RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on Feb 15th 2008 at 10:18:22 PM by (Tondog)
Posted under Modern Gaming, Sony, Playstation 3, Media Molecule, WHY IS THIS GAME NOT OUT YET

       
My name is Tony, and I'm a sucker for any new morsel of information on LittleBigPlanet. So imagine my surprise when I checked yesterday's Playstation Store update at Playstation.Blog and saw this:

Quote
LittleBigPlanet Create-A-Level
PLAY, CREATE, and SHARE with LittleBigPlanet! Imagine a world with no limits – a world that’s yours to shape, build and explore. Imagine the possibilities, then jump head first into the reality. LittleBigPlanet puts the power of absolute creation into your own hands. If you can see it, you can enhance it. If you can’t see it, you can invent it.
File size: 79 MB (HD)

I fell out of my chair and immediately ran to my PS3 to download that new video. A few minutes later, I was basking in the glory that is LittleBigPlanet, and the new footage.

Now, what you're seeing in this new video is a level being built. Specifically, the level that Sony had up in their booth at CES a few weeks ago. Sure it's not anything too new, but as I said, anything LBP related makes me happy. Hopefully this will brighten up your day a little as well with that damn awesome Go! Team song and footage of the future PS3 classic.



Posted on Feb 14th 2008 at 02:18:49 AM by (Tondog)
Posted under Modern Gaming, EA Sports, Madden, Football, Monopoly

Do you like football video games? Do you like EA Sports' Madden franchise? If you don't and you wish that NFL 2Kx would return, I've got some bad news for you. EA Sports, the NFL, and the NFL Players Association have extended the current video game exclusivity contract by three years. Now there will be no other pro football game other than the one EA makes until the end of the 2012 season, which ends in February of 2013.

Yup. The only professional football game on the market for the next five years will be Madden. Sad news for those of you who loved 2K's football series before the contract in 2005, or if you liked NFL Blitz when it had pro teams.

Peter Moore, head of EA Sports (formerly head of Microsoft's Gaming Division, and Sega), stated in a press release: "For nearly two decades, EA SPORTS has been bringing sports fans closer to the great game of football through the breakthrough interactive experiences of our videogames. Game quality is our top priority, and we're committed to pushing our gameplay innovation, connecting football fans via rich online experiences and delivering the most visually stunning sports games on the market." Yeah. Game quality is their top priority...

In that same press release, the head of NFL Ventures, Eric Grubman declared "This is all about bringing authenticity and realism to NFL videogames...EA SPORTS continually works to maintain the cutting edge for NFL products across a variety of gaming platforms. We like the fact that they never rest." You know who else never rested? 2K Sports and Sony's 989 Sports. They both had good games (in fact, 989 was reworking NFL Gameday before the EA contract), but unfortunately, the NFL license had to go to the highest bidder.

However, the most worrysome thing to arise out of this development is a quote Peter Moore said in an interview with Kotaku: "Sports has that opportunity... to have levels or different types of teams delivered digitally, but I think we are a long way away from that...The model we currently have, where we have the game on the disc and updates every few weeks and some micro-transactions works for us. We continue to look at that, but we're still away from truly episodic." Oh boy, that might mean what all of you here love so much, DOWNLOADABLE EPISODIC CONTENT! Why do I think he's alluding to a future in which you will not buy Madden at a store, but rather over the internet and bulding your own game? An interesting concept, but I don't think it would work well with a football game, nor would it go over well with many gamers.

So, are you ready for some EA controlled football?!

[Source]



Posted on Feb 13th 2008 at 09:58:43 AM by (TraderJake)
Posted under Modern Gaming, EA, Red Alert, PC

[img align=right width=225]http://www.rfgeneration.com/images/repository/202478642447b26a8b77893Red_Alert3.jpg[/img]It's possible that you may enjoy the Command and Conquer series. If you do, it's even more possible that you think that Red Alert is the best game in the series, like myself. Seriously, who didn't have fun playing as the Red Army, killing people with massive amounts of Tesla Coils and MiGs? Certainly, I did, it was a blast to play that game. Oh how better times have passed. Since that game was released EA has become an evil empire, and killed Westwood Studios. But fear not! I have good news! Red Alert 3 has been officially announced.

