RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on Jan 19th 2009 at 11:59:03 PM by (TraderJake)
Posted under Service is State of the Art, Banruptcy, Circuit City, Liquidation Sales

So, what happened, Circuit City? In the eighties your service was state of the art! You even said so yourself! So why is it that a few days ago you decided to liquidate all assets, which in layman's terms means to close. Certainly it wasn't the fact that in the nineties you failed to update your incredibly dreary stores to fit new retail trends. While Best Buy had bright and inviting stores your stores continued to look like the dark, black abodes of sleazy electronics salesmen that was supposed to be a relic of the eighties. Might that have helped in bringing your downtown? Possibly, but who can be certain.

You tried to change, Circuit City. Your new stores look like a Best Buy ripoff, except instead of blue they are red. Too bad though that your changes we too little, too late. By the time you chose to adapt, Best Buy was already dominating the market, and there was little room for you to catch up. When we entered the second Great Depression, you were screwed.

So here we are today. Circuit City is closing. I'd shed a tear, but I worked at Best Buy and I loved it. I mean sure Best Buy has a few screw ups here or there, but Circuit City failed over the whole decade.  And of course there are now the massive liquidation sales going on, but as The Consumerist states - Be Careful! Liquidators mark up items to their original prices or higher just so they can be "marked down" 30%. Sometimes, you might even spend more money on the item during the liquidation. Also, if you have Circuit City gift cards, you might want to spend them now.

Goodbye, Circuit City. You're service may have been state of the art in the eighties, but your inability to adapt coupled with the second Great Depression has killed you off. You won't be missed.



Posted on Jan 19th 2009 at 10:20:48 AM by (logical123)
Posted under Review, Sega, Sonic, Hedgehog, 2, Review, Classic, Gaming

U-040-S-05340-A.jpg&sizex=275
Sonic the Hedgehog 2 was the turning point in Sega's history. Released roughly one year after it's predecessor, Sonic 1, on Nov 21, 1992 in Japan, and Nov 24, 1992 in North America and Europe, Sonic 2 can be designated as the spark that ignited the major console wars between Nintendo and Sega. Only mere months after its release, Sega's market share had skyrocketed to an astonishing 50+%. This review will tell you why.

In the beginning of the game, we are greeted with the familiar chorus of 'SEGA', followed by a Sonic Team logo. After this fades out, the Sonic 2 logo begins to fade in. But wait! What, or rather who is that?! It is none other than the latest addition to the then young Sonic franchise, Miles 'Tails' Prower. In this game, you are given the ability to play as Sonic, Sonic & Tails, or just Tails. Whether or not Tails was a good addition to the game is a matter of much debate. You will find out my opinion later.

Learning Curve:
Come on... It's a Sonic game! Press A, B, or C to jump, and down A, B, or C to spindash. Easy to learn, difficult to master. 5/5

U-040-S-05340-A.jpg&sizex=200Gameplay:
Gameplay in this game is great if you are playing as the Sonic & Tails duo, and brilliant if you are just Sonic. Why? Tails is just an idiot, plain and simple. He tends to botch up what you are doing, and when you actually need his help, he doesn't give it to you! However, the little 'Tails' problem will not detract from the gameplay. What makes the score rebound is what all Sonic fans know and love, Spindash. Introduced in Sonic 2, the Spindash is an iconic symbol of Sonic's speed. Overall, gameplay is quick, quirky, fun, and simple, just as a Sonic game should be. 5/5

Level Design/Replay Value:
Sonic 2 greets you with all new levels that are more zany than his first installment. If we look ahead a few years, to Sonic CD, I personally say that if Sonic CD has THE best levels of a Sonic game, Sonic 2 is a close second. Twists and turns will get you lost instantaneously, and the fun just never quits. Hidden passages and more points will keeps you playing again and again. 5/5

Music:
There are many songs in the video game world that you just can't forget. SMB: Overworld Theme, Metroid, Kirby, Legend of Zelda, the list goes on and on. Well, add Sonic 2 to that list. After a bout of Sonic 2 gaming, you will catch yourself humming these 'catchy' tunes! From Zone 1 to Zone 7, they're all great! 5/5

In conclusion, Sonic 2 is one of THE best Sonic games out there, and definatly deserves the official designation of a Classic Masterpiece.

