Bought my Shop Vac for 15.00 but somehow managed to spend 60.00 on other crap.


Friday 2:30ish am:
Toys R' Us


This was our biggest mistake of the night, it was soooo crowded and crazy we left before getting in the store.

Friday 3:15am:
Target 176.00


Stood in line for 45 minutes in the 23-25 degree weather with the wind blowing.

Wii Duel Remote Charge Station (Black): 20.00
Wii Fit Plus: 67.00
8 Gig SD card x 2: 14.99 each ( One for the Wii, the other for our camera )

Along with some other stuff.

Wii Fit Plus Front
Wii Duel Remote Charge Station
Photobucket


Friday 4:45am:

On our way to Best Buy and the police car in front of us turns his lights on and then stops in the middle of the road and starts to get out of his car.  ( We were like "What the heck is he doing" )

He walked out in front of his car and then we see him pulling a deer off the road that was still kicking and flopping.  He pulls his pistol and "POW"  shot him right in the head.   

Friday 5:00am:
Best Buy  115.00


We got there just when the line was going in so we didn't have to stand outside.  We had a hand full of stuff, but put most of it back b/c we were starting to run out of money.
We put back Cabela's Monster Deer Hunter, Universal Remote, Guitar Hero 2 - 80's Rock - Aerosmith, and a couple movies.

Babysitting Mama Wii 35.00
U-Draw Game Tablet w/ U-Draw Studio Wii 69.00
3 pack Wii game blank cases 2.50


Photobucket
UDraw Front


Friday 6:20am:
Game Stop 10.00


Man did they suck on deals.  All we got was a new charger for the GBA/DS b/c ours got damaged and didn't work anymore.

Friday 6:40am
Hardee's 10.00


Almost fell asleep in the drive thru. LOL

Friday 7:00am
Arrived home


Slept until 11:45

Friday 1:30pm

My wife gave blood

Friday 2:30pm
Book Store  45.00


Bought a few books for the kids

Friday 3:00pm
KMart


A few little things, I don't even remember how much we spent there.  Not much though.

Friday 4:00 pm>
HOME FOR GOOD!!!!!!!!!!!!!!!!!!!!!!!!!  WHEW What a Day.




Posted on Nov 28th 2010 at 04:05:54 AM by (Marriott_Guy)
Posted under Site News

The Perfect Storm

 
For nearly two generations, the console world has been dominated by the big three - Nintendo, Sony and Microsoft. All have produced fine systems in their own right, introducing new technology and innovations to our gaming universe. That being said, the availability of viable alternatives has been virtually nonexistent for the past decade. Outside of a few niche systems (XaviXPORT, et. al.), the Big Three have reaped the benefits of conducting business within a pseudo monopolistic environment. If history truly repeats itself, this technological bottleneck may be nearing the end of its cycle.
 

 
Throughout the video gaming era, console wars tend to erupt when a significant breakthrough occurs in a complimentary industry. Whether it is the development of a new microprocessor or the introduction of an enhanced media format, competition increases as manufacturers look to capitalize on emerging technologies. Many of these ventures have been less than successful, but every now and again a new face can rise to prominence. Microsoft and Sony are prime examples of this. Current advancements in autostereoscopy (3D display without use of peripherals) and motion/voice controlled interaction may provide the requisite window of opportunity for the next video gaming juggernaut.

For any company to take advantage of this potential opening, a perfect storm must occur with the convergence of the following attributes: Financial Wherewithal, Technological Expertise, Brand Recognition and Visionary Leadership.

Financial Wherewithal

 
Needless to say, entry into the video game hardware market is an extremely expensive endeavor. In addition to the assumed R&D, marketing, manufacturing, and associated overhead expense of producing a new system (which in and of itself is staggering), any prospective company must be able to withstand significant losses during the initial product launch and those incurred throughout its developmental phase. Such investment necessitates a long term fiscal commitment, coupled with the experience to successfully develop/execute the base economic model.
 

Technological Expertise

 
The ability to take advantage of existing in-house resources is almost a necessity. Companies able to redeploy andor repurpose established assets gain significant financial flexibility due to lowered expenses in those synergistic areas. The core competencies of an organization must not only be complimentary in nature, but be realized directly within the hardware of any prospective new system.
 

Brand Recognition

 
This past decade has been economically challenging to say the least. The general public is discerning as ever regarding discretionary purchases. Price will always play a significant role in these buying decisions, but trust in the brand has become equally, if not more, important. This would be especially true for a new product entry in a market not normally associated with said company. Consumers, along with shareholders, need to have confidence in a corporation prior to supporting any new venture, especially one that might be viewed as risky.
 

Visionary Leadership


Obviously, this is an absolute necessity for any entity to be successful. The ability to not only anticipate, but more importantly to meet, the long-term demand of the consumer is critical in maintaining/obtaining superiority over the competition. The leadership team must have excellent foresight, but also the mettle to follow through and effectively sell their vision to all vested parties.
 

The following lists a few companies, all of which have varied historical ties to the video game console industry, which fit this speculative profile.