Unfortunately, not much is known at this time about the game, other than it has been announced via PC Gamer, but hopefully by the time March 4 hits, we'll know a bit more. Between this and a official release date for Spore, this has been a good day provided by the Evil Empire.

Red Alert 3 Announced in April 2008 issue of PC Gamer [PC Gamer, via Kotaku]



Posted on Feb 12th 2008 at 01:59:46 PM by (Tondog)
Posted under Site News, Weekly Features, Half Life 1 Anthology, CDi, The Orange Box, OatBob, Headcrabs, HAIL NIHILANTH

Why hello everyone! Allow me to introduce myself. My name is Tony. You may recognize me from many blog articles here on RF Generation, and as the resident Sony Fanboy on the forums. However today I am entering a brave new world: the weekly features! Run for cover, hide the children, and lock the doors, because this week we are being invaded by Headcrabs, Vortigaunts, and Bullsquids. That's right, our featured game is Half-Life.

Oh but since I'm doing the features, we have to make this huge (like my ego)! Why not include all the expansion packs and one of my favorite online games ever while we're at it? So, that's why we are featuring Half-Life 1 Anthology for the PC. This package bundles together the original Half-Life, the brillant expansion packs (Opposing Force and Blue Shift), and the ridiculously fun Team Fortress Classic. Think of this as an old-school version of Valve's recently released Orange Box, but without a kickass puzzle game. If you've been reading the Gaming Diary thread in the forum, you'll notice that I've been slowing making my way through the Half-Life series again and am really enjoying the experience so far. Now, Half-Life is out of print, but thankfully you can track it down (sans expansion packs) on Playstation 2, (legalishly) on Dreamcast, or you can get it on Steam.

Let's take the featured hardware in a totally different direction. This week, the featured hardware is the Philips CDI 910. I've always wanted to see the CD-i featured since it has brought us so many classics like Hotel Mario (and the , , and the whole YouTube Poop thing.

What about the featured image, you ask? Why don't we keep the trend alive and feature the cover image for last year's smash-hit compilation The Orange Box for the Xbox 360? If you were paying attention earlier on in this article, you might figure out that The Orange Box is a compilation, just like our featured game of the week. However, The Orange Box bundles together Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Portal, and Team Fortress 2 into one great value of a game. Also, don't think that you can only get this little joyful bundle of sunshine in video game form on the 360, because it's also on the PC and the Playstation 3.

And finally, the featured collection this week belongs to someone who has never played Half-Life becuase he's too busy going nuts over Halo. Who might this be? Well it's none other than our friend OatBob! He's got a very extensive collection of all sorts of games for various systems, but he has a soft spot in his heart for the Dreamcast, the same system Half-Life got cancelled on. In fact, that soft spot has led to him having a goal of collecting every single US Dreamcast game and all of their variants. While he has that nice Dreamcast collection, he needs to play our featured game of the week...really badly. If he doesn't, I might just send Nihilanth after him.

So, my first time doing features has come to a close. I enjoyed it and maybe I'll do it again in the future, that is if you'll let me. Cheesy

Until next time...Channel 3...leave it on there. There's some good stuff coming up.



Posted on Feb 12th 2008 at 06:06:30 AM by (Tondog)
Posted under Modern Gaming, PC, Independent Games, Steam

Valve has announced that they will be distributing  Dylan Fitterer's critically acclaimed AudioSurf on its digital distribution service, Steam.

AudioSurf, for those of not in the loop, is an independently developed game that allows you to "ride your music". In essence, it's like Amplitude crossed with a puzzle game. However, you can import your own music or play songs off of a CD, it will create a chart based on the difficulty you choose. In the game, you try and match three blocks of the same color in a row, or go for combos as your ship flys along to the music. I played the game last month when it was in open beta, and I absolutely fell in love with it. Apparently other people feel the same way as I do, because the game is up for three awards, including the Seumas McNally Grand Prize, at the Independent Games Festival main competition, which will be held on February 20 at the Game Developer Conference.