20/20 or 100%




Posted on Jan 18th 2009 at 10:07:24 AM by (TraderJake)
Posted under RFG Aside, Mario, Music, Mario Paint

Now, I like game music, and Super Mario Galaxy had some damn good music. Of that music, I probably like the Buoy Base Galaxy theme the best. It's certainly one of the better pieces of music of this current game generation.

Now, music is great and all, but wouldn't it be greater if it could be manifested through Mario Paint? Well, thank god it can, thank god that it can.





Posted on Jan 18th 2009 at 03:44:48 AM by (NES_Rules)
Posted under Random Review, Review, Dead Rising, Modern Gaming, Xbox 360, Microsoft

Random Review: Dead Rising


My last review was a Famicom game, this one is 20 years newer and a totally different experience, but still a blast. Dead Rising was released August 8th 2006 for the Xbox 360 and at the time, was an exclusive for that system. It has since been announced that it will be coming to the Wii as "Dead Rising: Chop 'til You Drop". This game is huge and as my reviewing skills are not top notch yet, I probably will be excluding portions, but I'm trying more for a overall experience review anyway.
[img align=right]http://www.rfgeneration.com/PHP/watermark.php?type=bf;ID=U-115-S-00550-A&sizex=200[/img]
The Plot:
The plot of the game is essentially: you (an independent photojournalist, Frank West) come to a small isolated town via helicopter and after the US military forces your pilot to drop you off on the roof of the mall, you soon realize the town is infested with zombies. All you know is that you want to cover the story and the helicopter will return in 3 days. Through the game, you will uncover the mystery of the zombie outbreak if you do everything correctly, but if you don't finish a mission in time, the facts will be lost to you (and the rest of the world) forever. But, you can still finish the game and get a sub-par ending that inevitably ends in the destruction of the world. In addition to the regular missions, you can embark on numerous "side quests" rescuing survivors and killing psychopaths.

Gameplay:
The gameplay is simple; finish the missions and kill as many of the seemingly infinite zombies as you can before your 72 hours is up. But, there are a few aspects of the game that make it unique. The first is the RPG elements the game uses. As you gain "Prestige Points" in the game (by killing zombies, taking photos, killing psychopaths, rescuing survivors, or the other numerous ways) you gain abilities like increased health capacity, increased storage capacity and new fighting moves. These gained abilities are kept once you finish the game and start again, so you can go through the 72 hour mode as many times as you need to get the abilities to finish with the best ending.
The second feature that sets Dead Rising apart, is the weapons. Of course, there is the standard handgun, rifle and shotgun of any good zombie game, but there are also items like Molotov cocktails, katanas, swords and battle axes. But, that's not all, basically anything you can pick up is a weapon, whether it's a trash can, potted plant, 2' x 4', lead pipe or one of the other 250 items in the mall. Using everyday items to kill zombies is a blast, there's nothing like slicing a zombie down the middle with one fell swoop of your Katana or using a hole digger to skewer and zombie and use his spinning body to kill more zombies. This is definitely the best part of the game for me, on my first playthrough I didn't bother with the missions, I was having too much fun slamming faucets into zombies and watching them bleed out through it and cutting up hoards of them with chainsaws and lawn mowers.
[img align=left]http://www.rfgeneration.com/PHP/watermark.php?type=bf;ID=E-115-S-00180-A&sizex=200[/img]
Sound and Graphics:
The sound effects of the game are top notch. Zombies groans and moans seem to be all around you and the screams of distant survivors make it seem more real. The weapons all have their own sounds and they all sound pretty realistic.

This was my first Xbox 360 game, so the graphics blew me away at first, but after playing more games on the system, the graphics are pretty standard. Nothing super awesome, but everything is smooth and I didn't notice any kind of glitches in the game. There are numerous zombies which is nice (especially if you compare it to a game like RE4 where it seems there are only 5 different "zombies") and at first you may think they are all unique, but after a few hours into the game you'll start recognizing zombies by their appearance.

