RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on Feb 20th 2009 at 06:42:17 AM by (Nionel)
Posted under Pokemon, Gaming in Retrospect, RPG, GameCube, Gameboy Advance, Nintendo DS

Welcome to the third, and final, in my series retrospective on the Pokemon franchise. This final entry will cover the Advance Generation of the Pokemon series, which spanned even games on the Gameboy Advance, four on the GameCube, and three on the Nintendo DS. The Advance Generation was a sort of reboot for the franchise, when Ruby and Sapphire were originally released for the GBA, they were not connected in any way to the previous games in the series. The stories weren't connected like the first two generation games were, the new region, Hoenn, was in a completely different part of the Pokemon world, with no connection to either Kanto or Johto, and while Ruby and Sapphire contained data for all of the Pokemon from the previous games, a vast majority of them were unobtainable within the games themselves, without the use of a cheating device, and the games featured no way to connect to any of the previous releases. Some fans felt this lack of connection to the previous games was a step in the wrong direction and questioned whether or not Nitendo truely knew what they wanted to do with the franchise, little did we know that Nintendo did have something in mind, but we'd have to wait some time to see what it was...


Continue reading Gaming in Retrospect: Pokemon Generation III



Posted on Feb 19th 2009 at 04:24:07 PM by (Crabmaster2000)
Posted under Gamecube, Unloved, Review, Baten Kaitos, RPG

The Gamecube was definately not known for its robust RPG library last generation. The PS2 did a good job of blowing both other systems (combined) out of the water in that category (I don't know enough about the Dreamcast to confindently add it to that remark). That said the Gamecube still has a surprisingly strong showing in the RPG arena if you look closely. Games like: Fire Emblem, Tales of Symphonia, Skies of Arcadia Legends, Paper Mario: The Thousand Year Door, Phantasy Star Online, X-Men Legends and Harvest Moon lead the pack. There are still a few other Cube RPGs that fell under the radar of most gamers.

[img width=256 height=359]http://i280.photobucket.com/albums/kk189/Crabmaster2000/z.jpg[/img]

Baten Kaitos: Eternal Wings and the Lost Ocean (henceforth known as BK) deserves a lot more attention then it gets. Lets take a closer look at its strengths and weaknesses, shall we?

STRENGHTS:

Story

This is "THE" most important factor of any RPG in my opinion. In most genres I'd say gameplay is key, but RPGs are the exception. If your going to be investing 20-40 hours of your life into a game it had better be darn interesting.

The game starts off with Kalas waking up in a small town after getting beaten up in the woods. After he regains his composure and figures out where he is he remembers his goal. Kill Giacomo the man who killed his family and burned his home down.

As you progress you find that the Empire is trying to ressurect the power of an ancient god that swalled the entire ocean leaving only a few islands left on the planet. Kalas eventually meets some others that join his party that are out to stop the emperor from suceeding in his plan. Kalas is reluctant to join, but because Giacomo is a higher up in the Empire he joins because their mission because it may eventually lead him to get the revenge he desires.

Visuals

[img width=570 height=449]http://i280.photobucket.com/albums/kk189/Crabmaster2000/00178236-photo-baten-kaitos.jpg[/img]

This is by far my favorite looking game on the Cube. While some games may be more graphically impressive such as Resident Evil 4 the art sytle of BK game really shines above. The entire world and all the characters in it are very bright and vibrant and full of life. The world really seems to be alive as you explore it. Simple things such as running through some bushes and spooking some birds to see them take off in a large group gives an extra amount of depth to the islands you explore.

Each Island you explore in this game has its own unique visual identity, wheather it be a lush green forest like enviroment or a hazy mountain top covered in clouds each place you visit is vastly different from the last.

Battle

This is another area in which this game really shines. At first the game just throws you into battle without much explanation and you slowly learn some tricks to help increase your skills over the next couple hours of game play through both experimentation and NPC tutorials.

You fight using a card based battle system. Each card belongs to an element and has at least 1 spirit number assigned to it. At first you can only attack with a couple cards, but as you level up and progress throughout the game the amount of cards you can lay down during battle increases.

Each Element type obviously damages enemies of opposite types more than those of the same time (such as Water hurts Fire based Enemies more than Dark would). But if you use a water based attack and a fire based attack in the same turn they partially cancel each other out (attack for 10 water and 6 fire in the same turn would result in a final attack of 4 water). This keeps you on your toes and quite aware of what cards to use and when to use them. It also involves quick thinking on your part because after you use your first card you have a very limited time to use your next few cards.