AudioSurf will be released over Steam on Friday and will sell for $10, but since Valve kicks all kinds of ass, they will give you a dollar off the price if you preorder the game before Friday. BUT WAIT! With the purchase of AudioSurf, Valve will also throw in The Orange Box soundtrack, which you can use in the game! That's right, you will be able to ride through Still Alive, 9000 Degrees Kelvin, or one of the many other selections from The Orange Box in the game when you buy it from Steam! Also, the game will make use of Steamworks, allowing support for Steam Achievements that will be on your profile page.

Not convinced? There will be a demo available on Friday so you can make up your mind.

So, dear readers, fire up Steam and get your credit card out! What's that? You don't have Steam?! Well, then go make a free account over at www.steampowered.com! Or, if you have an ATI video card go here to get some free games when you sign up (Nvidia owners, you go here and get more than ATI owners...sorry). Oh and while you're at it, join the RF Generation group on Steam so we can share achievements!

[Image]



Posted on Feb 10th 2008 at 05:09:27 AM by (Tondog)
Posted under Modern Gaming, Review, Nintendo, DS, Level 5, Professor Layton, WE BEAT THE MAJOR SITES

Professor Layton and the Curious Village, developed by Level-5 (Dragon Quest 8 and 9, Rogue Galaxy, and Dark Cloud) and published by Nintendo, is a point and click adventure along the same lines as Phoenix Wright, Hotel Dusk, Touch Detective, and many others on the DS, but it's unlike any of them. The best way I can describe the game is Brain Age on crack with a storyline. The puzzles in this game are some of the most difficult I've ever encountered in any puzzle games and totally make this game worth getting, but there is a whole lot more to this game than just the puzzles.

However allow me to explain the puzzles in this game for a moment, because they are pretty special. The main reason this game exists is because of Level-5 President Akihiro Hino's love of Head Gymnastics, a long-running Japanese series of puzzle books. Hino wanted to turn these puzzles into a video game, so he got in touch with Akira Tigo, the 82-year old author of the series and professor at Chiba University in Japan. Together, they teamed up to create more than 30 new puzzles specifically for the game, and Professor Tago allowed the team at Level-5 to use any of his 2,000 puzzles in the game. Now, Level-5 could have just released a puzzle compilation like Professor Ryuta Kawashima and Nintendo's popular Brain Age series, but they decided to take it a step further and add a story on top of it because, in Hino's words, "Prof. Tago is one of the originators of the genre, we didn’t want to be buried amongst many other similar games." Great decision, great decision. And one that caused Japanese gamers to buy it in droves. Now, Nintendo has made the decision to bring the first game in the trilogy over to the United States.

The story is about a world renowned professor, Archeologist, and puzzle aficionado named Layton and his young apprentice, Luke. The pair is summoned to St. Mystere by the family of the recently deceased village billionaire, Baron Augustus Reinhold, who has left his whole estate to whomever can find the Golden Apple he has hidden somewhere in the village. In addition to the mystery of just where this Golden Apple is located, the townspeople are fond of puzzles and challenge each other with them. That is how most of the game's puzzles are found, by talking to citizens who talk to you and give you information about what they know...and puzzles.

I know that sounds like a minigame compilation with a story, but the thing is that Professor Layton is so much more than that. Almost every aspect of this game is a puzzle, from the various mysteries you'll have to investigate, to the collecting of painting pieces, and even decorating your hotel rooms, this game is just filled to the brim with all sorts of puzzles. As I've stated, the puzzles in this game can be very difficult at times. For example, there are typical pattern matching puzzles, but then there are ones that ask you "What is necessary for human life, appears in almost every house you've visited, and decreases in amount the longer it's around? Oh, and express your answer by moving one matchstick in a series of matches that we have laid out for you." The latter type of puzzles, while very clever and challenging, tend to stump me easily and impede my progress in the game. Damn you Level-5!