 

 
This giant is no stranger to the video game market.  In addition to releasing their moderately successful CD-i line of consoles during the 1990s, Philips was the official distributor and manufacturer of the Magnavox Odyssey 2 video game system in Europe (VideoPac).  Philips has long been an innovator within the electronics industry, creating the Laser Disc format and then subsequently developing, in conjunction with Sony and others, the optical disc formats we enjoy today (CD, DVD, Blu-ray).  Their portfolio is extremely diversified, with almost 45% of total annual sales derived from their Healthcare division, which in fact specializes in Imaging Systems and Devices (potential 3D gaming applications).
 

 

 
Another industry behemoth, Toshiba has long been a leader in the manufacturing and development of electronic devices and systems.  They have been known to invest in emerging technologies, such as the NUON and their patented HD-DVD disc format.  Their purchase of Westinghouse Electric Company, one of the world’s largest producers of nuclear energy, in 2006 is a prime example of their visionary culture.  They are currently at the forefront of 3D-TV evolution, unveiling the first peripheral-free sets this past October, 2010.
 

 

 
If there is one company that truly excels in building, and maintaining, consumer loyalty, look no further than Apple, Inc.  Since their inception in 1976, Apple has continually introduced new products that challenge the traditional offerings of its competitors.  This sprit of change, coupled with excellent manufacturing, marketing and support, has garnered them an extremely devoted customer base.  Though their last venture into the video game market was disastrous (the Pippin, licensed to Bandai), this company is not afraid to step outside the proverbial box.
 

 

 
The entertainment world has changed considerably over the past decade.  Video games are no longer the red headed step child of their box office counterpart(s) - they are now partners.  Continued advancements in CGI (computer-generated imagery) and further integration within each medium provides excellent leveraging opportunities.  Time Warner’s diversified portfolio provides them the ability to maximize the productivity of existing, internal resources.  Let's not forget that Warner also has a little history in the video game hardware market - they owned Atari from 1976-1984.
 

 

 
Yes, this is the dark horse, sentimental entry in this company list.  After a successful run throughout the 1980s and 1990s, Sega bowed out of the console war after their release of the Dreamcast system in 1999 due to significant company debt.  They have since rebounded as a third party, multi-platform software distributor.  Rumors of a new, propriety handheld system have recently surfaced, resulting in a flurry of internet chatter as to the possibility of Sega reentering the hardware arena.
 

 

The above list is purely theoretical in nature. Research was conducted in compiling the prospective candidates, but by no means should this be viewed as anything but an educated conjecture. In all honesty, as market conditions change, successful companies have the ability to adapt and shift focus to meet consumer demand and maintain profitability. For all we know, the next juggernaut console may be named one of the following:


OK, I grant you that last entry (SX2) might be a bit of a stretch.  But the truth is, the next household name may come from a complete unknown, as has been demonstrated in the past.  At the end of the day, new competition only enhances our video gaming experience and advances technology.  In today's age, a true perfect storm must occur for this to happen.  Who will surprise us?
 

Outside of the Big Three, who do you think
could potentially be the next hardware giant?




Posted on Nov 28th 2010 at 02:51:56 AM by (noiseredux)
Posted under Hudson, Game Boy, Game Boy Advance, Classic Gaming

November's pick for the Together Retro game club over at http://racketboy.com was Adventure Island, a game with a rather infamously confusing history. To make an extremely long story short, Adventure Island is technically just the first Wonder Boy game but with completely different sprites. After the first game(s), each series began its own equally confusing lineage of games. Though no Wonder Boy games were released for any Game Boy systems, there were a handful of Adventure Island releases, so let's take a look at each.

[img width=300 height=300]http://imgur.com/6d5szl.jpg[/img]

[img width=200 height=200]http://imgur.com/gvbyz.jpg[/img] [img width=200 height=200]http://imgur.com/gZQYv.jpg[/img] [img width=200 height=200]http://imgur.com/PLDYU.jpg[/img]

Adventure Island was released on the Game Boy in 1992, however it's really not a port of the original Adventure Island as much as it's a variation on the second NES game. For instance this title features dinosaurs that Master Higgins can ride on, a device that was not present in the first NES game. Similarly, many of the levels found here are based on levels from the second game. Though in true Hudson fashion, the levels in the Game Boy game are redesigned rather than directly pulled from the NES release.

The game controls quite well, and is actually very long with a full seven islands to conquer. It's definitely a game that will take you a full afternoon to beat, although considering the length of the quest some sort of save feature would have been a welcome addition. The graphics are excellent though, with extremely detailed and expressive sprites. Again, this is a hallmark of many Hudson Game Boy releases.

