 Box Front
 Box Back
Member Rating
92.4%
(89 votes)
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Console:
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Nintendo SNES
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Region: | |
Year:
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1994
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RFG ID #:
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U-044-S-05780-A
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Part #:
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SNS-RI-USA
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UPC:
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045496830298
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Developer:
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Nintendo
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Publisher:
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Nintendo
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Rating:
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Genre:
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Action/Adventure
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Sub-genre:
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2D Platformer; Shooter
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Players:
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1
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Controller:
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Standard Controller
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Media Format:
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Cartridge 24 Meg x1
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Collection Stats:
- 693 of 7639 collectors (9%) have this game in their collection
- 48 of 7639 collectors (0.6%) have this game in their wishlist.
- 1 of 7639 collectors (0%) have this game for sale or trade.
Overview:
In 1994, Gunpei Yokoi released a game that to many is considered one of the best games ever created. Super Metroid by far
was one of the ground breaking games released for the Super Nintendo. Those who have not played this game need to, and those who
have played it need to play it again. Super Metroid is that good. Playing as Samus Aran, it is your mission to once again defeat the evil
Mother Brain, head of the Space Pirates. You'll find old worlds and powerups from the original Metroid such as the Green Area Brinstar and
the lava depths of Norfair. New Items are abound -- Super Missiles, Plasma Beams, and Power Bombs, all are beckoning for you to find them.
Super Metroid is definitely a game to check out and play, and those who choose not to play it are surely missing out on a truly great experience.
Review:
Sometimes when I'm bored and already had my share of internet porn for the day I start playing SNES games. There are a select few SNES games which I play quite often and Super Metroid is one of those games. Super Metroid is a fantastic game. It's so good that if I had the choice between having sex with Britney Spears, or playing Super Metroid, I would have sex with Britney Spears. But I would think about playing Super Metroid while having sex with her. I really wish there were a way to combine the two. Imagine what that would sound like.
Super Metroid came out in 1994. At the time, it was the most graphically advanced SNES game on the market and also the largest. It takes up 24 megabit of cartridge space, which is HUGE for a 16-bit side-scroller. The sound is also awesome and the control is tighter than Rickson Gracie's choke hold.
Trying to describe any Metroid game is like trying to define a word that you have to say in order to define it. It has reached such legendary status that we now use its name to describe any game like it. For instance, the only way to accurately describe Castlevania: Symphony of the Night is to say "It's like Metroid"Â. We don't really have a word for that type of game. It is a game which consists of exploring a huge two-dimensional world searching for items which give you the ability to reach new areas and find even more items to reach even more areas until you finally reach the last area and defeat the evil Mother Brain. In short, it's like Metroid.
Super Metroid is one of those rare instances in which everything just comes together perfectly. It works and it works well. You can play this game over and over and over again and never get tired. The game is so open ended that you can play it almost any way you like. There really isn't any particular order in which you have to collect the items or go to any of the different zones. If you want, you can even try beating the game without certain items (I recently proved to myself that the High-Jump is "optional"Â). There are bazillions of ways to play Super Metroid and if you don't believe me just check out the vicious hordes of Metroid fan sites out there on the web. Some real freaks they are.
Anyway, if you don't have it already, go get Super Metroid. Play it. Love it. Make babies with it, whatever you want. I'm way too evil to care. Now go away.
RF Generation Review Score 100%
Extra Media:
Official Nintendo Power Guide - Front Official Nintendo Power Guide - Back Consumer Information and Precautions Booklet Nintendo Power Insert Nintendo Power Insert Reverse
Variations:
Related Games:
Game Trivia:
- It is actually possible to beat the bosses in reverse order.
- Although unintended, sequence breaks are possible all throughout the game
FAQ's/External Links:
Page Credits:
Apolloboy: |
Misc
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Michael Collins: |
Page design, HTML code, screenshots.
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Eddie Herrmann: |
Perl script.
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The Evil Leon: |
Review
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David Murnan: |
Overview, Links, Trivia, Related Games, Scan, Misc
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Anthony Terzi: |
Misc, Page Corrections
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Scott Williams: |
scans
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bum-man: |
Part Number
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Clint Severs (cverz2): |
Scans, UPC
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ApolloBoy: |
media size, Scans
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Crabmaster2000: |
Photos
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aeroc: |
Scans
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raffa1985: |
Variation Tie-In
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Adri Hoogesteger (aka sharp): |
Review correction megabits and megabytes
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josulli3: |
Photos
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Shadow Kisuragi: |
Misc
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Last Updated: 2020-01-05 06:42:13 |
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