RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on Sep 1st 2008 at 01:24:37 AM by (Sirgin)
Posted under Review, Modern Gaming, PS2, Sony, Capcom, Platform, Maximo, Ghosts N Goblins

[img align=right width=200]http://www.rfgeneration.com/images/games/U-072/bf/U-072-S-01210-A.jpg[/img]Maximo: Ghosts To Glory (2002) is Capcom's effort in trying to create a modern platform game with the classic Ghosts 'N Goblins feel to it. The game was originally planned for release on the Nintendo 64, but after being delayed a couple of years it found itself on the PS2 instead.

When starting a new game you'll see Maximo returning home after war in a nice CGI cutscene. Things aren't exactly as he had hoped because Achille has taken over his kingdom and opened the door to the underworld. To make matters worse, Achille has captured four princesses aswell as Maximo's wife, Sophia. With a devastation spell, Achille sends Maximo to the underworld where he's given a chance by the Grim Reaper to resque the princesses and regain control over his kingdom.

Despite being a difficult game, the gameplay of Maximo isn't complicated at all. Maximo is restricted to four moves: a basic swing of his sword, a power strike, a downward strike after double-jumping and throwing his shield. When venturing through the five worlds of the game you'll encounter different enemies that each require a unique combination of moves to defeat.

Knowing how to defeat each enemy is critical for your success, because just like in games of the past, Maximo dies after only a couple of hits. Furthermore, you need 100 coins each time you want to save; which is only possible in the central hub-level of each world. If Maximo happens to loose all his lives he'll return to the underworld where the Grim Reaper will ask for a Death Coin to revive the fallen hero. A Death Coins is obtained by collecting 50 Blue Spirits. If you die without any Death Coins, it's game over for good. All of this results in a game that's far more difficult than other platform games on the PS2, or even modern games in general.

Needless to say, Maximo will require a lot of trial & error, figuring out how to defeat certain enemies or remembering where the next armor chest is located.
To make things less repetitive, Maximo will find abilities along the way aswell as power-ups for his sword and shield. Some abilities are almost vital to survive (like the double swing or throw shield abilities) while others aren't of much use throughout most of the game (like Thunderbolt) The sword power-ups however always come in handy, as they make Maximo's sword stronger and are needed for certain abilities. To get the most out of these abilities it's best not to die, because Maximo looses all but a few "locked" ones when faced with death.

Each world features five levels that are to be completed to gain access to the world's boss and the next world eventually. Each level has its own difficult moments but luckily a couple of checkpoints can be activated, so death doesn't necessarily mean starting all the way from the beginning of the level. After clearing a level you'll get a great feeling of success that is hardly present anymore in most modern games.

Maximo's graphics match its old-school gameplay in a sense that everything (except the character models) looks a bit blocked and flat. Often, walls or floors aren't more than a single huge polygon with a texture slapped onto it, clearly showing Maximo's history on the N64. This never bothers me because Maximo is intended to feel like a 16-bit era game. On the other hand, character models are detailed and animations are fast and smooth.

The sound of the game does the job well, with nice sound effects and good voice-acting for the (scarce) CGI cutscenes. I especially like the the game's music that enhances its classic mood aswell as each world at the same time. A couple more songs would have been nice though.

Overall, Maximo is a double-edged sword. Novice gamers will be frustrated with the game's trial & error gameplay and cumbersome save system while old-school gamers will love the game's nostalgic feel. If you're up for a challenge, like platform games or like 16-bit games, be sure to check out Maximo: Ghosts To Glory. 8.6/10



Posted on Aug 26th 2008 at 04:45:59 PM by (NES_Rules)
Posted under Collecting, Trophies, Treasures, Scores, Deals, Milestones

This should be Treasure Hunt Chronicles #18, but I accidentally erased it, please forgive me. Although I guess it is 3 weeks old at this point, so why are you reading it anyway, go read the new one!



