I have added a new console, and bought quite a few new games. I just thought I would jazz this up a bit more.
1. The Legend of Zelda: Ocarina of Time (N64) 2. Super Mario 64 (N64) 3. Resident Evil 2 (N64) 4. Star Fox 64 (N64) 5. Diddy Kong Racing (N64) 6. Beetle Adventure Racing (N64) 7. Banjo Tooie (N64) 8. Duke Nukem 64 (N64) 9. F-Zero X (N64) 10. Super Smash Bros (N64) 11. Excitebike 64 (N64) 12. Mario Kart 64 (N64) 13. Wave Race 64 (N64) 14. Goldeneye 007 (N64) 15. Jet Force Gemini 16. Max Payne (PS2) 17. God of War II (PS2) 18. God of War (PS2) 19. Battlefield 2: Modern Combat (PS2) 20. Driver 3 (PS2) 21. Tom Clancy's Splinter Cell (PS2) 22. Twisted Metal Black (PS2) 23. Final Fantasy X (PS2) 24. WWE Smackdown vs Raw 2006 (PS2) 25. Gran Turismo 3: A-Spec (PS2) 26. Grand Theft Auto III (PS2) 27. True Crime: New York City (PS2) 28. Star Wars: Battlefront II (PS2) 29. Medal of Honor: European Assault (PS2) 30. StarTropics (NES) 31. Excitebike (NES) 32. Mega Man 4 (NES) 33. Zelda II: The Adventure of Link (NES) 34. The Legend of Zelda (NES) 35. Metroid (NES) 36. Kid Icarus (NES) 37. Dr. Mario (NES) 38. Tetris (NES) 39. Air Fortress (NES) 40. NES Open Tournament Golf (NES) 41. Yoshi (NES) 42. Super Mario Bros 3 (NES) 43. Pro Wrestling (NES) 44. Super Mario Bros/Duck Hunt (NES) 45. Pokemon Red/Blue/Yellow (GB) 46. Super Mario Land (GB) 47. Game & Watch Gallery (GB) 48. James Bond 007 (GB) 49. Centipede (GB) 50. F-1 Race (GB) 51. Tetris (GB) 52. The Castlevania Adventure (GB) 53. Super Mario Land 2: Six Golden Coins (GB) 54. The Legend of Zelda: Link's Awakening (GB) 55. Pokemon Gold/Silver/Crystal (GBC) 56. Pokemon Pinball (GBC) 57. Shadowgate Classic (GBC) 58. Donkey Kong Country (GBC) 59. Dragon Ball Z: Legendary Super Warriors (GBC) 60. Super Mario Bros Deluxe (GBC) 61. Mario Tennis (GBC) 62. Turok 3: Shadow of Oblivion (GBC) 63. Alone In The Dark: The New Nightmare (GBC) 64. Game & Watch Gallery 2 (GBC) 65. Pokemon FireRed/LeafGreen (GBA) 66. Grand Theft Auto Advance (GBA) 67. Final Fantasy I&II: Dawn of Souls (GBA) 68. Driver 3 (GBA) 69. Max Payne (GBA) 70. Tekken Advance (GBA) 71. Pokemon Ruby/Emerald (GBA) 72. Mario & Luigi: Superstar Saga (GBA) 73. Sonic The Hedgehog Genesis (GBA) 74. Super Mario Advance 2: Super Mario World (GBA) 75. WWF Smackdown! 2: Know Your Role (PS1) 76. Twisted Metal 2 (PS1) 77. Twisted Metal 4 (PS1) 78. Cool Boarders 4 (PS1) 79. Who Wants To Be A Millionaire? (PS1) 80. Iron & Blood: Warriors of Ravenloft (PS1) 81. Army Men: Sarge's Heroes (PS1) 82. Pipe Dreams 3D (PS1) 83. Dave Mirra Freestyle BMX (PS1) 84. Army Men: Air Attack (PS1) 85. Broken Sword: The Shadow of The Templars (PS1) 86. Super Mario Sunshine (GCN) 87. Resident Evil 3: Nemesis (GCN) 88. Gun (GCN) 89. Star Fox Adventures (GCN) 90. NBA Courtside 2002 (GCN) 91. Sonic Gems Collection (GCN) 92. WWE Day of Reckoning 2 (GCN) 93. Soul Calibur II (GCN) 94. Killer 7 (GCN) 95. Chibi-Robo (GCN) 96. Ikaruga (GCN) 97. Mortal Kombat: Deception (GCN) 98. Eternal Darkness Sanity's Requiem (GCN) 99. Animal Crossing (GCN) 100. Super Mario World (SNES) 101. Mortal Kombat (SNES) 102. Mortal Kombat II (SNES) 103. Kirby's Dream Land 3 (SNES) 104. Street Fighter II: The World Warrior (SNES) 105. Star Fox (SNES) 106. Super Mario Kart (SNES) 107. Star Fox Command (DS) 108. Ninja Gaiden: Dragon Sword (DS) 109. Mario Kart DS (DS) 110. New Super Mario Bros (DS) 111. Final Fantasy IV (DS) 112. Pokemon Diamond (DS) 113. Guitar Hero: On Tour (DS) 114. Brothers In Arms DS (DS) 115. The Legend of Zelda: Phantom Horglass (DS) 116. Tetris DS (DS) 117. Metroid Prime Hunters (DS) 118. Assassin's Creed: Altair's Chronicles (DS) 119. Dragon Quest V: Hand of The Heavenly Bride (DS) 120. Metroid Prime 3: Corruption (Wii) 121. Medal of Honor: Heroes 2 (Wii) 122. Super Smash Bros Brawl (Wii) 123. Call of Duty: World at War (Wii) 124. Manhunt 2 (Wii) 125. Red Steel (Wii) 126. Excite Truck (Wii) 127. NHL 2K9 (Wii) 128. Resident Evil 4: Wii Edition (Wii) 129. Sonic and The Secret Rings (Wii) 130. No More Heroes (Wii) 131. The House of The Dead 2&3 Return (Wii) 132. Mario Kart Wii (Wii) 133. Super Paper Mario (Wii) 134. Guitar Hero III: Legends of Rock (Wii) 135. Final Fantasy Crystal Chronicles: My Life as A King (WW) 136. Onslaught (WW) 137. Dr.Mario Online RX (WW) 138. Final Fantasy IV: The After Years (WW) 139. Mega Man 9 (WW) 140. World of Goo (WW) 141. Lit (WW) 142. Doom 3 (XB) 143. ESPN NHL 2K5 (XB) 144. Unreal Championship 2: The Liandri Conflict (XB) 145. NHL 2003 (XB) 146. Black (XB) 147. Second Sight (XB) 148. Halo: Combat Evolved (XB) 149. Tiger Woods PGA Tour 2004 (XB) 150. Project Gotham Racing (XB)
