RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Dec 31st 2010 at 01:23:46 AM by (bickman2k)
Posted under Podcast, rf generation, nation, awards, year in review

So, we made it. Our last episode of 2010 is here! We decided to do a little year in review episode complete with awards just as meaningful as the Spike VGAs! We have a little discussion and each of us has our viewpoint (as usual), but we also want your input on what you thought of this year in gaming! We didn't go the normal route of "Best game of the year", but once you check out our categories, we'd love to hear what you think about things. Did you agree? Disagree? Were we way off? Or do you have something else entirely that you think fits?

You can comment in the forums, comment in this blog post, e-mail us(!), and even call us(!!!). We hope to be able to take your quick questions over any subject via e-mail at podcast@rfgeneration.com. You can also call us and leave a message! We can play your question or comment in the episode and we'll even respond to it! That number is (318) RFG-TIP5 or (318) 734-8475.

Here is the forum thread to comment: http://www.rfgeneration.c...m/index.php?topic=10730.0

The podcast, as usual, can be found and subscribed at http://rfgeneration.podomatic.com as well as in iTunes!



Posted on Dec 29th 2010 at 08:25:33 AM by (Paully3433)
Posted under People of RFGeneration, Members, Interview, Paully3433, RFG

The time has come after the busy holidays to get you guys some new content. I have posted a review about a DS game that I have just played beaten and shelved, look for that right here. Now with that in the bag it is time for another Interview with the People of RFGeneration. This time an Editor from across the pond in the UK steps up and takes his turn, none other than Ga5ket.


Anton aka Ga5ket
Preview

Location: Nottinghamshire, UK

Where does your screen name come from?Back in my motorcycle days at university I had a bike that I blew 5 head gaskets in 3 weeks, hence the name

How did you find RFG?I hung around racketboy's forums for a while, but they didn't really understand the collecting obsession, and someone there mentioned RFG

What made you stay and become part of RFG?
It's the first (and only site) that I've ever come across that caters properly for Euro releases. Every other site seems to list US releases with a small note about the Euro version. The community was an added bonus. Plus now I'm an editor it'd just be rude to leave at this point

Have you ever met or personally know anyone at RFG?Data and I work for different branches of the same company, and we've got together a few times


Basics


Number of Games Owned (at time of printing): 1694

Number of Games on Wishlist (at time of printing): 0, on RFG, but about 4000 on paper

Number of Systems: Including variations, 51

When did you start collecting? Not really sure about games, but I've collected something of one form or another most of my life

What was your first system you owned? Dragon 32. Dad bought it for me way back when, been programming and gaming ever since.

What was your first game? Probably Quest or Madness and the Minotaur

What was your first game you bought yourself (if different from above)? No idea, but it'd be for the Dragon

First game you ever beat? Franklin's Tomb on the Dragon. It's a text based adventure, and I remember my friend and I spending hours playing it.

Have you ever broken anything due to frustration from a game? Not that I remember

[img width=246 height=184]http://www.rfgeneration.com/images/collections/ga5ket/figures20080912.JPG&sizex=246[/img]

Interview

Are you collecting now, if so what anything specific? Bundled games & peripherals, but just about anything I find really

That is always a good thing because you can usually find a deal somewhere on something you like. When did you feel a tipping point from gamer to both gamer and game collector?I've always collected, it just took a while to admit it

Yeah it is kind of like a habit, sometimes it takes time to realize what has happened Smiley What are your goals as a game collector, how have you developed them, and how do you feel about your progress toward them? I'm aiming for a full set of Dragon games, although I can't see it ever happening. I have a passion for bundled games, i.e. ones that come with a controller or similar, so I'm picking those up as and when I find them

That is a pretty impressive goal, how many games, systems, etc. are "enough"?
I didn't realize that I had to have a limit?

Well no there is no limit, hey sometimes people finally realize we collector types have way to many games! Shocked What's your proudest moment as a game collector? My longest serving friend donating his Dragon 32 to me, along with a ton of games

That is a true friend right there, anyone who donates games to a collector's cause is a true friend. What's your least proud moment as a game collector? Selling my original Dragon, back in the 90s

Where/how do you store it all? The media boxes and billy bookcase system from Ikea. I'm rapidly running out of space though, so I need to have a bit of a rethink

[img width=246 height=184]http://www.rfgeneration.com/images/collections/ga5ket/Nintendo.JPG&sizex=246[/img]

Ikea is a great place to pick up storage things like that. I really like the way you have things set up. What's your favorite part of your collection? The Dragon stuff (see a pattern emerging here?)