Posted on Aug 26th 2008 at 03:22:02 AM by (Tondog)
Posted under Modern Gaming, Sony, Microsoft, Nintendo, Playsation 3, Xbox 360, Nintendo Wii, PSP, DS, PS2

Hope you've braced yourself because the onslaught of new games starts to ramp up this week! RPG fans have two great "next-gen" games to look forward to this week, and golf fans get the latest installment of EA's Tiger Wood series. Nintendo fans also get in on the action this week with a new Mario sports game...and a shit ton of shovelware. Think this week is loaded? HA! It's only gonna get worse as we approach the holiday season.

Playstation 3Xbox 360Nintendo Wii
Disgaea 3: Absence of Justice
•Ferrari Challenge
Tiger Woods 09
•Vampire Rain: Altered Species
Tales of Vesperia
Tiger Woods 09
•Ferrari Challenge
•Freddi Fish: Kelp Seed Mystery
Mario Super Sluggers
•Pajama Sam in Don't Fear the Dark
•Rebel Raiders
•Spy Fox in Dry Cereal
Tiger Woods 09
PSPNintendo DSPlaystation 2
•Fading Shadows (GameStop Exclusive)
N+
•Tiger Woods 09
•Commando Steel Disaster
•Digimon World Championship
•Ferrari Challenge Trofeo Pirelli
•From the Abyss
•Harvest Moon: Island of Happiness
•My Chinese Coach
N+
•Picto Image
•The Quest Trio
•The Sims 2 Apartment Pets
•Ferrari Challenge Trofeo Pirelli
Tiger Woods 09


So, highlights this week include Tales of Vesperia, Disgaea 3, Tiger Woods 09, Mario Super Sluggers, and N+. I'm not going to spend a lot of time detailing each title, but I'll give you a brief rundown of them all. Tales of Vesperia, fun JRPG (holy shit, an RPG I like...at least based on the demo), latest in the Tales series, fans start screaming kawaii now. Disgaea 3: latest in the JSRPG (that's Japanese Strategy RPG for short) series, weeaboos rejoice and have a seat, I'm Chris Hansen from Dateline NBC. Tiger Woods 09: You know what this is about, more golf and jesus shots. Mario Super Sluggers: more casual games from Nintendo, thanks Cammie! N+: It's like the original PC/Mac/Linux or Xbox Live Arcade game on the go, you can't go wrong.





Posted on Aug 25th 2008 at 03:13:09 AM by (TraderJake)
Posted under Cynical Gamer, Feature, Rhythm Games, Guitar Hero


You know, coding a game progress tracker is a lot of work. God knows when it will be finished, but to keep myself from going crazy, I like to play Guitar Hero. See, I like rhythm games. In fact, I like them a lot! They might form my favorite genre, and I wholeheartedly look forward to future releases like Samba De Amigo and Guitar Hero: World Tour. I don’t know what it is about rhythm games, but I find them utterly addictive and extremely enjoyable. Perhaps you hold the same opinion, or maybe you don’t. The latter is cool, except that some people in that group take their reasoning to the extreme, and it makes me angry.

See, I used to be a musician. A band geek, so to speak. In addition to being a band geek, I also wore broken plastic glasses, a monochrome short-sleeved shirt, and a pocket protector in the shirt pocket. Just ask the Black Perl, he’d vouch for that. You know, we band geeks are horribly nerdy. That must have been why the jocks always beat the crap out of me and my friends. But, aside from being an über nerd, being a musician gave me a love for all things musical. Can I still play a saxophone or clarinet? Hell if I know, but I can still play my recorder. But, it was a good time, and being a musician gave me some skill sets that others just don’t have.

So, I was a musician, marching in Ohio’s Finest (Only) All-Male Marching Band. I am proficient in reading music sheets, and if I practiced (and I don’t), I could probably become a decent musician once more. I really enjoy my musical prowess to a certain extent, but that certainly doesn’t exclude me from liking things that bastardize music. What could possibly bastardize music? Why, rhythm games, of course, and this bastardization make some of you very unhappy.