[img width=300 height=300]http://imgur.com/O7mi4l.jpg[/img]

[img width=200 height=200]http://imgur.com/VQijU.jpg[/img] [img width=200 height=200]http://imgur.com/Bf975.jpg[/img] [img width=200 height=200]http://imgur.com/WjJGO.jpg[/img]

Adventure Island II: Aliens In Paradise is a mostly original game (with a completely original subtitle) that is also somewhat influenced by the third NES release. Strangely I felt like the controls were actually less accurate in this release than in the first Game Boy game. But the graphics and music are excellent and feature an overworld map similar to games like Super Mario World. Also the inclusion of a password feature to resume your game is definitely appreciated as this one is a pretty long one like the first.

[img width=300 height=400]http://imgur.com/8q3gul.jpg[/img]

[img width=300 height=200]http://imgur.com/tvi8xl.jpg[/img] [img width=300 height=200]http://imgur.com/AJmuAl.jpg[/img]

In 2004 Adventure Island was ported to the Game Boy Advance as part of the Famicom Mini series, which was Japan's version of our NES Classic series. Fittingly, this port of Adventure Island is actually just an emulated version of the Famicom release, the only difference being a bit of cropping due to the resolution of the GBA's screen.

This was the first time I had ever spent any serious amount of time playing Adventure Island, and I must say it's an overly brutal game. Of course it comes across as a generic platformer in the vein of Super Mario Bros., but it's difficulty often hovers just around "unfair." The biggest dilemma is that of speed. You see there is a timer constantly ticking down, forcing you to speed through the level. However, running causes you to slide when landing jumps which makes already sketchy platforming areas dreadful. Likewise, since only one hit from an enemy kills you, going too fast leaves a lot of room for error. To make matters worse, there are no continues. You get three lives and then a GAME OVER. Luckily there is a trick out there to get unlimited continues. But even once you've discovered that, this game is highly frustrating. I myself didn't have the motivation to stick with it until the end.

[img width=400 height=300]http://imgur.com/cHX6G.jpg[/img]

[img width=300 height=200]http://imgur.com/XVP7Ul.jpg[/img] [img width=300 height=200]http://imgur.com/72qra.jpg[/img]

In 2006 Hudson released a GBA cartridge in Japan as part of their Hudson Best series that actually featured all four Famicom Adventure Island games in a single release. As you might imagine this one is extremely sought after in the US considering it's a compilation of four games. Not to mention the fact that Adventure Island IV had never been brought to the US, even in the NES days. I personally can't comment on this release since I don't have a copy, but I'd be willing to guess that it's a pretty straight forward emulation of the Famicom titles.


So there you have it. A whole lot of Adventure Island in portable form. Let me know what you all think of any of these titles. Oh, and if anyone has that Hudson Best cart that they want to part with, feel free to let me know!



Posted on Nov 24th 2010 at 06:58:31 PM by (Crabmaster2000)
Posted under Metal Storm, Unloved, NES, Platformer, Reverse Platformer, Robots!, Space Battles

[img width=358 height=515]http://i280.photobucket.com/albums/kk189/Crabmaster2000/MetalStormCover.jpg[/img]




Heading back to the trusty ole' NES again for this one!

Would it surprise you if I said this game for the NES was a platformer/shooter with a space theme? No you say. It does seem to be a common style of game on the system (see previous Blogs such as Xexyz or Journey to Silius). I assume that why this title often gets overlooked.

[img width=512 height=448]http://i280.photobucket.com/albums/kk189/Crabmaster2000/MetalStormgameplay.jpg[/img]


What people are missing out on by not playing this game is something pretty neat though. Wait for it................................upside down platforming. It might sound a little hokey at first, but its actually a ton of fun. At any time during the game you can switch from a gravity obeying mech warrior to an upside down robot with a gun.

Each stage has some form of rooftop so that you can always bounce back and forth as desired. Sometimes this is to collect powerups, other times for tactical strategy and others yet for the sheer enjoyment of it.

[img width=512 height=448]http://i280.photobucket.com/albums/kk189/Crabmaster2000/MetalStormboss.jpg[/img]


Most of the levels are designed pretty straightforward, but stages 4 and 6 really stand out to me. In level 4 you play the whole area, including boss, trapped in a box. The box moves around the screen at (mostly) stationary enemies. Some you can kill and some you cannot. This makes for some very interesting platforming even though your stuck in a box.

Level 6 gets even better yet. The level scrolls downward constantly while you trek to the right of the screen. I have a hard time describing how cool it is so I found  a video to help me out.

To get to the stage 6 part just skip ahead to about 2:30:



Metal Storm probably gets lumped in with a lot of other games because of the style and theme which I think is unfair. It actually translates the Sci-Fi setting into a really cool and playable game play mechanic. Definitely check it out if you haven’t yet. It can be a little harder to track down than some other NES games, but if you can find it for under $15 you've got yourself a solid deal.