Yes, the pattern is a good thing though, it shows you have a passion and really enjoy that system.What about a favorite series?
Difficult one that. Probably PS1 era Tomb Raider, Metal Gear Solid, Ratchet & Clank or Bioshock

Sorry that can be difficult. What is your guilty pleasure when it comes to gaming? Female characters in games. Nothing weird, or maybe it is! Given a choice between male and female I always pick female. No idea why.

No doubt, same here. And if there is a choice, I will always pick the dark sinister type that may not be on your side in the end. What would you like to improve in your collection? A proper stand up arcade cab, probably Escape from the Planet of the Robot Monsters. I loved that game back in the day

What game do you have the most nostalgia for?Sonic the Hedgehog 2

What is the most valuable part of your collection?I don't think there's anything especially valuable

What do you think was your best deal while game buying? ICO, original release with art cards. I found it in a charity shop for 3

Awesome, that is a great game BTW. What item in your collection do you feel you overpaid for? Bioshock 2 Collector's edition. Bought it once at full price to keep sealed, and then again when I found it in a sale so I could enjoy the contents. I don't regret buying it, but I could have just waited and bought 2 copies at sale time

I have done similar things so don't feel bad. What do you feel is the strangest or weirdest item in your collection? It's not a game, but it's related. It's a MGS4 Ga-Ko alarm clock. It quacks and shakes it's head.

That is sweet, although my wife would probably not like it Smiley What item(s) do you not have in your collection that people are surprised to hear you don't have? SNES games. I think I only own about 4, but it was just never part of my scene growing up, so it doesn't have the same draw for me as say the Mega Drive or Master System

Really? Quite different from the last interview with bickman who was crazy about his SNES. Diversity makes us who we are! Is there any way you'd ever stop collecting? Death or financial crisis maybe?

Do you have a funny story about your collection? Not that I can think of

Have you ever had to move your collection to another house? What was it like? Not really, been here 15 or so years now, I guess it's grown mostly during that time

That is probably a good thing, it is difficult to move and people really don't understand what it means to be gentle with totes full of games. If your significant other told you no more games, what would you do? Never happen. She buys them for me too. She bought me a 320Gb PS3 a couple of months ago because she knew that the limited space on the original 40Gb one (that she bought me) was winding me up. In fact thinking about it, she's bought all my PlayStation consoles.

Sounds like you have a keeper! What percentage of your games are still sealed? Less than 1%.

What percentage of your game have you actually played? Completed? Probably about 20% max, sadly

Do you own any complete collections (every game for a certain system)? No, and I don't think I ever will. I only (usually) buy games that I intend to play, so no Barney for me Smiley
Actually, that's not quite true, I'm attempting a sealed collection of Tiger Game.com just cuz

[img width=246 height=184]http://www.rfgeneration.com/images/collections/ga5ket/Misc.JPG&sizex=246[/img]

Well, Barney can be fun according to bickman, he revealed later in undisclosed notes of the interview he plays it frequently.... Anyways, I am the evil interviewer with these questions....
What is your favorite game of all time (Top 5 if you need to)?
Original Tomb Raider, Ratchet & Clank, Bioshock, Gran Turismo, MGS4 in no particular order

Least Favorite? Halo. Not generally a fan of FPS or online multiplayer. Can't see what all the fuss is about. Let the flaming commence.
The funny thing is, I have Halo, but I also don't like FPS as much. I have never played it online and barely made it past the first stages without regretting turning it on.

Others

Do you collect anything else besides games? SF Books, over 1200 and still counting. Records, mainly metal & 80s. Gaming memorabilia.

Sweet, metal rocks Smiley  What do you outside of games? Time with the family, camping (UK style), hiking


Do I need to ask what UK style of camping is??? Finally, what other features would you like to see more of at RFG (Example: Reviews, Articles, Interviews, Previews, etc)? As we're a retro community I'd like to see more reviews. We've got some really good bloggers now, and the quality of stuff they're putting out is great. More I say! Oh, and image submissions.

Agree, Reviews and image submissions, non-stolen images ahem, would be great. Lastly, do you have a question for the next interview?If you had to give a part of your collection away for a worthy cause what part would it be, and why?

Sweet look for that question coming up in the new interview. Thanks for your time! Below you can find Antons RFG Collection.

Click the banner below to check out more of Antons, collection, RFG Profile and many more picture of his awesome collection.
[img width=468 height=60]http://www.rfgeneration.com/images/banners/RFGFullbanner01.gif[/img]

And on a last note, the end of the year is approaching quickly, make sure you add a few more submissions to get your yearly total just that tad bit higher! And always I am open to suggestions/comments and everything else. Please let me know via PM or email if you are interested in being interviewed. Thanks again!