Continue reading The Cynical Gamer #9: Rhythm Whining



Posted on Aug 24th 2008 at 04:38:37 AM by (Sirgin)
Posted under Review, Modern Gaming, PC, ArenaNet, NCSoft, MMO, RPG, Guild Wars

[img align=right width=200]http://www.rfgeneration.com/images/games/U-016/bf/U-016-S-03370-A.jpg[/img]Guild Wars: Prophecies, released in 2005, was the first game ArenaNet ever developed. It's an MMORPG (Massive Multiplayer Online Role Playing Game) that shares many traits with other games in the genre, but also introduced some interesting things; most importantly maybe that there's no monthly fee for playing this MMO.

If Guild Wars (GW) would've been an offline RPG, its story could've been considered a bit shallow. It is however an online RPG, where story is somewhat less important than the actual online interaction with other players.
You start out as a new recruit of Ascalon, which has been at war with the Charr for years. The Charr are a bunch of savage creatures from the North, who look like upright walking tigers with horns. Suddenly disaster strikes as the Charr launch a massive, magic-fed attack and almost completely overrun Ascalon; an event later called "The Searing". You regain control over your character two years later in the now post-apocalyptic Ascalon where the story further unfolds...

This story is what it should be and drives the main missions well. However, you already get to play with your character before the Searing, all of which serves as a big tutorial. In this tutorial (which can easily take up 10 hours) you learn the basics of combat for all professions and have to choose your secondary profession before you'll get thrown into the actual game.

As with most MMO's, you first get to create your character: male or female, tall or short, brown or blond hair. Also, you immediately have to decide which profession you want to be: ranger, warrior, monk, elementalist, necromancer or mesmer. This is a choice that'll profondly effect your further gameplay, so it's wise to try a few professions first before investing too much time in one that doesn't suit your style of play.

GW features pretty standard gameplay. Each profession can wield any type of weapon, but can only wear its own specific armor. The attributes of each profession are different though, which is why it's best sticking with weaponry suited for you. A ranger, for example, has an attribute called "Marksmanship" which improves damage done with a bow.
You gain attribute points every time you level up, until level 20, the maximum level. Different than in most MMO's, getting your character to the maximum level doesn't take hundreds of hours, but can be completed within 50-60 hours on your first playthrough. (Incredibly fast for a game of this type) Also armor and weapons which feature maximum stats aren't that rare, giving GW quite a unique perspective on achievements compared to most MMO's.

In GW, the real goals are titles which you can display under your name. These can range from obvious ones as "Champion", "Hero" or "Explorer" to "Drunkard", "Party Animal" or "Unlucky". Some of these are relatively easy to complete but most take tens or hundreds of hours, some almost a thousand hours to complete. Craziest title of all is "Legendary Defender of Ascalon". To achieve this title you need to get to level 20 in the tutorial area (before The Searing) which requires you to make enemies level up by letting yourself die over and over again. A perfect example of playing the game without actually playing it, something that can be said of alot of the titles in this game.

To advance through the world you'll have to explore Explorable Areas (what's in a name) by yourself or in a party, making your way from outpost to outpost. Some of these areas are linked to specific missions, which also push the main story along. Don't worry though, because the other areas are filled with NPC's giving you lots of FedEx quests to gain some more experience. GW's world map is huge; exploring it alone takes hundreds of hours.

In these explorable areas, you'll come across the unavoidable monsters, which drop some gold or items for you to pick up. Every profession has different abilities, which you collect along the way. Only 8 abilities can be used at the same time, making for some strategic tactics when putting together the ultimate set of abilities.

Graphically, GW is great, with nice characters and monsters and interesting and diverse scenery. I think the water is particulary nice, even maybe by today's standards.
Music and sound are pretty standard, same goes for the voice work; although there are some catchy musical themes. It's not mind-blowing, but never gets on your nerves aswell. (Very important for a game that never ends)

Now to discuss my theory on MMORPG's as a genre, and something that GW suffers from too. The problem with an MMO is you're either addicted or you're not. There's no middle way. (Atleast not for me)

When you're addicted, the game you're playing is the greatest game ever and you don't want to play anything but that game. With objectives (in GW's case: titles) taking hundreds or thousands of hours to complete, you can easily spend a whole year on an MMO, completely submurged in the game and everything about it.