 |
Posted on Jun 3rd 2009 at 05:56:18 AM by ( hXd) Posted under site news |
Don't get me wrong, I am a HUGE fan of Left 4 Dead, and the fact that it was announced on IGN.com today that the sequel will be released November 17th was a great surprise for me:
E3 2009: Left 4 Dead 2 Hands-On We've been to Valve to play the sequel, and we've got plenty of details about what's new and what's different.
by Jason Ocampo
June 1, 2009 - By the time you read this, Valve will have announced the existence of Left 4 Dead 2 at Microsoft's E3 press conference. By watching the announcement trailer, you'll discover that there are new characters, special zombies, and even melee weapons like a chain saw. But if you want to learn more, read on, because we were at Valve last week to actually play through one of the sequel's campaigns (the E3 demo only features the first two levels of the campaign that we played), and we got all the bloody details.
Now it might seem unusual for Valve to be rolling out a sequel to Left 4 Dead so quickly; after all, the original game shipped on November 18. The sequel is due out on November 17, almost one full year later. However, Valve's Chet Faliszek (known almost universally in the industry as just Chet) told us that when they finished production of Left 4 Dead last year many of the developers had ideas they wanted to pursue for a sequel. And since Valve employees get to choose their next project, it quickly paved the way for Left 4 Dead 2.
Here's the quick summary: Left 4 Dead 2 will feature five new campaigns, as opposed to the original's four. Each campaign will have support for four-player co-op, as well as Versus mode and Survival mode. There is one new gameplay mode that is not being revealed at this time. There are four new characters, new weapons, entirely new melee weapons, and new items. On the flip side, there are new zombies, new special zombies, and a bunch of new gameplay mechanics designed to disrupt many of the tactics and exploits that players have discovered in the first game.
Left 4 Dead 2 is set in the American South; there's going to be more of a narrative thread that connects the campaigns this time around, as opposed to just the seemingly random campaigns of the first game. The story starts in Savannah and works its way to New Orleans. The Savannah campaign is intriguing because all Chet would say is that it's a city where the zombie infection hasn't hit yet. We played the New Orleans campaign, called The Parish. It represents the final map in the narrative: the goal is to battle your way through the city, including the famed French Quarter, to reach a military helicopter for extraction. In between, it sounds like there may also be a swamp-based campaign, but that's all we know for now.
The first thing that surprised us about The Parish is that it takes place in full daylight. Yes, the zombies may like to come out at night, but they're apparently not indisposed to tearing your guts out in the middle of the day. While it's weird to be battling zombies while the sun is still up, it's certainly pretty; there's something about the friscalating dusklight that makes you want to stop shooting zombies for half a second and just soak it all in. Not every campaign is set during the day, but it does make for a nice change of atmosphere. It also affects the gameplay, as zombies can behave differently during the day. The biggest example of that is the Witch; during the night she likes to sit and cry. However, during the day she likes to wander around like a homeless old woman and cry, and that's a big recipe for trouble. Chet says that the Wandering Witch has a nasty habit of showing up at the worst possible times -- say the middle of a frenzied zombie horde. You might not even notice her until it's too late.