Posted on Dec 26th 2010 at 07:06:50 PM by (Paully3433)
Posted under Review, Paully3433, DS, Fossil Fighters, Modern Gaming

[img width=200 height=178]http://www.rfgeneration.com/images/games/U-087/bf/U-087-S-10260-A.jpg&sizex=200[/img]
Fossil Fighters
Platforms:Nintendo DS, DSi

Publisher: Nintendo
Developer: Red Entertainment
Release Date: August 10th 2009
Genre: RPG
Number of Players: 1-2
ERSB Rating: E for Mild Fantasy Violence, Crude Humor

Overview
On the outside, Fossil Fighters sounds surprisingly similar to a Pokemon copycat, but after "digging" a little deeper I found it more enjoyable than Nintendo's other monster battler. I found hectic and addicting as you find new fossils and begin cleaning them with a drill and hammer. If you do it satisfactory then you are rewarded with a new fossil or parts to an existing making them stronger. Sounds like it would kind of on the childish side? True, but the elements of side quests and a love interest or two in the game is exactly what it needs to appeal to the older generation as well.

Story
The game starts by you going to an island, Vivosaur Island to be exact, to do some digging, cleaning and fighting! Kind of a weak story as you meet characters along the way in the likes of Dr. Diggins, BB Bandits, a crazy guy that shakes his hips as well as a few ladies, even some strange human-like race. The story was good, not great but really wasn't a huge deal to me as I was more inclined to go after new fossils and have some more battles than really progress through the story. I actually put more hours into the game after I beat the story and decided to work on my side quests and Fossil collection.

Game Play
Game play can be split up into two different areas. The first is collecting fossils. You use a sonar which beeps when you are near fossils on the top screen of the DS to give you a general location for the buried treasure. Then it is simply wonder over and throw your pick-axe into the ground and bingo. Sometimes you may have to battle a person to get your treasure. But we can touch on that later. You can also find jewels or other rare fossils which can be sold once cleaned.
After digging a few fossils up, take em back and clean them using the stylus as a pointer. Hammer at first then the drill to clean up gently. I almost feel like a dentist after completing this part of the game Smiley
[img width=480 height=358]http://dsmedia.ign.com/ds/image/article/101/1015045/fossil-fighters-20090818005538702.jpg[/img]
This was probably the most entertaining part of the game for me as you could always increase the strength of your "Vivosaur" by cleaning the fossil better.

The second part of the game play was the battles you take on. Some mandatory, others were not. Each player is sized up with the three vivosaurs you take into battle, and the weaker of the two players gets first turn. Status effects can come into play during battle and also attack/defense effects that each vivosaur has. Each team has different combos and can make for a pretty good time experimenting.

[img width=256 height=369]http://image.gamespotcdn.net/gamespot/images/2009/152/960571_20090602_790screen010.jpg[/img]

Sound and Graphics
Overall the sound wasn't terrible. But I am used to playing more RPG's and getting good composing etc so I think that is why it didn't really stand out to me as much. Most of the time I had it turned off and had other music on. The graphics are not good. I wasn't impressed with them at all and if you do compare it to Pokemon, you will be saddened to find out Pokemon had a large advantage. I read a review about it before and it said, "The art on the box is way, way more impressive than what you're going to get in-game. " and I would have to agree.

Trivia
Released in April of 2008 in Japan under the name Bokura wa Kasekihorida which means "We are Fossil Diggers"
Sequel also released in Japan in 2010 under the name Super Kasekihorida
Idea was thought of in 2004, and started being developed in 2005.
IGN didn't like the game much and gave it 5.3 while Gamespot gave it 7.5.

Closing
Overall I really enjoyed this game a ton. Sure it may be a little like Pokemon and the graphics may struggle slightly but it still was a blast. I spent over 57 hours playing through and still didn't get everything accomplished that I wanted to. I may or may not pick it up again later but I am hoping the sequel heads on over seas for us to enjoy. Adults and kids alike can pick this up and really enjoy it.

(Trivia courtesy of Wikipedia, Screenshots from IGN, Gamespot, RFGeneration.)



Posted on Dec 25th 2010 at 02:39:50 AM by (dsheinem)
Posted under Launch Games, launch game, PCE, TurboGrafx 16, Street Fighter, CD, Classic Gaming

In 1988, NEC released the $400 PCE-CD (or TurboGrafx-CD, in North America) without any included titles.  Buyers needed to drop an additional hefty sum to actually play some games on the thing, and many probably opted for the premiere title in a series that would go on to be one of the most loved of all time.

