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From this image, everyone recognizes the 'Player's Choice' label variation. Now, I ask: Is this
really a good thing? In this issue of ask a blog, we will explore the pros and cons of the run-of-the-mill rerelease, and then, you get to tell
US what you think.
When a game is released, the company has two main things in mind: Will this sell well, and will the customer be satisfied? Every so often, a game meets both of these criteria extremely well, selling copies into the hundreds of thousands, or even millions. This is where the typical rerelease comes in.
For example, take the popular SNES game F-Zero. It was released in 1991 in North America. Once it passed the 1,000,000 sell mark, it was rereleased as Player's Choice. Now, what exactly did this do? It allowed them to stop producing the original version, and produce this second version, with slightly different packaging, and one other major difference: no dust cover. Now, this may not seem like a bad thing, but it sets the scale as for what rereleases do to the game. They usually package it poorly, leave special items out such as promotional coins and mini-mags, and may even use a
lower quality product. This allows them to keep production costs down even more, while still making the same amount of money on the other end.
Granted, if a game makes it to player's choice, chances are that you will be able to find an original copy, with no problem. Other types of remakes also exist, such as with
Ikaruga, the shoot-em-up originally released for the Japanese Dreamcast, later ported and rereleased on the Gamecube and Xbox 360. With the release of the 360 version, prices on the GC and DC versions plummeted, even though their rarity was still the same.
So, rereleases make access to either: hard-to-find games more accessible while driving their price down (yet keeping their rarity), or easily found games even easier. Rereleases, in my humble opinion, are a good thing in that they can give access to an unknown game that is very good. The major downfall is that those who own the original are left with a game that may have devalued by half or more. Does either of these outcomes outweigh the other? Only you can decide that.
And now... We want to hear from
you! The reader!!! What are your thoughts and feelings on a rerelease? Are they great, evil, okay, so-so, not too bad, or completely your lifesaver? Post a comment below, and until next time: Keep having an opinion!
Hey Everyone! Happy 5th to RFGen! I've got new games to add to my overall collection and some to add to my Mega CD Collection!! So lets cut the chase and get onto the games!!
[img width=500 height=375]http://farm4.static.flickr.com/3346/3610654027_3cd24709eb.jpg?v=0[/img]
Sherlock Holmes: Consulting Detective, since I'm a collector for the system I don't see why I shouldn't have this game in my collection. And anyway, I like Sherlock Holmes, I had to do an essay three Sherlock Holmes stories for English and I got an A. I haven't played it yet, AVGN says there isn't much game to it but I'll see that for my self James. This I got for 6.99 with free postage.
[img width=500 height=375]http://farm4.static.flickr.com/3080/3610653929_c2678ea67e.jpg?v=0[/img]
I love After Burner, is there anything else I should say? After I got After Burner III for my Mega CD collection, and playing After Burner Climax (best arcade game ever btw

) I thought maybe I should see the earlier games in the series too. I then found After Burner II complete at the local car boot sale which I got for 2.50 (10 with Zool, G&W Gallery 2 CIB and Gameboy Gallery CIB) and then finally this morning the original After Burner for the Master System CIB came in the post this morning! I got that one for 2.99. If I wanted to add to my After Burner collection I should buy the LCD games from Grandstand and Tiger, if I was rich and had the space I would get the arcade cabinets but lets not go overboard.

[img width=500 height=375]http://farm4.static.flickr.com/3337/3611467512_7de6eb21d9.jpg?v=0[/img]
OK, before you ask, this is NOT and official Sega Mega CD game, this is a homebrew game from Sonicretro.org which has the gameplay of Sonic CD but with new music, new levels, new sounds, new characters and new moves. I enjoyed playing it on an emulator that I burned it on to a CD (which works ^^) and I thought, "Why not make it look like a proper game?" so I made the front and back cover, I also did a quick spine.
If you want to try out the game, go here:
http://info.sonicretro.org/Sonic_1_MegamixAmount paid:
Sherlock Holmes: 6.99
Total cost:
305.19 (:wow: I paid this much for 26 games, 11 demos, 1 duplicate, import cartridge and justifier gun? That's a little over 8 per item!)