[img width=570 height=449]http://i280.photobucket.com/albums/kk189/Crabmaster2000/z2.jpg[/img]

As I mentioned above each card also has a spirit number. These numbers range from 1 to 8 and cards can have multiple numbers on them. If you manage to attack an enemy with a straight sequence of cards (such as 5-6-7) then a bonus percentage of damage is added to you final attack. As you become capable of playing more cards during battle later in the game you find more and more combinations become available to you (such as 2-2-2-3-3 or a full house) that will add more depth to your fights as you may choose to play less cards than you are capable of in order to receive a prize bonus to your final attack.

One more interesting note about battle combinations is that you can combine seemingly useless items (or useful items too) by using them together to create more helpful items. For example you can attack with a pot, some uncooked rice and charcoal to create a healing item of cooked rice.

Overworld Exploration

This is pretty standard as far as RPGs go, but if its not broken dont fix it right?

You explore the world as your main character Kalas (other party members only appear during non-playable areas such as cut sceens or NPC interactions). To enter a battle you simply touch an on screen enemy to initiate the battle.

Lots of items are hidden in ordinary scenery so make sure to check everything you come accross during your journey to collect a lot of helpful items and cards.

Puzzling

This is another one of my favorite parts of the game. Most of the puzzles in this game are not necessary to further the story so if you not all that into puzzling just skip most of them. You'll be out a few items that may help, but you can always grind your levels up a bit to make up for it if you prefer.

Throughout the game you get a limited number of Blank Magnus (Magnus is just a fancy name for cards). With these you can turn items, such as fire, into a card so that you can carry it to another location. So while your in town and you see someone has a roaring fire in their home you can take some of that flame with you into the forest and burn down a tree to gain access to a treasure chest.

Time Mechanic

This is something that is really cool to play around with and also a little frusterating at times. Lots of items change with time in BK.

For instance if you originally find a bunch of Bananas they might be Green Bananas. These are not good to eat yet and will function more as a weak weapon than anything else. After some time though they will ripen and become a useful healing item. After more time has passed then will rot and once again become a weapon.

This same mechanic has a few other functions such as puzzle solving. If an NPC is looking for a specific item such as yogurt or cheese and you only have access to milk, you simply have to wait until your milk has aged enough to turn into either item, just dont wait to long or it may not be they wanted when you get it to them!

One last fucntion the time mechanic plays is in gaining money. Instead of selling items in BK you take pictures of enemies during battle and sell those pictures to card shops. The pictures develop like a polaroid would. To get the most money for your picture you need to wait long enough for it to delevop properly, but dont wait to long or they will become damaged from your travels and the price you'll fetch will fall considerably.

Levelling up

Nothing ground breaking just something that I found quite unique and interesting.

Instead of simply gaining a level for a certain amount of experience, you hold onto that experience until you are able to visit a special "church". Once you are there you must pray in order to refect upon your past battles and only then can you increase in strength.

Along with this is the class increase which is treated much the same way as the level increase with the exception that a speical item is given to your character that you must pray with to unlock its potential. By increasing your class you are able to have more cards in your deck and increases the amount of cards you can use for each attack.

WEAKNESSES:

Characters

With the exception of Kalas I find the playable characters in this game quite annoying and stereotypical. Fortunately Kalas is the main character so it does oddly enough balance out. The reason for my annoyance isnt so much the characters themselves as it is the dialouge and voice acting.

I do however find Kalas interesting, as unlike most main characters, he isnt interested in doing any good. He just wants his revenge and could care less who dies or what nation falls in the process. He often voices his objection to joining his teammates and is reluctantly dragged along for a large portion of the story.

Dialouge/Voice Acting

Some of the worst I've heard. The old characters (70 years +) sound like a 13 year old is trying to make their voice raspy. The main characters that speak the most (Kalas and Xelha) both have shrill annoying voices and poorly written dialouge that often just sounds weird.

[img width=520 height=390]http://i280.photobucket.com/albums/kk189/Crabmaster2000/z1.jpg[/img]

FINAL THOUGHTS:

BK is a great game for any RPG fan. The battles are a lot less boring than your typical grindfest because of the random element and depth added by the card based battle system. This game can also appeal to someone who loves puzzles/side quests or to someone who just loves an interesting story. It is also (in my opinion) one of the best looking Gamecube games. This game can easily be found for under $15 and I would highly recommend anyone interested in a new adventure to check it out if possible.

FINAL SCORE - 6.5/10



Posted on Feb 19th 2009 at 04:22:16 PM by (Crabmaster2000)
Posted under Chaos Field Review, Chaos Field, Review, Unloved, Gamecube, Shmup

The Gamecube is sorely lacking in arcade style games and more specifically vertical scrolling shootem'ups. The two that it does have (in North America) are both quite well done. Ikaruga gets a lot of attention, and rightfully so. So I'm going to spend some time talking about Chaos Field, your only other choice for this style of game in the Americas.