Much of Left 4 Dead 2 is designed to shake the existing gameplay up. The crescendo moments from the first game turned out to be too easy to defeat. These are the times that you have to hit a switch that alerts the zombie horde; most people simple holed up in a corner with their teammates and simply rode out the storm. To eliminate camping as a tactic, the crescendo moments have been rethought. Now you might have to hit a switch that alerts the zombie horde, but then you have to battle your way through a mess of undead in order to hit a second switch that actually stops the zombies from swarming you. In another crescendo moment, there's no switch. Instead, there's a parking lot stuffed with cars, and every one of them has a car alarm. Now imagine that a swarm of zombies hits you while you're in the middle of this lot; you have to be very careful, or else a stray shot could make your predicament a lot worse, and things can cascade from there.
The finale of The Parish campaign is also a change from those found in the original game. There's no last stand while you wait for rescue; instead, you must battle your way across a lengthy highway bridge that's cluttered with cars, trucks, and zombies. It's a ridiculously fun blast to run through, as there are all sorts of hazards, including a lack of railings that could send you dangling off the edge (or, more likely, have a tank or charger send you flying off). There are also different routes that you can try and take, like climbing atop the tractor trailers.
The director will also have spatial control over parts of some levels. Yes, it can and will change the layout of the map to challenge you. The example in The Parish campaign is the cemetery; if you're familiar with New Orleans, you know that they don't bury their dead because the water table is so high; instead, cemeteries are full of crypts. Now the director can alter the layout of the cemetery based on how well you're doing. If you're doing poorly and need help, the route through the cemetery might be as simple as a straight line. If you're doing well, the cemetery is more like a maze and can lead to dead ends. The idea is you can't know the pattern beforehand every time you play.
While we're busy pouring on all the "good" news, let's mention the new zombies. There are going to be at least several new special zombies, though Valve is only talking about one for now: the Charger. The Charger is designed to defeat the tactic of the human players getting into a small room or other tight space and camping from there. Do that against the Charger, and you're in trouble, because he's a bull. He will get a good head of steam running and just slam into you; anyone he hits is knocked to the ground and vulnerable for a few seconds.
If the Charger also grabs hold of a survivor, he pile drives them into the ground repeatedly; the only way for the survivor to escape is for someone to help him. The Charger is not as tough as a tank, but he can take some damage. And while he's fast, he's not as maneuverable, so you can dodge him like a bullfighter dodging a bull. On a personal note, I can't tell you how many times the Charger caught me unaware from behind; one moment I was standing my ground and mowing down zombies and the next I was flying through the air. When a teammate yells out a Charger warning your head needs to be on a swivel. Then there are the hazmat zombies. These aren't special zombies; they're just guys who were in hazmat suits when they were infected. The thing is, though, they're immune to fire and incendiary weapons (more on that in a bit).
So you get the idea: Left 4 Dead 2 is going to be tougher. To make things fair, you're going to get new toys to play with. There are going to be new firearms to go along with the old ones; we played with a silenced submachine gun (the silencer has no gameplay affect; it just looks and sounds cool), a new assault rifle that we really liked because it felt tighter and more accurate than the existing one, a new scoped assault rifle that acts like a semiautomatic sniper rifle, and more. These weapons have slightly different characteristics, so it's not just a cosmetic change from the current arsenal.
Next, Valve is introducing melee weapons. We played with an axe and a frying pan, but there's going to be a chainsaw and a baseball bat as well. The idea behind melee weapons is that they can one-hit kill most of the special zombie types, but not the Tank or the Witch. This makes them useful if you're low on ammo or you're in a spot where lots of gunfire spraying around is a bad thing (like that aforementioned parking lot). Finally, there are going to be special items that can give you a temporary boost; in our case we got incendiary rounds that sets zombies aflame when you hit them. The thing is that you only get about 50 incendiary rounds before you run out, and you can't save them for later use. Once you get them, you have to use them.
You'll also play as four new characters. While Chet says that they still have great affection for the original Left 4 Dead four (Zoey, Francis, Louis, and Bill) and that they view them as the series' Gordon and Alyx (the central characters of Valve's Half-Life series), the new setting and campaigns demanded a new set of faces. So there's Nick, the guy in a flashy suit; Ellis, the mechanic; Rochelle, the girl; and Coach, the big guy. Rest assured that their dialogue and commentary is shaping up to be as fun and witty as before, and fans of HBO's The Wire might recognize one of the voices.
When you consider the amount of development time, Left 4 Dead 2 is a pretty impressive achievement. Valve is making a lot of tweaks and changes in such a short amount of time. The fact that there will be five campaigns rather than four is also a big plus, since the one thing almost every Left 4 Dead fan can agree on is that there could always be more campaigns. On a similar note, Chet noted that they were discussing including the original four Left 4 Dead campaigns with Left 4 Dead 2. The thinking is that this would make things easier for consumers. After all, if you and your buddies are playing Left 4 Dead 2 and you all want to play a campaign from the original game, it's an incredibly annoying and disruptive hassle to have everyone quit Left 4 Dead 2 and start Left 4 Dead if you're on a PC, or swap out the Left 4 Dead 2 disc for the Left 4 Dead disc if you're on an Xbox 360. User feedback would probably help sway Valve, so make sure to let the company know what you think. And despite the fact that Left 4 Dead 2 is a reality, Chet said that the company isn't abandoning the first game and that it has plans to support it in the future with new updates, like four-versus-four matchmaking.