However, once that addiction fades it's hard to stay interested, because games like GW or WoW are specifically made so they're only fun when played alot. Finding the motivation to perform these long, tedious tasks becomes much harder without that obsessive drive aswell.


As a conclusion I can say that Guild Wars is a great game in its genre, but it's still an MMORPG, so beware! Once you're hooked, you might not play another game anymore for months. Don't say I didn't warn you... 8.5/10



Posted on Aug 23rd 2008 at 06:56:17 AM by (logical123)
Posted under Site Review, Video Game Site Review Purchase Buy Deals Shipping

The search for good places to buy games is often a difficult one. Many choose to buy their games solely without the help of the internet, which may include game stores and yard sales, while others rely on it almost entirely. Others still, rely on a combination of the three; some stores in your area, some yard sales, and some online buys. This blog is to help you decide what online stores you should use. Also, I may review some stores in the Chicago area, but that most certainly will NOT apply to everyone. Let's Begin!!!

eStarland is awesome. Plain and simple. Many may have not shopped via this wonderful site, but I have, and the result was nothing short of AWESOME.
  1. Selection: You can't have a good store without having a good selection of merchandise, can you? Well, they do! From the new consoles (Wii, PS3, 360, PS2, DS, GBA), to the old classics (NES, SNES, Genesis), to the oddballs (Neo Geo, 5200), they have IT ALL! 5/5

  2. Prices: Nothing short of good. Notice I didn't say great, because on somethings, they overcharge. Many sites do, but I am not willing to pay $35 for a Genesis, plus shipping. On some items, the prices can't be beat. On others, it is worse than abysmal. 3.5/5

  3. Customer Service: Quite good. I had a question, and sent them an e-mail. One day later, I got a clear and concise answer. I was very pleased. But, they do have a customer service chat line that never seems to be online... 4.5/5

  4. Shipping Charges: Again, good, but not great. Shipping for the first item is $4, and each is $1 after that. But, they do offer other shipping methods such as Express ETC., ETC. 4.5/5

  5. Shipping Time/Turnaround Time/Packaging: Amazing. That is all I have to say. I got my package 3 days after payment went through, and it is advertised as "2-7 Days, 24 hour processing time". And, for the safe arrival of your games, they shrink wrap them all, for your satisfaction. 5/5


Now, my success story...

I ordered a copy of Corpse Killer for the 32XCD. It was advertised as "USED - Complete". For only $5, I couldn't resist. But, I was tempted to buy the "NEW" copy, for only $11. I went ahead and bought the Used copy. A few days later, my package arrives. Looking through my goodies, I notice that Corpse Killer has a different type of wrap on it, and its even shrink wrapped different. I rip that sucker off, and what do I find inside? A NEW GAME!!! Complete with the registration card, and even the tattoo! The game disk smells new, and looks virgin, as though it has never been played.

All I know is, I have had a great experience through them. They get a well earned 22.5/25!!!

Have any of you guys (or gals) ever had a success story with them? Maybe a horrendous experience? Leave a comment, post a blog, PM me! But don't just sit there!! Smiley



Posted on Aug 23rd 2008 at 02:27:50 AM by (TraderJake)
Posted under Modern Gaming, Wii, Sega, Samba de Amigo

You know, I hear that Samba de Amigo is coming out for the Wii soon. Might be coming out on September 23 of this year in the US. Should be a lot of fun, but then I am a biased source. I love rhythm games. Probably now my favorite genre of games, either that or Sims, and Samba De Amigo is a quality experience, well, at least it was on the Dreamcast. Fortunately for those of you who never played it on a Dreamcast, it is coming out on the Wii, and it's coming out soon. Personally, I am enthralled by the thought of playing this game, I hope you will be too after playing this mini game, located after the jump.