In conclusion, this is a very, very fun game and is definitely worth a pick up. I got my copy for $20 and it was well worth it. For me, it got a little boring and redundant after my 2nd playthrough, but I can see myself coming back to the game after a while.
I'm giving this game a 95% as it really is worth the money and if you've got a 360, you really do need this game. It's not a game you'll devote your life to playing, but it's good for many hours of play time.



Posted on Jan 15th 2009 at 12:12:40 AM by (Tondog)
Posted under Classic Gaming, Podcasts, Drunken Gamers Radio, EGM

I'm sure you've heard the news about EGM being shut down in the whole UGO buying 1UP thing. For those who don't know, EGM's closing marks the end of a 20 year legacy and the passing of one of the biggest influences on gaming journalism (and gaming as a whole).

In honor of EGM's closing, the Drunken Gamers Radio podcast has dedicated this week's episode to reminisce on the glory years of the magazine and their early memories of it. In addition, hosts John, Moe, and Hilden bring in special guests and former EGM employees, "Trickman" Terry Minnich, Ken "Sushi-X" Williams, and Dan Hsu to talk about their time working at the magazine.

Many podcasts have dedicated themselves to the EGM/1UP closing, but DGR has done the best job of any of them. This podcast is highly recommended listening for everyone here since we all have a soft spot in our hearts for classic gaming. Even if you're not familiar with EGM, this podcast should help you realize just how big of an influence EGM had on the gaming world and how huge this closing really is.

You can find the episode on the iTunes Store or on their website at RobotPanic.com.

What are your memories of EGM and/or 1UP? Let us know in the comments.



Posted on Jan 12th 2009 at 06:16:11 PM by (Lord Roke)
Posted under World of Warcraft, Addiction

The 11th Jan 2009 was the day it started. It was the day I finally decided to take the plunge, to risk everything I love and everything I own. I've struck the match, heated up the crack and taken a drag. I'm nervous as I sit here today at work, I realise after a few hours of playing the game yesterday - I've spent a lot of time thinking about WOW and a lot of time talking about it. Could these be the first signs of addiction? I've even attempted to pull a reformed WOW addict off the wagon by suggesting he joins me and play WOW. I need to know whether this is a game or something run a million miles from.

Of course, like everyone else I've heard lots of stuff said about WOW and how addictive it is. So I've always been curious to check it out for myself. I feel like its the one phenomina in gaming that I have not sampled. Until now I've avoided it, partly due to not being a massive RPG fan and partly due to the fact you have to pay a regular subscription fee. One of my best friends has played the game before and managed to get reasonably far into it (level 60), he always warned me that if you get sucked into WOW then you may as well sell your XBOX, PS3 etc as you won't be playing anything else once you "get into it". So I was curious to see what all the fuss was about, and I wanted to see if the game was as good as everyone made out. I was also intrigued to find out how addictive the game really is - and whether this addiction is due to the game being so much fun or whether it was something more negative, like scratching an itch, or feeding a habit (I.e. from compulsion). My opinion before playing was its a bit of both.

The reason I decided now was a good time was to try WOW was boredom. I have a 360 which RROD'd a few weeks ago and is currently on recuperation vacation in Germany, hopefully my friend Mr 360 will be on the way back to me ASAP before I get sucked in to WOW. I suppose it was my own fault for relying too much on the 360 - I should have spread the games out more, but all the games I really like on the 360 - so for the past few weeks I've been doing other stuff.. like watching TV and films.. I was so bored last week and decided to check out some of the video nasties from the 80s (these are films which were banned by the BBFC, also known as, British Board of Film Classification) at one time or another.. I started off with a family favourite - Cannibal Holocaust.. This is a cautionary tale of what happens when you go into the Amazon to make a film about cannibals without doing your homework. The film is badly dubbed from the original Italian into English but the story wasn't all that bad. I liked the premise of the story, the way it starts off with the Professor who goes to find out what happened to the documentary makers that have not been heard of since entering the Green Inferno (Amazon Rain Forest). The film wasn't that bad until the film makers started behaving worse than the cannibals trapping some natives in their huts and setting fire to them. I was cheering for the cannibals by the time they started hacking up the hapless documentary makers. Although I must have downloaded the Disney version as much of the really bad stuff was cut from the film - maybe not a bad thing. I'm not sure anyone really needs to see turtle being chopped up or a bloke having his Johnson removed with a machete. By then end of the film I realised that the plan to spend the next few weeks working my through the entire BBFC of video nasties was not going to be that productive and if I carried on I would end up slightly disturbed.

