RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on Dec 16th 2008 at 08:37:30 AM by (jcalder8)
Posted under Pinball, Arcade, DIY, Repairs

I bet you were wondering if this was ever going to get posted, well I am happy to report that here it is and I now have a functioning pinball machine, although it still has its fair share of problems....


Continue reading My, mostly, Lifelong Dream Pt 3



Posted on Dec 16th 2008 at 12:06:02 AM by (NES_Rules)
Posted under Review, NES, Famicom, Classic Gaming, Random Review

Reviewing is something completely new to me, so this will be a learning process for me, so feel free to critique my reviewing style. My reviews are based on what I like and dislike about the games, not what I think the general public will like or dislike about the game. Since I'm not a big gamer as most other reviewers, my reviews will be based on the first few levels of games instead of the entire game, so keep that in mind when reading. I'm going to try and start reviewing games that are a little less talked about and maybe even games that you've never heard of.  I'm going to start with some NES and Famicom games because I've got this really cool 76-in-1 pirate cart that is full of great (and not so great) NES and Famicom games.

B-Wings
[img align=right]http://www.rfgeneration.com/images/games/J-027/ss/ts/J-027-S-02780-A.jpg[/img]

The first game I'm going to review is B-Wings for the Nintendo Famicom. B-Wings was released in 1986 and is a Japan only game, so good luck finding it if you're in the US or Europe, there isn't even a copy of it on eBay right now, but there was one on GameGavel not too long ago, so they are out there, it just may be a bit pricey.

Gameplay: The game plays about the same as any generic vertical shooter, but it does have one thing that sets it apart from others that I have played. At the start of the game, you have your choice of weapons. There are ten different weapons for you to choose from. The cannon fires three shots that shoot straight in front of you, they are quite powerful, but lack any ability to shoot in other directions. "Wide" fires 5 shots that progressively spread further from each other, they are powerful and the path of destruction is great. "Multi" fires three shots, sometimes they all go straight ahead, other times one goes straight, one goes to the left and one goes to the right, and other times they fire at an angle so they all go forward, but progressively get further form each other.  "Van" fires six very powerful shots that go a very short distance, but spread around you in a fan shape. "Side" fires seven shots, one that goes straight ahead, and three on each side that fire to the sides in a fan shape. "Anti" fires two shots straight ahead and two shots straight behind. "Hammer" is my personal favorite weapon and fires two very powerful shots straight ahead and also has two "orbs" that circle your ship for extra protection. "Jump" is essentially the same as Cannon, but one of the shots explodes, but it doesn't really seem to help things much. "Dyna" is an extremely power single shot that is very wide and can destroy several smaller enemies in the one shot. "Fire" is the last weapon option and is a wave of energy that is quite powerful but has a small range, and it allows you to almost continuously fire.

Once you have selected your weapon, your ship attaches to it and you're sent into space to destroy anything that comes at you. There are several different types of flying enemies to destroy as well as stationary objects to destroy. If an enemy drives into you or hits you with a weapon, you lose your main weapon and have to rely on a very small, weak cannon. If you drive into one of the stationary objects, your ship explodes and you're dead.

Throughout the game, you have the option to pick up another weapon, you can pick it up by simply driving into it if you have already lost your main weapon or you drop your current weapon and then pick up the new one. The weapons all have a different shape, but with 8-bit graphics, it's quite hard trying to distinguish and memorize what each weapon looks like.

There is also the option for 2 players, which sadly isn't co-op, but you alternate turns when one person dies the other picks up where that person dies. It's better than no second player support, but co-op would have been even better.

Graphics & Sound:
The graphics aren't bad for 1986, but nothing spectacular either. I've only played through the first two levels, but the enemies all seem to be unique, so it's not as repetitive as some games in this genre are.

The sound effects and music are very nice. The sound effects are basically your average 8-bit sound effects, but the music is great. Though it is hard to hear when you're constantly blasting away.


In conclusion, this game is great, if you like vertical shooters at least. I could definitely see myself playing this game for hours on end if I had the time. If you're looking for a deep game to lose yourself in the story, well, this isn't for you then. It's more of a pick up play when you've got some spare time type game.
I gave this game a 90% because it is a blast to play, but there really isn't anything memorable about it.