Continue reading Unloved #1: Chaos Field



Posted on Feb 18th 2009 at 04:38:48 AM by (TraderJake)
Posted under Modern Gaming, Rock Band, Harmonix

It's a weird feeling, sort of like you'd envision the Mafia to work. Just when you thought you had removed yourself from being a hardcore gamer, some game pulls you back in. Such is my new addiction.

When I am not being a good little Site Director and coding the site, I find that I have an addiction. This game has me so engrossed that it just isn't funny anymore. When the weather outside is bad, this is the game that keeps me glued in front of the TV. What game is it? Why, it's Rock Band 2.

It's funny though, because this game was the second of the two band games that I bought. See, I bought Guitar Hero: World Tour first because I thought it would have the better instruments since Red Octane was originally a hardware manufacturer. So, I had higher respect for their workmanship. Looking back, it wasn't a bad choice based on limited data, but, it's as though the future has set ablaze to that notion. I've now RMA'ed by PS3 Guitar twice and Drum Set once. It's.... ridiculous. I'd complain more if it wasn't for the fact that their RMA process has been really good, and I get free batteries out of it. I just hope that these new instruments actually continue to work as intended, but hey, right now the drum set works and I am addicted.

Why is it that I like Rock Band so damn much? Well, I like the drums, and I like them a lot. It's probably the closest analog of an instrument that any rhythm game has, and I find that great. To me, it feels as though I am actually playing the drums, and that feeling completely engrosses me, much more than playing the plastic guitar ever will. This feeling, coupled with the amazing track list of the Rock Band franchise (Radiohead and Talking Heads YEAH!) keeps me addicted.

Now, you might be asking why I like Rock Band 2 more than Guitar Hero: World Tour. That's a fair question, and I'll give you my spin. Rock Band takes the Band Experience and does it well. While World Tour makes you move from stage to stage, Rock Band does it with more pizazz. I love that although I play by myself the game treats my play through as a band. So, regardless of venue, my band's always the same members of Valley Junction. Guitar Hero, as far as I know, does not do that if I select Drums, and perhaps I should have delved into the band option, but at this point it seems like a moot point. Rock Band has won my heart. Not only does it keep my band intact, but it also makes you feel like you're in a rising band better than Guitar Hero ever will. Hire a staff, take risks, make fans, Band World Tour in Rock Band 2 is a treat and I love it. Perhaps you love it too.

So, such is my addiction. Any of you out there also addicted to this game? I know I am, and to a certain extent it drives me crazy... in a good way.

Note: Yes, I own the PS3 version... why don't you submit an image scan for the game?



Posted on Feb 17th 2009 at 11:47:26 PM by (ga5ket)
Posted under Reviews, PS3


I received a copy of LEGO Star Wars: The Complete Saga on the PS3 for Christmas. it's been on my wishlist in various incarnations on the previous generation for some time, I'd just never gotten around to buying it. Oddly enough my daughter's boyfriend bought it for me, which made me immediately suspicious, but so far there appear to be no strings attached. Or engagement rings.

One of the things that has really irritated me this generation is not just being able to stick a game in the machine and start playing, far too often they're plagued by a huge update before I can even begin, pleasingly LSW:TCS had none of this, nor did it require any installation. Travellers Tales have earned my respect immediately.

The music, as is to be expected, is excellent. For me the sound of the theme music is enough to make the hairs on my neck stand up, it takes me back to the day when my parents took me to see Star Wars (none of this 'A New Hope' rubbish, it was just 'Star Wars') and even hearing it play at the start of every level and chapter it still has that effect. It's just that good.
The sound effects are straight from the movies and I have absolutely no complaints about them; lightsabers hum, blasters shriek, tie fighters squeal, Jawas do whatever Jawas do, Tusken Raiders wave their arms about and do that funny laugh thing, droids say 'Oh no' in a robotic voice just before you shoot them.

Unlockables are present by the ton. For a collector it's a dream, and even after about 30 hours of game time I'm still only just over half way through. Some of them are the usual useless filler, a la big head mode in beat 'em ups, but then there's some genuinely useful stuff that helps, improving fighting abilities, and guiding you to locations of hidden items. I won't spoil the game by revealing what they are, but suffice it to say one of them makes you feel like a real jedi when you use it, none of this Luke Skywalker learning stuff either, proper Yoda in full battle mode.