So what else to spend my time on? The PS3 sits there winking at me (through its layer of dust) - okay it's not going to set the gaming world on fire - when the history books are written I think the PS3 will be something that Sony will want to forget - it feels like the George W Bush of gaming - always looking uncomfortable in it's on skin, able to do lots of things badly but no one thing really well.. (Enough with the cheap pops at Sony - have to say Home is terrible though - moving on) I tried. I stick on Resistance - a PS3 launch title that's been on the shelf since it was given to me gratis my friend who tried (and failed) to convince me that this would be 'the best thing ever' online - how wrong. But the 1 player game was actually alright. Nothing special but enjoyable enough for the first few hours. But then boredom and reputation set in and I decided to put it back on the shelf.. Then I went back to Mario Galaxy - managed to get enough stars to complete the game... I thought to myself how good is this game? but why arent there more games like this on the Wii... but now Ive finish galaxy and watched several episodes of The Office.. I want some interactive entertainment... I can only play Peggle on the Mac. What about WOW - could this be the time to do the free 10 day trial thing?

 I go to the website and click on the link... the download starts... I click on the game and start register... I keep thinking I'll give up if it asks me for a credit card any excuse to turn back from the road to ruin. I want to try the game but Im also looking for any excuse to do something else. In the back of my mind Im think the game will be dull, plus Ill have to go through the newbie stage where I'm all finger and thumbs. Fortunately no credit card is required, I quickly go through the character creation screen, for some reason I pick a Priest. I'm already thinking this is a mistake; I should have been a character with a sword but what the hell... I give him a name, struggle to think of something that sounds like a fantasy character - I pick Esseker in the end. The name of a character in the film with Keifer Sutherland I watched at the weekend (Mirrors). I pick a server and server type - I go for PVE. I don't to be attacked all the time. And without further ado I'm in the world of Azeroth wondering how the game works and what I'm supposed to do.

The interface is all PC like (lots of icons) but seems easy enough to understand. I walk around and talk to people not sure whether they are real people or NCPs. The graphics look a bit basic but look they've make a coherent world. I start my first quest my heading towards a yellow question mark on the map, I speak with a chap in the Abbey I have to head north and kill some creatures. It sounds easy enough. Then I get lost. I'm used to Fable 2 with the breadcrumbs. I expect there should be an icon flashing on the map but there isn't. I walk around and find some woods... I discover a lake and then another village. Here I see lots of people jumping around and throwing fireballs at each other. I walk past trying not to get caught in the cross fire. I'm only level 1, I feel vulnerable - if someone sneezes on me I'm not sure I would survive. I see a man on a horse - he looks cool, like Venga from Dungeons and Dragons. I want to talk to someone, what I really want is someone to talk to me and tell me what to do - but nobody does.

I wander back to the Abbey (via the pub) and go back to the bloke that gave me the quest to kill 10 creatures, apparently they are causing trouble but when ever Ive seen them they have been going about their own business. I dont question the quest any further. Ive read what he says more clearly this time and have a better idea of where to go (head north from where the bloke that gave me the quest was standing). There they are... I start casting some spells and kill one of them... and then another and another. Before I know it I've massacred 10 of the critters and in doing so completed my first quest. I head back to the man in the Abbey and collect my reward which is some rather nice boots. I check the time its 30 minutes later than I thought and time for bed, but already I feel like I want to do another quest. There seems like a lot to explore and I enjoyed seeing my level go up from 1 to 3 but its time for bed. I logout. Im not hooked. Im not even sure the game is anything special, but I want to try it again and find out more about this strange new world.




