A fairly disappointing weekend, it rained all day Saturday. And it didn't just rain a little bit, it poured for the good part of the day, I was completely soaked by the time I got home. I tried using an umbrella but it wasn't worth all the trouble of opening and closing it constantly, and the rain was at least warm, so I gave up on the umbrella.
Saturday Garage Sales

The PS2 games were marked $2 each, the PS1 game was $1. I really only wanted the MGS game, so I offered $10 for the whole box. My offer was taken.
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This was from a huge moving sale, where nothing is priced, which I hate because you spend a lot of time gathering up stuff only to find they want a fortune for it. Which wasn't true this time. She wanted $2 for it all. But I was really only interested in the SMS controllers and power supply, so I offered $1 for it all. She accepted. The NES is dirty and looks like someone spilled some pop in it (I opened it before bringing it inside to check for cockroaches) I don't have high hopes for it working, especially since it had the wrong power supply with it, which leads me to believe they were using it for the NES.
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I also got an old loudspeaker from one sale $0.50. It's not super loud, but I can plug my iPod into it and get a very respectable sound level out of it. It's great for outdoors or in the truck because I don't need a power source for it.
Sunday Flea Market

It hasn't rained yet today, but it has looked like it will all day and a lot of people were not at the flea market, including the guys I do trading with. This was the only thing I could find worth buying. One thing I did see which gave me a good laugh was a guy selling dirty, loose NES controllers for $10 each. His N64 controllers were in the $30 range.
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Just a heads up regarding future installments: The garage sale/flea market season is winding down, so don't be surprised if this turns into a biweekly feature.
Oh dear, it appears as though EA doesn't realize that people really, really hate intrusive Digital Rights Management, which you might begrudgingly know as DRM. Some places do DRM right, like Valve. Sure only one user can have a game, but at least that user can install the game as many times as he wishes. Apparently, EA just wants to piss you off if you buy Spore. Never mind enjoying the game, let's find a way to punish you for being on of the righteous buyers of Spore. How does EA do that? By using SecuROM, of course. As stated on everyone's favorite encyclopedia, Wikipedia, "SecuROM is a CD/DVD copy protection product, most often used for computer games running under Microsoft Windows, developed by Sony DADC. SecuROM aims to resist home media duplication devices, professional duplicators, and reverse engineering attempts. The newest versions (v4 and up) prevent 1:1 CD-R copies from being made. Certain programs can circumvent its protection. The use of SecuROM is controversial because certain aspects of the protection are similar to functions of malware, and users are not always informed when SecuROM is included with a product."
So, what aspects of SecuROM make it hated? Well, SecuROM phones home. You want to install that game on your PC? Well, go ahead, you have three installs on three PCs. But here is the thing. Let's say you install on your desktop, and then it goes into an incessant Blue Screen of Death and you have to reformat? Well, you reformatted, so that PC is no longer authorized to play the game. So, there goes a second authorization. After three installs on "different" PCs, you're done with playing the game. Gone are the days where you could reinstall as many times as you want, and here are the days where you're stuck with what the publisher gives you.
Spore, happens to have SecuROM, the lovely piece of software that phones home whenever an update is done or whenever the game is installed. A lot of people don't like that, so much so that on Amazon the customer rating sits at 1 out of 5 stars with 2216 reviews and growing. Turns out people really, really, really hate the DRM known as SecuROM, and they've shown their ire through the Amazon rating system. As one such reviewer says, "First of all, the game incorporates a draconian DRM system that requires you to activate over the internet, and limits you to a grand total of 3 activations. If you reach that limit, then you'll have to call EA in order to add one extra activation. That's not as simple as it sounds, since when you reach that point EA will assume that you, the paying customer, are a filthy pirating thief." Doesn't that sound wonderful?
It gets interesting though. A few days ago, Amazon pulled the Spore reviews. A few hours later, they were back, and their absence was attributed to "a site glitch". You know, I can claim that monkey's fly out of my ass, but that does not make it true. I bet their statement on it being a site glitch is a dirty, malicious lie.