Wow, it seems like only yesterday, really. Interestingly enough, it's not. In fact, it's been 5 years since we launched. How time flies. Sure, a lot has changed since June 8, 2004, but we're still the same site at heart, and we'll continue to be the site that exists for you, our community.
Of course, some contest ended today. It seems as though in recent history contests start on April 28 and end on June 8. Some sort of symbolism, I guess. I hope you were taking part in that. The winner will be announced soon, basically as soon as I finish recoding the contest tallying script for submissions. Do you think I simply keep manual tabs on such things? Nah.
Hooray! Five years! What's not five more! To the future!
Another spectacular weekend for finds. Judging from Friday's treasures I thought it was going to be a Sega heavy weekend unlike the last couple weeks which were primarily Nintendo games. But, it turned out to be more of a hardware heavy weekend, in fact, I got 2 new systems, one of which is something I never thought I'd find and is a true piece of gaming history.
Continue reading Treasure Hunt Chronicles '09 - #9
Now that the show is over and everyone's gone home, I've done my research and I'm here to talk about what I thought of some key announcements and games that were shown at E3. Well I wasn't at the show, thanks to the marvel of the internet, you can basically be given a pass to the show with all the sites, blogs, and videos that maintain near constant updates over the course of the show, which is great for those of us who simply live too far away, or don't blog for a big enough website to be invited. Anyhow, I'm sure you're all more interested in what I have to say in that article than you are to hear me rant, so without further ado let's get started.
Continue reading E3 '09: Wrap Up
Hey everyone, just a quick update.
I've got my second Japanese game, it came all the way from Hong Kong and best of all, IT'S SEALED...well, sort of. The game is called Garou Densetsu Special. If you are a big SNK or Fighting game fan with Japanese knowledge. Chances you might know what this game is...
Do you know what it is?
Continue reading New Japanese Game and selling things
So a couple of mornings ago I was taking the dog out and he tripped me up (100 ibs of his muscle vs my 180ibs of muscle and flab.) I put my foot down to balance out and CRUNCH! I heard plastic break I look down and see the shifter of my Mad Catz MC2 steering wheel sitting lower than it should be, its what I get for not putting it up. I decided to take it apart to see if I can fix it and luckily I can, as im putting it back together I notice how the shifter works and an idea pops in my head.
I can shorten the shift needed to activate the switches that run the shifter. Hince this mod was born.
The stock length the shifter needs to travel in either direction is over one inch after the mod it takes less than half that and there is room for more. Why you ask? Well ask any hardcore fighting game player that spends 100s of bucks on a fighting game pad the faster the buttons the better, same principle just diffrent kind of game.
How its done. And no you dont have to break your controller to do it and it takes less than 20mins to do.
1. On the bottom of the wheel is a bunch of phillips screws, take them all out and remove the bottom cover (dont worry none of the hardware is connected to the bottom so just pop it off)
2. Look up the shifter shaft (from the bottom), you'll see a small screw in towards the top, take it out and remove the knob
3. On the side of the shift shaft (toward the wheel) theres a plastic piece with two screws in it, this is where one of the dollys of the shift shaft fits, unscrew it and carefully remove it (shifter might come with it)
4. If shifter doesnt come out with last step simply pull shifter out towards the wheel
5. See the plastic peg thats molded to the shift shaft pointing out towards the side of the controller? Thats what is getting modded. It activates the switches that tell the game to shift.
6. The switches are 2 metal tabs connected to the circuit board next to the shifter find them because there the guages of how much modding can be done
7. Heat up glue gun and add glue to the sides of the peg, test fitting the shifter during the process (when the glue is dry!!). When you've shortened the clearence to your liking thats it! The mods done.
8. Reassembly is the reverse of taking all apart.
9.Pick your game and test it it out!
[img width=221 height=198]http://i148.photobucket.com/albums/s6/mn12sskiller/steeringwheelmod-1.jpg[/img]
Notes:
Im sure other things will work besides glue, basiclly all your doing is making the peg thicker to shorten the distance between the peg and the switches.
To much glue? Use the tip of the glue gun to melt of the excess, or scrape off with a razor blade
This was done on a Mad Catz MC2 for the Xbox 360 but im pretty sure all Mad Catz wheels with the shifter work the same way.