Posted on Jan 11th 2009 at 11:05:27 AM by (Link41)
Posted under Nintendo, Wii

I think, I'm gonna start reviewing games here in my blog space, hope to see you soon!



Posted on Jan 11th 2009 at 11:00:00 AM by (Feechy)
Posted under RFG Rf Generation Chat RFGC Panthers Awesome Chatbot, Good King Of Waffle

I know Rob (Logical) or Dave (TraderJake) usually does these, but I want to feel special too. So here we go. Hilarious chat dialogue. Go see for yourself... I dare you. No... I super dare you times four!

 what about enough english to get yourself killed
 Yeah
 Lemme tru
 *try
 if we were all deaf mutes the world would be a wonderful place
 I is a foreener, I has not is no American money no point firearm at I.
 Seconded
 because the bears would have eaten us all a long time ago
 Bears?
 Fuck BEARS!
 and wolves
 and panthers
 We'd be eaten by panthers!
 Woah
 O.O
 What I was gonna say.
 HIVE MIND
 SPOOKY!
 I am so scared I'm hiding under a desk!

As you can see we are quite awesome and talk about many topics on our humble chat. Usually video games or the latest decree by the Good King of Waffle James. But sometimes we go off topic like that. So please join us. It's night, I'm scared, and I think I hear panthers.

(Go find the link yourself because I'm simple and don't know how like that)



Posted on Jan 11th 2009 at 03:31:07 AM by (TraderJake)
Posted under Site News, Finances

As many of you know and experienced last year, RF Generation went from a shared hosting solution to a dedicated solution over the course of two months. It certainly was a tumultuous two month period which rather cruelly began on April 1, which for those of you that are new is a high holy day at RF Generation. Needless to say, we've been on a dedicated solution since June and with such a solution comes significant costs.

In case you're wondering, RF Generation costs 90 dollars per month to operate currently. The site, as you may have noticed, does not currently have any ads on it, and well, we'd like to keep it that way. So, you might be wondering how this site is funded.

To say that RF Generation is nonprofit is a huge understatement. While the fact that RF Generation is a nonprofit site (after all, it's your site) is true, it's also true that RF Generation relies solely on donations to keep the site running. Sure, we have the store, but to get that revenue you need to have a certain number of sales and frankly we don't have that many sales to sustain the site or even cash out a check.

Every month that we do not receive enough donations to cover the cost of the site the remaining cost is split between two people, St0rmTK421 and myself. While the first few months had been okay for server costs, towards the end of 2008 our donations were rather few, and we found that more often than not the two of us were footing most of the bill for the site.

So, why am I writing this? Well, I just want to let you guys know how revenue generation is going with the site. I also want to write this to make a personal plea to all of you to consider donating to keep the site running. Ninety dollars a month is not cheap, especially when one of the two people on the hook for the tab was smacked with a four day furlough, which while he appreciates the time off, hates the pay deduction. God bless America. So, please, please, consider donating. Every little bit helps. I mean, if the entire site donated a dollar we'd be good for about two years. That won't happen, but please, consider donating. RF Generation is great, we want to keep RF Generation ad free for as long as possible. Donations allow us to do that. While I can't guarantee any snazzy features for donating right now we would be forever grateful and you might get to see somethings in advance of their release, but then no guarantees there. Donating is a noble cause that keeps the community's site going. Please, consider donating.


[Tan:avatar]
Posted on Jan 8th 2009 at 10:43:00 AM by ([Tan:realName])
Posted under Site News, RFGen, Database

This week, we take a look back at the site's fourth year of operation. In 2007, RFGen underwent some major changes including a facelift to the website's look and database structure. It was also a big year for staff hirings as well as milestones which seemed to fly by faster than we could keep track of them!

Also here for your reading pleasure following the Wikipedia entries, are a selection of the most significant events / milestones for the remainder of 2007. Thanks to the bloggers whose hard work, continues the tradition of chronicling site history, which now takes place on the front page of our site. Enjoy!

