RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on Jun 22nd 2009 at 01:19:38 AM by (logical123)
Posted under Review, Burnout, Revenge, Sony, Playstation, 2, Racing, Coop, xbox, 360, microsoft

U-072-S-07710-A.jpg&sizex=275
The Burnout series of games is one in which the normal rules of driving don't really apply. Driving 200mph into oncoming traffic? Go ahead! Hit a car at those speeds? Well, you destroy your car, but we, the game, put you right back where you were, in a 100% repaired car, ready to cause chaos and havoc. This hilarious, un-realistic type of driving genre is one that you can play to vent your anger, because in certain challenges, you are required to crash into others!

Burnout Revenge is no exception to this rule; it speaks of this type of gameplay in the title! Being released on September 13, 2005 for the PS2 and Xbox, and later on the Xbox 360, Burnout Revenge keeps with the spaztastic gameplay of the original games (Burnout 1, 2, and 3), while adding all new modes and abilities to increase playability.

The main new feature in the game is called 'traffic checking'. In previous games, if you tapped another car, you would have to deal with the crash cam, and then start off again where you hit (or were hit) at a standstill. In Burnout Revenge, you have the ability to ram cars out of your way (from the rear) without going into crash-mode. This 'traffic checking' also adds to your boost meter, making the game even more of a crash party. This ability, in turn, makes the game much more enjoyable because of the elimination of constant 'crash-mode' slowdowns, which can many times cost you the race, level, etc.

Along with 'traffic checking' comes the ability to 'take-down' opponents during races. This basically means either ramming them, or making the crash, also known as good old mindless fun. In addition to this, you can be taken down as well. If you then retake-down the opponent that took you down, you get bonus points towards your boost as well as your level ranking. This revenge aspect of the game is one of its best, along with traffic checking.

All of the old modes return, with the crash mode being a personal favorite. You are given a scenario, and must cause the most damage as possible in one try. It may sound easy, but some of the later challenges are just that, challenges. These require careful planning as to what approach you will take, which car you will hit first, and so forth. After you hit a car, then you go into 'aftertouch mode', where you can move around your flying car, and when your explosion meter fills up, blow up your car, causing even more damage.

All of these new abilities, coupled with an already great game series, has lead for Burnout Revenge to earn quite high ratings, in the 80 to 95 percentile. What, you may ask, is detracting from the game? Well, for me, there is only one major problem: glitches. The game tends to run smoothly, but at times, can be incredibly buggy. My best example is when I was in first place in a normal race, and misjudged a sharp left turn. I crashed, or was supposed to crash, into a wall, yet I didn't. I somehow glitched through the wall, and ended up outside the game area, in a black abyss. If I didn't glitch, I would have won the race anyway, but I did, and ended up having to restart. Much anger ensued.

This type of glitching happens every so often in the game, which, while not effecting gameplay dramatically, it does detract from the overall experience. Thus, Burnout Revenge garners a well earned 95%. If you find this game for the $10-$15 price range, definitely pick it up, you will most certainly enjoy it. Until next time, happy gaming!



Posted on Jun 21st 2009 at 04:05:12 PM by (gamepopper101)
Posted under Car Boot, Collecting, Collector, Games, Sonic, import

Hey everyone, went to the car boot sale again this morning on Father's day, and don't worry I gave a card and prepared breakfast for my dad. I went there with 15 and I got home with 4 plus this lot.

[img width=240 height=180]http://farm4.static.flickr.com/3572/3646693698_14331cbdd9_m.jpg[/img]

Let's go into detail then shall we?


Continue reading Best Car Boot Hunt Yet!!



Posted on Jun 20th 2009 at 05:24:36 AM by (TraderJake)
Posted under Site News, Submissions, Thanks, Contest, Results

It's been a while since I last thanked you guys for your submissions, and trust me, we are greatly thankful. Without your submissions, our site wouldn't grow, and that would just lead to a greater obscurity than we already have. We don't want that. Did you know that in May we had 7800 submissions? Damn. That's a lot. Even wilder is the fact that we had over 5300 images added in that month. Pretty wild, if you ask me. As a comparison, in April we had 3106 submissions, which, while respectable, is greatly trumped by May's submissions.

