 Box Front
 Box Back
Member Rating
87.3%
(20 votes)
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Console:
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Nintendo GameCube
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Region: | |
Year:
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2001
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RFG ID #:
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U-076-S-02810-A
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Part #:
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DL-DOL-GMBE-USA
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UPC:
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010086610000 (00100)
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Developer:
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Amusement Vision Ltd.
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Publisher:
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Sega
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Rating:
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| (ESRB): Mild Violence |
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Genre:
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Action/Adventure
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Sub-genre:
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Players:
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1-4
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Controller:
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Standard Controller
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Media Format:
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GameCube Optical Disc x1
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Collection Stats:
- 228 of 7639 collectors (2.9%) have this game in their collection
- 14 of 7639 collectors (0.1%) have this game in their wishlist.
- 1 of 7639 collectors (0%) have this game for sale or trade.
Overview:
Think Marble Madness, only there's smaller courses and instead of a Marble rolling around there is a Monkey in a ball. Add six party games, and you have yourself one fun party game.
The back of the box reads as follows:
Hey party animals! Call your friends and warn your neighbors, it's time to have a ball! Go bananas with 90+ stages, multi-player madness, and seven cool ways to play! Equals parts "party" and "game", Super Monkey Ball could be the most "well rounded" game you've ever played!
Review:
Who didn't love the classic game Marble Madness? During the NES era it was a game
that was truly different than the other games at hand. I played that game a whole lot, trying
to beat that last level, the ultimate level. Mind you I was 6 during the NES era, so that
game to me was impossible once you cleared the first five levels. I always wished that some
company would create a modern adaptation to the game, like Marble Madness 64. How
awesome would that have been if there was a new Marble Madness. Sadly, that never
happened. Sure there were interesting racers that came about. Who doesn't remember the
awesome game Uniracers or the more obscure Iggy's Reckin' Balls? Those sure were
unique racers that had some of the aspects of Marble Madness (mainly, the oddity of it), but
never was there a game until recently that captured more than just the oddity of Marble
Madness
It would appear as though Sega enjoyed Marble Madness, or at least some of the
concepts behind it. If you were to mix Marble Madness with some crazy Japanese
influences you would come up with the GameCube entry Super Monkey Ball How possibly
could something with monkeys in the title resemble Marble Madness. Well, how about we
place the monkey in a ball, very similar to what a pet owner would put a hamster into. Next,
why not create some levels, each with a goal that the monkey in the ball must be navigated
into? Does it sound a little bit more like Marble Madness? I sure hope so.
That is where the similarites between the two games end. While Super Monkey Ball
require the player to navigate a monkey to a goal, it does it in a manner that is different
that its classic counterpart. Instead of controlling the actual monkey ball you control the
level. It's similar to how one would play Labrynth, only instead of it being a maze the
level is a three dimensional environment filled with hazards on your way to a goal. The
hazards could be anything from how the levels are laid out to actual physical hazards, like
solenoids, moving platforms, or ramps. If those hazards make the game sound difficult, I
should probably talk about about the layouts of the floors. Floors can really be anything,
and since this a three-dimensional environment the floors can go anywhere. Couple that with
the fact that the game includes the existence of gravity and inertia, and it makes for some
fun and frustating experiences.
Luckily though, Sega and the developer Amusement Vision know that that they would be able
to create some rather wicked floor creations. That is why they created the difficulty levels
to get you ready for the game. There are initially three difficulty levels, Beginner, Advanced,
and Expert. Each difficulty level caters to the individual that it describes.There are also
the extra levels and the master difficulty that you can unlock. The layouts of the levels are
extremely varied. For example, one advanced level has the player fighting gravity as he
navigates over more and more increasingly curve platforms towards the goal. Take caution
though, as if you go to too close to the edge of the platform then you will experience a
fall out. In another level the player must navigate the monkey ball over a bunch of narrow,
curved, moving platforms, where some of them are okay to cross while others have a solenoid
on them where if hit will cause the monkey to be knocked out. If the monkey is hit off and
experiences a fallout too many times then the player will be forced to use a continue.If you
find any of the levels to be especially difficult then you can select the Practice Mode,
where you can select the floor and the mode and practice the level that you are not good at
until you are proficient in clearing it. There are over one hundred levels, to keep you busy
so have fun. However, one thing about the levels is that once you begin to attack the expert
mode you'll notice that the game becomes almost impossible. The difficulty almost becomes
frustrating. To make the levels less painful, of the four characters you can use I suggest
using the character Baby. The tiny nature of Baby's model allows you to easily see the center
of gravity of the ball, which is especially helpful since some of the platforms in the more
advanced levels are tiny.
On top of the Main Game there are also three mini games and three party games. Like bowling?
Excellent, as one of the mini games is Monkey Bowling. Other games include Monkey Target,
Monkey Golf, Monkey Billards, Monkey Racing, and Monkey Fight. Each one of the side games are
extremely fun. For a party game, Monkey Fight is by far the most enjoyable game. In it each
player tries to knock the other players out of the arena using powerups and the default
spring-loaded boxing glove. The game is pure pandemonium. All side games can be played with
up to four people, and if you decide that you want to play the main game with the friends
you also can do that with up to four people. It can be a lot of fun to watch your friends
constantly endure fallout after fallout.
Aside from the frustrating difficulty of the floors in expert mode, Super Monkey Ball
is an extremely fun game. The levels are orignal enough to make you come back for more, and
the mini games, are a welcome and greatly enjoyable break from the main game. Of the GameCube
launch games, Super Monkey Ball was one of the best titles at launch if not the best.
Give the game a try, I'm sure that you will enjoy it.
RF Generation Review Score 85%
Extra Media:
Full-Page Ad
Variations:
Related Games:
Game Trivia:
- Of the four characters, it is recommended to play with Baby. While every character has the same center of gravity, Baby's smaller stature allows you to see narrower passages and locate the center of gravity easier
- Playing through the game enough will eventually give you unlimited continues
- If you are really, really, really good, you can unlock Master Mode
FAQ's/External Links:
Super Monkey Ball Page on Gamerankings.com
Page Credits:
Michael Collins: |
Page design, HTML code.
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Dennis Gruchala: |
screenshots
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Eddie Herrmann: |
Perl script.
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David Murnan: |
screenshots, Review, Related Games, miscellaneous data, scans, Overview, Link, Trivia.
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Keith Brown (Tan): |
UPC, Rating
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Zagnorch: |
Photos
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Last Updated: 2016-02-12 03:06:23 |
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