Posted on Dec 15th 2008 at 01:40:48 AM by (Marriott_Guy)
Posted under Site News

The following exert was written a few days ago.  To be honest, it was more of a personal journal type of entry rather than a full fledged blog post.  For those that know me, sharing something like this is extremely out of character for me.  I ask you to bear with me - pointed insights are forthcoming.


This afternoon I experienced the rare occasion where the appointment with my local physician started promptly and ended earlier than expected.  This extra free time that has been afforded to me was a pleasant surprise to be honest - professional demands on me have been intense as of late.  What will I do with this unexpected windfall? 

There is really not enough snow for skiing so that is not an option for the new opening on my schedule.  This is a probably a godsend in disguise since my slaloming (tumbling) down a snow-mud mountain (hill) would do little to help evict the killer cold currently residing within my lungs.  With that alternative off the table, I turn my attention to my true passion - video gaming.  The decision is made.  I brew up a steaming hot pot of lemonade-infused tea (I am currently out of the 'Real' lemon juice) and sit down at my PC to write a gaming blog.  I am all set and ready to go!
Except...

| .... | .... | .... | ....

The blank page and blinking cursor of Microsoft Word now stares back at me without mercy, expecting some sort of creative genius to emerge from my fingers and appear on its empty canvas.  "Darn... it has been a while." I say to myself while being directly confronted with the fact that I had not written anything in quite a while.  This 'vacation' of sorts has left me feeling a bit empty in a way I can not fully explain nor identify.  Most of my 'hobby' time has been devoted to coding web pages - writing articles and blog posts unfortunately has almost become a distant memory. 

What have I become?



At the time of the experience described above, I was struggling quite a bit while composing a new system review with the unexpected free time I had on that day.  Let me beat you to the punch: "You experienced writer's block when trying to compile your standard hardware reviews that are rather technical and not necessarily creative??"  Believe it or not, yes I did.  Though not entirely artistic in a literary sense, they do take a great deal of planning and thought (at least for me).  I reread this introspection and thought that sharing it as part of an article might provide some beneficial insight of a website administrator - me being the protagonist in this case.

As some of you may know, I have recently created and developed a fledgling website. Though I am extremely happy with the progress that has been made, I need to be directly candid with you - being a webmaster is not an easy task and does take a tremendous amount of time.  The maintenance and developmental aspects of a website is very time consuming, especially with the limited technical resources that I possess.  From my first hand perspective, the amount of focus on coding has taken precedence over what truly makes me happy - video game hardware and sharing my experiences with my fellow gaming aficionados (you). 

A friend of mine, whom I respect a great deal, stated the following in a completely unrelated email: "...it's much more satisfying to step back and appraise one's own work and be proud of it when it has a certain formality and thoroughness about it."   This rang eerily true and caused me to take a step back and reflect.

My true love is for gaming hardware and sharing the knowledge that I have acquired through the years (40 year old gamer here).  My hope is that you find the articles that result from this passion of mine to be informative, beneficial and somewhat entertaining.  I do not profess to be the greatest writer in the world - a public rating of 'mediocre' would be welcomed at this point in my 'pseudo' career.  But as my friend pointed out, it is critical to be personally happy with the finished product, and what you are doing.

I think I have answered the internal question that I initially posed to myself in the prologue of this article - "What have I become?"

I am an average joe that loves video games - hardware and software.  The sharing of information and communicating with others on our mutual passion makes me happy.  I know the coding and technical aspects of running a video gaming site are necessary to accomplish this.  I need to be a better juggler at times and not stray from my true love and personal callings.  This brings me to my main point.

What I have learned through the writing of this editorial of mine is that I truly enjoy communicating to you as a reader - this is my true goal a webmaster.  I feel safe in saying all site administrators feel the same but at times the technical demands of running our respective websites can be overwhelming.  Rest assured that all are committed to providing the best platform to deliver relevant information and 'good reads' to our communities.  The graitude that is felt for you as a community member can not be expressed in words - your patience, understanding and continued loyalty is the best gift one could ever receive.  Santa truly delivered - the pleasant surpise of your unexpected gift.