The game also is a technical masterpiece, which is surprising considering just what kind of game it is. There are many sequences of fully animated video, the cutscenes have full voice acting, and the music is just incredible, and it all sounds amazing through headphones and even on the built-in speakers. However, I really wish they would have added voice acting for all the text in the game, because it's jarring to go from an animated sequence with voice acting to a Phoenix Wright styled text adventure.

Now, this game is a puzzle game, and will probably lose its appeal once you've learned how to solve everything, but Nintendo offers you a solution to that problem: free puzzle downloads every week over Nintendo Wi-Fi Connection! That's right, you'll be able to download an all-new brainteaser each week in order to keep you engaged in the game. The weekly puzzles do not offer you any bonus coins for use in the game, but will keep you amused for 20 minutes or so every week. It isn't much, but at least it will keep you thinking about the series until Nintendo brings the next game over (please?).

Overall, the game is an extremely challenging compilation of puzzles wrapped in a pretty good story with an awesome art style. However, the replayability issues may keep you from picking up the game at its current price of $30. I also have minor complaints about the small amount of video and voice acting, but I can deal with it as I'm a veteran of Hotel Dusk and Phoenix Wright. Keeping this in mind, I award the game...

9.3/10

Professor Layton officially comes out for the Nintendo DS tomorrow, but I managed to get my copy at Best Buy this past Wednesday. And guess what? I have reviewed this game before every major website on the internet! Cheesy Cheesy Cheesy

Score one for RF Generation!

If you aren't convinced that you should get the game, try out the demo over at the official website (www.professorlaytonds.com)

[Cover]
[Screenshot 1 is from the official trailer]
[Screenshot 2]




Posted on Feb 10th 2008 at 04:29:40 AM by (TraderJake)
Posted under Big Brother, Modern Gaming, Minitrue, You Know not what is Good For You, BBFC, Censorship

[img align=right width=225]http://www.rfgeneration.com/images/repository/202850710747ae286024acdBBFC-Big-Brother.jpg[/img]Bravo, Britain! We Oceanians approve of some of the latest developments regarding your suppression of video games! What our Minitrue did over 30 years ago in its infinite foresight, your government is now trying to replicate. They realize that like in Oceania, Britons are too stupid to be let to make their own decisions. Hence, Britons need an organization similar to our Minitrue to assist in making you informational and media based decisions. Luckily for you, Britain, you have your own beginnings of our Minitrue in the BBFC. These amazing folks do everything possible to ensure that what you all experience is in line with your party. Similar, the Party of Oceania approves of the recent moves made by your Party.

We see that your Party wishes to impose the same trials and tribulations levied against movies in your country against games. We certainly approve of this idea. In fact, we feel that your government should go one step farther and censor every form of media, just like our own Minitrue. Such actions will only prepare you for your inevitable entry into the unending war.

Proper censorship will ensure that only the most violent of games will be available to the populous. Your future Minipeace will certainly appreciate that. You don't need games like Barbie or I Can Remember. Your evolving Minitrue can censor those unnecessary titles out. You need proper exercises like Call of Duty 4 or Manhunt 2. Such games are guaranteed to prepare Britons for their entry into the unending war, a war we've fought in for very long.

You need training exercises for the unending war. Eventually war will find you. And when it does, you need to be ready. Lest we not remind you of the mantra of Oceania's own Party:
WAR IS PEACE
FREEDOM IS SLAVERY
IGNORANCE IS STRENGTH

Blindly accept what your government thinks is right for you. You certainly do not have the mental capacity to make that decision for yourself. Your Party knows what they are doing, and will do everything in their power to ensure that your county's into the unending war is as seamless as possible. Hail Big Brother. That is all.

The Author of this Post assumes no responsibility for any thoughtcrime that may have occurred while reading this article. Hail Big Brother. That is all.




Posted on Feb 7th 2008 at 09:57:13 AM by (Tondog)
Posted under Modern Gaming, Opinion, Microsoft, Xbox 360, EA, Burnout Paradise, Xbox Live, Nickel and Dimes, Should have bought a PS3

Do you have an Xbox 360 Core or Arcade model? Did you expect it to be able to do what the higher end Xbox 360s can? You did? Well, guess what? You're wrong. Dead wrong.