What does that mean? Well, it means that some of you play to win a contest. And one of you did. Who is that winner? Well, we've tabulated the scores, and even with a halved score, Ga5ket is the winner! He kicked ass and took names with submissions over the duration of the contest. In May alone he had 3212 submissions, of which almost all were image submissions. Truly, he played to win. Ga5ket, do yourself a favor and PM St0rmTK421 with your shirt size, what you want (not to exceed $60) and details about getting your spoils to you.

Of course, some of you also played hard, and I'd like to give kudos to those who gave a valiant effort. y2ritchie, VACRMH, and Lios (even with the murderous -74 karma), you all did well. Of course, the last person in that list would have done a lot better had his karma not been so low, but yeah, don't worry, maybe next year.

There were countless other individuals that made submissions, and we are greatly appreciative for the contest. From all of us at RF Generation, thanks!



Posted on Jun 17th 2009 at 02:57:19 PM by (gamepopper101)
Posted under Twitter, Web, Update,

Hey everyone!

I have now fallen into the hands of internet trends and created a Twitter account, I will still use my personal blog here to update on my collection, but I will use Twitter on any sudden updates happening, you can view my account here: http://twitter.com/MegaCDcollector. I'm surprised I acquired such a username!



Posted on Jun 15th 2009 at 07:57:32 PM by (NES_Rules)
Posted under Treasure Hunt Chronicles, Treasure, Trophies, Collecting, Deals, Finds

Once again, I had spectacular luck this weekend. Almost a 100 more games were added to my collection after the hunting was done for the weekend, and I got a system I've wanted ever since I first heard about it, but I never thought I would find one for a good price.

Also, I've made the images clickable, so you can click on them and view them in their full size so you can actually read some of the game titles now.


Continue reading Treasure Hunt Chronicles '09 - #10



Posted on Jun 15th 2009 at 07:21:35 PM by (gamepopper101)
Posted under Sega Mega CD, Collecting, Collector, Games, Sonic, import

New game came today, and it's the oldest I have for the Mega CD!

[img width=500 height=375]http://farm4.static.flickr.com/3400/3629251686_b1f0b60500.jpg?v=0[/img]

Released December 12th 1991 along with the Mega CD, I now have the first and last official Mega CD games released for the Mega CD. Sadly, for the first Mega CD game, Heavy Nova sure does show it, I can't even play it on my Mega CD with the Pro CDX cart, it just goes to the loading page and it's stuck there, with music playing. I can play it on an emulator with no problem but keyboard controls are so awkward. I plan on getting a Mega cart soon so that may work.

Continue reading cause I did get more cool games these past few days!

Continue reading A not so big but worth the read blog time!



Posted on Jun 13th 2009 at 11:30:22 PM by (logical123)
Posted under Askablog, sony, sega, nintendo, microsoft, rerelease, players choice

How do you feel about rereleases?

Getting poll results. Please wait...

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From this image, everyone recognizes the 'Player's Choice' label variation. Now, I ask: Is this really a good thing? In this issue of ask a blog, we will explore the pros and cons of the run-of-the-mill rerelease, and then, you get to tell US what you think.

When a game is released, the company has two main things in mind: Will this sell well, and will the customer be satisfied? Every so often, a game meets both of these criteria extremely well, selling copies into the hundreds of thousands, or even millions. This is where the typical rerelease comes in.

For example, take the popular SNES game F-Zero. It was released in 1991 in North America. Once it passed the 1,000,000 sell mark, it was rereleased as Player's Choice. Now, what exactly did this do? It allowed them to stop producing the original version, and produce this second version, with slightly different packaging, and one other major difference: no dust cover. Now, this may not seem like a bad thing, but it sets the scale as for what rereleases do to the game. They usually package it poorly, leave special items out such as promotional coins and mini-mags, and may even use a lower quality product. This allows them to keep production costs down even more, while still making the same amount of money on the other end.