[img width=236 height=235]http://i429.photobucket.com/albums/qq17/dsheinem/RF/fs-jpn.jpg[/img]

If Fighting Street was any indication, CD-based systems and the Street Fighter series should have been dead in the water. 


[img width=336 height=224]http://i429.photobucket.com/albums/qq17/dsheinem/RF/fs6.png[/img]

Fighting Street is a particularly bad example of the one on one fighting genre prior to their golden age period in the arcades of the early 1990s.  Though the game included some of the same features that would go on to help define its sequels, the basic core components - gameplay, graphics, and sound - are all extremely rough compared to what would be accomplished just a few years later.   Even when considered in context, the game was a mess.

As a launch game for the first CD-based console, there are several things worth pointing out:

The game included "high quality" CD-audio.  One of the most marketable features of CDs was their ability to include higher quality music than would be possible with sound chips.  Superior audio fidelity was driving CD sales in the music industry, and held promise for the gaming industry as well.  Fighting Street does feature sound that is marginally better than most of the PCE's Hu-Card based games, but as it is emulating the soundtrack from an arcade machine, there is not the huge jump that some might expect.  Of course the CD format would also become known in gaming for introducing voice acting.  Voice acting is also included here, in a way.  There is one recorded voice.  Win or lose, a poorly recorded Japanese voice SLOWLY speaks the English words you see on the screen. Every time.  You will hear this voice about every two minutes, which means that after an hour you have listened to it 30 times.  Give a listen here around 2 minutes and again around 3:55. 

[img width=320 height=224]http://i429.photobucket.com/albums/qq17/dsheinem/RF/fs3.png[/img]

The game actually had bearable loading times.  One thing that plagued many later CD systems such as the Sega CD and 3DO were atrocious loading times.  Even the fighters on SNK's Neo Geo CD suffered from long loads.  Not so with Fighting Street.  While the game does have some loading (usually to cue up the spoken voice), there's no waiting for more than 5 seconds or so between screens.

The game should have been packaged with a six button controller.   The arcade version of the game used two buttons, and the intensity of a punch or kick was based on how long you held down the button.  That set up was translated to the PCE-CD, but it just doesn't work as well as a 6-button set up might.  In addition,  the standard d-pad is poorly suited to this kind of game.  I personally found myself fighting the controls more than my opponent, which is never something that bodes well for a game in this genre.

[img width=269 height=235]http://i429.photobucket.com/albums/qq17/dsheinem/RF/fs7.jpg[/img][img width=256 height=224]http://i429.photobucket.com/albums/qq17/dsheinem/RF/fs5.png[/img]

There was no ability to save.  Feature-wise, this was one of the biggest surprises of the game.  The PCE-CD had the ability to save game data on internal RAM, something that even later CD systems often neglected.  The ability to save progress, high scores, settings, or other features could have highlighted this strength of the system.  Opportunity lost.

[img width=320 height=224]http://i429.photobucket.com/albums/qq17/dsheinem/RF/fs4.png[/img]

The game was not good. I've made it a point to try and not do much in the way of reviews in this blog, instead focusing on specific novel features of the games I've addressed.  For this game though, I feel I can make an exception: avoid paying any money for this.  The bad controls and irritating sound are features that - while bad separately - really ruin the game when experienced together.  It is a small miracle that the PCE-CD went on to have some of the best games of the era, and that Street Fighter would go on to the success it found. There's little here to promote the CD medium over carts/cards, and even less to encourage people to play fighters on the PCE-CD.



Posted on Dec 21st 2010 at 06:56:09 AM by (noiseredux)
Posted under Game Boy Advance, Classic Gaming, Tempest

[img width=300 height=300]http://imgur.com/mOqYu.jpg[/img]

For the final month of 2010 the Together Retro game club at http://racketboy.com decided to travel all the way back to 1980 for the arcade classic Tempest. On first look Tempest seems overly simple with it's vector graphics and small color palette. But once you start to play the game you realize that it was actually rather ahead of its time. To start with the game is a Tube Shooter in which you pilot a ship that can actually rotate 360 degrees around the outside of the tube and fire into the vanishing point from where enemies materialize. Surprisingly the vector graphics really do create an impressive 3D feel once you submerge yourself into the game, although admittedly you really have to use your imagination to make anything out of the enemy shapes. As primitive as the whole thing appears, this game is certainly one for the hardcore. It is by no means simple, and requires constant shooting and dodging. When I first started playing the game I would often see GAME OVER in under a minute. However once you put some time into learning the nuances of the gameplay things start to make a certain sense. I can only imagine the quarters that were sunk into the arcade original while attempting to make sense of Tempest.

