 Game Scan
 In Game Shot
Member Rating
90%
(1 votes)
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Console:
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Commodore 64
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Region: | |
Year:
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1985
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RFG ID #:
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U-018-S-02540-A
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Part #:
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UPC:
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Developer:
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Jordan Mechner
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Publisher:
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Brøderbund Software
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Rating:
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Genre:
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Fighting
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Sub-genre:
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Martial Arts
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Players:
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1
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Controller:
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Joystick or Keyboard
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Media Format:
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5.25" Floppy Disk
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Collection Stats:
- 4 of 7639 collectors (0%) have this game in their collection
- 1 of 7639 collectors (0%) have this game in their wishlist.
- 0 of 7639 collectors (0%) have this game for sale or trade.
Overview:
Back of Box
- Suspenseful, movie-like story.
- Smoothly animated characters.
- Scrolling backgrounds.
- Realistic karate fighting.
Returning home after years of study under a Master of Karate, you find your village burned to the ground. Your friends and family are scattered, your bride-to-be stolen by Akuma, the warlord whose oppressive shadow has darkened your village since before you were born.
Your grief and rage turn to cold determination. You vow never again to submit to the evil warlord. You know you must avenge your village and rescue your beloved Princess Mariko from Akuma's mountain fortress.
Alone, armed only with your knowledge of Karate, you must outfight Akuma's vicious warriors, each one more powerful than the last. Fight on, deep into the heart of the palace, where to rescue Mariko you must confront the cruel Akuma himself in hand-to-hand combat.
Put fear and self-concern behind you. Focus your will on your objective, accepting death as a possibility, and do what you have chosen to do. This is the Way of the Karateka.
Variations:
Related Games:
Game Trivia:
The game was found on the following compilation:
Instructions:
Keyboard Controls
Fighting Stance
- Q – Punch High
- A – Punch Middle
- Z – Punch Low
- W – Kick High
- S – Kick Middle
- Z – Kick Low
- > - Advance
- < - Retreat
- SPACE – Stand Up
Standing Position
- B – Bow
- > - Run Forward
- < - Stop
- SPACE – Get Into Fighting Stance
Special Keys
- RUN/STOP – Pause
- J – Joystick Control
- K – Keyboard Control
- F1 – Restart Game
Game Credits:
- Adapted for the Commodore by Robert Cook
- Additional Graphics and Animation by Gene Portwood, Lauren Elliot (Brøderbund Software)
- Original music Composed by Francis Mechner
- Using Brøderbund's 'The Music Shop' by Don Williams
Page Credits:
Michael Collins: |
Page Design, HTML Code
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Eddie Herrmann: |
Perl Script
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David Murnan: |
PHP Script
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ApolloBoy: |
Title Addition, format
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NES_Rules: |
Scans
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Scott Williams: |
Type of Release
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FatherJack: |
Overview, Instructions, Game Credits, Screenshots, Game Trivia
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ugr: |
related
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Last Updated: 2021-05-01 03:03:29 |
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