The levels are big enough to provide a challenge, but not so big that they feel overwhelming, although the ones involving vehicles can be somewhat frustrating as the control scheme is a little odd, I found it far to easy to flip whatever ship I was flying in a 180 and suddenly I was heading heading in a direction contrary to the one I intended. That aside these levels are few and far between, and the pod race in Episode 1 is a heap of fun, I just wish that blasters were enabled in subsequent playthroughs, then Sebulba wouldn't have it so easy.

The fighting aspect leaves me feeling a little disappointed. It's not a massive problem, it's just that I can't aim where I want with a blaster, it's taken care of by the game, frequently shooting harmless bits of scenery when I could really be doing with blowing the crap out of the fully shielded Droideka that's hammering away with it's blasters right next to me. The Jedi and Sith are also pretty ineffectual in large scale battles as they tend to flail around waving their lightsabres as they please and deflecting blaster bolts anywhere but back at the enemy who fired them. As I mentioned one of the unlockables addresses this, and from then on playing one of these is pure awesome.

Each character type has a small range of different abilities; Jedi & Sith can move objects using the force; Gungans can leap really high; Jawas can enter small tunnels; droids can unlock doors. After completeing story mode for a chapter the ability to switch between these types at will makes figuring some of the extras out in the level quite a challenge.

Hidden within each level are 10 minikit cannisters, which you must collect to increase your stash of studs (the LSW:TCS equivalent of money) which you can use to buy extra characters, ships etc, and these contribute towards your brick count for the game. There are 160 bricks to earn in total, earned by collecting minikits, acheiving a certain number of studs in a level, completing the level, and the most onerous: a timed challenge mode where you have to locate 10 cannisters in a different location to the minikit ones. It takes long enough to find all of the minikit cannisters, without dragging it out by timing you to find another 10. I've only attempted a couple of these, and failed on both count., I loathe timed sections in adventure games, they seem such a forced (no pun intended) way of extending what is otherwise a great game. Because of this simple fact I'll probably never complete the game 100%, fortunately as it's the PS3 version and it was released before trophies became mandatory there's no huge incentive to do so, unless of course they release an update that enables them, and then? Well, we'll just have to see.

I love the game. It's LEGO, it's Star Wars, it's a video game. I really don't need much else.



Posted on Feb 17th 2009 at 08:24:34 AM by (logical123)
Posted under Review, Sega, Game, Gear, Handheld, Console Wars, Nintendo, Atari

Rob's First post as a Blog Writer! Be nice to him!
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The Sega Game Gear was, as most gaming products of the time, a response to a competitor's product. The Game Gear was no different, it being Sega's response to the Nintendo Game Boy.

The Game Gear's development began in 1989 under the codename 'Mercury', sticking with the Sega tradition of naming things after Roman gods. A year later, on October the 9th, 1990, the Game Gear was released in Japan, with a North American and European release a year later (Australia would get the handheld sometime in 1992). Comparing the GG and GB is fairly easy: the Game Gear is technically superior. With a higher color palette, higher resolution, larger & backlit screen, one could ask, why did the Game Boy remain on top? The answer...

Cost, as well as bulkiness and battery life. Oh, and you mustn't forget the fact that the Game Boy was already established as a market leader, with many games already out for it.

The Game Gear is a mammoth, even larger than the Sega Nomad. Weighing in at over 400 grams, it could give you a workout just holding the thing. In addition to weighing an extraordinary amount, the thing was as thick as a textbook! Size (and non-portability) mixed with horrid battery life (6 AA's would get you 5 hours, according to Sega. I've never gotten that much) is what killed, or rather, never let this system live out a proper span.

U-045-S-00610-A.jpg&sizex=350As for the system, in terms of games and gameplay, it does not fall too far short of the Game Boy. With having amazing sound and full color, the games did pop off of the screen, before smearing into a blur as the game scrolled by. Another plague of the system, screen smearing, this is incredibly evident in all fast games, and makes classics like the GG Sonic's almost unbearable to play. Games are fun and simple, much like the Game Boy. But again, you are presented with a dellema, $149.99 or $89.99, and the Game Boy is smaller, more portable, has more games, etc, etc. You choose which one you want. I'd pick the Game Boy.

After you get through all the bad aspects of the Game Gear, the ones that caused it to not fail, but to not do as well as it should have, you see a system that isn't so bad after all. With a car AC adapter, and a couple great games (Columns, Dynamite Heddy, Sonic 1, 2, Triple Trouble, etc), you would be set for those long car rides to wherever they may be.

EDIT: Wow, aren't I an idiot. I completely forgot to mention the Master System add-on. See, the Game Gear was basically just that, a Master System in a portable form, with a few extra colors. Sega realized this, and released a converter allowing SMS games to be played on the GG. This brought over such classics as R-Type and Phantasy Star to the Sega 'Handheld' table.