Continue reading Samba de Amigo is going to be Awesome... Again



Posted on Aug 21st 2008 at 11:53:03 AM by (Antimind)
Posted under Nintendo DS, homebrew, trivia, translation, Japanese, applications, emulators

Antimind is one of the original founders of RF Generation. Love homebrew? Why not read more, and check out her shrine to DS homebrew.

Nintendo's DS is awesome. The problem is the overflow of crap commercial games. The DS is capable of (and deserves) far better material. Enter homebrew games and applications.


How does video game trivia sound? Good? Awesome! It's available on DS. Wish you could play PC first-person shooters on the go? You can do that too. How about having a portable classic game library? Check! You can also play hundreds of otherwise unheard of games. Everything from puzzle collections to RTS with wifi play and leaderboards.


Want to play Japanese games in English? You can do that too thanks to homebrew. You can also turn your DS into a feature packed PDA. Want to read comics on the go? How about chatting on IRC? Done and done!


Check out my Homebrew Guide for the previously mentioned goodness and more. I've even included a Homebrew For Idiots guide. What are you waiting for? Unlock your DS's potential today!





Posted on Aug 19th 2008 at 01:15:54 AM by (TraderJake)
Posted under Site News, Fantasy Football

Hey there. If you're here, you're likely either a gamer or collector, but some of you might actually have other interests, and enjoy doing other things as well. I know that I sure do. One of the fun things that we do around here is about this time every year we have a fantasy football league. It's a good time, and we all have fun doing it. The question is... why aren't you doing it? You too could join in all the fun and potential smack talk just like the rest of us. It's really a good time, and we hope to see you there.





Posted on Aug 18th 2008 at 05:38:18 AM by (Tondog)
Posted under Modern Gaming, Sony, Microsoft, Nintendo, Playsation 3, Xbox 360, Nintendo Wii, PSP, DS, PS2

The strength of last week carries over into this week as well with the launch of a game that's been in development for 10 years, the first true sequel to Galaga, and a bite-sized follow up to one of the greatest PS3 games.

Playstation 3Xbox 360Nintendo Wii
...•Smash Court Tennis 3 
Too Human
...
PSPNintendo DSPlaystation 2
•Fading Shadows (GameStop Exclusive)•Commando Steel Disaster...


Not a big list, but there's a lot of great stuff coming out. First is Too Human, the long in development Action RPG from Silicon Knights and The Canadian Loudmouth, Denis Dyack. In case you don't know, Too Human is an third person action/Dungeon Crawler RPG. I played the demo last week, and my impressions were that it was pretty fun, but chances are that the game could get very boring if it's stretched out to (supposedly) 10 or more hours. Not to mention replaying the game with all the various classes. So, I'd check out some footage or the demo if you're unsure about it. The buzz so far has been very mixed.

Also coming this week is the stunning sequel to Galaga, Galaga Legions. Galaga Legions is like the original game, but with several new features that change up the gameplay. What those features are, nobody really knows outside of a greater emphasis on combos, multidirectional attacks, and some serious bullet hell patterns. The game was made by the same team at Namco-Bandai that did last year's Pac-Man Championship Edition, which is an incredible game. So considering the team and the INCREDIBLE footage released so far, this game should be a winner.

The final highlight this week is Ratchet and Clank Future: Quest for Booty for the Playstation 3. This pirate themed downloadable follow-up to last year's installment is a 3-4 hour experience with a heavier emphasis on platforming and puzzle solving than seen in the most recent games in the series. Insomniac has also introduced several new gameplay elements into the game including the ability for Ratchet to pick up and manipulate objects with his wrench, puzzles involving shadows, and more. What's awesome about this game is that it has all the polish and graphics of a $60 game, but as a 2GB download for only $15! I'm sure a lot of you would bitch about the $15 price, but I'm willing to pay that price in order to support Insomnaic and what they are doing. Hopefully this sells well enough to warrant future downloadable episodes.