Best regards during this holiday season to you and your families.



Posted on Dec 14th 2008 at 07:54:30 PM by (Sirgin)
Posted under Magic, The Gathering, TCG, Trading Card, Game, Free, Shards, Alara, Tenth, Naya, Blue

[img align=right width=150]http://sales.starcitygames.com/cardscans/MAGBOX/10themedeckblue.jpg[/img]
After getting the White, Green and Red Tenth Edition theme decks for free I decided to buy the Blue and Black decks. Although I'm not really getting back into Magic, I thought it would be neat to have the whole set.

I went back to the card shop where I got all the free cards a month ago, because I had some questions about some game mechanics that I'm sure that guy would be able to answer.



Continue reading Gathering The Magic: Part 2



Posted on Dec 14th 2008 at 01:24:17 PM by (NESman93)
Posted under Chrono Trigger, modern gaming, Nintendo, DS, RPG

  I am seeing that Chrono Trigger on the DS is a port of the original SNES RPG with new touch screen features in the game. I also have a lot of the fans of the game on this site saying that it is a game that I have got to play. So I'm wondering...should I use this game to experience the game, or should i just track down the cart version for the SNES. It seems easier to just get the DS version. What do some of you think?



Posted on Dec 13th 2008 at 11:45:08 PM by (TraderJake)
Posted under Modern Gaming, Sony, LittleBigPlanet, Playstation 3


Now, generally I do not like to review something until I have completely beat the game, and as such, this post is going to be impressions of the game, which to a certain extent is probably a review.

For those of you not in the know, I got the first disbursement of my sign-on bonus this week, and promptly splurged it on a PlayStation 3. Of course, the very first game that I bought was LittleBigPlanet. Why wouldn't I have bought that game first? Everything I've seen about it on the internet suggests that it oozes creativity. To a certain extent, it shows that this generation Sony and not Nintendo has the creativity wand when it comes to games. I had to buy this game, and by golly I did.

LittleBigPlanet is based around the concept that this world managed by Creator Curators is created by the combined imagination of the world and you, as Sackboy, get to explore it. On the surface of playing the game, LittleBigPlanet is a semi 2D platformer. You can only move left, right, or back and forth in the background. But, see, just because the game is in essence a 2D platformer does not take away from the fact that it oozes with creativity and fun.

This game is customizable, and not just a little customizable, but "HAVE AT IT WON'T YOU?" customizable. As you progress through the game you are gifted and obtain lots of stickers, objects, and doodads to fool around with. In story mode, these stickers can be placed wherever, and sometimes these stickers serve as triggers. But, the real beauty of collecting these customizations is the fact that the game allows you to create your own levels. These aren't some corny shallow level but often full fledged levels limited only by the imagination of the creator, and that's really neat. Theoretically you could never run out of levels to play because the community keeps pumping them out. It's really truly amazing.

That said, the Media Molecule (developer) levels are also very cool. Basically, each creator curator has a theme and mini storyline that ties in with the other curators, and levels get harder and harder as you progress through the story. Of course, once you beat a level there are plenty of reasons to go back. See, chances are you won't be able to get all 100% of the items on your first go, so there will always be that reason to come back to the level. Secondly, you could play the level by yourself, or you could play the level with someone online. The neat thing about that is that you sometimes have to have another Sackboy with you to get certain items and cause certain events to occur. Thing is though that I am so addicted to the game that I just want to beat it through before playing with someone online, so I don't know for sure how that works, but I imagine it's pretty cool.

From customizing your own levels to customizing your Sackboy, you have a lot of freedom in this game, and this freedom makes the game so damn enjoyable. I'd say I am about 70ish% through the story mode, and this game keeps calling me back. If you have a PS3 I don't think you have to buy the game, but you'd be doing yourself a great disservice if you didn't at least try it out. After all, Sackboy is so damn lovable. Forget Home's avatars, Sackboy should be our official Sony avatars. He's just so damn precious.