If you buy Burnout Paradise, the latest installment in Criterion's critically acclaimed series, you'll be forced to play it offline, unless you pay $100 to Microsoft to buy a hard drive.

"Wait a minute? Are you saying what I think you're saying?! Burnout Paradise on the Xbox 360 REQUIRES a hard drive in order to play online?!" Yes. That is exactly what I said. No typos. You MUST have a hard drive in order to play this game online. "But I thought Microsoft said 'every game will work with every Xbox 360 system'?" Yeah they did, but did you see the part that said, "But just like some games will require you to have a Memory Unit to save games, some games will require you to have a Hard Drive to experience them." OH MY GOD! NO WAY!

What does this mean? It means that if you bought a 360 Core or Arcade, you just got ripped-off big time, but not by Criterion/EA, but by Microsoft.

I know, I'm a Sony fan and tend to gravitate to them, but hear me out. Games these days need a lot of space to run, especially big open-world games like Burnout Paradise. Microsoft should have had the foresight to see that this would become a problem and launched the Core model with a 20GB hard drive and the Premium one with a 40GB or so. By not doing that, they basically limited what the developers can do with the system and make them figure out other ways of caching and quick access.

This isn't the first time that the hard drive has been required on the 360 (think of all the DLC for various games, video downloads, Final Fantasy XI, and Oblivion GOTY), but it is perhaps the most notable since Burnout has huge mainstream and casual gamer popularity, and the people who buy this game might not be the ones that have the Elite Super Deluxe model with all the bells and whistles.

The 360's lack of a standard hard drive is also holding back the game industry because now it's getting to the point where the PS3 versions of games are being effected by Microsoft's boneheaded decision. Rockstar and Capcom have already expressed problems with the lack of a hard drive, and I'm sure more are to follow.

But remember, this is one (admittedly biased) guy's viewpoint. So, readers, I ask you this: what's the solution to this problem? Should devs just leave behind Core and Arcade owners? Or what should happen here?

[Image]



Posted on Feb 7th 2008 at 01:01:53 AM by (shadowforte)
Posted under Theater, Games, Room

Well, I have decided to take the the road towards move watching/game playing bliss. I am going to turn my Game Room/Bed Room into a Home Theater. I will be posting once a month about this adventure and hope to get it finished by this June.

I knew I had to do this yesterday when I was playing Halo 2 on my small 20 Inch TV. I thought to myself "Would it not be awesome to turn this place into a dream theater? Have a big projector screen, great sound, and the smell of popcorn in the air!"

So my journey starts. I will be posting my list of items that I plan to get sometime this week. If anyone has ever built a room like this, or has advice, let me know.

Shadowforte



Posted on Feb 6th 2008 at 03:59:17 AM by (OatBob)
Posted under Modern Gaming, Sony, SCE, SCEJ, PS3, Playstation 3, The Best

Sony Japan is geared to announce its first lineup of "The Best" titles for Playstation 3.  SCEJ has yet to officially announce which titles, but an online retailer has already listed several titles with an expected arrival date of March 19.  The discounted price should be 3,800 yen (compared to the regular price of 5,000 yen).  For Playstation fans, this discount isn't as much as the Playstation 2 The Best games at 2800 yen.

The first games to achieve "Playstation The Best" status are:
  • Resistance
  • FolksSoul
  • Ninja Gaiden Sigma
  • Gundam: Target in Sight
  • Ridge Racer 7

Source: IGN.com



Posted on Feb 5th 2008 at 01:08:51 PM by (OatBob)
Posted under Site News, Weekly Features, Rez, N2O, Nitrous Oxide, Neo Geo Pocket Color, NGPC, sharp, synesthesia

This week we get to play another game, YAY!  The surprise is that this game is so much more.  You'll see and hear bright colors, and touch the music, as it pulses to your head.  You too can experience synesthesia, and you won't need sex or drugs to get there.  Rez is a shooter like no other.  Hold the fire button and aim at multiple targets to lock on, but releasing it will destroy them in sequence with the music.  The background oscillates with to the music, and whatever haptic feedback device you're using will also pulse to the music; be it the controller in your hands, a secondary controller in your lap, or the trance vibrator in your pocket or resting under the sole of your foot.  Level up and your wire-frame man will gain polygons, and guide him through the techno landscape of cyberspace to free 'eden' from the system.