[img width=300 height=200]http://imgur.com/AbnT0.png[/img] [img width=300 height=200]http://imgur.com/aznnq.jpg[/img]

In 2002 Tempest was ported to the Game Boy Advance as part of the wonderful Atari Anniversary Advance compilation. The GBA version looks and sounds great, and is almost arcade-perfect in execution. Of course there's one glaring omission from the GBA release: the rotary controller. My original plan was to purchase the Vaus rotary controller that was package with the NES version of Arkenoid and use it with the NES-to-GameCube controller adapter sold by http://retrousb.com. However, after doing a bit of research it became apparent that this would not work correctly due to some complicated analog stuff that I don't even fully understand. Having said that, I did get rather good at the game using a Hori pad. I did also test out using a GameCube steering wheel as an alternative to the rotary controller. Though the steering wheel didn't offer full 360 degrees freedom, it did have a certain arcade-style feel to it.

[img width=300 height=400]http://imgur.com/sequu.jpg[/img] [img width=300 height=400]http://imgur.com/FUCtH.jpg[/img]

Though the lack of rotary control is too bad, there is an exceptionally cool feature present in the GBA port of Tempest. If you hit the Select button the screen will actually rotate to display in a landscape presentation that actually represents the aspect-ratio of the original arcade cab. Now perhaps that was just a novelty on the Game Boy Advance hardware, but if you're playing it on a Game Boy Player and using a monitor that you can actually turn on its side, then this is actually pretty amazing.

[img width=300 height=300]http://imgur.com/tG5RZ.jpg[/img]

I should also mention that although the original Tempest has lots of sound effects, it is devoid of music during gameplay. If this bothers you at all then I have an excellent solution to offer up. In 1994 Tempest was remade as Tempest 2000 on the Atari Jaguar. The game is generally considered the absolute best game in the Jaguar catalog, and high on its list of credentials is its wonderful soundtrack. The Tempest 2000 soundtrack features a great mix of stereotypically awesome 90's techno, and it's also still easily available. There's something really great about playing an 80's arcade game while listening to 90's rave music made for a shooter imagining the year 2000.

[img width=300 height=400]http://imgur.com/QoBLo.jpg[/img]

Even after a playing for a month I can hardly say I've mastered this game. But I do think it's a lot of fun, and can see myself playing it fairly often in the near future. Though I definitely got a lot better after a month of practice 77,380 is the best I could do. But there's much to be said for the fact that I loved every moment, no matter how difficult it was.



Posted on Dec 14th 2010 at 10:19:08 PM by (Paully3433)
Posted under People of RFGeneration, members, RFG, bickman2k, interview

Welcome to a new edition of People of RFGeneration, formally written up by Izret, I would like to thank him for the chance to revive an old tradition into something more regular. You will notice these are longer and take a fair amount of time to get put together. I hope you take a chance to read them over when they are put up so you can learn more about some of the people of RFG!

First up on my list was a recommendation as well as an obvious choice, bickman2k, a director here at RFG. Read up and see what we can learn about him!


[img width=251 height=188]http://www.rfgeneration.com/images/collections/bickman2k/2010-12-09%2006.51.54.jpg&sizex=251[/img]
Adam aka bickman2k

Preview

Location: Olathe, KS (near Kansas City)

Where does your screen name come from? For that story, we have to look to the future. All the way, to the year 2000...

How did you find RFG? I was using IGN to track my collection. At the time, that was mostly GameCube titles, but was quickly growing to include the NES, Genesis, among others. I was running in to more and more titles that just weren't on the IGN list. I began my search for something new and RF Generation was on the list of things to try.

What made you stay and become part of RFG?
At first, I was using RF Generation as a test for tracking my collection along with an Excel sheet, Access database, Collectorz.com, and Cart Commander. I could never get the software stuff to look just the way I wanted it to. With the additions and submission system to the database, I know that my collection will always have every game in. I've never really been in to posting on forums because I felt like I was late to the party and could never get involved. At first, I sort of felt the same way (on my end, of course), but once I started posting more consistently, I realized that this is a community I really wanted to be a part of. It's really the only forum I'm constantly active on.

Have you ever met or personally know anyone at RFG? I have not, but I'm sure if Funk_Buddy ever wanted to meet, we could make it happen! I periodically check the member map, but for some reason, things didn't click until we got connected on Facebook.