Have the game? Want the game? What are your impressions of LittleBigPlanet? Is it everything you thought it would be, or is it something that you hope it will be?



Posted on Dec 10th 2008 at 06:36:55 AM by (Moriya Hanzo)
Posted under Imports, Wonderswan

Today i was out with the misses doing a little shopping for her. After a few stops and i finally found her gift, that is for another time, i proceeded to drop her off at work since her car is in the shop. On the way back home i decided to stop at goodwill since i haven't been to this particular one in months. Nothing really of interest except a bundled N64 and a few spawn comics. Right up the road is a mom and pop gaming shop that i use to visit at least 3 times a week up until i found a new job in the city we live in. So i decided to stop in there because i can't remember the last time in there. Her prices are usually high (some even higher than ebay). I have purchased a few smaller dollar items from her in the past as well as traded in a few games that i couldn't sell or trade online. A pone browsing the glass display that she has the systems in, I noticed this tiny hand held that was sitting next to a copy of Fire Emblem for the SFC. It was a Swan Crystal. I was shocked to see her actually have this since she said she doesn't except imports. It was there along with Final Fantasy II. I ask the guy could i see the "Crystal" and he pulled it out and popped in the game. He starting telling me about where it came from and all (I knew more than he knew). This is the first time i have ever seen one in person so i had to play it. I fiddle around with it for a few minutes, trying to get the button layout and all. It is a pretty neat system, aside from the fact that most of the games aren't English friendly. I remember how i had wanted one back in 2005 but things changed and i never got around to it. Now i am like a kid again, i gotta get me one soon.

The import seen is kinda dwindling in the US. I admit i stopped playing imports back in 2006 due to lack of funding. Still have a copy of Front Mission for Super Famicom but no Super Famicom to play it on. I have started playing Gundam again on my Playstation and i think the love is coming back. If you haven't at least tried some import games that were never released stateside i think you should. Can we really call are selves game enthusiast if we haven't experienced what is to offer in other countries? There are a few hidden gems out there that quite possible might be better than what is offered today. Do yourself a favor and look into imports, more so of the previous generation. 



Posted on Dec 9th 2008 at 11:01:49 PM by (NES_Rules)
Posted under Collecting, Buying, Selling, Trading, Opinions

For my entire collecting "career" I've only bought stuff locally. I've never purchased anything from the internet, including eBay. I've always been very proud of this fact, because there are so few collectors out there that do it the "old school" way.

But, as my collection has grown, I've not only been having a harder time finding games I don't have, but I've accumulated hundreds of duplicate games. Now, for the past few months I've been trying my hardest to sell those duplicates. But, I've been having trouble doing that, which brings me to the point of this post. I've been considering becoming open to trading. In the past I was against trading over the internet as much as buying over the internet, but I'm not so sure anymore. Trading would essentially mean turning duplicates into new games, but I can't help but feel as though I would be going against my principles.

So, now I'm turning to you my fellow collectors, what do you guys think? Should I be open to trading or should I stick to my local roots only?



Posted on Dec 8th 2008 at 04:38:20 AM by (TraderJake)
Posted under Site News, Chat, Sorry

So, it's come to my attention that those of you that were using our chat client (known as mibbit) to get to our chat room may have found yourself more often than not with the wonderful welcoming sight of glined. What does that mean? Well, it appears quakenet places a temporary ban on connections via mibbit when too many users connect to the network via the program. In this case, it was almost always happening, and as such I view mibbit no longer as a viable option for our chat program.

What does that mean? Well, in short terms, we're back to using our old Java Client. Same chat room, same network, new webchat client.  All the links should have been updated, and you should be able to get on easily, provided you have Java installed. Here is a link below to the new client. Again, sincerest apologies about the previous webclient dropping the ball, especially when I've been whoring out the chat in recent times. Do join, won't you?

Click Here for our Chat Page






Posted on Dec 5th 2008 at 06:48:32 AM by (TraderJake)
Posted under Site News, Chat, JOIN US

Can you hear them? Why, it's the faint sound of crickets in the distance? Is it a summer night? Nah, it's the RF Generation chat room, and it's so quiet in there that you can hear the chirp of crickets in the vast emptiness of our chat room.

