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Member Rating
85.7%
(30 votes)
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Alternate Title: | Crash Bandicoot 3: Warped |
Console:
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Sony PlayStation
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Region: | |
Year:
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1999
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RFG ID #:
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U-061-S-02560-B
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Part #:
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SCUS-94244
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UPC:
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711719424420
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Developer:
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Naughty Dog
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Publisher:
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Sony Computer Entertainment America (SCEA)
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Rating:
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| (ESRB): Mild Animated Violence |
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Genre:
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Action/Adventure
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Sub-genre:
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2D/3D Platformer
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Players:
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1
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Controller:
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Standard Controller
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Media Format:
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CD-ROM x1
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Collection Stats:
- 132 of 7639 collectors (1.7%) have this game in their collection
- 2 of 7639 collectors (0%) have this game in their wishlist.
- 0 of 7639 collectors (0%) have this game for sale or trade.
Review:
Following criticisms of their second game, Naughty Dog regrouped and started working on a new Crash followup. The third in the series would be their most ambitious yet. After two extremely successful games, Naughty Dog had a large budget to work with, but less than a year to build and finish the game. Like its predecessors, the game saw immense success in Japan, and dethroned Crash 2 as the most successful Western developed game in the country. It was the first non-Japanese game to earn the Platinum Prize for selling over 1 million copies in Japan alone.
Crash Bandicoot 3: Warped moves away from the tropical islands somewhere off the coast of Australia and has our heroes trek through time. Dr. Neo Cortex is once again Crash's adversary, but he is shown as little more than a subordinate under the powerful mask Uka Uka. Since Crash has had his own mask since the beginning, this only serves to increase the rivalry between the two as well as deepen the story of the series. Each world's boss also contacts Crash a couple times as you beat levels, so even they get more character development than most video game bosses. I'm not sure how many people really care about the storyline of platformers, but certainly it's there if you do.
In my review of the second Crash game, I had some issues with the level design, in that the unpolished physics hurt the controls. In Warped, the level design has been changed more to focus on the 3D elements of the Crash formula. Side scrolling is used fairly sparingly. The ice problems are gone as a result of the time trekking levels, there's not an Ice Age level in sight! And, much more variety has been added to the overall level design. There are also racing, jet ski, and flying levels in addition to basic platforming, so the game has wonderful shifts of pace that keep you on your toes.
Warped also features more playable characters. Crash's sister Coco is available as a playable character in certain levels only, and like Crash she gets to ride a cute little animal (a tiger), ride a jet ski, and fly through the skies. Crash does all the racing, which implies that the team was already building Crash Team Racing when they were developing this game. As you defeat bosses, you gain extra abilities to help you explore future levels and complete bonus areas. These abilities also help to access previously blocked off areas you might have encountered in prior levels.
In Warped, the difficulty has been toned down quite a bit. I did not run into any problems getting through levels until the last few, and even those were not hard to overcome. Boss fights are mostly a joke, and a formality. Because of the lowered difficulty, this feels the most kid friendly game in the trilogy. However, this game could seem easier to me since I did own it growing up, and I might still have some muscle memory buried deep down in the back recesses of my mind. Overall, I consider this the best game in the trilogy, despite the low difficulty. There's just so much variety and fun to be had in this game. If you're looking for legitimate challenge, the first Crash is what you want, and in my opinion, the second game is the worst in the trilogy, but its by no means a bad game, just annoying.
SirPsycho's Review
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Last Updated: 2019-05-24 16:25:35 |
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