Basics


Number of Games Owned (at time of printing): Including variations (hi Tynstar!): over 2200

LoL @ Tynstar comment. Number of Games on Wishlist (at time of printing): 0. The reason for this is that I rarely do much game buying/trading/selling over the Internet. Or I could cop out and say that anything that's not on my owned list is on my wish list.

Number of Systems: Including variations: over 50

[img width=251 height=188]http://www.rfgeneration.com/images/collections/bickman2k/2010-12-08%2022.13.20.jpg&sizex=251[/img][img width=251 height=188]http://www.rfgeneration.com/images/collections/bickman2k/2010-12-08%2022.13.00.jpg&sizex=251[/img]

When did you start collecting? Growing up, we had the NES and SNES, but when we moved on to the next system, my parents sold the older ones or we traded them in to get games for the new console. Once we hit the N64, we kept it. I was given a GameCube for high school graduation by my then-girlfriend, but didn't dump the N64 (maybe a game or two). I went off to college and loved playing GameCube games, but I had always played games on emulators (NES and SNES mostly). I was getting the itch to start getting the old games again. So, I started calling old friends and neighbors to see if they had their stuff sitting in a closet. Eventually, I got to the point of being on the hunt. I'd say the hook was successfully planted in the summer of 2003.

What was your first system you owned? The first system I personally purchased was a PlayStation from my best friend (who is now my brother-in-law).

What was your first game? I have vague memories of Major League Baseball on Intellivision, but I really remember Super Mario Bros./Duck Hunt.

What was your first game you bought yourself (if different from above)? Taking out birthday presents where I could go choose a game, I'd probably have to say Super Punch-Out!!

What made you decide to buy that particular game? I enjoyed playing Mike Tyson's Punch-Out!! on the NES at my neighbors' house when I was younger.

Mike Tyson's Punch-Out!! is a classic. First game you ever beat? First one I can remember is finishing all levels on both games on Donkey Kong Classics for the NES.

Have you ever broken anything due to frustration from a game? Nope.


Interview

Are you collecting now, if so what anything specific? My collecting has slowed, but I still enjoy the hunt. I just can't hunt as much as I used to. Hopefully things will change that will allow me to get back in to the swing of things.

When did you feel a tipping point from gamer to both gamer and game collector? I think that goes back to the summer of 2003 again. I've always enjoyed playing games, but it was that summer when things really took off.

What are your goals as a game collector, how have you developed them, and how do you feel about your progress toward them? I don't really have set goals for my collecting purposes aside from "get them all". I really find all games to be interesting. There are plenty of people out there that like to focus on one thing or another. I don't think I could restrain myself like that.

How many games, systems, etc. are "enough"? Again, all of them... The greatest thing about collecting is that no one can define when you're done.

What's your proudest moment as a game collector? Probably the day I realized that I had over 2000 games. There are a lot of milestones that a collector will hit. I think it starts with 10, then 25, 50, 100, 250, 500, 1000, 2000, and so on by thousands on up. It seems to get easier to hit milestones once you're already getting that high. It is harder to store it all though...

2000 is a lot of games, I doubt I will ever reach that! What's your least proud moment as a game collector? After entering my collection, realizing that I have 2 boxed (maybe CIB) copies of Barney for the Genesis. Why? WHY?!?

I am at a loss for words, Barney? Honestly Barney?Remember, he loves you! Smiley Anways, where/how do you store it all? We have a small house right now, so there's obviously no room to store it all at home. I have my PS3, Wii, Xbox 360, and GameCube games that I'll play on a shelf. I also have the PS2 SingStar games at home since you can play them through the PS3 SingStar version. There is a small collection of NES, SNES, and Genesis games as well. Everything else is in a storage unit.

[img width=251 height=188]http://www.rfgeneration.com/images/collections/bickman2k/2010-12-08%2022.13.47.jpg&sizex=251[/img]
What's your favorite part of your collection? Probably my SNES collection. I remember some gaming on the NES, but my favorite memories are on SNES games. Although I really do love my collection of non-game gaming collectibles.

SNES did bring some good quality collection stuff, I agree with you there. What about a favorite series? Overall, it has to be the Mario series. There are a lot of series where there is a game or two that I really enjoy, but the body of work across the entire Mario series is hard to beat.

Again, I am going to agree with you. The Brothers have brought many a good time. What is the most valuable part of your collection? I'd say my SNES collection, specifically my SNES RPGs. Lots of CIB goodness.

What would you like to improve in your collection? Probably my SNES collection. I have a lot of games for it, but there are just so many more that I either used to have and want to get again or never got to play and would like to try.