Have a great week everyone.



Posted on Aug 18th 2008 at 04:40:41 AM by (Sirgin)
Posted under Review, Modern Gaming, PS2, Sony, Racing, Simulator, Polyphony Digital, Gran Turismo

[img align=right width=200]http://www.rfgeneration.com/images/games/E-072/bf/E-072-S-00670-A.jpg[/img]Gran Turismo. One of the names most associated with the Playstation-brand whose popularity is met by only a couple other franchises out there. In 1998, with the release of the original Gran Turismo came the DualShock, probably the most recognizable modern-day game pad there is and something that shows how big an impact this series has had.
Gran Turismo 3: A-spec (2001) was the first racer Polyphony Digital released to the world to show what the Playstation 2 was capable of. With Gran Turismo 4 (2005), Polyphony Digital tried to realise what they couldn't with part 3.

Let's start out with what is new. Immediate eyecatcher is the highly needed, slick new menu layout. Every screen in the game feels like it's part of a bigger whole and the same fonts, colors and icons are used throughout. This gives GT4 a much more streamlined feel, aswell as provide easier mobility while navigating through the game's massive options.

As usual, there's an Arcade Mode where you can do single races, time trials or go up against others in a 2-player splitscreen or LAN. The not-so-interesting Replay Theatre is back aswell, but most important still is the Gran Turismo mode, the place where you'll spend 98% of your time.

Here, you'll immediately notice the difference in layout, with much more icons than in the past. In the classic home screen, the garage has become much more flexible for searching through your collection of cars with listing categories like country, power-to-weight ratio and so on. You'll also notice your "diary" which is nothing more than a log of your purchases and race results.

In GT4, races are devided into much more categories than before. The beginner, professional and expert races make a return, but new are the country- and manufacturer-specific races. There are, for example, Japanese, American and European events, while you have to go to the manufacturers to see if there are model-specific races available.

One thing in which GT4 excels is content: There's over 700 cars and 50 tracks in the game, making it a much bigger game than GT3. The same however was true for GT2 compared to GT1, probably because the developer has more time for their second release on each console. New this time are all the classic cars from the 50ies and beyond, aswell as some crazy concept cars and some of the first cars ever made. To make things easier in the beginning of the game, you can buy used cars of all ages. However, there's so many races to do and cars to collect in this game, it'll take you weeks (or even months) to finish it.

Also new are the B-spec and Photo mode. In B-spec mode you don't drive yourself but assist an AI driver by giving him/her directions (accelerate, break, etc...) for what to do next. Photo mode is (as the name indicates) a mode in which you can take pictures of your favorite cars, put them on a USB stick and print them out if you want.

Now for the actual driving. (This is where opinions will clash the most concerning GT4) Depending from what you, the gamer, expect from a racing-game, you'll either love GT4 or you won't. If you're looking for adrenaline-pumping, faster-than-lightning races with brutal competition, chances are big you won't like GT4. If, however, you're looking for a realistic (and therefor sometimes a bit boring) driving simulator, you'll find GT4 (almost) everything you're longing for.

When it comes to simply simulating driving, GT4 is fan-tas-tic. Especially when turning off electronic aids you'll be able to really show what you're made of. Couple this with the rich content and you can already justify buying GT4. However, there's some bad sides to the game aswell, quite a few actually...

For starters, there's no online play. This'll surely dissapoint alot of people wanting to test their skills against others online, who don't have a racing friend nearby.
Secondly, the AI is as dumb as ever. The other cars (still only 5) always drive in the perfect racing line, almost never miss a turn and stay together as a group unless there are major differences in the cars' performances. A third complaint is the fact that you can still use cars ahead of you as airbags for taking sharp corners aswell as ride off-track on several courses. (Apricot Hill, anyone?)
A penalty system has been introduced in the Dirt & Snow events, making you drive 50km/h for 5 seconds if you hit the other car, however, sometimes you get a penalty for the other car hitting you! These Dirt & Snow events are another thing that bothers me in GT4. Instead of them being realistic (like, say: Colin Mcrae) you feel like you're trying to manoeuvre a bar of soap on a wet plastic surface, constantly sliding towards the sides unless you break like mad. Although the B-spec mode sounds like a nice new feature at first, it's boring as hell and I really don't see the fun of not driving yourself.
Lastly, there's still no damage model, but it depends on what you expect from a driving simulator if that's a bad thing or not.