While its apart, nows a good time to grease up any moving parts in the wheel (springs etc)
Sorry about the sorry drawing I didn't think of taking pics until after the fact
Thanks for reading
Later

25 years ago, on June 6, 1984, the US was in the height of the Cold War with Russia and a Russian by the name of Alexey Pajitnov completed the first version of a time-sucking weapon known as Tetris, arguably the most successful puzzle game of all-time, and one of the best video games ever created.
Almost everything that can play games has received a version of Tetris: ranging from common systems like the NES, Game Boy, and Nintendo DS, to more obscure systems such as the Nuon and Virtual Boy. Of course, there are many ports to devices not normally intended for gaming, such as TI-83 calculators (Ztris got me through so many boring study hall sessions in high school) and just about every cell phone ever made (EA's iPhone version of Tetris is one of the best selling games in the Apple App Store).
So, I ask everyone, to spend some time today and celebrate the legacy of Tetris by playing a few rounds. Whether you play it on your
NES,
iPhone, or simply
in your browser, just play it and remember why it's one of the greatest games ever.
Leave some of your memories of Tetris in the comments. Did it suck up your life? Do you remember playing it when it first came out? Do you think it sucks? Let us know!
In closing, here's a little tribute song to Tetris:
I don't know how they do it (yes it's a two person team), but in a space of less than a month, I have bought five items from them to add to my collection.
So I found he was selling three Mega CD demos, days pass until I noticed in the last 10 minutes of the auction and
none of them had a bid. So as a Mega CD collector I did the most logical thing, place a last minute bid on all three of them, and I won them all, 99p each!! What was also reasonable was that they reduced the posting and packaging price to just less than half (3 to 1.70). Just to let you know, I don't put the postage price on the amounts next to each game, sorry but when I first did this before discovering RFGen, I never bothered with the posting cost.
Anyway, here are the demos
[img width=307 height=489]http://farm4.static.flickr.com/3606/3593000686_9f0e74da79.jpg?v=0[/img]
So I now have the earliest demo (Thunderhawk), the Psygnosis Xmas demo and both Rebel Assault Demos!
Finally, another thing off ebay, not from the atticbug. But now playing this game, I'm glad I got it.
MICKEY MANIA!!!!
[img width=500 height=375]http://farm4.static.flickr.com/3620/3592996004_e92e557ae2.jpg?v=0[/img]
I remember having a go at the Playstation version when I was younger, and playing this it is just as fun as it was back then!
Prices
Demos: 3.98 total
Mickey Mania: 4.20
Total Price
8.18
Overall Price
297.66
I have added a new console, and bought quite a few new games. I just thought I would jazz this up a bit more.
1. The Legend of Zelda: Ocarina of Time (N64)
2. Super Mario 64 (N64)
3. Resident Evil 2 (N64)
4. Star Fox 64 (N64)
5. Diddy Kong Racing (N64)
6. Beetle Adventure Racing (N64)
7. Banjo Tooie (N64)
8. Duke Nukem 64 (N64)
9. F-Zero X (N64)
10. Super Smash Bros (N64)
11. Excitebike 64 (N64)
12. Mario Kart 64 (N64)
13. Wave Race 64 (N64)
14. Goldeneye 007 (N64)
15. Jet Force Gemini
16. Max Payne (PS2)
17. God of War II (PS2)
18. God of War (PS2)
19. Battlefield 2: Modern Combat (PS2)
20. Driver 3 (PS2)
21. Tom Clancy's Splinter Cell (PS2)
22. Twisted Metal Black (PS2)
23. Final Fantasy X (PS2)
24. WWE Smackdown vs Raw 2006 (PS2)
25. Gran Turismo 3: A-Spec (PS2)
26. Grand Theft Auto III (PS2)
27. True Crime: New York City (PS2)
28. Star Wars: Battlefront II (PS2)
29. Medal of Honor: European Assault (PS2)
30. StarTropics (NES)