The Neo Geo Pocket Color catches our eye as this week's hardware feature.  Sure, color portables have existed before this, but SNK's experience with arcade gaming ensures we can bring those bright, flashy, and intense hues with us anywhere we go. 

The featured image this week comes from yet another colorful game.  N2O Nitrous Oxide is a tube shooter along the likes of Tempest or Gyruss.  Where it deviates is its use of bright colors and hypnotizing soundtrack.  Don't play it too long though, as you'll end up with tunnel vision for some time afterwards.

Finally, our featured collection belongs to sharp, a member of the RFgen community who's been here from almost the beginning.  This Nederlander has a lot of games for SNK systems, showing that gaming exists beyond Sega, Nintendo, and other modern parties.

Until next time, stay tuned to channel 3...



Posted on Feb 5th 2008 at 07:21:07 AM by (TraderJake)
Posted under Random, Music, Gems

[img align=right width=250]http://www.rfgeneration.com/images/repository/123506823647a7b9ad9d0f5midna.jpg[/img]Some things seem to get lost in the woodwork when it comes to games. Clever things, hidden, or things plainly out in the open that are simply glossed over. Today, I found something that I'd call a gem. It comes from the Legend of Zelda: Twilight Princess, a game with a lot of expectations which depending on if you are a diehard Nintendo fan was either God's gift to humanity or something that while a good game, missed the Zelda bar. What is it that could possibly be glossed over yet be so engrossing? It's a song. I have a certain affinity for game music. Perhaps you do too. But, there is one song that simply blows me away found in Zelda: Twilight Princess. Certainly, the Zelda series has had its own memorable songs, but I never found any songs from Twilight Princess memorable, until now.

Midna's Desperation Hour is rather simple. Listening to it makes me wonder if it belongs in a Zelda Game. When I hear it, I want to think it is from one of the monolithic SNES RPGs, most particularly Chrono Trigger. But, it's not. It's in Zelda. And I am captivated by it. Simple strings and piano, but it's moving. If you play through Twilight Princess, you may agree that it does an excellent job describing who exactly Midna is. Such sorrow. Such despair, perfectly described in sound. It truly is a work of art. Want to listen to it? , as found in Brawl. 

You may disagree with my view of the song. That's alright, everyone is entitled to their own opinion. The point here however is that at times there are gems in games that simply get glossed over. Have you ever found yourself awestruck by something that you simply missed the first time you experienced it? I know I have, and I bet that you have too.

[IMAGE]




Posted on Feb 3rd 2008 at 04:51:41 AM by (TraderJake)
Posted under Collecting, Rare, eBay, Whatever IT is

[img width=300 height=207]http://www.rfgeneration.com/images/games/U-044/bf/U-044-S-01090-A.jpg&sizex=300[/img]
Chrono Trigger. What an amazing game. The pinnacle of SNES RPGs, possibly even the best RPG ever made. Seriously, what a treasure. Turns out that this game is up for grabs on eBay. Even more so, the game is factory sealed. Such things, shall we say, are expensive.

So, who wouldn't want to fork over $400 for a copy of Chrono Trigger, sealed? If you are crazy, and would like to bid on this rare item, then go ahead. But, isn't the purpose of games to be played? What would you do with it? Place it in protective casing? Worship it nightly? Play it? That's for you to decide, I only will provide you with the link.

Better hurry up. Bidding ends tomorrow at 3:14 PM PST. Get your bids on, if you dare.

[via Kotaku]



Posted on Feb 2nd 2008 at 10:52:27 AM by (hXd)
Posted under site news

So I wrote this for my Media Literacy class based on material we had to read (Media Literacy by W. James Potter, if anyone knows the subject):

Automaticity; a synonym being automated, defined as machine-done. Our brains could constitute as bio-machines of sorts, being the central station in which all of our body's tasks are originated. It's where all of the decisions we make are calculated by our own will, regardless of what anyone or anything says otherwise.