[img width=468 height=60]http://www.rfgeneration.com/images/banners/RFGFullbanner06.gif[/img]


Continue reading RF Generation Timeline Part 4: 2007



Posted on Jan 7th 2009 at 04:27:08 AM by (TraderJake)
Posted under Collecting, Disheveled Collectors

At least one of you is running in this contest, and well, I wish them luck. Chances are more of you could be running in the contest, and well I wish you all the best of luck. Oh, and did I mention that we have some sort of tracking software for those collections on that website, and our tracking tools are free? FREE I SAY! Always will be, too. I mean, we're not whores or anything. It's just that when you have tracking tools as awesome as ours, you really want to get the word out.

Again, good luck to those of you running in that contest.



Posted on Jan 7th 2009 at 03:00:00 AM by (Crabmaster2000)
Posted under Game Review, Wii, Gamecube, Crabmaster2000, Review

There are many games out there for many systems that fall under the radar of the average consumer. Most of them deserve the lack of attention that befalls them, but there are always a few gems that dont truly get the attention that they deserve.

Because of that I've decided to start this blog to showcase some of the games that I think deserve better. The focus will be on Wii and Gamecube games that I have personally finished and enjoyed. There is no real criteria as to what I will classify as an underated game, but I will try not to include any games that have acheived over 1,000,000 units in sales, or that have a rather large (or at least vocal) cult following.

Heres a little bit about my gaming history just to give you a sense of my gaming habits.

I've been gaming since I was a young child and grew up with a NES, SNES and Genesis. Most played games on those systems were as follows:
NES - Totally Rad, Megaman 2 &3, Hydlide, Contra, McKids
SNES - Adventures of Batman & Robin, Uniracers, Rock n' Roll Racing, Street Fighter II
Genesis - Earthworm Jim 1&2, Boogerman, Vectorman
Since then I've mostly stuck to Nintendo systems and only grabbed other systems at the end of there life cycle at bargain prices. I own and play most Nintendo, SEGA, Sony & Microsoft systems with the notable execptions of the 360 and PS3. I dont dislike any company or system, but recognize that I have a personal bias in favor of Nintendo systems. I also dont dislike any particular genre, but tend to stray from any "realistic" style games such as: War like games, sports games and racing games. There are of course games in all those categories that I enjoy very much, but they will be a minority and most likely vastly under-represented in this blog.

With that said I would also like to point out that I've never written anything for pleasure before. Only required school papers, and never a blog. Because of my inexperience I would greatly appreciate any feedback from as many people as possible in order to refine my writting skills. Hopefully in the next week I'll have my first blog up for critism which will be for the Gamecube game Chaos Field.

I'm looking forward to your responses!!



Posted on Jan 6th 2009 at 04:15:26 AM by (NESman93)
Posted under Atari 2600, video games, Atari, 2600, classic gaming, review


Back in the 1970s, in a time when video games began to increase in popularity after the success of games such as Pong, companies, such as Atari and Magnavox released home versions of the game. Then, Atari's engineers designed a way to play video games at home via cartridges, making it possible for home gamers to own one system, but play many different games. Finally, in October 1977, Atari released the Atari Video Computer System, or Atari 2600. The system didnt become an instant success until around 1978, when Atari gained the rights to the game Space Invaders, and ported it to the 2600, becoming the world's first ever ported arcade game.

Now, like many of you on the site, along with me, consider the Atari 2600 to be one of your favorite video game systems. Many of you may remember the hours you spent in front of your tv playing favorites such as Missile Command, Asteroids, Pitfall!, Berzerk, Combat, Centipede, and Ms. Pac-Man.

Looking at the system, you see that the system is very simple, despite the number of switches on it. Originally, the first run of Video Computer Systems came from the Sunnyvale, California plant with black plastic, a woodgrain front, and six switches. The weight of the system and the number of switches on the front, the early run of the systems became known as the "Heavy Sixer."  As time went on, Atari continued to downsize the system. Some revisions were a 6 switch with less weight (Light Sixer), woodgrain front with 4 switches (4 switch woody), and an all-black 4 switch model (the Darth Vader model).