It's really a shame that EA had to sully Will Wright's game with DRM. It's even more sad that EA doesn't trust you as a paying customer, and thinks you are obviously a dirty, filthy pirate. Perhaps people would have not had this backlash if only EA trusted them to be righteous consumers. But no, look where we are today. Spore has a 1 out of 5 star rating on Amazon, and people are pissed. Here's to you, EA.
Ed Note: I just noticed that over the last month that "Oh Noooo Otter" was the number 3 referral for our site, just behind the keyword RF Generation. Isn't that fun?
So, Seth MacFarlane does this show called Family Guy. It's quite popular, and you might have heard of it. Turns out that he also does another show called American Dad, which is also quite humorous. Well, Seth MacFarlane has also started a lovely new thing on Youtube called Seth MacFarlane's Cavalcade of Cartoon Comedy, completely sponsored by Burger King. Hail the King.
Anyways, this week marks what appears to be the beginning or close to the beginning of the show, and well, this week, Seth tackles what really happened after Mario saved Peach. Enjoy the show!
[img align=right]http://www.rfgeneration.com/images/games/U-016/bf/U-016-S-05960-A.jpg&sizex=200[/img] It seems like just a few years ago that the behemoth known as EA had decided to close a revered studio within its ranks. While EA closed many studios during its ill-fated centralization, the closure of Westwood Studios probably was the most saddening closure for many. After all, it was Westwood Studios that gave the world the series known as Command and Conquer. It's a popular franchise you know, and I hear that Red Alert 3 is coming out soon. The closure of Westwood Studios was sort of bitter for many a RTS fan, but if the RTS fan was to know that it would set a precedent, perhaps they'd be more bitter.
News comes today of the impending closure of Ensemble Studios, the wonderful people responsible for the Age of Empires series. They also are working on the game Halo Wars, and now that game is wrapping up production it seems as though Microsoft has found it as a wonderful opportunity to shutter the studio. It's a shame. It really is. Are RTS's sell poor selling that a studio as storied as Ensemble Studios has to be shuttered? It's truly a shame.
Well, on the plus side, apparently there is a new studio running from its ashes. Is that true? Who knows, but it's still sad that Ensemble is closing. Thanks for the great series and RTS's you given us! You'll certainly be missed.
Shane Kim Delivers Death Blow To Ensemble
[img align=right width=200]http://www.rfgeneration.com/images/games/U-072/bf/U-072-S-08790-A.jpg[/img]Fahrenheit (Indigo Prophecy in the US) is a 2005 game released by Quantic Dream. With the studio's second release they wanted to create a truly cinematic game and let me tell you: they succeeded.
The game starts in a cold, snow-covered New York City where we find protagonist of the game, Lucas Kane, sitting on a toilet of a diner with a knife in his hands. Something's not right with Lucas because he used the knive to kill an innocent man and carved strange markings in his forearms. Seconds later, he regains control over himself and is stunned to find the man on the bathroom floor, realising he's a murderer.
From there on the player gets to control Lucas and has to make quick decisions in his place to get him away from the crimescene in one piece. I won't go into further detail about the story because that would spoil too much of the experience. All I'll add is that you also get to play as Carla Valenti and Tyler Miles, two detectives working the case of Lucas' murder. This makes for some interesting moments because you're playing as two sides who are literally working against each other. I'd like to stress how important the story in this game is, which is of a far superior level and suspense normally found in games. While advancing through the game you'll really start to care about alot of characters, which aren't stereotypical good or bad guys but rather undergo an evolution as the game progresses.