31. Excitebike (NES)
32. Mega Man 4 (NES)
33. Zelda II: The Adventure of Link (NES)
34. The Legend of Zelda (NES)
35. Metroid (NES)
36. Kid Icarus (NES)
37. Dr. Mario (NES)
38. Tetris (NES)
39. Air Fortress (NES)
40. NES Open Tournament Golf (NES)
41. Yoshi (NES)
42. Super Mario Bros 3 (NES)
43. Pro Wrestling (NES)
44. Super Mario Bros/Duck Hunt (NES)
45. Pokemon Red/Blue/Yellow (GB)
46. Super Mario Land (GB)
47. Game & Watch Gallery (GB)
48. James Bond 007 (GB)
49. Centipede (GB)
50. F-1 Race (GB)
51. Tetris (GB)
52. The Castlevania Adventure (GB)
53. Super Mario Land 2: Six Golden Coins (GB)
54. The Legend of Zelda: Link's Awakening (GB)
55. Pokemon Gold/Silver/Crystal (GBC)
56. Pokemon Pinball (GBC)
57. Shadowgate Classic (GBC)
58. Donkey Kong Country (GBC)
59. Dragon Ball Z: Legendary Super Warriors (GBC)
60. Super Mario Bros Deluxe (GBC)
61. Mario Tennis (GBC)
62. Turok 3: Shadow of Oblivion (GBC)
63. Alone In The Dark: The New Nightmare (GBC)
64. Game & Watch Gallery 2 (GBC)
65. Pokemon FireRed/LeafGreen (GBA)
66. Grand Theft Auto Advance (GBA)
67. Final Fantasy I&II: Dawn of Souls (GBA)
68. Driver 3 (GBA)
69. Max Payne (GBA)
70. Tekken Advance (GBA)
71. Pokemon Ruby/Emerald (GBA)
72. Mario & Luigi: Superstar Saga (GBA)
73. Sonic The Hedgehog Genesis (GBA)
74. Super Mario Advance 2: Super Mario World (GBA)
75. WWF Smackdown! 2: Know Your Role (PS1)
76. Twisted Metal 2 (PS1)
77. Twisted Metal 4 (PS1)
78. Cool Boarders 4 (PS1)
79. Who Wants To Be A Millionaire? (PS1)
80. Iron & Blood: Warriors of Ravenloft (PS1)
81. Army Men: Sarge's Heroes (PS1)
82. Pipe Dreams 3D (PS1)
83. Dave Mirra Freestyle BMX (PS1)
84. Army Men: Air Attack (PS1)
85. Broken Sword: The Shadow of The Templars (PS1)
86. Super Mario Sunshine (GCN)
87. Resident Evil 3: Nemesis (GCN)
88. Gun (GCN)
89. Star Fox Adventures (GCN)
90. NBA Courtside 2002 (GCN)
91. Sonic Gems Collection (GCN)
92. WWE Day of Reckoning 2 (GCN)
93. Soul Calibur II (GCN)
94. Killer 7 (GCN)
95. Chibi-Robo (GCN)
96. Ikaruga (GCN)
97. Mortal Kombat: Deception (GCN)
98. Eternal Darkness Sanity's Requiem (GCN)
99. Animal Crossing (GCN)
100. Super Mario World (SNES)
101. Mortal Kombat (SNES)
102. Mortal Kombat II (SNES)
103. Kirby's Dream Land 3 (SNES)
104. Street Fighter II: The World Warrior (SNES)
105. Star Fox (SNES)
106. Super Mario Kart (SNES)
107. Star Fox Command (DS)
108. Ninja Gaiden: Dragon Sword (DS)
109. Mario Kart DS (DS)
110. New Super Mario Bros (DS)
111. Final Fantasy IV (DS)
112. Pokemon Diamond (DS)
113. Guitar Hero: On Tour (DS)
114. Brothers In Arms DS (DS)
115. The Legend of Zelda: Phantom Horglass (DS)
116. Tetris DS (DS)
117. Metroid Prime Hunters (DS)
118. Assassin's Creed: Altair's Chronicles (DS)
119. Dragon Quest V: Hand of The Heavenly Bride (DS)
120. Metroid Prime 3: Corruption (Wii)
121. Medal of Honor: Heroes 2 (Wii)
122. Super Smash Bros Brawl (Wii)
123. Call of Duty: World at War (Wii)
124. Manhunt 2 (Wii)
125. Red Steel (Wii)
126. Excite Truck (Wii)
127. NHL 2K9 (Wii)
128. Resident Evil 4: Wii Edition (Wii)
129. Sonic and The Secret Rings (Wii)
130. No More Heroes (Wii)
131. The House of The Dead 2&3 Return (Wii)
132. Mario Kart Wii (Wii)
133. Super Paper Mario (Wii)
134. Guitar Hero III: Legends of Rock (Wii)
135. Final Fantasy Crystal Chronicles: My Life as A King (WW)
136. Onslaught (WW)
137. Dr.Mario Online RX (WW)
138. Final Fantasy IV: The After Years (WW)
139. Mega Man 9 (WW)
140. World of Goo (WW)
141. Lit (WW)
142. Doom 3 (XB)
143. ESPN NHL 2K5 (XB)
144. Unreal Championship 2: The Liandri Conflict (XB)
145. NHL 2003 (XB)
146. Black (XB)
147. Second Sight (XB)
148. Halo: Combat Evolved (XB)
149. Tiger Woods PGA Tour 2004 (XB)
150. Project Gotham Racing (XB)
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Posted on Jun 3rd 2009 at 05:56:18 AM by ( hXd) Posted under site news |