To sum it all up, the Game Gear isn't the best hand-held out there, but it definitely is not the worst. Bogged down by a list of problems and hassles, Sega could have done a better job on this system (as well as a few others!). However, if you were ever to come a crossed an example of this system for $20 or lower, snatch it up. It will make a nice addition to your collection.

Even with its share of problems, the Game Gear gets a well earned score of:

17.5/20 or 87.5%


And, as a quick after thought, thanks to the staff for choosing myself and Nionel to contribute to the blogs. I know we'll do a fine job. Smiley



Posted on Feb 16th 2009 at 12:55:32 AM by (TraderJake)
Posted under Site News, Blog, New Feature

Yeah, so it's been a while since we added something new for you to play with, but today is your lucky day. 2008 was a rough year, and we're going to try to make amends in 2009.

Well, this might not seem like anything major, but the new feature that you can all use is that you can now save drafts of your blog articles at any point in the process of writing the article. What? You think that's pretty lame? Well, that took a lot of time to do, and it's part of a larger project that most of you are not affected by, but yeah, that project is good for the site so HOORAY!

Anyways, I hope that those of you that use the blog find this tool useful. Also, it should be noted that there probably are bugs. If you find that an article does not save, use the back button to get back to your article and let me know what exactly happened so I can fix it. From all of us at RF Generation, enjoy!



Posted on Feb 15th 2009 at 07:03:03 AM by (Nionel)
Posted under Pokemon, Gameboy, Gameboy Color, Nintendo 64, RPG

Due to the global success of the Pokemon franchise, it was obvious that a sequel to the popular Red, Blue, and Yellow versions was imminent. From 1995 until 2001, the world played the first generation Pokemon games and waded through a number of spinoffs awaiting a true sequel to be released for the series. In 1997 the first details emerged from Nintendo in the form of screen shots for Pocket Monsters 2: Gold and Silver, and even though the games wouldn't see release in Japan until 1999, the world anxiously awaited the release of these sequels. The second generation of Pokemon is small, especially in comparison to the first generation, as the second generation is only made up of five games, Pokemon Gold, Silver, Crystal, Pokemon Stadium 2 (Pokemon Stadium Gold and Silver in Japan) and Pokemon Puzzle Challange, these games, with the exception of Pokemon Stadium, are all available for the Gameboy Color, with Stadium available for the Nintendo 64.


Continue reading Gaming in Retrospect: Pokemon Generation II



Posted on Feb 14th 2009 at 11:00:00 AM by (gamepopper101)
Posted under Sega Mega CD, Collecting, Collector, Games, Sonic, import

Welcome to the first entry, let me introduce myself to anyone who doesn't know me yet. I'm a 16 year old student living in the Midlands of UK, I originally started Collecting Mega CD games back in September 08 so this first entry will have my sudden jump.


Continue reading Introduction to my collection



Posted on Feb 13th 2009 at 11:12:04 PM by (Marriott_Guy)
Posted under MGs Game Take, Handheld Systems

[img width=250 height=300]http://www.videogameconsolelibrary.com/images/articles/mg-blogs/blog-13Feb-09-2.jpg[/img]
With my console collection pretty much fleshed out I have decided to take the plunge into collecting handheld systems. This is an area within the video gaming field that I have totally neglected, almost to the point of refusing to recognize their existence.  I have never understood the attraction to this method of gaming.  Some of my peers might even say that I am a bit of a snob and view these as 'half-breeds', kid toys or worse.  Upon reflection, I guess I am rather arrogant when comparing 'true' consoles to these half-pint counterparts (yes - the pun was intentional).  Well, after repeated urging (beatings) from others and hearing from them that "I just don't get it", I took the initiative to learn more about these little guys.

After doing a little investigation and with the help of my friends at RF Generation, I was able to compile a list of handheld systems to 'target' for my collection.  It was now time to do some self-education prior to making any purchases so that I do not repeat the same mistakes that I made early on when I started collecting consoles.  This task was right up my power alley.

To my pleasant surprise I discovered that the great diversity that I know to be fact in my experience with collecting consoles is equally true with these handheld units - technology, functionality, package variations, etc.  Once again - a home run in my interests as a collector.  What struck me were the wide use of face plating and  or various colors of the actual handheld hardware chassis. 

Most of the handheld manufacturers utilized this strategy, regardless of the era their respective handheld system was released - the majority of console developers did not (Nintendo 64 & the Nintendo Game Cube among the few exceptions).  My only guess for this difference is that handhelds are designed  marketed to also be a personal expression of the respective owner.  The target audience seems to be rather diverse compared to perspective console owners.  However, I still can not apprehend this pseudo-emotional attachment to a gaming device that companies try to sell to the consumer.  I fully admit that I am an old school gamer and that may be the reason "I just don't get it".