Of course, chances are that you can't hear the crickets because you're not in the chat room. The question is why wouldn't you be in the chat room? The chat room loves you, and is greatly sad that you're not in the room. It's not as though we have a vendetta against anyone in the chat room. We'll talk about most anything as long as it does not violate any US laws. We're really a fun bunch, and it'd probably be a lot more fun if you were there as well?

So, why aren't you in the chat room yet? I mean, the link to join is right below? Don't want to use our applet? Well, the room is #rfgeneration on quakenet. If you're IRC saavy you'll know what that means, otherwise, we hope you'll use the applet below. See you in chat!

Click Here for our Chat Page







Posted on Dec 4th 2008 at 01:54:04 PM by (Tondog)
Posted under Modern Gaming, Sony, Microsoft, Nintendo, Playsation 3, Xbox 360, Nintendo Wii, PSP, DS, PS2

Sorry for being so late with this, but this is the last week of the semester for me before finals, so the professors have been dumping all sorts of homework on me. Yippie. So, I need to keep it short and sweet this week.

Playstation 3Xbox 360Nintendo Wii
Prince of Persia
• SingStar ABBA
• Destroy All Humans 3: Path of Furon
Prince of Persia
• Bigfoot: Collision Course
• Family Party: 30 Great Games
King of Fighters Orochi Saga
Mushroom Men: Spore Wars
• My Fitness Coach
• Nancy Drew: The White Wolf
• Safecracker
• Ski & Shoot
• SPRay
• The Tale of Despereaux
PSPNintendo DSPlaystation 2
NOTHING

PC
• Disney's Bolt
Grand Theft Auto IV
• Neopets Puzzle Adventure
• The Tale of Despereaux
• A Vampyre Story
• Zoo Tycoon 2 Ultimate
• Animal Boxing
• Dreamer: Puppy Trainer
• Emma at the Farm
• Emma in the Mountains
• Happy Cooking
Mushroom Men: Rise of the Fungi
• My Fun Facts Coach
• Prince of Persia: The Fallen King
• Slingo Quest
• The Tale of Despereaux
• Wordfish
Kingdom Hearts Re: Chain of Memories
• SingStar ABBA
• The Tale of Despereaux


Yet another slow week, but there's some good stuff. Such as Prince of Persia. This installment in the long-running series has UbiSoft trying to reinvent the game with a new cel-shaded Okamiesque art style and open world gameplay...and apparently the results are good if early reviews are to be believed.

The other big game I'm interested in this week is Mushroom Men for the Wii. Why is this shovelware sounding game so intriguing? First of all, the game's music was composed and performed by none other than Primus bassist, Les Claypool. However, what makes the game really interesting is that the entire game is synced to a metronome that runs at 120 beats per minute. The result is a very unique look and sound that I've never seen in a video game before. It really must be seen to be fully understood, so take a look at this trailer from GameVideos about the metronome system. IGN also has a great article about the system. Oh, I supposed I should probably mention what the gameplay is like. Well, it's basically your standard platformer, but with some neat MDK2/Fallout 3 like weapon creation elements. I just hope the gameplay is as brilliant as the metronome system, but even if it isn't, I know I'll like the game since it's a bold experiment in sound design. Unfortunately, I can't afford to buy this game right away. Sad If anyone gets this game or hears anything about it, leave a comment, because I'm dying to know how this game turned out.

Oh yeah, there's some new Kingdom Hearts game out this week on the good ol PS2. It's a 3D remake of the GBA game, Chain of Memories entitled Re:Chain of Memories (clever). Since I don't know anything about Kingdom Hearts other than a lot of weeabos that don't normally like Disney love this game...probably for "kawaii" artwork and stuff. Never understood the appeal of this game.

If you missed out on the consoles, GTA IV will hit Windows this week in all it's SecuROM-protected "glory" (if you can call it that). Hooray DRM!