Don't get me wrong, I am a HUGE fan of Left 4 Dead, and the fact that it was announced on IGN.com today that the sequel will be released November 17th was a great surprise for me:
E3 2009: Left 4 Dead 2 Hands-On
We've been to Valve to play the sequel, and we've got plenty of details about what's new and what's different.
by Jason Ocampo
June 1, 2009 - By the time you read this, Valve will have announced the existence of Left 4 Dead 2 at Microsoft's E3 press conference. By watching the announcement trailer, you'll discover that there are new characters, special zombies, and even melee weapons like a chain saw. But if you want to learn more, read on, because we were at Valve last week to actually play through one of the sequel's campaigns (the E3 demo only features the first two levels of the campaign that we played), and we got all the bloody details.
Now it might seem unusual for Valve to be rolling out a sequel to Left 4 Dead so quickly; after all, the original game shipped on November 18. The sequel is due out on November 17, almost one full year later. However, Valve's Chet Faliszek (known almost universally in the industry as just Chet) told us that when they finished production of Left 4 Dead last year many of the developers had ideas they wanted to pursue for a sequel. And since Valve employees get to choose their next project, it quickly paved the way for Left 4 Dead 2.
Here's the quick summary: Left 4 Dead 2 will feature five new campaigns, as opposed to the original's four. Each campaign will have support for four-player co-op, as well as Versus mode and Survival mode. There is one new gameplay mode that is not being revealed at this time. There are four new characters, new weapons, entirely new melee weapons, and new items. On the flip side, there are new zombies, new special zombies, and a bunch of new gameplay mechanics designed to disrupt many of the tactics and exploits that players have discovered in the first game.
Left 4 Dead 2 is set in the American South; there's going to be more of a narrative thread that connects the campaigns this time around, as opposed to just the seemingly random campaigns of the first game. The story starts in Savannah and works its way to New Orleans. The Savannah campaign is intriguing because all Chet would say is that it's a city where the zombie infection hasn't hit yet. We played the New Orleans campaign, called The Parish. It represents the final map in the narrative: the goal is to battle your way through the city, including the famed French Quarter, to reach a military helicopter for extraction. In between, it sounds like there may also be a swamp-based campaign, but that's all we know for now.
The first thing that surprised us about The Parish is that it takes place in full daylight. Yes, the zombies may like to come out at night, but they're apparently not indisposed to tearing your guts out in the middle of the day. While it's weird to be battling zombies while the sun is still up, it's certainly pretty; there's something about the friscalating dusklight that makes you want to stop shooting zombies for half a second and just soak it all in. Not every campaign is set during the day, but it does make for a nice change of atmosphere. It also affects the gameplay, as zombies can behave differently during the day. The biggest example of that is the Witch; during the night she likes to sit and cry. However, during the day she likes to wander around like a homeless old woman and cry, and that's a big recipe for trouble. Chet says that the Wandering Witch has a nasty habit of showing up at the worst possible times -- say the middle of a frenzied zombie horde. You might not even notice her until it's too late.