We had a lot of fun playing through The Parish campaign; let's just say that there was a lot of screaming and yelling going on as something new hit us. Yet despite all the details we came away with, there are a lot more left to be unearthed. What are the other campaigns? What did Chet mean about Savannah being a city where the infection hasn't hit yet? What are the other special zombies? What are the other weapons and items? What's the new gameplay mode that Valve isn't talking about? Answers are sure to come in the coming months, but until then, we'll wait in eager anticipation for Left 4 Dead 2 on November 17. Original source: http://xbox360.ign.com/articles/988/988416p1.html
All that good stuff having been laid out, I am left scratching my head- why release all this stuff as an entirely new game when they could have just as easily made it into additional content you can download? While the Survival mode that was recently released was a good addition, I felt as though the 360 owners got gypped. PC gamers have access to custom maps and such, provided you are a great programmer and/or know where to look for maps, but for 360 owners, we just have the basics.
Could you say that I'm cheap? Maybe. I just don't feel that paying another $59.99 for this stuff is necessary when it could have been a $15-$20 download. Just my opinion though.
MONKEY ISLAND IS BACK! This time, with a new episodic series from the modern masters of adventure, Telltale Games for Wiiware and PC. Here's the trailer:
Also, LucasArts has announced a remake of the first Monkey Island for PC and Xbox Live Arcade.
So yeah, this is a great time to be a fan of adventure games! Both games hit this summer. In fact, the episodic series starts in just one month! You can preorder the series right now at http://www.telltalegames....store/talesofmonkeyisland
The time is upon us once again, today E3 kicks off with Microsoft's press conference in less than an hour. This year's E3 is supposed to be bigger and badder than the last couple of years, as the ESA tries to recapture some of the show's glory from years past. Over the next few days I'll be bringing you lists of new software announcements, hardware announcements, updated release dates and my thoughts on the press briefings of, at least, the big three. For now, here is a list I'm working on of the games that have been annouced over the weekend and so far today. I'll be updating this as the day goes on and will likely have it posted to the main page after Ubisoft's press briefing this afternoon.
Edit: Updated with announcements from MS Press Briefing.
Continue reading E3 '09: Pre-Show and Day One Announcments
The past few weekends have been spectacular, a little too spectacular actually. My game room is a mess with stacks of games that need a shelf to call home and there is stuff in places where it doesn't belong. So I'm a little relieved this weekend wasn't so heavy with treasures as it gives me a chance to get caught up on organizing and stocking shelves. But it still wasn't a bad weekend at all, mostly thanks to one huge bargain at a garage sale on Friday.
Continue reading Treasure Hunt Chronicles '09 - #8
 The Pokemon craze originally hit stateside on September 30th, 1998, with the simultaneous Pokemon Red & Blue Versions releases. It was an instant success worldwide, and the term 'Pokemon' can be heard uttered from the mouths of children and young adults alike, around the world. I had my first experience with Pokemon at the age of 5 during Christmas '98 with Red and Blue versions on a brand new Game Boy Color, my first system of any kind. At that age, my reading skills were good enough so that I understood a large part of the game, but it wasn't until Christmas 2000 that I really got into the Pokemon craze.
On that Christmas 2000, I received Pokemon Gold and Silver. Being 7, I got everything, and boy, was I hooked. For some reason, my attention was drawn to the golden color of Gold rather than Silver first. It was the game I put in first, and the game that I finished first, and the game that I logged the most time in. I may not have even beaten Red in Silver, I will never know. Sometime in mid 2004/5, I lost nearly all of my games, and it wasn't until Monday of last week that I got a copy of Gold again. It was like being back with an old friend.
The Gold/Silver world is interesting in that you are given 100 new Pokemon to catch, new moves, new gyms, and of course, a new storyline. What was also neat was the fact that after you beat the Elite Four, the game still continues for 8 more Gyms! That's right! 16 Gyms, 1 Elite Four, and then Red, the hardest Challenger in the game. While the current speed-run time is 4 hours, 15 minutes from start to end, I know that it took me upwards of 50 hours to finally get to Red and beat him.