Posted on Nov 23rd 2010 at 07:20:20 PM by (noiseredux)
Posted under Archiving, Game Boy, Game Boy Color, Game Boy Advance

[img width=600 height=300]http://www.thecoverproject.net/images/covers/gb_megaman3_2_thumb.jpg[/img]

The Cover Project is an amazing website that archives (you guessed it) covers for video games ranging the gamut of systems. However what's great about these covers is that they're not just straight up scans, they are actually reformatted to fit into different sized cases. For instance disc-based games are either available to be printed out to fit into CD jewel cases or DVD cases. Most cartridge based games are sized to fit into universal game cases. But of course what's most important to this blog is that there is an archive of Game Boy, Game Boy Color and Game Boy Advance titles that are meant to fit into Nintendo DS cases. As you may be well aware DS cases have a slot to hold a GBA cartridge already. But three quick slices from a box-cutter can open it up to fit GB/GBC carts as well. This is great news for GB collectors as the great majority of GB/GBC/GBA carts found in the wild are just that: carts. No manual, no box. By visiting The Cover Project it's now possible to create an impressive looking library of games on a shelf that can be kept in alphabetical order with manuals packed-in. This certainly looks much better than piles of loose carts. Not to mention that once you hit the hundred mark and beyond, it gets exponentially more challenging to locate the cartridge that you're looking for in a pile.

[img width=700 height=393]http://i193.photobucket.com/albums/z251/Lumberjack42_cjp/FFSpines.jpg[/img]

As you can see from the image above, the ultimate advantage is that you will have a great looking streamlined GB collection. One where GB, GBC, GBA and even e-Reader titles sit snugly together. I've personally been doing this myself for the past couple of years. Every now and again I order a few boxes of DS cases from the Nintendo store, pick up a fresh pack of paper and ink from the office supply store and spend a couple of hours getting more of my stray carts into cases. It's always really exciting to add more cased games to the shelves.

However there is a bit of a problem, dear readers. And that's where you all come in. Since the "death" of the Game Boy Advance in 2007 I've noticed a steady decline in new GB/GBC/GBA submissions at The Cover Project. To illustrate my point, currently there are 146 original Game Boy covers available. To put that in perspective there were 506 licensed carts released in the United States, so 146 is really a pretty small portion of the library, not to mention if you take into account unlicensed games and the vast array of imports available. I know I personally have somewhere in the neighborhood of at least fifty carts that have yet to be added to The Cover Project. And so far there have only been eleven new covers added to the archive for the Game Boy in 2010. That's one a month. Which means we're a long way off.

So I'm asking for all you Game Boy Player Land enthusiasts out there to go through your collections and see what boxes you have that you could possibly scan and add to the archive. You don't even need to be artful enough to reformat these scans to the DS cover template, though of course that's a plus. But even scanning the front, back, and spine of the box and uploading them to the archive for others to finish will be a huge help. I know there's a community of GB-collectors out there that wish that had a case to put their games in, so it would mean a lot to more than just me.

links:

The Cover Project: http://www.thecoverproject.net/index.php

GB Archive: http://www.thecoverproject.net/view.php?cat_id=12
GBC Archive: http://www.thecoverproject.net/view.php?cat_id=14
GBA Archive: http://www.thecoverproject.net/view.php?cat_id=13
GBAV Archive: http://www.thecoverproject.net/view.php?cat_id=20
e-Reader Thread: http://www.thecoverprojec...ums/index.php?topic=915.0

Scanning Guide: http://www.thecoverprojec...ums/index.php?topic=915.0
Templates: http://www.thecoverprojec...ms/index.php?topic=1610.0
DS Case Guide: http://www.thecoverprojec...ms/index.php?topic=1866.0



Posted on Nov 23rd 2010 at 03:21:29 AM by (Opa Opa)
Posted under Intro, First Post

Hello and welcome to my blog.  I'm Opa Opa and I felt that this is the right site to put my thoughts down on all of my favorite games.  I enjoy almost all game genres and am open to just about any game system.  I hope to post many blogs in the future and I hope they are fun to write and fun for others to read.

[End Post]



Posted on Nov 19th 2010 at 02:44:36 AM by (Chad)
Posted under nintendo 64, nintendo 64

After a month from my first blog I now have an update with updated stats at the bottom. Link to first blog: http://www.rfgeneration.c...-400-64bit-Games-1516.php

Thanks to blcklblskt
Thanks to Tynstar

My first Nintendo 64 purchase was not a purchase but given to me:
All games free[plus shipping] from blcklblskt
[img width=700 height=525]http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs964.snc4/75772_170671329617421_100000236649378_489425_2649966_n.jpg[/img]

Then I made my first Japanese N64 purchase off of ebay.
Saikyou Habu Shogi- Complete [Chess Game]
Jikkyou Powerful Pro Yakyuu 4- Cart [Baseball Game]
I think I paid around $15 [plus shipping] for these.
[img width=700 height=525]http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs602.ash2/155478_170671412950746_100000236649378_489427_4173871_n.jpg[/img]

I found 3 games at the thrift store in a bundle for $5. Turned out I only needed Wayne Gretzky but I didn't realize that at the time, oh well.
[img width=700 height=525]http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs964.snc4/75701_170671366284084_100000236649378_489426_1072575_n.jpg[/img]

And then I got these from Tynstar for $88 [plus shipping]
Everything's complete, except for super mario, and in great condition.
[img width=700 height=525]http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs493.ash2/76694_170671439617410_100000236649378_489428_4974618_n.jpg[/img]