Granted, if a game makes it to player's choice, chances are that you will be able to find an original copy, with no problem. Other types of remakes also exist, such as with Ikaruga, the shoot-em-up originally released for the Japanese Dreamcast, later ported and rereleased on the Gamecube and Xbox 360. With the release of the 360 version, prices on the GC and DC versions plummeted, even though their rarity was still the same.

So, rereleases make access to either: hard-to-find games more accessible while driving their price down (yet keeping their rarity), or easily found games even easier. Rereleases, in my humble opinion, are a good thing in that they can give access to an unknown game that is very good. The major downfall is that those who own the original are left with a game that may have devalued by half or more. Does either of these outcomes outweigh the other? Only you can decide that.

And now... We want to hear from you! The reader!!! What are your thoughts and feelings on a rerelease? Are they great, evil, okay, so-so, not too bad, or completely your lifesaver? Post a comment below, and until next time: Keep having an opinion! Cheesy



Posted on Jun 9th 2009 at 09:42:30 PM by (gamepopper101)
Posted under Sega Mega CD, Collecting, Collector, Games, Sonic, import

Hey Everyone! Happy 5th to RFGen! I've got new games to add to my overall collection and some to add to my Mega CD Collection!! So lets cut the chase and get onto the games!!

[img width=500 height=375]http://farm4.static.flickr.com/3346/3610654027_3cd24709eb.jpg?v=0[/img]

Sherlock Holmes: Consulting Detective, since I'm a collector for the system I don't see why I shouldn't have this game in my collection. And anyway, I like Sherlock Holmes, I had to do an essay three Sherlock Holmes stories for English and I got an A. I haven't played it yet, AVGN says there isn't much game to it but I'll see that for my self James. This I got for 6.99 with free postage.

[img width=500 height=375]http://farm4.static.flickr.com/3080/3610653929_c2678ea67e.jpg?v=0[/img]

I love After Burner, is there anything else I should say? After I got After Burner III for my Mega CD collection, and playing After Burner Climax (best arcade game ever btw Wink ) I thought maybe I should see the earlier games in the series too. I then found After Burner II complete at the local car boot sale which I got for 2.50 (10 with Zool, G&W Gallery 2 CIB and Gameboy Gallery CIB) and then finally this morning the original After Burner for the Master System CIB came in the post this morning! I got that one for 2.99. If I wanted to add to my After Burner collection I should buy the LCD games from Grandstand and Tiger, if I was rich and had the space I would get the arcade cabinets but lets not go overboard. laugh

[img width=500 height=375]http://farm4.static.flickr.com/3337/3611467512_7de6eb21d9.jpg?v=0[/img]

OK, before you ask, this is NOT and official Sega Mega CD game, this is a homebrew game from Sonicretro.org which has the gameplay of Sonic CD but with new music, new levels, new sounds, new characters and new moves. I enjoyed playing it on an emulator that I burned it on to a CD (which works ^^) and I thought, "Why not make it look like a proper game?" so I made the front and back cover, I also did a quick spine.

If you want to try out the game, go here: 
http://info.sonicretro.org/Sonic_1_Megamix

Amount paid:
Sherlock Holmes: 6.99

Total cost:
305.19 (:wow: I paid this much for 26 games, 11 demos, 1 duplicate, import cartridge and justifier gun? That's a little over 8 per item!)



Posted on Jun 9th 2009 at 04:14:42 AM by (TraderJake)
Posted under Site News, Launch Anniversary

Wow, it seems like only yesterday, really. Interestingly enough, it's not. In fact, it's been 5 years since we launched. How time flies. Sure, a lot has changed since June 8, 2004, but we're still the same site at heart, and we'll continue to be the site that exists for you, our community.

Of course, some contest ended today. It seems as though in recent history contests start on April 28 and end on June 8. Some sort of symbolism, I guess. I hope you were taking part in that. The winner will be announced soon, basically as soon as I finish recoding the contest tallying script for submissions. Do you think I simply keep manual tabs on such things? Nah.