Now, to the Nitty Gritty of it all; the review:
The Learning Curve: Well, it is difficult to say that ther is a learning curve at all. Pokemon games follow a very structured path of 'Get the Badges, Beat the Elite Four, and Catch 'em All!', but how you do that can be affected by many variables. Some battles in this game can be considerably hard, while others, mediocre at best. A 5 out of 5 is merited because anyone can really pick up this game and play. 5/5
Gameplay and Story: This game has a very lush storyline, which does redeem it from the fact that it is Pokemon: battles tend to get repetitive, especially random encounters. If you have a goal set, and it takes forever to reach it because of pesky Pidgeies, then you do have the urge to just shut the game off. This is a big aspect of all Pokemon games, but it can be remedied with a Repel or Super Repel. 4.5/5
Replay Value: It is difficult to say why, but Pokemon games are such in that when you restart them (at least for me), you have just as much fun playing them as you did the first time. The story doesn't change, but how you go about achieving your goals can vary greatly, changing the game up, giving a new experience. 5/5
Music: I love the music in this game. It has old, familiar tunes that have been revamped and made better to fit to the Game Boy Color's improved audio capabilities. I just can't get the 'Team Rocket' theme out of my head!!! 5/5
In conclusion, if you are a Pokemon fan, or are new to the franchise, or even want to try a Pokemon game, Gold Version is a great place to start. It earns a:
19.5/20 or 97.5% It misses perfect by the fact that repetitive random encounters can tend to be annoying. Happy Gaming!
[IMG align=right]http://i618.photobucket.com/albums/tt270/Austinw80/GuitarHeroMetallica-WiiBoxArt.jpg[/img]
Well, the latest in the Guitar Hero series, Guitar Hero Metallica, is a god-send for both Guitar Hero and Metallica fans alike. I am talking here about the Wii version, which may not look as good as the 360 or PS3 versions, but is still a good enough version.
Difficulty Just as with any Guitar Hero/Rock Band game, the difficulty increases with each level. However, Guitar Hero Metallica, just like World Tour, has an extremely easy, beginner level. This beginner level has no notes, and is basically for those who have just started playing and need to get used to strumming on the guitar controller. If you play the games as a drummer, and want to really prove how skilled you are at the drums, you can go one step beyond the hardest difficulty. You can change the drum difficulty to Expert+, which has you add an extra kick pedal to get the experience of using a double bass drum setup, just like Lars Ulrich. 5/5
Gameplay The game plays just as you'd expect a Guitar Hero game to play. The game is set up, however, just like Guitar Hero World Tour, from the Rock Star/instrument creator down to the neck slider notes. Also, whenever you play a Metallica song, you actually get a chance to play as Kirk Hammett, Robert Trujillo, Lars Ulrich, or James Hetfield, depending on what position you are playing in the band. I am impressed by the number of guitars that are in the game, which as many of you know are actually axes used by Kirk Hammett and James Hetfield. There are also drums used by Lars Ulrich, and Basses used by Robert Trujillo. The gameplay has a completely different energy simply because it is music by Metallica, as well as other bands such as Motorhead, Mastodon, Lynyrd Skynyrd, Mercyful Fate, etc. 5/5
Graphics The Wii surprisingly can present Guitar Hero Metallica very well, considering it is not as graphically powerful as the Xbox 360 or Playstation 3. The characters look decent enough, except for certain features, such as wrinkles, are not as detailed. Also, I've noticed that whenever you play a Metallica song, the hair on Robert Trujillo and Kirk Hammett do not move when they move. The same is true for all long haired characters in the game. This goes for such as Axel Steel, Clive Winston, and Marcus Fretshredder. Other than that, the graphics are decent enough to be thoroughly enjoyed.4/5
Sound/Music This department is where Guitar Hero and Rock Band games shine the brightest. I have played both the 360 and Wii versions of this game, and I have heard no audio differences between the two. The large list of Metallica songs, as well as the other artists' songs, sound very high quality,and as i said earlier, I have heard no audio differences between the different versions.5/5
Even for a system as low-powered as the Nintendo Wii, Guitar Hero Metallica is presented very well. I am impressed by the graphics, despite the fact that they are not as smooth as the PS3 or 360.
Final Score:19/20=95%
OK I went to the Car Boot again, bringing 7.05 with me and coming back with 35p, 6 Mega Drive games, an unnamed Game Adapter (which I discovered is just a Pass Through device for region free Japanese games I believe) and 1 PC game.
I think out of all the games, the luckiest one was finding Phantasy Star IV and Soleil both for 1!!
Now to show you my updated shelf, fully labelled. [img width=700 height=478]http://farm3.static.flickr.com/2428/3581481057_2d035868fb_o.jpg[/img]
As stated in the blog description, I have been collecting Mega CD games since September 08, therefore in three months it will be one year of collecting. I think my target for then is to fill up one Mega CD section of the shelf. That would make me happy 
OK so until next time!
Hey people, another game has been brought to my collection meaning I have now got 31 games out of 213...or 211, I'm not fully sure which. Continue reading as I show new games to my collection and my Promo video has arrived!
Continue reading Mega CD Collection update
 |
Posted on May 30th 2009 at 06:08:35 AM by ( Nionel) Posted under PS2 |
The Playstation 2 is the best selling video game console in history, with sales exceeding over 136 million units by the end of 2008 it also sports a library of nearly 2,000 games, it is the only last generation console that continues to see any sort of support or game releases. The console is in it's ninth year on the market and still continues to sell strong despite the release of newer consoles like the Xbox 360 and Playstation 3. At this point in the console's life, you might think you'd be hard pressed to find a gamer that hasn't owned one at some point in the last nine years, but it might surprise you to know that I've missed out on a majority of the console's life.