Updated collection pics:
[img width=700 height=525]http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs563.ash2/148506_170671479617406_100000236649378_489429_4305007_n.jpg[/img]
[img width=700 height=525]http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs1198.snc4/155013_170671529617401_100000236649378_489430_6793775_n.jpg[/img]

Current Nintendo 64 Collection:
USA Games- 87/307 28.3%
Japan Exclusives- 2/84 2.3%
PAL Exclusives- 0/4 0%
Japan/PAL Exclusives- 0/3 0%
Total- 89/398 22.4%
Complete Collection Plus Duplicates- 94


Previous Update:
USA Games- 79/307 25.7%
Japan Exclusives- 0/84 0%
PAL Exclusives- 0/4 0%
Japan/PAL Exclusives- 0/3 0%
Total- 79/398 19.8%
Complete Collection Plus Duplicates- 80




Posted on Nov 17th 2010 at 09:08:05 PM by (fastbilly1)
Posted under Query

So I have a question for the community.  Would you be interested in a web series where they take lesser known videogames and turn them into movie trailers? 

I have had this idea rolling around in my head for about a decade and figure it is about time to jump on it.  I am about to start a film troupe  similar in the back of the house to Monty Python, but not in what is produced.  One of the things I have wanted to do for a long time is take lesser known games and turn them into trailers.  Something like Deja vu in the style of film noir or Hybrid Heaven in the style of a modern scifi movie.  These would not be specifically comical bits, ala Mega 64, but trailers that are trying to look as professional as possible. 

I already have another gaming related film project in the pipe  it is big and if it works will be awesome, but I am curious to the interest in this idea.  I think I am going to do Deja vu regardless, but beyond that is up in the air. 

Your thoughts?




Posted on Nov 17th 2010 at 07:07:15 AM by (noiseredux)
Posted under Game Boy, Konami

Being a collector means that the internet is both your best friend and worst enemy. For every cheap game you're able to find on eBay or great trade through a message-board there's another elusive and expensive rarity out there taunting you. These are the kind of items that we didn't even know existed because we've never seen them mentioned before. So stumbling upon them feels like you're in on a special secret. That's exactly how I felt when I discovered the Konami Hyper Boy a few weeks ago.

[img width=300 height=400]http://imgur.com/Fawugl.jpg[/img] [img width=300 height=400]http://imgur.com/EQm5Ql.jpg[/img]

The Hyper Boy was a unique accessory that Konami released in Japan for the original Game Boy. The idea is that the Game Boy would slip inside of the Hyper Boy and be turned into a tiny arcade machine. This is certainly novel, and of course appeals to fans of Game Boy shmups such as myself.

[img width=300 height=400]http://imgur.com/TJdL4l.jpg[/img] [img width=300 height=400]http://imgur.com/Y5Rjll.jpg[/img]

The unit itself runs on two D batteries, which as you might imagine add up to a considerable weight when coupled with the Hyper Boy and Game Boy (which already has its own four AA batteries inside). Sadly the Hyper Boy does not offer an AC Adapter option, which means those D batteries are your only option to power it. Luckily the Game Boy's AC port is still reachable though.

[img width=300 height=400]http://imgur.com/XoiGll.jpg[/img] [img width=300 height=400]http://imgur.com/fyylpl.jpg[/img]

Besides the obvious addition of an arcade stick rather than D-pad, the Hyper Boy also incorporates a magnifying screen and front-light as well as an amplified speaker. Interestingly the arcade stick even has separate settings for four or eight directional controls.

[img width=300 height=400]http://imgur.com/D6eeDl.jpg[/img] [img width=300 height=400]http://imgur.com/gyHlBl.jpg[/img]

Of course the real question is how well does it work? Well first off the magnification and light certainly helps the screen out, but it certainly can't deliver any miracles. The classic Game Boy screen is still going to be a challenge if you don't get the contrast just right. The added speaker on the other hand works quite well. It actually adds a nice bit of clarity and strength to the output. As far as the arcade stick goes, it's by no means arcade quality but it definitely does the job. The eight-way setting feels comfortable and loose enough on shmups like Konami's own Nemesis.

[img width=300 height=400]http://imgur.com/JF39al.jpg[/img] [img width=300 height=400]http://imgur.com/nS6xEl.jpg[/img]

Though this accessory is far from perfect, it's also ridiculously unique. It was obviously made for a very niche audience, of which I'm definitely in attendance. Perhaps it's not the kind of device that every gamer would drool over, but for someone like me with such an affection for Game Boy shmups it's one of the crowning pieces in my collection.





Posted on Nov 11th 2010 at 07:54:47 AM by (noiseredux)
Posted under Mario, Game Boy, Game Boy Color, Game Boy Advance

Gaming websites are currently all going nuts celebrating the "25th Anniversary" of Mario. Of course we all know that Mario (as "Jumpman") has actually been around a bit longer than the NES, but really the birthday is in celebration of Super Mario Bros., undoubtedly an important game as it may have single-handedly rescued video games from the fallout of E.T. Or whatever other urban legend you feel is responsible for the great video game crash that left the landscape baron until the NES and its pack-in game Super Mario Bros. changed everything.