Another good point of the system was the controller. It remains today as one of the simplest controllers for a video game system. The controller is simply a joystick and one button. The other controllers made for the system are the paddle controllers and the driving controller. The paddle controller is a simple spinning knob made for pong and breakout style games. The driving controller was the same as the paddle controller, but the paddle is a continuous 360 degree spin. On top of this, literally hundreds of third party controllers were designed and released for the system.

As the 80s came around, more arcade games made more possibilities of ports for the 2600. Unfortunately, these were also the years when the 2 worst 2600 games were released. First off was the 2600 port of Pac-Man. The biggest problem with the game was the fact that it looked nothing like the original arcade game. This was because of the fact that when Todd Frye, programmer in charge of the game, presented the prototype, Atari released the prototype. Millions bought the game and were extremely disappointed. The other game is the infamous E.T. The Extra-Terrestrial. The game was so bad that the 5 million unsold copies were buried in the New Mexico desert.

In the mid 1980s, fierce competition came from companies such as Nintendo, causing people to begin to abandon the 2600. At this time, Atari redesigned the 2600 as the new Atari 2600 (called the Atari 2600 Jr.), with a new "The Fun Is Back" campaign. This boosted sales of the 2600 for a few years. Finally, Atari discontinued the Atari 2600 in around 1992

As you can see from this review, the Atari 2600 has had a very long and exciting history. As of late, popularity of the 2600 has exploded, and fandom of the system is alive and well. Recently, homebrewers have began creating and releasing brand new Atari 2600 games, via Atariage. http://www.atariage.com/store/  (link to the atariage store)

Even though I wasn't even born when the system was out, it has become one of my highest rated video game systems. This one deserves a perfect 10/10.



Posted on Jan 4th 2009 at 09:06:36 AM by (TraderJake)
Posted under Feature, Year in Review, Modern Gaming


2008 is over, and has been now for almost three days. Is it sad? Nah, sure the economy hit the dump and many developers went belly up but that does not mean that there were not some great moments in gaming over the year. Sadly, there were also bound to be some disappointments as well. Being now 2009, it seems like the perfect opportunity to reflect on the previous year as it pertains to games. Let's all do that, shall we? I'll start.


Continue reading 2008 games. The Good, the Bad, and the Ugly


[Tan:avatar]
Posted on Jan 3rd 2009 at 08:40:01 AM by ([Tan:realName])
Posted under Site News, RFGen, Database

RF Generation's third year in operation was one of milestones, growth and unfortunately loss. This was the year we lost Michael Collins, one of the founding members of this community. He helped set the cornerstones of this fantastic community that is heading into it's 5th year this April. Mike believed that no one should ever be forgotten. This series, presented as it originally appeared on our former Wikipedia page, is meant to remember each and every person who has helped pave the way for this website we are all so immensely proud of and every milestone earned through their hard work. Thanks to the hard work of the Wiki team, here are the people, milestones and memories of RF Generation from 2006:

[img width=468 height=60]http://www.rfgeneration.com/images/banners/RFGFullbanner08.gif[/img]


Continue reading RF Generation Timeline Part 3: 2006


                                                                                                                                                                                                                                               
Blog Navigation
Browse Bloggers | My Blog
We are a community of collectors, gamers and the likes, and some of us enjoy to let the world know what is on our mind. For those members, we have the community blogs, a place where they can publish their thoughts and feelings regarding life, universe, and everything. Some of those members might even choose to write about gaming and collecting! Whatever they write about, you can find it on their blog. You can either see the latest community blog entries in the feed you see to the left, or you can browse for your favorite blog using the menu above. Interested in having your own blog hosted on RF Generation? It's rather simple, first be a registered member, and then click the "My Blog" link that you see in the navigation above. Following those two steps will certainly get you on your way to blogging.

Sit back, relax, and enjoy our entries, rantings, and completely unrelated series of thoughts. We write for you to read, so we certainly hope that you enjoy our material.
Hot Community Entries
Hot RFG Blog Entries
Site content Copyright © rfgeneration.com unless otherwise noted. Oh, and keep it on channel three.