Continue reading Lost Generation: Sony Playstation 2
As those in the chat know, because of my living arrangements, I have my games stored in two different locations: my current house and my in-laws, where we lived previously. My collection at my house had grown to nearly 1000 games and it was starting to bug me that I had no solid idea of exactly what else I had. So, that's what I spent my night doing last night.
I made my way over around 5:00pm and set up the router, then headed downstairs and started plugging away. Things started rather slowly as I began with my containers full of mostly hardware. As those slowly transitioned to containing more and more games, my collection began growing online at a much quicker pace. This is SO much better than IGN. I ended up finding a stopping point roughly 10 shy of 1300 with many boxes to go. But that's not what this is about.
As I was entering stuff, I was finding myself saying, "I didn't know I had this" or " I forgot about that one." I was rediscovering my collection. I really had no idea just how much stuff I had amassed in a relatively small period of time. Along those lines, I had no idea how much hardware I really had. Some obscure, some not-so-obscure, but all there. Lots of joysticks, controllers, and just plain cables.
As for the games, I found some that I forgot I had, but I apparently forgot just how many times I had bought a game. How many copies of Aladdin for Genesis does one person need? I found manuals I didn't know I had for games I'm sure I don't have. With maybe half of my stuff from my in-laws online now, I still have a little way to go. I had originally estimated 300-400 games/systems/accessories over there. With nearly 300 being put in last night alone, I have to think that I had guessed about half of what I had there. Soon, I'll know for sure.
DISCLAIMER: I've already published this on my personal blog, but I thought it might find an interested audience here.
Some time ago I had the notion of hacking a PS1 joypad and a Dragon 32 joystick into some sort of hybrid that might work for an emulator. I love playing games on the Dragon, but it's a bit of a bind loading tapes all the time and I'm not sure how long the hardware will last if I keep using it.
This is the results of that idea.
(And when I can figure out the difference between Blogger's html and RFGen's I'll get rid of the space below this paragraph)
 |
Removed the circuit boards from the PSX pad, a Woolworths branded knock off. Using a Dremmel I cut out the section of the pad that holds the right nubbin. |
 |
Removed the potentiometer from the Dragon joystick, and unsoldered the connections to the fire button. This button will directly activate the PSX pad circuit board. No damage to the controller, so I can always return the controller to it's pre-modded state. These things may not have a soul, but I do. |
 |
I tidied up the nubbin casing, and glued it into the Dragon joystick case. This will give me a secure mounting point for the actual analog control later. Sawed the nubbin circuit board in two, one to fit inside0 the Dragon joystick, the other to be hidden away in a project box. |
 |
I've got tons of old pc cables lying around, so I cut up an old RS232 cable, and salvaged a com port from my parts bin. I soldered the cable to the joystick end, and the com port to the main PSX circuit board. After testing all the connections for continuity I plugged it all together, retested and found that I'd swapped the connections between the plug and the socket, so I had to redo the socket end. Once I'd done that and retested it everything looked ok, so it was time for a test on the emulator.
|
 |
Bugger me, it all worked! Ok, so it wasn't rocket science, but this is my first project in about 20 years, and I did expect some major problems along the way. I've still to add a proper joystick to the controller instead of the nubbin, but this is how it looks so far |

|
I've managed to get my boards into a project box now, and wire up the analogue on/off switch. This was all built from parts I had lying around, and whilst the box is a bit on the big side it does mean that I can add another board and sockets and have 2 joysticks. Or add an interface for something else.
|

|
Not much else done, but I've cleaned up the box and added some authentic early 80's style labels
|
 |
Posted on May 27th 2009 at 06:36:29 AM by ( Karatekamaster) Posted under High Scores, Yars,Revenge,Atari,2600,Mission,Log,Back,Of,Instruction,Manual |
Just recently I got my first complete copy of Yars' Revenge and I got a new high score. After looking in the back, I found a Mission Log, otherwise known as a Hi-Scores place. Nothing had been written here from the previous owners and maybe just one entry would revive life back into the instruction manual. As I pick up the pen, something unexpected happens...
I found that I couldn't write in the Mission Log. Was there some magical power stopping me in my quest to put my first hi-score in there? Indeed there was, it was the... ATARI POWER! As you flip through the pages of the Yars' Revenge Manual, you start to feel the colorful charm the manual has. The Atari Power is gained by just reading a little bit about the game in the manual and it had taken me by storm.
Although, I was determined to beat the Atari Power, I lost in an unfortunate battle. I picked up the pen, a blue Papermate pen with a grip, and started in towards battle. The orange box with the classic Atari lettering had captured my eyes and made it difficult to focus on the target. I had started to feel the guilt once I put the tiniest dot on the line and I suddenly stopped. I couldn't do it, especially having a horrible score of 44,808, which is great for me. The Atari Power had won and saved me from doing a horrible action!
Though, if I ever got one million points, I would for sure put that in there because that is awesome! So, when you ever want to write in the Hi-Scores place in the back of the Atari 2600 game manual, stop and look through the pages. Embrace the Atari Power!