Hooray! Five years! What's not five more! To the future!



Posted on Jun 8th 2009 at 07:54:16 PM by (NES_Rules)
Posted under Treasure Hunt Chronicles, Treasure, Trophies, Collecting, Deals, Finds

Another spectacular weekend for finds. Judging from Friday's treasures I thought it was going to be a Sega heavy weekend unlike the last couple weeks which were primarily Nintendo games. But, it turned out to be more of a hardware heavy weekend, in fact, I got 2 new systems, one of which is something I never thought I'd find and is a true piece of gaming history.



Continue reading Treasure Hunt Chronicles '09 - #9



Posted on Jun 7th 2009 at 03:10:23 AM by (Nionel)
Posted under E3 2009, Sony, Microsoft, Nintendo

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Now that the show is over and everyone's gone home, I've done my research and I'm here to talk about what I thought of some key announcements and games that were shown at E3. Well I wasn't at the show, thanks to the marvel of the internet, you can basically be given a pass to the show with all the sites, blogs, and videos that maintain near constant updates over the course of the show, which is great for those of us who simply live too far away, or don't blog for a big enough website to be invited. Anyhow, I'm sure you're all more interested in what I have to say in that article than you are to hear me rant, so without further ado let's get started.


Continue reading E3 '09: Wrap Up



Posted on Jun 6th 2009 at 09:54:13 PM by (gamepopper101)
Posted under Sega Mega CD, Collecting, Collector, Games, Sonic, import

Hey everyone, just a quick update.

I've got my second Japanese game, it came all the way from Hong Kong and best of all, IT'S SEALED...well, sort of. The game is called Garou Densetsu Special. If you are a big SNK or Fighting game fan with Japanese knowledge. Chances you might know what this game is...

Do you know what it is?

Continue reading New Japanese Game and selling things



Posted on Jun 6th 2009 at 09:46:44 PM by (cant-grow-up)
Posted under Racing, Mad Catz, Driving, Mods, Fixing

So a couple of mornings ago I was taking the dog out and he tripped me up (100 ibs of his muscle vs my 180ibs of muscle and flab.) I put my foot down to balance out and CRUNCH! I heard plastic break I look down and see the shifter of my Mad Catz MC2 steering wheel sitting lower than it should be, its what I get for not putting it up. I decided to take it apart to see if I can fix it and luckily I can, as im putting it back together I notice how the shifter works and an idea pops in my head.
I can shorten the shift needed to activate the switches that run the shifter. Hince this mod was born.

The stock length the shifter needs to travel in either direction is over one inch after the mod it takes less than half that and there is room for more. Why you ask? Well ask any hardcore fighting game player that spends 100s of bucks on a fighting game pad the faster the buttons the better, same principle just diffrent kind of game.

How its done. And no you dont have to break your controller to do it and it takes less than 20mins to do.
1. On the bottom of the wheel is a bunch of phillips screws, take them all out and remove the bottom cover (dont worry none of the hardware is connected to the bottom so just pop it off)
2. Look up the shifter shaft (from the bottom), you'll see a small screw in towards the top, take it out and remove the knob
3. On the side of the shift shaft (toward the wheel) theres a plastic piece with two screws in it, this is where one of the dollys of the shift shaft fits, unscrew it and carefully remove it (shifter might come with it)
4. If shifter doesnt come out with last step simply pull shifter out towards the wheel
5. See the plastic peg thats molded to the shift shaft pointing out towards the side of the controller? Thats what is getting modded. It activates the switches that tell the game to shift.
6. The switches are 2 metal tabs connected to the circuit board next to the shifter find them because there the guages of how much modding can be done
7. Heat up glue gun and add glue to the sides of the peg, test fitting the shifter during the process (when the glue is dry!!). When you've shortened the clearence to your liking thats it! The mods done.
8. Reassembly is the reverse of taking all apart.
9.Pick your game and test it it out!
[img width=221 height=198]http://i148.photobucket.com/albums/s6/mn12sskiller/steeringwheelmod-1.jpg[/img]