Personally I already had some gaming exposure before Mario hit it big on the NES. When I was a mere toddler my dad got me a Commodore 64 and a slew of educational titles in hopes that playing games on a TV might help me learn. And just before the NES became a household appliance, I also found myself the proud owner of a hand-me-down Atari 2600 and box of random games. But like many others my age, it was seeing that first Super Mario Bros. game at a friend's house that had me begging my parents for a NES, and beginning a longtime interest in video games. With all of this in mind, I thought it would be appropriate for the Game Boy Player Land blog to spend some time looking at the history of Super Mario platformers available on the various Game Boy systems.



[img width=300 height=300]http://www.rfgeneration.com/images/games/U-069/bf/U-069-S-03700-A.jpg[/img] [img width=300 height=300]http://www.rfgeneration.com/images/games/U-074/bf/U-074-S-00730-A.jpg[/img]

The classic Super Mario Bros. was made available twice for Game Boy fans. In 2000 it was released as Super Mario Bros. Deluxe on the Game Boy Color. This is actually a bit of a remake as it features an overhead map view between levels, much like in Super Mario Bros. 3 and some enhanced graphics. However the biggest change in presentation is that holding Up or Down on the control pad will scroll the screen up or down. This is due to the change in screen resolution from the original NES version to the GBC version. For some gamers this subtle change is totally game-breaking, while others find it perfectly fine. I personally am somewhere in the middle. I'm not crazy about the screen-scroll, but the cartridge is a fine release, plus it includes The Lost Levels as a bonus (see below).

Super Mario Bros. was then ported to the Game Boy Advance in 2004 as part of the Classic NES Series. This edition is a rather perfect port of the original NES title with no enhancements whatsoever. This edition will surely appeal more to purists, although it's a lot more expensive to hunt down and has no extra's like the GBC Deluxe release. Though it must be said that the game really does look excellent while taking up the full GBA screen.

[img width=300 height=300]http://www.rfgeneration.com/images/games/U-074/bf/U-074-S-04880-A.jpg[/img]

Super Mario Bros. 2 was released as a launch title for the Game Boy Advance under the perplexing and annoyingly new title Super Mario Advance. This version is based on the Super Mario All-Stars version originally released on the SNES. There's two major differences in this release from the SNES version. First is that it features a much-needed save feature. This is good. Second, all four characters now have added voices which are used way too often. This is bad. But if you can get past the voices, this is a great port of a great game. (And like all the Super Mario Advance titles, it includes the original Mario Bros. as a bonus.)

[img width=300 height=300]http://www.rfgeneration.com/images/games/U-069/bf/U-069-S-03700-A.jpg[/img] [img width=200 height=300]http://imgur.com/ZMC7Rl.jpg[/img]

The "real" Super Mario Bros. 2, known here in the US as The Lost Levels found two different releases on Game Boy systems. The GBC cart Super Mario Bros. Deluxe actually featured it as an unlockable once you beat the first game. This two-for-one fact alone makes Deluxe a total necessity. This port of Lost Levels also features the scroll up/down feature found in the GBC version of the first game, and is also supposedly slightly easier, which in a sense defeats the purpose of the game's existence.

The game was also released as part of the Famicom Mini series of Game Boy Advance games in Japan. The Famicom Mini series was Japan's version of the US Classic NES series. Much like you might expect, this GBA version is an exact port of the Famicom version of the game. As such it's completely sought after by collectors, and considerably pricey to import.

[img width=300 height=300]http://www.rfgeneration.com/images/games/U-074/bf/U-074-S-04890-A.jpg[/img]

Super Mario Bros. 3 was re-released as the fourth volume in the stupidly out-of-chronological-order Super Mario Advance series on the GBA. This one is also based on the SNES All-Stars port of the game, and also features some added annoying voice work. However, this particular release is the most interesting of all the titles released in this series due to its compatibility with the Nintendo e-Reader. If you can find the e-cards, there are actually ten additional levels that can be played for the first time in Super Mario Bros. 3. Think of it as a very early experiment in DLC. Considering this is one of the greatest games ever made, this should get at least some of you out there hunting for e-cards.

[img width=300 height=300]http://www.rfgeneration.com/images/games/U-074/bf/U-074-S-04900-A.jpg[/img]

Super Mario World was the 2nd GBA release in the Super Mario Advance series, and the porting from the SNES to the GBA looks excellent. Perhaps I'm slightly biased because it happens to be my absolute favorite 2D Mario game of all time. So I'm not sure there's much I can tell you, other than it's basically a close to perfect port of the SNES game. And that's a good thing. (Oh, and there's still some stupid voice work.)

