 Box Front
 Box Back
Member Rating
79.2%
(18 votes)
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Console:
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Nintendo GameCube
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Region: | |
Year:
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2005
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RFG ID #:
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U-076-S-04020-A
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Part #:
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DL-DOL-GYBE-USA
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UPC:
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045496962708 (00100)
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Developer:
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Nintendo
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Publisher:
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Nintendo
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Rating:
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| (ESRB): Cartoon Violence |
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Genre:
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Platformer
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Sub-genre:
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Action / Rhythm
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Players:
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1
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Controller:
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Standard Controller, DK Bongos
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Media Format:
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GameCube Optical Disc x1
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Collection Stats:
- 209 of 7639 collectors (2.7%) have this game in their collection
- 13 of 7639 collectors (0.1%) have this game in their wishlist.
- 0 of 7639 collectors (0%) have this game for sale or trade.
Overview:
Donkey Kong Jungle Beat is one of the first titles to come out of Nintendo's Tokyo Studio. This title has a lot of ambition from the start. It encourages using the DK Bongos to play the game, and it truly does add a lot of depth to the game. The Tokyo studio is able to make an extremely enjoyable action game that is definitely something different from other action games. This is the only one that will let you use the DK Bongos to play, and it makes the game extremely fun.
The back of the box reads as follows:
Get ready for a completely new gaming experience as you drum through an incredible jungle adventure with DK! Grab a set of DK Bongos and use them to guide Donkey Kong through wild jungle environments brimming with ravenous enemies and bongo-busting challenges.
- String together aerial combos to collect more bananas! The more you get, the more stages you'll unlock - over 40 areas to unlock in all!
- Control is in the bongos! Hit the drums to make DK run, jump, do backflips, pound the ground, leap off walls, and much more!
- Fight to be the jungle king! Beat the drums to pummel angry apes, wild warthogs, and a slew of other foes!
Review:
When the Nintendo Gamecube was released in 2001, who ever thought that people would be playing a 2.5D Platform
Game using just a pair of electronic bongos? Well, I can assure you I never did. Yet, Nintendo always seems to
surprise us all with the Release of Donkey Kong Jungle Beat for its little cube. How fun could a bongo-based game
be?
From the beginning DKJB appears to be a simplistic game. There are four basic actions you can do. Hitting the left bongo moves Donkey Kong left.
Hitting the right bongo moves DK to the right. Hitting the bongos faster moves DK faster. Hitting both bongos
causes DK to jump, and when you clap STUFF HAPPENS! (That was taken straight from the control descriptions). From
the description I provided the game would seem to be extremely bland. But, these moves can be used in conjunction
to make DK perform more advanced moves. By combining moving and jumping DK will do a long jump or if there is a
impassable shaft, cause him to wall jump up the shaft. Clapping, as a previous sentences implies, causes special
things to happen. Clapping almost always causes DK to clap, creating a sound wave that radiates from him. This has
different effects. Most often it will either stun enemies, allowing you to pummel them through a pounding of the
bongos, or allow you to bring bananas into your presence. Other times it will allow DK to pass through apparently
impassable areas. It is the clap action that brings variety to the game.
Now that the controls have been explained, it's time to discuss the gameplay. As stated previously, DKJB is a
2.5D game. The game is played in a two-dimensional plane, but it is rendered in glorious, artistic, 3D. The game
plays much like its predecessor, Donkey Kong Country. Every level has a goal, and the levels are extremely
varied in terms of environent. You could be playing in an ice fortress in one level, and the next level would be
a spooky castle. Some levels even have buddies that aid DK in quest. There are a total of 16 worlds in DKJB, and
each world has three levels. The third level in each world is always a boss level. You'll fight one of four types
of bosses, a bird, an elephant, or a kong. Each boss is slightly different from its previous iteration. One may
periodically light the floor on fire, while the previous one would not. This may be my largest gripe, if it could
be called one, as although you play similar bosses, they still are a lot of fun to beat.
DKJB, as I stated earlier, is an apparently simple game. Playing the game for the first time definitely gives
the impression that this is the case. Yet, as you delve deeper into the game, you notice how complex the game is.
Sure, there is the impulse to get to the end of the level, but there is also the need to collect bananas. This is
where the replayability and fun kick in. Bananas function as both DK's life meter and a score of sorts. If DK is
harmed too many times, all his bananas go away and DK dies. But if DK accumulates a lot of bananas, then good
things will happen once you clear the kingdom. You can get up to four crests per Kingdom, and how many bananas
DK accumulates dictates how many crests you shall recieve. To get the highest crest, Platinum, you will need some
serious skill. Completing impressive feats while collecting bananas generates a combo, and successive impressive
feats raises the combo meter. How ever many bananas you collect while you collect while peforming the combo will
be multiplied by the combo meter, and you will recieve that many bananas. The higher the combo and bananas collected
while in the combo, the better.
DKJB is an amazing game. The game demonstrates that good games do not need a bunch of buttons to be awesome.
Rather, they just need to be something original. Donkey Kong Jungle Beat is definitely that.
RF Generation Review Score 90%
Extra Media:
Registration Booklet Health And Safety Precautions Booklet
Variations:
Related Games:
Game Trivia:
- Completing the level gives you a bronze crest
- Getting 400 beats will earn you a silver crest
- Getting 800 beats will earn you a gold crest
- Getting 1200 beats will earn you a platinum crest
FAQ's/External Links:
DK Jungle Beat on Gamerankings.com
Page Credits:
Michael Collins: |
Page design, HTML code.
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Eddie Herrmann: |
Perl script.
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David Murnan: |
Misc. Info, scans, screenshots, Overview, Review, Trivia, Link.
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Anthony Terzi: |
Title addition, Misc.
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blcklblskt: |
Media Quantity edit, Misc.
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raffa1985: |
Variation Tie-In, Related Games
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theGrue: |
UPC correction
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Bear78: |
Photos, Game Rating
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Schlibby: |
Title colon
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Flee: |
Genre
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Razor Knuckles: |
Subgenre
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Fleabitten: |
Title Edit
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Last Updated: 2020-01-13 07:16:07 |
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