Anyways, check back next week when I'll be burned out by final exams. Sad But then I'm done with school for a month. Cheesy



Posted on Nov 29th 2008 at 08:22:04 AM by (Izret101)
Posted under Izret Rants, Classics vs. Modern

WARNING!: This may be uninformed, biased, offensive, and incoherent. Enjoy Smiley

After playing some N64 and SNES today i was VERY disappointed.

Not with the games i was playing but with the fact that many of the newer console games i have been playing have been garbage.

I don't know if maybe it is nostalgia, or maybe i just happen to buy all the shitty newer games.
I just feel that the "magic" of most games is missing now. I could probably count on my digits how many games i have played in the last 6-8 years that i have invested a real length of time in.

Take out Super Smash, Mortal Kombat, Halo, Pokemon, and RPGs that i have actually found enjoyable enough to finish and that takes me down to probably my fingers alone.

Am i the only person who feels this way?
I know there are alot of people on the boards buying games for *multiple new platforms*. How many of them would you say you have sat down and played for 50+ hours? And was this out of actual enjoyment? Or out of necessity for completion, gamer points, or to clean up some of your backlog?

I like to think i can get at least 1 enjoyable hour of game play for every dollar i spend on a game.
Pretty much from the Gamecube(You can throw PSX and PS2 in for good measure) on it seems like the crap to awesome ratio has **skyrocketed along with the prices**.

It seems that the games people are spending any real amount of time playing anymore are the heavy hitters, Halo, GoW, Rock Band, Guitar Hero, WoW, etc, etc.

I guess my major problem is with the sheer volume of games coming out, all the cool "innovations", there should really be more of an effort on making things people will truly enjoy rather than trying to make a quick buck and fuck over the poor consumer who is lied to about the actual quality of a product.



*I sadly only have the DS and Wii which could possibly have the highest shit to acceptable game ratio. Then again i don't even try to find anything decent on the ***PS3...*** so who knows

**I know not entirely true i spent 60$s on new N64 games and i am fairly certain SNES and Genny got that high too

*** Tony that PS3 jab was in your general direction if you bother to read this drivel Smiley



Posted on Nov 29th 2008 at 03:57:44 AM by (TraderJake)
Posted under RFG Aside, Game Cake, Mario


You know, normally we'd let other fine establishments waste your time with posts on game cakes. But, sometimes exceptional cakes deserve exceptional credit.

In this case, this Super Mario Galaxy cake was made for a daughter's 4 year old birthday party. As you can tell from the photo, it looks pretty damn awesome. I personally like the glass pill from the Good Egg galaxy or whatever special Galaxy it was from. Well, I know the Good Egg Galaxy had a pill, but it might not have been that exact pill, but still it's pretty damn cool.

Either way, this is a cake for the ages, and any game geek should be giddy with glee from the sight of this game cake. What? You say you aren't? Well aren't you a heathen? Well, perhaps a video of the cake might change your mind, as seen after the jump.


Continue reading An RFG Aside: Cake of Pure Awesome



Posted on Nov 28th 2008 at 04:07:30 AM by (Tondog)
Posted under Modern Gaming, Playstation 3, Xbox 360, Nintendo Wii, PSP, PC, Nintendo DS, Playstation 2, Deals yo

Here's the post that makes the weekly release list look like child's play. The black friday deals! For those of you in Euroland or where ever and don't know what Black Friday is, it is the day after Thanksgiving here in the US in which all the stores try to get people to come in and buy stuff for Christmas by offering insane deals. Of course, many stores entice gamers to come in and get stuff, so here's what's being offered this year. Before I get into it, I want to give props to cheapassgamer.com, bfads.net, and blackfriday.info for all the information found in this post.

Please note that the deals in bold are the ones I recommend most of all.

To get started, choose a store below to see what they have to offer.