A spectacular weekend this turned out to be. I got a ton of games and the vast majority of them were for my favorite system to collect for, the NES. This weekend was a very busy one for me, I had a different party to go to for each of the 3 days this holiday weekend. The one from Sunday left me impaired Monday which is why I'm just now getting around to posting this.
Continue reading Treasure Hunt Chronicles '09 - #7
 A Brave New World
As technology has developed through the years, the art of collecting in the video game arena has become a global experience. Our quest for that last game to complete a system library is no longer limited to local garage sales, flea markets and the rare 'Funcoland-type' retail stores. eBay, internet eCommerce sites and enthusiast forums have been the primary channels for these new purchasing gateways. This contemporary international marketplace provides great opportunities for us collectors, but also is accompanied by a bevy of questions, misnomers and technical challenges. | This article will focus on many of these fronts, but not from the typical collector's viewpoint as many posts do. We will be interviewing Eric Krust, a successful video game proprietor based in Japan.
Eric is the owner and operator of Japan-Games.com and specializes in the selling of rare and obscure Japanese games and consoles. Many of the systems that you see featured in my collection are a direct result of transactions I have had with him over the past 4 years. He is a trusted ally and has agreed to take part in this interview to share some of his expertise and experience. 
Before the actual interview, a couple of possible assumptions might need to be dispelled. First, I am not affiliated with Japan-Games.com nor is this article intended to be an advertisement. No - I don't get any deals or commission or anything like as a result of this writing. In fact, it will possibly only increase competition for items that he sells that I want. I asked Eric to do this for the simple fact that I thought his input would be beneficial and a 'good read' for everyone. OK, enough of my bantering, on to the Q and A... | | < MG > Thanks Eric for taking the time with me this afternoon to partake in this interview. Let's first tackle how you got into the video game business, as well as came to be based out of Japan.
< EK > I think it all started with a copy of Samurai Showdown 2 for Neo Geo. I was in Japan and tooling around eBay and I noticed the game in auction. I remember seeing it for sale in a local game shop and realized that people were selling games from Japan. At that time I was an English teacher in Japan. My background was in real estate but I took a year off to do something interesting and now it's turned into 9 years.... | 
| < MG > Are you a collector yourself as well as a seller? Would you consider yourself a gamer?
< EK > I'm a gamer but not a collector. I used to collect but when you have a warehouse full of games it seems kind of pointless. In a way everything I've sold is my collection. It might be temporary, but there is a sense of satisfaction to have owned so many rare consoles even if I don't have them anymore. I do have one collection that's nearly done with is a piece of software for every console ever released in Japan. I'm about 90% done.... still waiting to get my hands on a CreatiVision title. As a gamer I play Xbox 360, usually Team Fortress 2 with my Japanese friends. |  | < MG > What are some of your favorite games as well as consoles, both retro as well as today's current generation?
< EK > There are a lot of different ways to rank consoles. In terms of beauty I'd have to go with the Toshiba TVG-610 or the Hitachi VG-104. For sheer coolness it would have to be the Palcom Laserdisc system. For collecting I like anything obscure like the EPOCH Atari consoles or the Bandai Gundam PC. I also have a soft spot for all of the Sega Dreamcast special editions and Xbox special editions from Japan. I usually play Xbox or SNES/N64. I have a small amount of games that I usually play over and over again. In reality I like collecting information more than anything else. I'd bet that my photo database for Japanese video games is the largest in the world. What you see on my website now is probably less than half of what I have. One day my collection will be to have the most comprehensive Japanese video game database on the plant.... if I can ever figure out the right way to do that...  | 
Palcom Laserdisc system Eric's right - this is a cool looking system! | < MG > Thanks for sharing some of your background with us Eric. Let's move on to some of the burning questions from the community - international shipping - how costs are calculated and what are are the various shipping/tracking methods available, along with the pros and cons of each?
< EK > From Japan you can use EMS (3-5 days), SAL (3 weeks), or SEA (3 months). All have tracking. SAL and SEA don't offer insurance to all areas, notably the UK, Canada and Germany. It would be impossible to give all of the information in just one answer but this page will help: http://www.japan-games.co...hp?n=Information.Shipping. Cost can vary between Sellers. The fast-changing dollar-yen rate causes havoc with that sometimes. |  | < MG > Another hot topic is how to run a system released in Japan at my home - from electrical to television requirements. Can you break down what is needed for both North America and European nations?
< EK > The US and Japan have no special requirements. You can plug in a Japanese console into a US outlet and vice versa without problems. One thing you should never do is mix and match power cables, though. Don't use an American plug in an American outlet on a Japanese console. Just use the Japanese plug and you'll be fine. Both countries are NTSC. The only issue you'll have to worry about is region protection. You can play older RF switch box games by using a regular composite cable and adapter and tuning your TV to channel 96. European requirements are more tricky. You will have to use a step-down transformer because the power is different and that can vary by region. You also have the PAL/NTSC issues with software. |  | < MG > We know about eBay, Chase the Chuckwagon, Craig's List and the like, but what exactly is Yahoo Auctions? Why is bidding/participation limited to people with shipping addresses in Japan?
