 Box Front
 Box Back
Member Rating
90%
(1 votes)
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Console:
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Nintendo Famicom
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Region: | |
Year:
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1992
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RFG ID #:
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J-027-S-09690-A
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Part #:
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NAX-RE
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UPC:
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4988658924014
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Developer:
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KID
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Publisher:
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naxat soft
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Rating:
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Genre:
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Shooter
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Sub-genre:
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Players:
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1
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Controller:
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Standard Controller
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Media Format:
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Cartridge
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Collection Stats:
- 15 of 7639 collectors (0.1%) have this game in their collection
- 5 of 7639 collectors (0%) have this game in their wishlist.
- 0 of 7639 collectors (0%) have this game for sale or trade.
Review:
Crabmaster2000's Review:
Recca is a vertical scrolling shooter. I've played several NES scrolling shooters and a small handful of them I would claim are favorites of mine (such as Legendary Wings, Sky Shark and Tiger-Heli). After playing 1 single round of Recca I know, without any doubt, that it was the best game in the genre I had ever played on the NES. Probably even on the SNES also. Everything about this game is phenomenal.
The speed is the first thing (of many) that caught my attention. This game is freakin fast. Blistering speed coupled with a super fast soundtrack just blows your mind instantly. Not 10 seconds in and its obvious that you need to be paying attention at all times. No down time at all.
Second crazy attention grabber is the the amount of enemies on screen. Not only are they super fast, but there are tons and tons of them. I haven't paused the game to count, but I'd estimate over 20 baddies on screen at once quite often. And the even crazier thing is that there is NO SLOWDOWN. The screen is literally covered with enemies and it doesn't lag or blink for a second. Even some NES games known for their polish suffer from these issues, but not Recca.
The bosses remind me of playing a Sun Soft game. They are huge, detailed, and have black backgrounds. They don't let up for a second either. All the sudden the game can become like a bullet hell and you'll have swarms of dots flowing towards your ship.
One of my favorite parts about the game is the powerup system. Unlike a lot of shooters, its not so bad if you die in this one. Powerups are so common that you'll likely get another one quickly enough after dying. There are also a huge variety of gun options. There are 5 different types that can each be leveled into more effective weapons. On top of that there are 5 different secondary weapons also. Lots of different ways to customize your ship to your personal play style.
Another interesting feature, and one I haven't spent enough time messing with yet, is the bombs. To use a bomb you simply don't shoot. By not shooting you'll notice a white dot in front of your ship start to grow. You can launch it off anytime you want, but the longer you wait the more damage it can cause. Its also unlimited. Unlimited bombs might sound cheap, but the cost of not shooting anything is a big trade off in this game. It really adds a unique dynamic to your playing.
Page Credits:
Michael Collins: |
Page Design, HTML Code
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Eddie Herrmann: |
Perl Script
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David Murnan: |
PHP Script
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Lios: |
Title Addition
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Adam Bickley: |
Misc.
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ApolloBoy: |
Publisher edit, control scheme
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Crabmaster2000: |
Review
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evil_ash_xero: |
Scans
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Last Updated: 2022-02-18 10:01:33 |
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