Much of Left 4 Dead 2 is designed to shake the existing gameplay up. The crescendo moments from the first game turned out to be too easy to defeat. These are the times that you have to hit a switch that alerts the zombie horde; most people simple holed up in a corner with their teammates and simply rode out the storm. To eliminate camping as a tactic, the crescendo moments have been rethought. Now you might have to hit a switch that alerts the zombie horde, but then you have to battle your way through a mess of undead in order to hit a second switch that actually stops the zombies from swarming you. In another crescendo moment, there's no switch. Instead, there's a parking lot stuffed with cars, and every one of them has a car alarm. Now imagine that a swarm of zombies hits you while you're in the middle of this lot; you have to be very careful, or else a stray shot could make your predicament a lot worse, and things can cascade from there.
The finale of The Parish campaign is also a change from those found in the original game. There's no last stand while you wait for rescue; instead, you must battle your way across a lengthy highway bridge that's cluttered with cars, trucks, and zombies. It's a ridiculously fun blast to run through, as there are all sorts of hazards, including a lack of railings that could send you dangling off the edge (or, more likely, have a tank or charger send you flying off). There are also different routes that you can try and take, like climbing atop the tractor trailers.
The director will also have spatial control over parts of some levels. Yes, it can and will change the layout of the map to challenge you. The example in The Parish campaign is the cemetery; if you're familiar with New Orleans, you know that they don't bury their dead because the water table is so high; instead, cemeteries are full of crypts. Now the director can alter the layout of the cemetery based on how well you're doing. If you're doing poorly and need help, the route through the cemetery might be as simple as a straight line. If you're doing well, the cemetery is more like a maze and can lead to dead ends. The idea is you can't know the pattern beforehand every time you play.
While we're busy pouring on all the "good" news, let's mention the new zombies. There are going to be at least several new special zombies, though Valve is only talking about one for now: the Charger. The Charger is designed to defeat the tactic of the human players getting into a small room or other tight space and camping from there. Do that against the Charger, and you're in trouble, because he's a bull. He will get a good head of steam running and just slam into you; anyone he hits is knocked to the ground and vulnerable for a few seconds.
If the Charger also grabs hold of a survivor, he pile drives them into the ground repeatedly; the only way for the survivor to escape is for someone to help him. The Charger is not as tough as a tank, but he can take some damage. And while he's fast, he's not as maneuverable, so you can dodge him like a bullfighter dodging a bull. On a personal note, I can't tell you how many times the Charger caught me unaware from behind; one moment I was standing my ground and mowing down zombies and the next I was flying through the air. When a teammate yells out a Charger warning your head needs to be on a swivel. Then there are the hazmat zombies. These aren't special zombies; they're just guys who were in hazmat suits when they were infected. The thing is, though, they're immune to fire and incendiary weapons (more on that in a bit).
So you get the idea: Left 4 Dead 2 is going to be tougher. To make things fair, you're going to get new toys to play with. There are going to be new firearms to go along with the old ones; we played with a silenced submachine gun (the silencer has no gameplay affect; it just looks and sounds cool), a new assault rifle that we really liked because it felt tighter and more accurate than the existing one, a new scoped assault rifle that acts like a semiautomatic sniper rifle, and more. These weapons have slightly different characteristics, so it's not just a cosmetic change from the current arsenal.
Next, Valve is introducing melee weapons. We played with an axe and a frying pan, but there's going to be a chainsaw and a baseball bat as well. The idea behind melee weapons is that they can one-hit kill most of the special zombie types, but not the Tank or the Witch. This makes them useful if you're low on ammo or you're in a spot where lots of gunfire spraying around is a bad thing (like that aforementioned parking lot). Finally, there are going to be special items that can give you a temporary boost; in our case we got incendiary rounds that sets zombies aflame when you hit them. The thing is that you only get about 50 incendiary rounds before you run out, and you can't save them for later use. Once you get them, you have to use them.