On the bright side, both graphics and sound are perfect in GT4, with beautiful cars and circuits aswell as realistic engine sounds. The soundtrack is elaborate although I'm not sure it'll appeal to all with mostly rock songs. Luckily, you can customize it in the "jukebox" so you only have to listen to the songs you like. Especially graphically, you can see the improvements made since GT3 with nicer cars, reflections and lighting. Especially the clouds seem to have been improved, showing much more detail than before. The addition of a new over-the-hood view of your car is very welcome, bring the best of the other 2 views together.


Scoring GT4 is difficult because it really depends on what you expect from it. I'd personally give it a 8.8 or maybe even a 9.0 out of 10 but considering the many faults this game has I'll give it a more diplomatic 8.2/10.



Posted on Aug 18th 2008 at 01:32:29 AM by (NES_Rules)
Posted under Collecting, Trophies, Treasures, Scores, Deals, Milestones, Dissapointments

This weekend turned out to be a very big letdown in terms of the trophies I found. The weather was absolutely perfect, not too hot, not too cold, sunny but not overly sunny. I knew, however that it wouldn't be a spectacular weekend simply because I could only put in half a day of saling on Saturday as we had to go to my uncle's for a cookout at 11:00. Oh well, I may not have gotten a lot of games, but I got drunk on free beer and had a fun night.

So, here are my treasures.

Playstation Games



Paid $5 for all of them.



Yep, that's all the gaming related swag from this weekend. The flea market had a ton of people, but none of them had anything good. Although I did see a loose Maxi 15, but it was $50, way too much for me.

Non-gaming related finds weren't much better.

Non-Gaming Finds



The Def Leppard CD was $1, the blanks CDs were in a trash can at one sale, so I grabbed them. They are all like new.




On the way to the flea market, we stopped at a single garage sale, everything was drastically marked down, things that were marked $2 were now marked $0.25, and they said everything was half what it was marked. These are the sales I LOVE, people just want to get rid of their extra stuff. There wasn't much there I wanted, except a large box of men's clothes, 99% of them are my close enough to my size, so I paid the $0.50 they wanted for the box. Some of the stuff is like new and nothing is in bad shape. But, once I got home, I realized there was some other things in the box. Like a couple old credit card statements (with these people's credit card and social security numbers and other stuff. Luckily for them, I shredded the stuff and then burned it. Same as I would do if it were mine. There were also a couple "personal" photos of them laugh


And some of you more astute readers, will notice that I changed my format quite a bit. Marriot_Guy really helped me out with it and I think it looks great, but I'd like to get an opinion from my readers of how you guys like the new format, so feel free to comment on that since my finds were so pitiful. 



Posted on Aug 18th 2008 at 01:26:15 AM by (NES_Rules)
Posted under Collectors Dillema, Collecting

To buy or not to buy?

Getting poll results. Please wait...
To buy or not to buy, that is the question.
Sorry for the cliche title, but I just had to do it.

We've all been there. You're at your choice of establishment for game buying; garage sale, flea market, Goodwill, etc. You see a game on the shelf, you check your printed out RF Generation collection list and see that you already own a CIB mint condition copy of the game. But, you know the game is worth much more than what it is selling for at this establishment.
So here is the dilemma, buy the game with the full intent of re-selling it or leave it there for the next collector who does not already have the game.
For the sake of argument, let's say the price on the game is $1, would your opinion change if the game was a $10, $50, $100, $1000+ valued game?