What makes Fahrenheit different from most games is not only its deep story but also the way you can influence that story. Depending on what decisions you make, the story changes. When talking to another character, different dialog options are shown. (Like in Mass Effect) A timer runs out so you have to make quick decisions as to what you want your character to say. Although the story isn't completely changeable (some decisions simply end up with Lucas in prison, forcing you to do things differently) there are entire scenes that can be unlocked when making the right decisions. (including two sex scenes cut from the US version)
All actions in the game are performed via the analog sticks. The left one controls Lucas' movement while the right one is context-sensitive. Depending where you are or what object you're facing, a small icon on the screen shows what movement you should make with the stick. (Much like Skate's way of performing tricks) During the more intense action sequences you'll have to perform a sort of rhythm mini game with the analog sticks. Two 4-button icons will show up in the middle of the screen (like the memory game Simon) and depending on which color lights up, you'll have to press the corresponding analog stick in that direction. Although this seems stupid on paper it works rather well in this game and I never got the feeling I'm simply pressing random buttons because the rhythm game is made so it matches the actions on screen.
Another fun feature of Fahrenheit is you'll also do some everyday life actions like drink some water, play some guitar or take a shower. This supports the bond you have with the characters and shows they're no superheroes but regular people like you and me. They also have a mental health bar that goes up or down depending on your actions in the game. At maximum this shows as "Neutral" but will say things like "Stressed" or "Depressed" when worse.
What's most irritating about Fahrenheit are character and camera movement. Character movement is slow and feels stiff. Maybe this has been done to add to the realistic feel of the game, I'm not really sure. Although the camera does a decent job, it tends to get stuck behind objects in small rooms making it hard to regain a good perspective. Graphics aren't fantastic either (comparable to those of GTA: Vice City and San Andreas) with some animations looking a bit unnatural, despite the use of motion capture. This never bothered me though, because it's easy to forgive a game for its lesser graphics when it has such an intense storyline.
Much better than the visuals is the audio and a place where Fahrenheit really shines. Luckily for its storyline, voice acting is performed excellent for all characters. The way you can hear them think in their heads is especially convincing, together with the voice of main character Lucas. Musically, Fahrenheit uses both licensed songs and an original score. Licensed songs are usually found when a radio is playing in-game while the original score accompanies alot of dialog and action scenes. I think both are used very well and give Fahrenheit that memorable feel that you'll remember even after finishing the game.
Although only an 8-hour game, Fahrenheit is the kind of of game you'll still think about weeks after completing it. It gets under your skin like few other games do and has a story even fewer can compare with. Definately worth your attention despite the flaws I've mentioned. 8.3/10
Wow, has it really been 20 of these things already?
This weekend's treasure hunting got started a little early as I came across a huge yard sale between classes on Thursday. I stopped and found a game, and on the way home I stopped at a Game Stop and new used CD/DVD/game store and got a couple more
Thursday Sales

Magic Darts was $0.50. Sega GT 2002 and Jet Set Radio Future/Sega GT 2002 were $1 each from Gamestop.
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Garage sales on Saturday weren't very good, but it was a little rainy and cold, so it was to be expected.
Saturday Garage Sales

When I first saw this box of stuff, it was under a table so I picked up a controller and asked the woman at the sale how much it was, she said $1. I wasn't interested so I started putting it back, so then she said it was $1 for the whole box. I asked to throw in the Destruction Derby box and it was a deal. All the game cases are empty unfortunately. If anyone wants the papers from the cases for the PC games, you can have them for the cost of shipping.
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This box of Atari stuff was marked $5, but there was nothing I really wanted, the M Network Tron joystick (anyone know anything about this?) looked interesting, but not $5 interesting, so I offered $2 for it all. My offer was reluctantly taken.
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Nothing interesting for this one, he wanted $1 for both, I wanted to pay $1 for both.
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Sunday Sales

This sale started on Friday and I can't believe it lasted this long at only $20. I offered $15 for it, but they were solid on the price.
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And the best damn deal of the day. Probably my best deal since the TG-16. This is from a guy that I've purchased a couple games off before so he gave me a "special deal", all his Sega CD games were $3 each. He's apparently a former collector so I guess he forgot what this one is worth. Plus he said he would be interested in doing trades, which will be great because the other guy I was trading with has disappeared. I almost didn't buy it because I know nothing of Sega CD games, but this title stuck in my head for some reason, so I took a chance on it.
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A little bit lighter week this time around, but it sees the release of one of the most anticipated games of the year!
