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This would be the sorry for me being slow, at least it's still the calm before the storm edition. Oh well, here's this week's BALLIN release list:
| Playstation 3 | Xbox 360 | Nintendo Wii | •Fracture •NBA 09: The Inside •NBA 2K9 •NBA Live 2009 | •Crash: Mind Over Mutant •Guilty Gear 2: Overture •Fracture •NBA 09: The Inside •NBA 2K9 •NBA Live 2009 | •Army Men: Soldiers of Misfortune •Crash: Mind Over Mutant •Game Party II •Line Rider 2 Unbound •NBA Live 2009 All Play •Ten Pin Alley 2 | | PSP | Nintendo DS | Playstation 2 | •My Spanish Coach •NBA 09: The Inside •NBA Live 2009
PC
•Baseball Mogul 2009 •Brothers in Arms: Hell's Highway (Also available in a limited edition) •Can You See What I See •Dark Horizon •Etch A Sketch •Exodus from the Earth •The Guild 2: Venice •Nancy Drew: The Haunting of Castle Malloy •SAS: Secure Tomorrow •Sniper: Art of Victory | •Baseball Mogul 2009 •Brothers in Arms: Hell's Highway (Also available in a limited edition) •Can You See What I See •Dark Horizon •Etch A Sketch •Exodus from the Earth •The Guild 2: Venice •Nancy Drew: The Haunting of Castle Malloy •SAS: Secure Tomorrow •Sniper: Art of Victory | •Crash: Mind Over Mutant •NBA 09: The Inside •NBA 2K9 •NBA Live 2009 •Onimusha: The Essentials |
Anyways, the highlight this week is Fracture. In case you don't know, Fracture is a third person shooter like so many others. What sets this one apart from the rest is the ability to manipulate the terrain around you. Neat idea on paper, but the actual games falls victim to the disease affecting so many other games today: more of the same. The actual shooting portion of the game is just not that great. It feels like every other third person from the past two or three years. But that's not my biggest issue with the game. I truly have a problem with how it seems very linear and hand-holding in what you need to do. LucasArts really should have taken this game and made it more into a free roaming style experience with some clever puzzle solving aspects rather than a generic third person shooter that rips borrows something from every big name game over the past couple of years.
It may sound like I didn't like Fracture, but that's not the case at all. The game is pretty fun, but nowhere near $60 fun. Wait for this one to hit $20 or $30 before buying. Or if you're unsure, try out the demo on Playstation Network or Xbox Live.
Also out this week is the latest game based on the Bleach anime series. The only reason I mention it is because one of my favorite developers, Treasure, made it. I didn't highlight in the release list because I hate Bleach and it's wannabe Chuckie main character.
Another big release this week, and a possibly game of the year contender will be released this week: Etch-A-Sketch for the PC. In case you have not been following the massive hype surrounding this game, Etch-A-Sketch is the new prequel to the classic MS Paint which appears to feature a special guest appearance from a silver Pac-Man. Wonder why they decided to bring out a prequel over 20 years after the original, but maybe they can ride the cash wave of casual games. For me, I'll be sticking with Paint.
Finally this week, notice Ten Pin Alley 2 in the Wii's release list? This is the perfect example of how bad the shovelware situation on the Wii has become. Did you ever hear of the first game? It was a mediocre bowling game released in the US in 1996 for the PC and PS1. Yeah. We're digging up mediocre 12 year old franchise and shoehorning in Wiimote controls in hopes of a little money. Nice going Jack of All Games, whoever you are.
Come back next week when the REAL wallet raping begins. Now if you'll excuse me, I just got a LittleBigPlanet beta key in my email.
"LOOK AT ME OOOOH OOOH! I AM ME! I AM SUPER COOL! I NEED TO BE LOOKED AT. I AM THE CENTER OF THE UNIVERSE!!!!!!!!!!!!"
Hey there readers, what you see above is some game developer off in the distance crying out for attention. It happens from time to time really, and it’s god forsakenly annoying. Really, it’s not cool, and honestly I don’t understand why some developers go the route of the attention whore.