External Link: Amazon.com deals from Cheap Ass Gamer

Best Buy
Circuit City
Costco
Game Crazy
GameStop
KB Toys
K-Mart
Meijer
Sam's Club
Target
Toys R Us
Wal-Mart


Continue reading 2008 Black Friday Deals



Posted on Nov 27th 2008 at 01:04:15 PM by (NESman93)
Posted under Sega Genesis, video games, Sega, Genesis, classic gaming, review

 In 1989, at a time when the NES was increasing even more in popularity, Sega, who already had some popularity in the United States with the 8-Bit Master System, and Arcade games such as Altered Beast and After Burner II, released a video game console that was meant to take on Nintendo's NES, the Genesis, which became one of the greatest 16-Bit consoles of all time.

 At the time of it's release, Sega's main success was in the arcades, and overseas in the UK, where the Master System was extremely popular. On October 29, 1988, Sega release the MegaDrive in Japan. About a year later, on August 14, 1989, Sega release the Genesis in the United States. Sega pushed the Genesis on American consumers with the classic "Genesis does what Nintendon't" commercials. Those who paid the money for the system got the system, controllers, hookups, and the arcade port of Altered Beast. Many of the games released at launch were arcade ports and sports games. These include: Strider, Pat Riley Basketball, James "Buster" Douglas K.O. Boxing, and Michael Jackson's Moonwalker. The graphics of the system made people question why they were still playing on the old 8-Bit NES. Some kept their Nintendo's, and some took the leap into the 16-Bit era. Early in the Genesis' lifetime, Sega released a peripheral for the system called the Sega Power Base Converter. This peripheral slid into the cartridge port of the system an allowed the user to insert Sega Master System games into the converter, giving it backwards compatibility with practically all Master System games, and game Cards.

 As the years went on, the Genesis saw some fierce competition coming from Nintendo, with their Super Nintendo Entertainment System, and NEC's TurboGrafx-16. Sega held on, however, and gained even greater popularity with the release of the game Sonic the Hedgehog. Sonic was, as most today know, a blue, bad ass, in-your-face hedgehog, and was much more fierce when compared to Nintendo's little Italian plumber, Mario. Also, Sega was able to beat out Nintendo with one fighting game, Mortal Kombat. While the Genesis version of the game didn't look as good or sound as good as the SNES version, the Genesis version had full blood, and no censored fatalities.

 As the Genesis passed into the 32-Bit era, Sega tried to keep up with the graphics of the more advanced systems. They began to push the games to their graphical limits, and even released a couple of add-ons to make the system more powerful. The first of the two was the Sega Mega CD, released in Japan in 1991, and released in the United States in 1992 as the Sega CD. As the name states, this add-on was a disc drive that attached to either the bottom of the model 1 Genesis or on the side of the model 2. The add-on also enabled the Genesis to play audio CDs. Most of the games on the Sega CD were crappy FMV (full motion video) games. Some of the better ones, however, were Sonic CD, Snatcher, The Terminator, and Mortal Kombat. Mortal Kombat on the Sega CD featured the same Genesis graphics, but arcade sounds, speech, and music. Later on, in 1994, Sega released the Sega 32X, which was inserted into the cartridge port of the Genesis, could play all of the regular 16-Bit games, and also had its own line of 32-Bit games such as Mortal Kombat II, Knuckle's Chaotix, Star Wars Arcade, Doom, and Virtua Fighter. These add-ons are infamous for their low amounts of killer titles, and extremely high prices at launch.

 In closing, Sega made their greatest benchmark on the video game industry with the Genesis, and many gamers of today swear by the old Blast Processor. This system gets a 8/10.


                                                                                                                                                                                                                                               
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We are a community of collectors, gamers and the likes, and some of us enjoy to let the world know what is on our mind. For those members, we have the community blogs, a place where they can publish their thoughts and feelings regarding life, universe, and everything. Some of those members might even choose to write about gaming and collecting! Whatever they write about, you can find it on their blog. You can either see the latest community blog entries in the feed you see to the left, or you can browse for your favorite blog using the menu above. Interested in having your own blog hosted on RF Generation? It's rather simple, first be a registered member, and then click the "My Blog" link that you see in the navigation above. Following those two steps will certainly get you on your way to blogging.

Sit back, relax, and enjoy our entries, rantings, and completely unrelated series of thoughts. We write for you to read, so we certainly hope that you enjoy our material.
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