Backward compatibility seems to be a pretty consistent offering in handheld units as a whole - much more so than in consoles.  Improvements in providing additional multimedia functions and networking capabilities usually appear within a year or so after their initial debut in 'big brothers' hardware.  Certain handheld systems have even been at the forefront of technology by including text messaging, PDA, MP3 playback and other applications.  If I didn't have a cell phone or computer, I would have to admit this is pretty impressive.  That leaves us to the core purpose of any hardware - the gaming experience.

[img width=250 height=314]http://www.videogameconsolelibrary.com/images/articles/mg-blogs/blog-13Feb-09-1.jpg[/img]
There is no comparison in this area - console games blow away the handheld's by a mile.  There is no reason why they shouldn't with the space available for technology in a standard hardware chassis.  I fully agree that the portable system offers many conveniences.  But why would I want to play a sub standard game on a tiny screen (as the default) when I can kick back in my lounge chair and experience much better on my big screen from my console?  This is another area that "I just don't get it".

Overall, my initial investigation into this area leads me to believe that I really haven't been missing out on much in this handheld area.  Obviously this is my personal opinion and is based upon my needs  likes as a gamer and my limited experience with the nine (9) handheld systems I have acquired.  Sure, I think the manufacturers' ability to squeeze in the massive amount of technology into that tiny package is extraordinary.  And yes, as admitted before, I am an old gamer who prefers to use other devices (like a cell phone) to perform some of the extra networkingmultimedia functions that are pretty standard in today's handheld units.  I like my games displayed on my big screen TV (my eye doctor did warn me that bifocals are close to being a required reality for me).  Maybe I am over the hill - who knows.  What I do know is that even after researching this field and playing games on these mighty-mites....

"I still don't get it."




Posted on Feb 13th 2009 at 07:43:14 PM by (ga5ket)
Posted under Treasure Hunt Chronicles

This week has brought me some good stuff. At the beginning of the week I trawled though the shops where I work, and I finished up today doing the rounds of my home town.

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PS1
Time Crisis,
TOCA Touring Cars, GBP 1.99 each
Warcraft II, GBP 2.50
Colin McRae Rally, GBP 1.79

PS2
Final Fantasy X guide, GBP 3.99
Rune Viking Warlord,
Chaos Legion,
Maximo vs Army of Zin, GBP 1.99 each

XBox
Unreal Championship, GBP 1.99
Hunter the Reckoning: Redeemer, 99p

PSP
Metal Gear Solid Portable Ops,
Metal Gear Solid Portable Ops Plus, GBP 10 each

A couple of the games (Unreal Championship & Rune Viking Warlord) I already had, but they were missing the manuals. These were complete, so I was more than happy to pick them up at these prices. The deal on the PSP games wasn't that good, the normal Gamestation offer of 2 for 20 quid, but I've been holding off buying these for too long, and I am a huge Metal Gear Solid fan.
That brings the total for this week to GBP 41.21
and the total for this year to GBP 180.51, but that also includes eBay purchases and the like.



Posted on Feb 12th 2009 at 11:39:15 AM by (Crabmaster2000)
Posted under Top 10s, Video, Games, Nintendo, Sony, Microsoft, List

Just something fun I thought I'd try out to add some depth to my top 100 list.

NES:
1. Mega Man 3
2. Mega Man 2
3. Adventures of Lolo
4. Chip & Dale Rescue Rangers
5. Super Mario Bros. 2
6. Totally Rad
7. Bubble Bobble
8. Contra
9. Dr. Mario
10. Duck Tales

SNES:
1. Super Punch Out!!
2. Street Fighter 2 Turbo
3. Super Mario RPG
4. Maximum Carnage
5. Mega Man X2
6. Mega Man X3
7. Mega Man X
8. Ninja Gaiden Trilogy
9. TMNT IV
10. Killer Instinct

N64:
1. Mario Golf
2. Mario Kart 64
3. Resident Evil 2
4. Super Smash Bros.
5. Star Wars Rouge Squardon
6. Mario Party
7. Iggy's Wreckin Balls
8. Zelda Marjora's Mask
9. Hybrid Heaven
10. 1080 Snowboarding

Gamecube:
1. Fire Emblem Path of Radiance
2. Resident Evil
3. Mario Golf: Toadstool Tour
4. Resident Evil: Code Veronica
5. Resident Evil 3 Nemesis
6. Tony Hawk's Pro Skater 4
7. Beyond Good & Evil
8. Resident Evil 0
9. Baldur's Gate Dark Alliance
10. Chaos Field