[img width=300 height=300]http://imgur.com/rBNwQl.jpg[/img]

The sometimes overlooked Super Mario World 2: Yoshi's Island was also released as part of the GBA Super Mario Advance series. However it strangely dropped the "Super Mario World 2" part of its title upon re-release. Having said that, this game looks staggeringly good on the Game Boy Advance. Many gamers missed the original game as it appeared very late in the SNES' lifespan, which is too bad as it basically showed off a lot of graphical effects that most people probably didn't realize that the SNES was capable of. On the same token, although the GBA is technically more powerful than the SNES, somehow this title still looks astonishing in this re-release. It's a huge bonus that the game is an epic, challenging and quirky adventure that is as addicting as it is fun.

[img width=300 height=300]http://www.rfgeneration.com/images/games/U-037/bf/U-037-S-04360-A.jpg[/img]

Super Mario Land was actually a launch title for the original Game Boy. As such it is often overlooked as a "dated" entry in the series. However really it's a totally unique and amazing title. Sure it's way too short. But it's also full of incredible music, interesting levels (including shmup-inspired ones) and weird enemies. It's a bit of a black-sheep in the series, much like the US Super Mario Bros. 2, but both titles are deserving of respect based on their own unique merits.

[img width=300 height=300]http://www.rfgeneration.com/images/games/U-037/bf/U-037-S-04370-A.jpg[/img]

The second Super Mario Land is one of those Game Boy games that even Game Boy detractors have to admit is amazing. It's a huge game full of the kind of characters and well thought out levels you would have been expecting on the SNES at the time. This game is ridiculously awesome, allowing you to roam the overworld map and tackle the levels in any order you wish. Each world has its own theme and each is full of references to other extremes of the series. This one is amazing.

[img width=300 height=300]http://www.rfgeneration.com/images/games/U-037/bf/U-037-S-04380-A.jpg[/img]

I originally planned to not mention this one, as it's really far more the first game in the Wario Land series than it is the third game in the Mario Land series. But alas, I knew if I left it out I'd be left with a lot of angry comments and maybe a decapitated Koopa left in my bed. In my own personal opinion, Wario Land is the definition of a "transitional game." It's nowhere near as good as the Mario Land games that preceded it, nor is it as genre-defying as the Wario Land sequels that would follow it. Really it's just a pretty run of the mill platformer with some decent ideas that would be fleshed out later.



Phew. Well there we have it. Of course there are a million other Mario-related games on the Game Boy, Game Boy Color, Game Boy Advance and e-Reader, but going through everything is far beyond the scope of this post. I may try to outline some of the fringe releases later, namely the sports titles and so on. But please feel free to use the comments section below to add your own personal thoughts, memories, etc on these titles!



Posted on Nov 10th 2010 at 06:30:00 AM by (NES_Rules)
Posted under Site News, Game Gavel, ChasetheChuckwagon, Auctions

I'm sure by now, most of you have heard of a growing auction site, Game Gavel, formerly known as Chase The Chuckwagon. If you have been living under a rock for the past two and a half years, and haven't heard of Game Gavel, its an auction site created by gamers and collectors for gamers and collectors, aimed at being an alternative to eBay by saving sellers money and giving buyers great deals at the same time. I won't bore you with the details, but they do have a nice Game Gavel vs eBay comparison page you may want to take a look at.

So now you're probably wondering what this has to do with RF Generation, and don't worry, I wasn't paid off to convince you to join Game Gavel. But RF Generation and Game Gavel have become partners of sorts. Have you noticed that little Game Gavel logo on the right over there under "Our Friends"? That's there because the people over at Game Gavel really are our friend, they have graciously added RF Generation to their "Friends" listing viewable on every page on their website, which I'm sure has brought in more than a few new members.

But wait, there's more!

As a special bonus to RF Generation members, Game Gavel has added us to a select group of affiliations. What this means is that as an RF Generation and Game Gavel member, you can now add your RFG username to your Game Gavel profile.This will display an RFG badge next to your auction listings and will allow buyers to search for items for sale by RF Generation members!

So, if you're not a member of Game Gavel, then what are you waiting for? It's free to join and cheap to sell. And it certainly doesn't hurt to take a look, you won't know if that game you've been looking for is there unless you take peek. If you do sign up for Game Gavel, be sure to add your RF Generation username to the Affiliations section.

If you're already experiencing the greatness of Game Gavel and have an account, its easy to add your RF Generation affiliation. When logged on, simply click "Members" in the blue bar and then under "Account Tools" click "Update Contact Info/Change Password" and the fifth section down is where you add your RF Generation username.

And if you want to see what your fellow RF Generation members are selling on Game Gavel, you can click "Advanced Search" up by the main search box, and simply check the box for RF Generation.

If you've used Game Gavel already, share your stories in the comments below.