You might have at one point been wowed by a game called Eternity’s Child. It had promise, it really, truly did. It’s developer seemed to be a charismatic developer who you might know as Luc Bernard. He seemed cool, and he was more than willing to tell his development story on Destructoid, and from a hype generating standpoint, he did an awesome job getting people excited for his game. The thing though is that you have to deliver on the hype, and apparently he didn’t do a good job finding a competent programmer for the job. Perhaps he should have hired Chainclaw on the side, because those people who have played the game as it was released on Steam found the game to be absolutely atrocious. One site decided that they would be brutally honest in their review, and this is where this story gets fun. See, Luc and Destructoid were buddy buddy prior to the release, and it was a shock to see a 1 rating for Eternity’s Child. We’re not going to go into the reasoning for the score, but you can read all about it on Dtoid.
What is important is what happened after the review. Luc appeared to become a child, criticizing Destructoid for giving his game such a low review when there were going to be many more revisions to come to the game. The thing though is that reviews are generally of the game as it is released, and in his case, his game apparently was straight from the seventh circle of Hell. Honestly, I don’t know anything about the quality of the game, but, if it truly plays like a low budget flash game then that’s rather sad. If a game is bad, be prepared to accept the cold hard truth. People are brutally honest, sometimes, and you got to be prepared for that. In Luc’s case, he wasn’t and he sort of went down in flames.
Destructoid commenters are a cruel bunch, and they absolutely destroyed him in not so nice ways. In reality, Dtoid could have done a better job moderating that comment string, but that’s not of my concern. After the harsh words and not so friendly banter, Mr. Bernard swore off developing games, and insisted that he’d only work on his art. Well, let’s fast forward to this week and what do I hear? Oh that’s right, Luc is working on Eternity’s Child 2.
It came to me as an epiphany. Luc was either a marketing genius, or someone with the emotional equivalent of a 12 year old. See, his game would never have gotten the hype it got if it wasn’t for his Destructoid relationship, which then got caught on with other gaming sites. Truly, for an independent developer, he is a marketing genius. Unfortunately, his game sucked, and in the process we learned that Mr. Bernard couldn’t take the heat of bad press, or maybe he could… It certainly generated a lot of attention, and in the process a lot of us now know about Eternity’s Child 2 because he essentially leveraged attention he got upon himself upon his next project. How very shrewd.
Mr Bernard, you used the bad review to your advantage. You never were going to quit developing games, were you? Sticking to your art would not have given you the limelight you so sorely have wanted. Aren’t you an attention whore, Luc? Isn’t that why Mr. Destructoid was originally in the game? It got you press, didn’t it? When they slammed you, it was gone. Clearly then it wasn’t crucial to the game, now was it? Why else would you have placed it in the game? Maybe you genuinely wanted to do something nice for the site that gave you your attention, but I imagine it was so that Dtoid would keep you in the limelight.
Regardless, congrats Luc! You’ve got everyone to report on the development of Eternity’s Child 2, including now the niche gaming site known as RF Generation! Here’s to you!
Game developers – don’t follow the Luc Bernard route. Here’s a very important marketing / customer satisfaction mantra that you should follow: Underpromise, Overdeliver. The best games don’t need to show itself off like a prostitute from O-Town. For indie developers, it’s a fine line, trying to get mainstream recognition while at the same time underpromising. Well, why not just shoot for the mainstream recognition while not whoring yourself / your game out? Be careful, or your experience could end up blowing up in your face.
God, this really wasn’t about attention whoring, or was it? Might have just been me bitching about Luc Bernard. Oh well. It was supposed to be about attention whoring, but in my eyes Luc is an attention whore.
I can't believe it's October and I'm still able to find enough each weekend to make a post. The weather has been spectacular these past few weekends and I think that has a lot to do with it. Now, onto the deals.
Continue reading Treasure Hunt Chronicles #24
Wow, two years ago the hardware database did not even exist, but some of you persisted and since October of 2006, we've had a hardware database. In the beginning, there were zero entries for this database. Truly it was something that would have to be nurtured into a viable database. Sure, growth of this database seems at time slow, but on the plus side it's still growing. That said, I am pleased as punch to inform the masses that our hardware database now has over 3000 records. For a database created from scratch, that's a huge accomplishment. I'd really like to thank lots of people for this achievement, but for now I'll just thank the three staff members that truly have made the hardware database what it is today - Marriott_guy, Tan, and Apolloboy - thanks. Of course, they are not the only people who have allowed for this occasion to occur, and I am certainly thankful for all the submissions that you, our community, has made for this database to reach this milestone. Thank you all for your help in getting to this point!
So, it took two years to get to 3000 hardware records... how long will it take to reach 6000? Here's looking forward to the continued health of our databases!