I am seeing a trend, you like your SNES! What do you think was your best deal while game buying? Tengen Tetris for $5 or my free model 2 NES.

Wowzer, that is dandy of a deal. What item in your collection do you feel you overpaid for? Please make me feel better about these: CIB Jaguar with all original packing material, bags, cords, and Cybermorph for $100 and Virtual Boy with 10 or 11 games, books for games and system, and hard plastic Blockbuster rental case for $100. I still think I may have paid too much for them, but I had never seen them around here before. As I mentioned, I don't purchase much from the Internet. I had also just been paid for doing some computer work, so it was extra money, which makes overpaying a little bit easier.

What do you feel is the strangest or weirdest item in your collection? Batter-Up for Genesis. For those who don't know, it's a motion-sensing baseball bat that you played baseball games with.

That was ahead of its' time by a few years huh?! What item(s) do you not have in your collection that people are surprised to hear you don't have? Well, I'm seeing that I have a manual, but no copy of Tetris for Game Boy. Yes, it's true.

That is strange, even I have that Smiley Is there any way you'd ever stop collecting? The only way I'd stop collecting would be if we had a severe financial crisis and I had to have a massive sell-off. I just don't think I could go through it all again if that happened.

Do you have a funny story about your collection? It's funny now because I could have saved myself $50. Summer of 2003, I'm working at a golf course and my best friend calls me. They are having a garage sale and they have a Genesis, Sega CD, 32X, and a bunch of games for sale. As you can imagine, $50 for it all. I get up there and purchase the whole bundle from his sister who was there. As I mentioned above, my best friend is now my brother-in-law as well. Yes, I bought my first Genesis, Sega CD, and 32X from my future wife.

[img width=251 height=188]http://www.rfgeneration.com/images/collections/bickman2k/2010-10-16%2017.08.45.jpg&sizex=251[/img]
Ha! That is funny, although I think I would have asked to take her out to dinner and call it even Smiley Have you ever had to move your collection to another house? What was it like? Yes. It's... not done yet. We were living with my wife's mom and stepdad for about a year before we bought our house. It was nice because we had a storage room there that we could use. Since we weren't forced out, we moved gradually, but my games stayed there because we simply didn't have the room to keep them at home. A few months ago, we got a storage unit that's closer to the house. So, I cleared out my collection entirely and as we moved things from the old location to the new, they had a stop at our house to be entered online. I'm almost done!

Sounds like a good way to go, I would be so scared to put stuff in a storage unit though. I guess I need my stuff where I can go see it and go through it! If your significant other told you no more games, what would you do? I'd laugh nervously, then wait for her to say "April Fools!" She's somewhat a gamer, too. Loves SingStar, Rock Band, and Sonic the Hedgehog (the good 2-D one).

That is good, "Couples who play together, Stay together"! What percentage of your games are still sealed? Less than 5%.

What percentage of your game have you actually played? Completed? I have no idea. It gets hard to play through an entire game (especially newer titles) when you have a kid and responsibilities and all that adult-type stuff.

Do you own any complete collections (every game for a certain system)? No, but I'm only one game away from Virtual Boy (Jack Bros.).

I am the evil interviewer with these questions....
What is your favorite game of all time (Top 5 if you need to)?
I'd have to say Earthbound. If I ever fire up an emulator on a PSP or my phone, Earthbound is usually the first to get a playthrough. Really, there are so many games that I consider favorites, that the top is sort of an amorphous blob with Earthbound on top.

I would say I like your choice, although I don't own it, I remember playing it through at a friends house and totally loving it. Least Favorite? I've never played them, but, Ubisoft, please, PLEASE stop making the "Somethingz" series. Seriously? "Babyz"? "Horsez"? Let's stop this.

I agree, all those Ubisoft releases are really annoying when it comes to adding to the Database especially.


Others

Do you collect anything else besides games? I am growing into a LaserDisc collector. They are an interesting beast. We first started getting them because the art was very cool. Way better than a narrow VHS cover art and it's GIGANTIC! Mostly started with Disney titles with the intent of using them as decoration, but then I came home with a haul of 60-70 that I picked up for $10 and this past summer I got a working player!

That is interesting thing to share, I am sure most people here didn't know that you collected them. What do you outside of games? Mostly spend time with my family. I also enjoy golfing.

Golf? You need to think of a hobby, golf isn't even a sport?! Just messing! Well, I'm also trying to teach myself some more advanced web programming languages and programming for Android.