Wii:
1. Fire Emblem Radiant Dawn
2. Resident Evil Umbrella Chronicles
3. Super Paper Mario
4. Zack & Wiki
5. Metroid Prime 3 Corruption
6. Tony Hawk's Downhill Jam
7. Sonic and the Secret Rings
8. Super Mario Galaxy
9. Link's Crossbow Training
10. House of the Dead 2 & 3 Return

DS:
1. Lost Magic
2. Trace Memory
3. Yoshi's Island DS
4. Contact
5. Mario & Donkey Kong 2: March of the Minis
6. Pokemon Pearl
7. Dragon Quest Heroes: Rocket Slime
8. Elite Beat Agents
9. Castlevania Dawn of Sorrow
10. Crosswords DS

Genesis:
1. Sonic 2
2. Earthworm Jim
3. Earthworm Jim 2
4. Streets of Rage
5. Sonic
6. Sonic & Knuckles
7. Castlevania Bloodlines
8. Maximum Carnage
9. Gunstar Heroes
10. Golden Axe

Playstation:
1. Final Fantasy IX
2. Lunar 2 Eternal Blue
3. Marvel Vs. Capcom
4. Legend of Dragoon
5. Castlevania Symphony of the Night
6. Xenogears
7. Worms Armageddon
8. Twisted Metal 2
9. Resident Evil
10. Resident Evil 2

Playstation 2:
1. Castlevania Lament of Innocence
2. Baldur's Gate Dark Alliance 2
3. Xenosaga
4. Xenosaga 2
5. Xenosaga 3
6. Guitar Hero Encore: Rocks the 80s
7. Raiden III
8. Shadow of the Colussus
9. Resident Evil Outbreak
10. ICO

Xbox:
1. Jade Empire
2. Call of Cthulhu
3. Guilty Gear X2

Virtual Boy:
1. Vertical Force
2. Warioland
3. Mario Tennis
4. Galactic Pinball
5. Kemco Baseball

Dreamcast:
1. Marvel vs. Capcom 2
2. Resident Evil Code Veronica
3. Tony Hawk's Pro Skater
4. Tony Hawk's Pro Skater 2
5. Soul Calibur
6. Sonic Adventure


By the end of the year I should be able to get both the Dreamcast and Saturn to a solid ten titles, but right now I've only had very short experiences with the systems and not a lot of titles I would consider as "must have" titles. The Virtual Boy may even see a couple titles added if I'm lucky. Unfortanutely for the Xbox though it'll probably sit at a measley 3 titles unless something really surprises me.



