RF Generation.  The Classic and Modern Video Games Database.RF Generation.  The Classic and Modern Video Games Database.
Dark Chronicle
Front Back Screenshot Game Manual

Box Front
Box Front

Box Back
Box Back

Submit Rating: %

Console: Sony PlayStation 2
Region: FR France
DE Germany
IT Italy
NL Netherlands
Year: 2003
RFG ID #: E-072-S-01630-A
Part #: SCES-51190
UPC: 711719473428
Developer: Level 5
Publisher: Sony Computer Entertainment Europe (SCEE)
12+ (PEGI): Bad Language , Violence

Genre: RPG
Sub-genre: Action RPG
Players: 1
Controller: Standard Controller
Media Format: DVD
Add to collection Who is selling this? Who wants this? Who owns this?
Submit Info Submit Variation Submit Images
Collection Stats:

  • 21 of 7621 collectors (0.2%) have this game in their collection
  • 0 of 7621 collectors (0%) have this game in their wishlist.
  • 0 of 7621 collectors (0%) have this game for sale or trade.

Sirgin's review:

The game has some nice RPG elements in it, but the dungeon crawling is so boring. Right now I'm at this dark mountainous environment (Chapter 5) and the dungeon levels look so dull and uninspiring, I thought I was going to fall asleep. To make matters worse these are randomly generated dungeons, so there's nothing particular to look at; it's the same hallways/rooms the whole damn time. At least the dungeons with the condor (Balance Valley) or those in the jungle (Sindain) were a bit more diverse. Even the sea caves (Vennicio) were more fun to look at than this.

Also, now that I'm talking about this game anyway, it really didn't live up to the expectations it itself created at the beginning. It started out with an interesting (enough) story but once you're past that initial part it's just dungeon crawling all the time. To make things worse, the dungeons only get bigger as you progress, so while it didn't bother me at first when there were like 5 "levels" in a dungeon, it really annoys me now, with about 20 levels in this one.

Once you get to the end of a dungeon in each chapter the story unfolds a little further, but because the dungeons take so much time it misses its effect completely. It's like I would say to a person: "Hey, here's a movie I'll let you watch. But after the first 20min I'll pause the DVD and let you dig a hole outside for 8 hours straight. After that I'll let you watch another 20min of the movie but then you'll have to go dig outside again."

In other words the story feels like an afterthought the developers put in the game to disguise the fact it is a boring dungeon crawler from beginning to end. Sure there are upsides to the game like the graphics, the music, the georama and some of the side quests (like the fishing) that make it a less annoying. But with such a boring combat aspect of the game (that take up at least 85% of the time you'll spend on the game) I've really lost all motivation to continue this grindfest.



Console Reg. Type Title Publisher Year Genre
Sony PlayStation 2 United Kingdom S Dark Chronicle Sony Computer Entertainment Europe (SCEE) 2003 RPG
Sony PlayStation 2 J S Dark Chronicle Sony 2002 RPG
Sony PlayStation 2 U S Dark Cloud 2 Sony Computer Entertainment America (SCEA) 2003 RPG
Sony PlayStation 2 U S Dark Cloud 2 [Demo] Sony 2003 RPG
Sony PlayStation 2 Canada S Dark Cloud 2 Sony Computer Entertainment America 2003 RPG
Page Credits:

Michael Collins: Page design, HTML code.
Eddie Herrmann: Perl script.
spillsjappa: Title addition, Misc, Part Number.
Sirgin: UPC, Developer, Media Format, Subgenre, Review, Scans
Darth Sidious: variation tie-in
Shadow Kisuragi: Region Edit, Rating Content
Bildtstar: UPC Edit

Last Updated: 2013-08-03 20:28:11
Site content Copyright © 2008 rfgeneration.com unless otherwise noted.