You'll also play as four new characters. While Chet says that they still have great affection for the original Left 4 Dead four (Zoey, Francis, Louis, and Bill) and that they view them as the series' Gordon and Alyx (the central characters of Valve's Half-Life series), the new setting and campaigns demanded a new set of faces. So there's Nick, the guy in a flashy suit; Ellis, the mechanic; Rochelle, the girl; and Coach, the big guy. Rest assured that their dialogue and commentary is shaping up to be as fun and witty as before, and fans of HBO's The Wire might recognize one of the voices.
When you consider the amount of development time, Left 4 Dead 2 is a pretty impressive achievement. Valve is making a lot of tweaks and changes in such a short amount of time. The fact that there will be five campaigns rather than four is also a big plus, since the one thing almost every Left 4 Dead fan can agree on is that there could always be more campaigns. On a similar note, Chet noted that they were discussing including the original four Left 4 Dead campaigns with Left 4 Dead 2. The thinking is that this would make things easier for consumers. After all, if you and your buddies are playing Left 4 Dead 2 and you all want to play a campaign from the original game, it's an incredibly annoying and disruptive hassle to have everyone quit Left 4 Dead 2 and start Left 4 Dead if you're on a PC, or swap out the Left 4 Dead 2 disc for the Left 4 Dead disc if you're on an Xbox 360. User feedback would probably help sway Valve, so make sure to let the company know what you think. And despite the fact that Left 4 Dead 2 is a reality, Chet said that the company isn't abandoning the first game and that it has plans to support it in the future with new updates, like four-versus-four matchmaking.
We had a lot of fun playing through The Parish campaign; let's just say that there was a lot of screaming and yelling going on as something new hit us. Yet despite all the details we came away with, there are a lot more left to be unearthed. What are the other campaigns? What did Chet mean about Savannah being a city where the infection hasn't hit yet? What are the other special zombies? What are the other weapons and items? What's the new gameplay mode that Valve isn't talking about? Answers are sure to come in the coming months, but until then, we'll wait in eager anticipation for Left 4 Dead 2 on November 17.
Original source: http://xbox360.ign.com/articles/988/988416p1.htmlAll that good stuff having been laid out, I am left scratching my head- why release all this stuff as an entirely new game when they could have just as easily made it into additional content you can download? While the Survival mode that was recently released was a good addition, I felt as though the 360 owners got gypped. PC gamers have access to custom maps and such, provided you are a great programmer and/or know where to look for maps, but for 360 owners, we just have the basics.
Could you say that I'm cheap? Maybe. I just don't feel that paying another $59.99 for this stuff is necessary when it could have been a $15-$20 download. Just my opinion though.
MONKEY ISLAND IS BACK! This time, with a new episodic series from the modern masters of adventure, Telltale Games for Wiiware and PC. Here's the trailer:
Also, LucasArts has announced a remake of the first Monkey Island for PC and Xbox Live Arcade.
So yeah, this is a great time to be a fan of adventure games! Both games hit this summer. In fact, the episodic series starts in just one month! You can preorder the series right now at
http://www.telltalegames....store/talesofmonkeyisland
The time is upon us once again, today E3 kicks off with Microsoft's press conference in less than an hour. This year's E3 is supposed to be bigger and badder than the last couple of years, as the ESA tries to recapture some of the show's glory from years past. Over the next few days I'll be bringing you lists of new software announcements, hardware announcements, updated release dates and my thoughts on the press briefings of, at least, the big three. For now, here is a list I'm working on of the games that have been annouced over the weekend and so far today. I'll be updating this as the day goes on and will likely have it posted to the main page after Ubisoft's press briefing this afternoon.
Edit: Updated with announcements from MS Press Briefing.
Continue reading E3 '09: Pre-Show and Day One Announcments
The past few weekends have been spectacular, a little too spectacular actually. My game room is a mess with stacks of games that need a shelf to call home and there is stuff in places where it doesn't belong. So I'm a little relieved this weekend wasn't so heavy with treasures as it gives me a chance to get caught up on organizing and stocking shelves. But it still wasn't a bad weekend at all, mostly thanks to one huge bargain at a garage sale on Friday.
Continue reading Treasure Hunt Chronicles '09 - #8