Posted on Feb 11th 2009 at 09:40:32 PM by (Link41)
Posted under Videogames, list

Here's my list in no specific order
1.The Legend of Zelda:The Ocarina of Time (N64)
2.Super Mario 64 (N64)
3.Resident Evil 2 (N64)
4.Banjo Kazooie (N64)
5.Super Smash Bros (N64)
6.Diddy Kong Racing (N64)
7.The Legend of Zelda:Majora's Mask (N64)
8.Goldeneye 007 (N64)
9.Star Fox 64 (N64)
10.WCW Mayhem (N64)
11.Star Wars Episode I:Battle for Naboo (N64)
12.Max Payne (PS2)
13.Black (PS2)
14.Battlefield 2:Modern Combat (PS2)
15.Driver 3 (PS2)
16.Final Fantasy X (PS2)
17.Twisted Metal Black (PS2)
18.Star Wars Battlefront (PS2)
19.Star Wars Battlefront II (PS2)
20.Gran Turismo III (PS2)
21.Grand Theft Auto III (PS2)
22.God of War (PS2)
23.Pokemon Red/Blue/Yellow (GB)
24.Super Mario Land (GB)
25.Super Mario Land 2:Six Golden Coins (GB)
26.The Legend of Zelda:Link's Awakening (GB)
27.The Castlevania Adventure (GB)
28.Tetris (GB)
29.Duck Hunt (NES)
30.Super Mario Bros (NES)
31.Tetris (NES)
32.The Legend of Zelda (NES)
33.The Legend of Zelda:The Adventure of Link (NES)
34. Super Mario Bros 2 (NES)
35.Super Mario Bros 3 (NES)
36.Dr.Mario (NES)
37.Metroid (NES)
38.Kid Icarus(NES)
39.Pro Wrestling (NES)
40.Mega Man 3 (NES)
41.Donkey Kong Classics (NES)
42.NES Open Tournament Golf (NES)
43.Double Dragon II:The Revenge (NES)
44.Pokemon Gold/Silver/Crystal (GBC)
45.James Bond 007 (GBC)
46.Game & Watch Gallery (GBC)
47.Donkey Kong Country (GBC)
48.Super Mario Bros Deluxe (GBC)
49.Mario Tennis (GBC)
50.Pokemon FireRed/LeafGreen (GBA)
51.Grand Theft Auto Advance (GBA)
52.Mario Kart Super Circuit (GBA)
53.Final Fantasy I & II:Dawn of Souls (GBA)
54.Pokemon Ruby/Sapphire/Emerald (GBA)
55.Sonic The Hedgehog Genesis (GBA)
56.Gunstar Super Heroes (GBA)
57.Tekken Advance (GBA)
58.The Legend of Zelda:A Link To The Past/Four Swords (GBA)
59.Max Payne (GBA)
60.Super Mario Sunshine (GCN)
61.The Legend of Zelda:The Windwaker (GCN)
62.Super Smash Bros Melee (GCN)
63.Resident Evil (GCN)
64.Resident Evil 4 (GCN)
65.Mario Kart: Double Dash!! (GCN)
66.Baten Kaitos:Origins (GCN)
67.Soul Calibur II (GCN)
68.Ikaruga (GCN)
69.Eternal Darkness Sanity's Requiem (GCN)
70.Super Mario World (SNES)
71.Mortal Kombat (SNES)
72.Mortal Kombat II (SNES)
73.Kirby's Dream Land 3 (SNES)
74.Super Mario All-Stars (SNES)
75.Star Fox (SNES)
76.Street Fighter:The World Warrior (SNES)
77.Donkey Kong Country 2:Diddy's Kong Quest (SNES)
78.Super Mario Kart (SNES)
79.Act Raiser (SNES)
80.Final Fantasy III (DS)
81.Final Fantasy IV (DS)
82.Pokemon Diamond/Pearl (DS)
83.Guitar Hero On Tour/Decades (DS)
84.The Legend of Zelda:Phantom Hourglass (DS)
85.New Super Mario Bros (DS)
86.Brothers In Arms DS (DS)
87.Ninja Gaiden:Dragon Sword (DS)
88.Metroid Prime Hunters (DS)
89.Assassin's Creed:Altair's Chronicles (DS)
90.Red Steel (Wii)
91.Super Mario Galaxy (Wii)
92.The Legend of Zelda:Twilight Princess (Wii)
93.Manhunt 2 (Wii)
94.Super Smash Bros Brawl (Wii)
95.Bully:Scholarship Edition (Wii)
96.Guitar Hero III/Aerosmith (Wii)
97.No More Heroes (Wii)
98.Excite Truck (Wii)
99.Mario Kart Wii (Wii)
100.Sonic and The Secret Rings (Wii)



Posted on Feb 10th 2009 at 10:48:58 PM by (ga5ket)
Posted under Treasure Hunt Chronicles

Inspired by NES_Rules posts I'd like to document my hunts too. Whilst I don't spend quite as long at it as NES_Rules appears to,  I've been blogging these on my own site, but I think including them here is also appropriate. I'm not proposing to copy all the previous entries over, so I'll start here with my latest one.
P1150003.JPG
Playstation
Blaze Rave Station, with Dancing Stage EuroMix and Dancing Stage Party Edition, GBP 5
Wip3Out and TOCA 2 Touring Cars. No covers or manuals, but the cases are in good condition and I've got some that are broken, 50p each

Game Boy Color
2x Body Boy silicon skins, 1 clear, 1 yellow, GBP 1
Pong and Megaman Xtreme, GBP 4 each

Master System
Sonic the Hedgehog 2, no instructions, but includes the SEGA poster that's missing from my other copy, GBP 1

Game Boy Advance SP
Carry case complete with car adapter and 7 cartridge protectors, GBP 2

Commodore 64
GFL Championship Football (not shown) GBP 1

Grand total of GBP 19



Posted on Feb 10th 2009 at 09:33:38 AM by (Nionel)
Posted under Pokemon, Gameboy, Gameboy Color, Nintendo 64

Welcome to gaming in Retrospect, this is an article where I'll look back on a game or a series of games. In this article I'll be looking at the first generation of the Pokemon franchise with games for the Gameboy, Gameboy Color and Nintendo 64. The Pokemon franchise is the brain child of game developer Satoshi Tajiri, and since it's original Japanese release in 1995 has spawned more than 40 games, an anime series spanning nearly 500 episodes, and a manga series that has been serialized for the last twelve years. In this first article covering the series, I'll look at the games based on the first generation games from the main series games Pokemon Red, Green, Blue, and Yellow, the first two Stadium games, and the spinoff games Pokemon Pinball, Pokemon Trading Card Game, Pokemon Snap, and Hey You! Pikachu!.


Continue reading Gaming in Retrospect: Pokemon Generation I


                                                                                                                                                                                                                                               
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