Posted on Nov 5th 2010 at 05:40:36 AM by (noiseredux)
Posted under Game Boy Color, Homebrew

[img width=640 height=426]http://imgur.com/IqzvXl.jpg[/img]

September 2010 saw the release of the first mass-produced Game Boy Color homebrew cartridge that I know of, a Puzzler called Chunkout. This is really a pretty big deal. Slowly Game Boy Advance homebrew carts are becoming more and more common, but a Game Boy Color release seems almost unheard of. The truth is that just the historical aspect of this release would have made it a must-have for me anyway, but it so happens I love GBC Puzzlers. So bonus! When it arrived in my mailbox last month I have to say that it was one of the most impressive unboxings for a homebrew release that I've ever experienced.

[img width=640 height=426]http://imgur.com/cPx1Gl.jpg[/img]

The work that went into producing these games is amazing. It's almost hard to believe that these were assembled by hand. Opening up that box -- which was incredible to see a new boxed GBC in 2010 -- it was great to see the colorful manual, and pristine little "Game" cartridge. There's no doubt that Chunkout is an immense labor of love. This is a release for GG-freaks, by GB-freaks.

[img width=200 height=200]http://chunkout.com/images/gameboy/chunkouttitle.png[/img] [img width=200 height=200]http://chunkout.com/images/gameboy/chunkout.png[/img]

Chunkout is a classic block-Puzzler that involves dissolving clusters of like-colored blocks in the hopes that you won't be left with a single block. The game is far more difficult than it sounds, and will really work out your brain. Its gameplay offers up a rather quick thrust of complete addiction. It's a fantastic release that all Game Boy Color puzzle fans should seek out fast, as the initial (and possibly only) run is limited to 100 copies.

http://chunkout.com/



Posted on Nov 3rd 2010 at 09:00:00 AM by (noiseredux)
Posted under Music

[img width=300 height=300]http://imgur.com/RVG0n.jpg[/img]

Back in 2003 composer Manfred Linzer released a CD entitled Iridion 3D & II Perfect Selection, which as you might guess compiled the music from the two Game Boy Advance Iridion games. Now as a huge fan of Game Boy related Shmups, this was a huge deal to me when I found out that such a CD existed. Unfortunately my quest led me to the realization that the soundtrack was only released in Germany, in small numbers and it's pretty impossible to find now anywhere. However Mr. Linzer himself pointed me to the fact that the entire soundtrack had been digitally re-released this very year. So with that in mind I urge you all to go download this badboy. Though certainly I would prefer a physical copy, this is still a must-have release in any format you can find it. And it's important to support someone who put so much work into such a fun game (Iridion II is unbelievable -- I know I've plugged it before, but if you haven't played it yet I'm not sure what you're waiting for).

You can download the soundtrack here:

http://www.amazon.com/Iri...sic&qid=1288657401&sr=8-1
http://www.cdbaby.com/cd/ManfredLinzner
http://www.emusic.com/alb...P3-Download/11981854.html



Posted on Nov 3rd 2010 at 06:40:19 AM by (bickman2k)
Posted under Podcast, rf generation, nation

Well, this episode took a lot longer than everyone was hoping. We had some things planned that didn't pan out, but we also have some cool new features that will help make the future episodes even better!

0:54 - What's New on Channel 3?
1:17 - Gaming News
12:15 - PlayStation Move/Kinect talk
28:53 - Brand Old Game: Eternal Darkness
36:57 - Top 5
37:37 - Outro

You can now comment in the forums, comment in this blog post, e-mail us(!), and even call us(!!!). We hope to be able to take your quick questions over any subject via e-mail at podcast@rfgeneration.com. You can also call us and leave a message! We can play your question or comment in the episode and we'll even respond to it! That number is (318) RFG-TIP5 or (318) 734-8475.

EDIT: Here is the forum thread to comment: http://www.rfgeneration.c...m/index.php?topic=10730.0

The podcast, as usual, can be found and subscribed at http://rfgeneration.podomatic.com as well as in iTunes!





Posted on Nov 2nd 2010 at 05:20:48 PM by (Crabmaster2000)
Posted under Shining the Holy Ark, RPG, Saturn, First Person, Sega, Dungeon Crawler

[img width=467 height=650]http://i280.photobucket.com/albums/kk189/Crabmaster2000/holyarkcover.jpg[/img]




Continue reading Unloved #20: Shining the Holy Ark


                                                                                                                                                                                                                                               
Blog Navigation
Browse Bloggers | My Blog
We are a community of collectors, gamers and the likes, and some of us enjoy to let the world know what is on our mind. For those members, we have the community blogs, a place where they can publish their thoughts and feelings regarding life, universe, and everything. Some of those members might even choose to write about gaming and collecting! Whatever they write about, you can find it on their blog. You can either see the latest community blog entries in the feed you see to the left, or you can browse for your favorite blog using the menu above. Interested in having your own blog hosted on RF Generation? It's rather simple, first be a registered member, and then click the "My Blog" link that you see in the navigation above. Following those two steps will certainly get you on your way to blogging.

Sit back, relax, and enjoy our entries, rantings, and completely unrelated series of thoughts. We write for you to read, so we certainly hope that you enjoy our material.
Hot Community Entries
Hot RFG Blog Entries
Site content Copyright © rfgeneration.com unless otherwise noted. Oh, and keep it on channel three.