< EK > Yahoo is the dominant internet force in Japan. Because of that their Auction system is the dominant force in online auctions in Japan. eBay tried to break into the market about 10 years ago but never gained traction. Japan has natural barriers with language and geography. They have little to no practice using English beyond school textbooks and doing business over the internet is something they'll naturally shy away from because they won't ever fully understand the logistics of everything and their society has enough wealth where they can just sell to a Japanese Buyer and not worry about it. That's to say they don't need international Buyers. To them, selling to overseas Buyers is confusing, time consuming, risky, and of little financial benefit to them overall. They just don't see the benefit of opening up that can of worms for what amounts to a few extra dollars when they can just sell it to a Japanese person and not worry about anything. Proxy bidding services act as the middle man where there is something between the Buyer and Seller to facilitate the transaction for a small fee. That's really the only way that someone will be able to bid on Yahoo from overseas and actually have it be worth their time. | 
 | < MG > I have heard of proxy bidding services? What exactly is this and how does it work?
< EK > The function of a proxy service is to complete the transaction in a way that's familiar to a Japanese Seller. The overseas Buyer places a bid and the proxy handles the transaction for them. The proxy will contact the Seller, make payment, receive the item in Japan, then ship it to the Buyer overseas. From the perspective of the Seller he's just sold it to a Japanese person living in Japan. Here's my proxy service: http://www.japan-games.co...rmation.YahooProxyBidding. This will also give more information and details regarding this service. | 
| < MG > What three items do you pinpoint as being the largest contributors to your success as an international dealer?
< EK > I'm assuming you're talking about business practices and not actual game related items? It's not really rocket science. Just know what you're selling, present it accurately and treat people fairly. Being professional in an inefficient marketplace goes a long way. There's still a lot of room for that. About half my sales are through repeat customers. |  | < MG > Say I am considering getting into the business of being a reseller of video games and related items. What would be three critical tips you would have for me?
< EK > Know your product, test and present the product to eliminate all Buyer fears, then handle the business end of things professionally. Oh, yeah, and find a cheap source to buy from.... but good luck with that.  | < MG > What about tips for being a successful buyer? And no, I am not asking you to give away any of your trade secrets, but feel free to do share some if you would like 
< EK > In reality all Sellers are really Buyers. Without good product then you'll never really be a Seller. You need to know what a good deal is and what isn't. You need to know a lot about your product because knowing one little change or special model is worth a lot more than others. You need to know rarity and be able to price things properly when there's sometimes no other sale to compare it to. The market goes up and down sometimes, so you need to know what will sell now and what won't sell now. Right now the financial crisis is hitting everyone, and the only good things selling are the rare consoles. A lot of the "standardized" items aren't selling at all. That means I'm not buying a lot of those items right now. | 
| < MG > One final question. Where do you see the video game marketplace in the next 5 years? Will eBay alternatives like Chase the Chuckwagon continue to spring up on the internet? What about locally in our respective backyards - will we see more local retailers in this area?
< EK > eBay will always be the dominant force. I've had a couple of websites for sales in the past but it takes a very, very long time to get it noticed and it takes a lot of money to advertise and keep the site running. In the end I knew I could just throw everything up on eBay and have it all sold in 10 days. So, that's what I did. There's always room for niche sites like Chase the Chuckwagon. I think they'll continue to grow. But in the end no matter how angry people are at eBay, no one can match their exposure. The other sites might be better, cheaper, more Seller friendly, but in the end it comes down to exposure and if you depend on a steady stream of sales to keep yourself in business it's hard to break away from eBay. I don't know enough about the video game marketplace overall to really comment on the industry as a whole, but one positive thing seems to be the small developers for the newer consoles, games you sometimes see in places like Xbox Live. The larger software developers have too much overhead that they tend to release the same titles over and over again as a safety net. The smaller titles with lower overhead can experiment more with being creative. When I bought my Xbox I never thought I'd spend so much time playing downloaded titles for under $10 that are just fun to play, games like Heavy Weapon, 3D golf, UNO, etc. I think those games are the heart and soul of gaming and it's getting a second chance. When people talk about their favorite games they almost never mention graphics but that's what the selling point is for newer games. People don't play Bomberman 20 years later because of the graphics, they play because it's entertaining. There will always be a need for the large companies to make games like GTA IV, but I think it's equally important to have the smaller shops making more entertaining titles to keep people interested in video games overall. | 
| < MG > Thanks again for taking the time with us Eric and sharing some of your insights and knowledge with me and the community. It is definitely appreciated and I can confidently say that we all found it to be very beneficial.
< EK > No problem. Glad to help out. Let me know if you have any follow up questions I can help you out with. Thanks! |  | | | As always, questions and comments are always welcomed. Inquiries that I am not able to answer I will forward to Eric for his assistance. This interview was not intended to be all inclusive based on time restraints on both of our ends. I do hope you found it as interesting as I did though.
Thanks and happy gaming! | | |
|