You are strolling down the walkway when you see a gleam in the distance... "What is that?", you begin to wonder. You quicken your pace, and the thing comes into view: a store front. Jogging now, you begin to hear a courus of Angels Singing "Hallelujah!! Hallelujah!!". An aura encompasses the place! You are crying because you haven't seen the place in many years!! FUNCOLAND! Ahh... The memories. You fling the door open... And...
You wake up. It is raining outside, and the clock reads 10:04 in the morning. You look outside, and see what was once holy ground, FuncoLand. Now there, is an evil, desolate place. GameStop!

AHHAHAHA! Okay! So! Story telling aside, as you may have noticed, I have had some really bad experiences at GameStop. A few (not many...) have been great, but these 'good times' are overpowered by the 'bad' to even 'horrid' times. So even though the title says "Good Game Stores", GameStop may or may not be such. Let's see why...
- Selection: Meh. They have all the new games, and some of the older ones as well. Also, they usually have lots of used games too. They don't always get their games on time though... 3.5/5
- Organization/Product Quality: I have NEVER seen a GameStop in which the games were alphabetized, or even remotely organized (ex facing the same way, etc). And their used product quality is horrid. Out of every 5 games that I get there, 1 will freeze and or NOT EVEN WORK. Can't they check to see if a game works? I give this section a 1.5/5, and I think that is VERY generous.
- Prices: Good to Great actually... They have some great sale deals that happen every once in a while, as well as just normal prices that make up for the abysmal customer service and crappy game conditions/playability.4.5/5
- Customer Service: Blarg... (Yes I said Blarg...) Not the WORST, but far from the best. I ask them if I can check the disks (visually) before I buy them. What do they say? "They are FINE man... Just trust me." Trust you? I think NOT!!! I trusted them, and I got a copy of Guitar Hero 2 THAT DID NOT WORK!!!!2.5/5, because I can always trade their faulty games back without much hassle.
GameStop manages to scrape a 12/20, or 60%. All in all, I will continue to shop there, but there are MANY alternatives that I usually try before I patronize them.
Have any of you guys (or gals) ever had a success story with them? Probably a horrendous one?? Leave a comment, post a blog, PM me! Thanks!!! And keep it on channel 3!!!!
September is over. Long live September! There are a lot of things to be happy about after this last month has passed. There also are a lot of things to be not so happy about (see the economic crisis). But yes, here at RF Generation we're thankful for lots of things!
First, let me thank our donors who keep RF Generation ad-free for all you crazy people. Currently, our server costs run 90 dollars / month, which for someone who is living by himself in Maryland is not a small cost to cover. Thankfully, we have donors that kick ass and take names. Since I last thanked our donors, Sirgin and Nik the Communist. These new donors, plus the rest of our donors keep RF Generation ad-free and free for all. Let me take the time to thank every single one of them at this time:
Bad Enough Dude, Sauza12, St0rmTK421, TraderJake, tholly, Pop Culture Portal, James, Cobra, Tan, Rejinx, Fighter17, TurboGrafxer AKA DCer, Kevincal, djbeatmongrel, UNFORGIVINGPAIN, frood42, NES_Rules, Ghost Soldier, cverz2, Marriott_Guy, logical123, Phillyman, imfromwisconsin, Sirgin, Nik the Communist
These fine people keep RF Generation physically running! Thanks for helping us cover the cost of the server! If you would like to make a donation yourself, you can do so via this link. Any donation helps, and with the server cost the way it is we're always looking for donations!
Next, I want to thank our members who really have been kicking ass with amazing blog articles. While we don't guarantee that we'll promote all blog articles, in recent history the quality of the articles have been too good to pass up. Sirgin, logical, Nik, Wolfman, NESman... thanks. You all make me happy that I expanded the front page script to something that can be used by all. I certainly hope you all keep up the amazing work you do with your articles!
Next, I'd like to congratulate NES_Rules on getting his Treasure Hunt Chronicles feed StumbledUpon! You may have noticed that his images all went to "Bandwidth Exceeded" images. Well, now you know why! Congrats, Mike! You make RF Generation proud with your excellent series.