Potter's claim that the media attacks us through our 'filter', the barrier we put up to block anything not of interest, is something that I just don't agree with. The barrier is put up for a reason- because we are not interested in that item or story, not
because the media says that we are not interested. Your choices are yours alone. For example, I feel it is necessary to remove myself from the plane of popular music. I have never heard the Soulja Boy song in it's entirety. I didn't know who Hannah Montana was until a few months ago. I have no idea what's on MTV anymore (I do know it's not music), and I don't particularly care either. I make my music choices based on standards that I have created over the years of my own musical enjoyment.

If anything, I believe that the 'filter' in a blessing more than a curse. If we didn't have this control over what we absorb or don't, we would be slaves to what corporate America wants us to believe, and also to mass conformity, which is another entirely debatable issue in itself. In the end, your choices are your own, and if you are caught up in what people are trying to sell you, there's nobody to blame but yourself.

As far as the second chapter and the issue of information vs. knowledge is concerned, I'm going to throw in a very controversial topic: stem cell research. I'm sure everyone know the debate in one form or another; possibly finding cures to diseases versus tampering with unborn fetuses. Nevertheless, this is the perfect topic to equate with this issue. People's own moral judgements come into play with this debate; taking life before it's had a chance to live, the needs of the few versus the needs of many, what have you. But these opinions and judgements are what make information such as pro-life arguments, that may not necessarily be backed up by facts and scientific evidence, but still touch those with strong moral backgrounds on that subject.

"The medium is the message". What can be said about this? What I take away from it is that the way you are putting out your information is equally as important as the message you are trying to get across. For example, would you trust The New York Times over some random person on the internet posting a blog about the political landscape. Sure the guy might have done his research and offered an unbiased analysis of the contenders and what they represent, but the name 'New York Times' carries so much weight because it's an established paper that has been in print for years. They could even be bearing the flag for a certain contender (read: Hilary Clinton), and people would still eat it up because it's the New York Times. Blogging has had such an impact on our media landscape because it's, for the most part, free of any type of marketing and/or political bias. It's simply people posting what they want to post, whether it be an opinion or genuine unbiased information.
------------

"A" material right there.



Posted on Feb 2nd 2008 at 03:17:49 AM by (TraderJake)
Posted under Site News, In Memoriam

Two years. Two years since RF Generation lost a friend, and its leader. On February 1, 2006, Michael Collins, one of the founders of RF Generation, tragically passed away. He left behind family, friends, and projects, including his baby, RF Generation. Today we pause, pause to remember our departed friend, and share the memories and feelings we since have.

Some of us knew Mike for a really long time. His death hit us especially hard. In the two years since Mike died, I think we've all had time to cope with his passing. The pain may be less, but it is still there. Gone are the days of the three amigos. Gone are the trademark statements such as "Shut up Dave." Gone is the person who was a friend to many. At the same time, we take solace in who Mike was while he was alive. Mike was a selfless individual, and many of us were touched by his life. You could almost say that he helped to shape some of our personalities and ideologies. Mike was our friend. I can't imagine what life would have been like if I never knew Mike, but certainly something would have been missing.

Last year we unveiled a memorial to Mike. If you never knew Mike, then I highly recommend that you check out the page to see who Mike was and how much he is missed. If you wish to add a memorial than Mike, certainly go ahead and send me it via email or personal message, and we'll add it to the page.

We miss you Mike, we really do. You may be gone, but you are never forgotten.



                                                                                                                                                                                                                                               
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We are a community of collectors, gamers and the likes, and some of us enjoy to let the world know what is on our mind. For those members, we have the community blogs, a place where they can publish their thoughts and feelings regarding life, universe, and everything. Some of those members might even choose to write about gaming and collecting! Whatever they write about, you can find it on their blog. You can either see the latest community blog entries in the feed you see to the left, or you can browse for your favorite blog using the menu above. Interested in having your own blog hosted on RF Generation? It's rather simple, first be a registered member, and then click the "My Blog" link that you see in the navigation above. Following those two steps will certainly get you on your way to blogging.

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