Posted on Aug 17th 2008 at 11:05:27 AM by (ganonbanned)
Posted under TMNT

The time is around 1:30 this morning, I sat up in my room playing The legend of zelda: Link's awakening on my SNES's super gameboy, The light hum of an air conditioner in the background, every other mutant in the house fast asleep.

I went to go get some more kool-aid, when I happened to stumble upon a comic book.  Eastman  and laird's Teenage mutant ninja turtles adventures no. 7, I'd take a look if you happen to have a copy laying around.

I realized I haven't read this one, I pick it up and read decide to take a looksie.

It started off explaining the last few comics, but than completely cut-off.

The turtles were some how transported onto a meteorite by a cow that can talk and a capitalist tree-stump.  They forced the turtles to wear ridiculous costumes and fight some dog with 4 arms.  There was another fight going on, which, for no apparent reason at all, brought back leatherhead, a baddie that we thought was dead.

So the turtles win of course, the cow takes them back to there own place.  Think you've heard enough bull-shit already?  I think not.

The cow took them into New york, but it was flooded.  The cow says "Uh-oh, I didn't take you back to your right time..."

He than goes onto say that this is 100 years in the future, and its because of Ice caps melting and global warming.  Michelangelo declares that he doesn't like this future, and wants to go back to his own time.  The cow says this is one of many possible futures, and "only they we can change it" He proceeds to take the turtles along there merry way back to 1980's New york.

WTF??? What a line of liberal propaganda.  If I wanted to be brainwashed, I'd read some of Al gore's books, not a TMNT comic.  Seriously, I didn't know that people even believed this kind of bull-shit back in 1989.



Posted on Aug 15th 2008 at 11:13:29 AM by (Lord Roke)
Posted under Fanboy, Online, Sony, Microsoft, Nintendo

Howdy!

This is Lord Roke in my first, and maybe last blog ever.

Some of my friends that I work with that also share my passion for games, which is great as we always have something to talk about by the tea machine (when other conversations dry up), but also great in that we used to play a lot of online games together. I'm not going back years and years - just to 2005/6, around the time of the when the XBOX 360 was launched / before the arrival of PS3.

There were probably five / six guys at work that are good friends that all used to own 360s and all used to regularly get together online for a session of Rainbow Six Vegas or GRAW with side order of occasional PGR 3. These were my golden days of online gaming. We were all on the same console, playing the same games, and more importantly: having fun. It didn't matter who won or lost it was just such a good laugh, and the fact that there were enough of us for a good game of terrorist hunt or a decent race in PGR meant that I didn't have to play with loads of the usual n0bs / weirdos / people that are good games - that tend to ruin the average online multiplayer gaming session for me. Plus, we were all of similar ability so the games tended to be close - but mainly it was just great fun especially with the voice comms on the 360 and the excellent system of game invites.

Then the PS3 came out (which was released in March 2007 in UK). The first thing that happened was that the half of the group that were hardcore PS3 fans switched to PSN overnight, despite having active XBL subscriptions and despite the fact that there were very few decent games (never mind online games) on the PS3 at this time. They still popped up on live occasionally but it became a lot more difficult to get everyone together at the same time for a game of RSV.

The non-PS3 hardcore (like me) stuck with the XBL as it was so much easier to get a game set up and the comms actually worked. I did try War Hawk a couple of times but not being able to speak to people and the extra hassle of setting up a game soon put me off (plus the game looked like something from the PS2 era). The next thing that happened was views on both sides [of the argument] became more entrenched - the PS3 fans wouldnt admit that PSN was not as good as XBL and to prove it decided to sell their 360s or switch them off permanently. This meant the salad days of online gaming were over. And to be honest I've hardly played online since - I had some good games on COD4 and another good mate has since got a 360 so hooked up with him as well, but it's never been the same since.

What a shame that misguided brand loyalty should ruin such a good thing. I could understand it if they moved on to something bigger and better I would have been there with them but to play something inferior makes no sense to me.



                                                                                                                                                                                                                                               
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