Lastly, I'd like to thank everyone for their submissions over the last month. Our European members have done a great job giving some most needed TLC to the European Database. Special thanks on that goes to Sirgin, Darth Sidious and Madir, and I apologize if I missed someone European who also deserves special recognition. When September wrapped up, we had 3899 submissions for the month, compared with 2962 the prior month. Simply put, you guys kick major ass. September saw almost one thousand new images added to the site, which truly helps solidify our status as the Games Database with one of the most comprehensive catalogs of images. Of course, while we have over 62000 images, we're not happy just with that. We always want more, and there are a lot of game and hardware entries that need images added! Why not help out today? Of course, there are so many people who make submissions, and we're really thankful for alll of them. Similarly, there are those staff members who review your submissions, and without them your submissions would sit in a queue forever, and we just don't want that. This month, Tan kicked ass with 864 submissions! Of you crazy and amazing regular members, Madir kicked ass with the most submissions! From those who review your submissions, NES_Rules kicked ass with reviewing those submissions! Tan though, was not far behind. Of course, we're pleased with this month and we appreciate all your submissions! Let me take this opportunity to thank all those members who made 50 or more submissions:
Tan, Funk_Buddy, ApolloBoy, Madir, logical123, NES_Rules, Darth Sidious, blcklblskt, eaglebeak99, Fuyukaze, Sirgin, Anditheway
Thanks to everyone who has made RF Generation the kick ass site it truly is! Here's hoping for an amazing October! From submissions to blog articles to forum posts, we hope to see you around RF Generation!
In the early to mid-1980's, the North American video game market began to severely decline. Too many companies tried to make a quick buck with their own video game systems, like the Fairchild Channel F, and the Bally Astrocade. Also, the software companies began to just put out basically shit to keep up, for example, Atari's E. T. The Extra Terrestrial. After this, the market plummeted sharply and completely crashed in 1983. The North American video game market would not recover from this crash for 2 years.
Then, in 1985, a small, unknown Japanese company called Nintendo, decided to bring their Family Computer (also called the Famicom for short), video game system to our shores. The system was re-branded and re-tooled as the Nintendo Entertainment System. Because the original run of the system came with the R. O. B. (Robotic Operating Buddy), the system was seen as, not just another video game system, but a robot gaming system, as the robot was used to play games with you. Also, the system was also a video shooting gallery, as 2 of the set variations came with the game Duck Hunt. The graphics and sound of the system were unparalleled for the time, and the games on the Atari systems gave way to games that could actually be completed, such as the Super Mario series, Mega Man, and Contra, just to name a few. Because of these things, the system was an instant success, and the North American video game market was going strong once more.
This system was also the first to have different sets of systems with different included accessories. The ones made were the Deluxe Set, Action Set, Challenge Set, Control Deck, Sports Set, and Power Set, and finally, the Control Deck, with the NES 2. Here are the different sets, by year of release
NES Set Variations Deluxe Set-1985-System, hookups, 2 controllers, R. O. B., Zapper, Duck Hunt, Gyromite
Control Deck-1985-System, hookups, 2 controllers, Super Mario Bros.
Basic Set-1987-System, hookups, 2 controllers, The Official Nintendo Player's Guide (does not include game pak.)
Action Set-1988-System, hookups, 2 controllers, Zapper, Super Mario Bros./Duck Hunt
Power Set-1988-System, hookups, 2 controllers, Zapper, Power Pad, Super Mario Bros./Duck Hunt/World Class Track Meet
Sports Set-1990-System, hookups, NES Satellite, 4 controllers, Super Spike V' Ball/Nintendo World Cup
Challenge Set-1990-System, hookups, 2 controllers, Super Mario Bros. 3
Control Deck-1993-NES 2 System, hookups, 2 "Dogbone" controllers. (does not come with game pak).
As the years went on, the NES began to be rivaled by newer, more powerful systems, such as the Sega Genesis in 1989. Still, the system continued to thrive, all the way into the 16-bit wars. The final set was the control deck, consisting of the top loader, and 2 dogbone controllers, and the final game, Wario's Woods, was released in 1994, and was the only NES game to have an ESRB rating.
After all was said and done, the Nintendo Entertainment System sold close to 62 million units, with the best selling games being Super Mario Bros. (40 million units sold), and SMB3 (18 million units sold). For many gamers in the 1980s, this was their first and possibly their favorite system of all time. Although I did not grow up in the 1980s, I own an NES, and would not give it up for the world. This one also gets a 10/10.
I'm late this week because of personal problems I'm going through. Sorry all. Probably not a good move to go "I'M GONNA BE DOING WEEKLY REVIEWS" and then be late on the second week. Rest assured, I'm doing it and not stopping. Just need abit of time to handle some stuff.
Museum or Arcade?
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