Notes:
Im sure other things will work besides glue, basiclly all your doing is making the peg thicker to shorten the distance between the peg and the switches.
To much glue? Use the tip of the glue gun to melt of the excess, or scrape off with a razor blade
This was done on a Mad Catz MC2 for the Xbox 360 but im pretty sure all Mad Catz wheels with the shifter work the same way.
While its apart, nows a good time to grease up any moving parts in the wheel (springs etc)
Sorry about the sorry drawing I didn't think of taking pics until after the fact

Thanks for reading
Later




Posted on Jun 6th 2009 at 10:16:48 AM by (Tondog)
Posted under Classic Gaming, Tetris, Anniversary

25 years ago, on June 6, 1984, the US was in the height of the Cold War with Russia and a Russian by the name of Alexey Pajitnov completed the first version of a time-sucking weapon known as Tetris, arguably the most successful puzzle game of all-time, and one of the best video games ever created.

Almost everything that can play games has received a version of Tetris: ranging from common systems like the NES, Game Boy, and Nintendo DS, to more obscure systems such as the Nuon and Virtual Boy. Of course, there are many ports to devices not normally intended for gaming, such as TI-83 calculators (Ztris got me through so many boring study hall sessions in high school) and just about every cell phone ever made (EA's iPhone version of Tetris is one of the best selling games in the Apple App Store).

So, I ask everyone, to spend some time today and celebrate the legacy of Tetris by playing a few rounds. Whether you play it on your NES, iPhone, or simply in your browser, just play it and remember why it's one of the greatest games ever.

Leave some of your memories of Tetris in the comments. Did it suck up your life? Do you remember playing it when it first came out? Do you think it sucks? Let us know!

In closing, here's a little tribute song to Tetris:




Posted on Jun 3rd 2009 at 09:52:14 PM by (gamepopper101)
Posted under Sega Mega CD, Collecting, Collector, Games, Sonic, import

I don't know how they do it (yes it's a two person team), but in a space of less than a month, I have bought five items from them to add to my collection.

So I found he was selling three Mega CD demos, days pass until I noticed in the last 10 minutes of the auction and none of them had a bid. So as a Mega CD collector I did the most logical thing, place a last minute bid on all three of them, and I won them all, 99p each!! What was also reasonable was that they reduced the posting and packaging price to just less than half (3 to 1.70). Just to let you know, I don't put the postage price on the amounts next to each game, sorry but when I first did this before discovering RFGen, I never bothered with the posting cost.

Anyway, here are the demos
[img width=307 height=489]http://farm4.static.flickr.com/3606/3593000686_9f0e74da79.jpg?v=0[/img]

So I now have the earliest demo (Thunderhawk), the Psygnosis Xmas demo and both Rebel Assault Demos!

Finally, another thing off ebay, not from the atticbug. But now playing this game, I'm glad I got it.

MICKEY MANIA!!!!

[img width=500 height=375]http://farm4.static.flickr.com/3620/3592996004_e92e557ae2.jpg?v=0[/img]

I remember having a go at the Playstation version when I was younger, and playing this it is just as fun as it was back then!

Prices
Demos: 3.98 total
Mickey Mania: 4.20

Total Price
8.18

Overall Price
297.66


                                                                                                                                                                                                                                               
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We are a community of collectors, gamers and the likes, and some of us enjoy to let the world know what is on our mind. For those members, we have the community blogs, a place where they can publish their thoughts and feelings regarding life, universe, and everything. Some of those members might even choose to write about gaming and collecting! Whatever they write about, you can find it on their blog. You can either see the latest community blog entries in the feed you see to the left, or you can browse for your favorite blog using the menu above. Interested in having your own blog hosted on RF Generation? It's rather simple, first be a registered member, and then click the "My Blog" link that you see in the navigation above. Following those two steps will certainly get you on your way to blogging.

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