Playstation 3 | Xbox 360 | Nintendo Wii | •NHL 2K9 •NHL 2009 •TNA Impact! | •NHL 2K9 •NHL 2009 •TNA Impact! •Zoids Assault | •Cabela's Legendary Adventures •Hell's Kitchen •NHL 2K9 •The Price is Right (One of my original ideas for the Wii. Read my comments later.) | PSP | Nintendo DS | Playstation 2 | •Cabela's Legendary Adventures | •Hell's Kitchen •Lock's Quest •Mazes of Fate •Mystery Case Files: MillionHeir (It's a game with no hype from Nintendo. It's gotta be good.) •The Price is Right •Spore Creatures •Viva Pinata: Pocket Paradise | •Cabela's Legendary Adventures •Dragon Ball Z Trilogy •NHL 2K9 •TNA Impact! •Yakuza 2 |
This week is one full of possibly great games that are flying under the radar...along with a game that is going to be freaking huge. First up is the new game from Will Wright, the mastermind behind The Sims and SimCity. That game is Spore for Windows and Mac. What is Spore? It's a life simulation game like The Sims, but with a much larger scope. In the game, you design a species and oversee their evolution from single cell organisms to intelligent creatures. During this time you will guide the species through many phases including Tribal, Civilization, and Space. Once you reach the Space Age, you will be able to travel to the planets of other players and interact with their civilzation by trying to make peace or attacking them. I am so very interested in this game due to the fact that it could be the deepest game ever conceived. I just hope my PC is able to run it. Hopefully PC gamers actually buy this game and support EA instead of pirating it and contributing to the downfall of PC gaming.
Anyways, next game I'd like to highlight this week is The Price Is Right for the Wii. Why the hell would I mention this? Back in 2005 or so when the Wii's "innovative" controller scheme was announced, one of the first games I thought would be pretty awesome on the Wii was The Price Is Right. Imagine spinning the big wheel in the Showcase Showdown, punching out holes in Punch a Bunch, or putting in Hole in One (OR TWO!),or dropping a virtual chip in Plinko. I didn't think much about my idea after that, but it was in the back of my head. Imagine my surprise a few months ago when I found out that UbiSoft was making a game based on The Price is Right. My hopes aren't very high for the game, but I still hope it turns out decently (and has a Barker's Beauties sex minigame).
Other games coming out this week include Yakuza 2 for the PS2, the long-overdue sequel to the original game on the PS2. Mystery Case Files: MillionHeir for the Nintendo DS, a new point and click mystery game from Nitnendo that hasn't gotten a lot of hype, so it's gotta at least be decent considering all the other games they've done like this have been good. Finally is the American debut of Masaya's truly fucked up PC Engine shooter Cho Aniki on the Wii Virtual Console. This game is unlike anything you've ever seen. It's the first in a series of shmups with weird homoerotic overtones and a strange sense of humor going throughout the whole thing. I can't even begin to describe the screwed up goodness that is Cho Aniki, so check out Hardcore Gaming 101's look at the series and prepare to be amazed.
It's official, my listing here RF Generation states I currently own exactly 1000 games! The collection in itself had been moving slowly lately, lingering within the last fifty through spring and summer. I should mention that Thursday September 4, not today (Saturday?), was the date that this milestone was reached.
Naturally when some big occurrence happens, one would like to make something meaningful of it. I, however, was sitting two titles away from the mighty 1K-mark as I entered none other than my used game store of choice (the local pawn shop) and felt too impulsive to wait. My first impulse was to go for the cheap and add to my already bloated PS1 listings, but when I realized Tekken 2 would have been game #1000, I knew I had to put it back. After browsing I managed a fantastic score for the 'shmup fan, Castle Shikigami 2 leaving the final one. Determined to nail the quad digits on the head and not be short by only one, I was determined to purchase anything of mild interest.
In haste I made the decision. The final title was Crackdown, an above-mediocre title for the Xbox 360 with a knack for addictive gameplay. While not the most stellar choice I am certain I will put lots of time into this one for the gameplay and challenging yet rewarding achievements. And always, good or bad it is my number 1000.
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