Finally, what other features would you like to see more of at RFG (Example: Reviews, Articles, Interviews, Previews, etc)? I really enjoy all of the articles that are written by everyone on the site. I really hope that the interviews take off because I really enjoy being able to learn about everyone on the site. You can pick up things in the forums, but a user-focused article lets everyone get a really good grasp on where they are coming from. The review articles are great, again, because each one is different. The topics may include similar items, but the viewpoint and experience is what sets each one apart. I also enjoy reading the finds blog entries because it's quite interesting to see just what kind of things are being found elsewhere in the country. I do get somewhat jealous because nothing cool tends to make it here...

Thanks for your time! Below you can find Adam's Gamercard and RFG Collection.

[img width=470 height=155]http://gamercards.exophase.com/36335.png[/img]
[img width=468 height=60]http://www.rfgeneration.com/images/banners/generated/collection/bickman2k.png[/img]

I am open to suggestions/comments and everything else. Please let me know via PM or email if you are interested in being interviewed. Thanks again!




Posted on Dec 12th 2010 at 10:00:18 PM by (noiseredux)
Posted under Game Boy Color, Magazine

[img width=300 height=400]http://imgur.com/miu5n.jpg[/img]

A while back a friend of mine sent me a link for an old issue of Pocket Games that he found on eBay. Of course I'm a huge fan of books and magazines with a heavy Game Boy focus, so I made a lowball offer and ended up with a copy. As it turns out Pocket Games was actually a semi-yearly release by the staff of EGM. This Summer/Fall 1999 issue is presumably the first one, and is focused completely on the Game Boy Color, though later issues would branch out and cover various handheld systems. The more I've flipped through it in the past few months, the more I've realized how great a magazine it was.

[img width=300 height=300]http://imgur.com/7LeSSl.jpg[/img] [img width=300 height=300]http://imgur.com/fS6nY.jpg[/img]

Though their reviews aren't extremely in-depth, they seem to be more honest and insightful than other multi-console magazines of the same time. This of course makes sense as at the time most video game magazines were interested in the sort of powerful graphics that would come from disc-based mediums and generally seemed to consider the cartridge a dying breed. However Pocket Games rather fairly compared GBC releases to other GBC releases rather than their console big brothers. But what's nice is that they also didn't sugar coat anything as Game Boy fanboys either. This particular issue finds them ripping apart Midway's GBC ports of Mortal Kombat 4 and NFL Blitz, but also pointing out the fine work that both Konami and Capcom had done with similarly challenging ports ultimately showing Midway as a bit lazy in learning the GBC's new and improved hardware.

[img width=300 height=300]http://imgur.com/ByTaW.jpg[/img]

This particular issue also features a fifteen-page strategy guide for Pokemon Yellow, which actually sort of led to me finally seeing what was so enjoyable about the series. Though I've never been a huge fan, I decided that I'd follow the walkthrough included here and see what all the hype was really about. Since then I've played other games in the series, but Yellow (so far) remains a favorite of mine, as it has a certain streamlined quality to it, especially when compared to Red and Blue. But I digress, the point is that in this day and age of in-game walkthroughs and FAQs for every game being only a Google-search away, it's refreshing to instead have a dozen or so pages of in-depth help and wonderful pictures to just get you started in a game. Rather than showing you every last secret, these sort of walkthroughs were more for helping the player get sucked into a vast game. It reminds me of the early days of Nintendo Power, which is nice.

[img width=300 height=300]http://imgur.com/Tj3wu.jpg[/img] [img width=300 height=300]http://imgur.com/jd13q.jpg[/img]

This issue also features list of Pocket Games' Top 50 Games, which features both Game Boy and Game Boy Color releases. The list is actually pretty interesting, as the first thirty titles have full paragraph blurbs explaining their inclusion on the list, and the magazine was even thoughtful enough to include import-only titles as well. Though reprinting the entire list here would be a bit much, but for the curious here's their top ten as of Summer 1999:

1. Pokemon Red/Pokemon Blue
2. The Legend Of Zelda: Link's Awakening DX
3. Tetris/Tetris DX
4. Metroid II: The Return Of Samus
5. Wario Land II
6. Donkey Kong
7. Super Mario Bros. Deluxe
8. Final Fantasy Legend (series)/Final Fantasy Adventure
9. Super Mario Land (series)
10. Mega Man (series)



[img width=300 height=400]http://imgur.com/2dfAs.jpg[/img]

The back cover features a great Capcom advertisement for their then upcoming releases. The ad shows cover art for 1942, Street Fighter Alpha: Warriors' Dreams, Ghost'N Goblins and most interestingly the unreleased port of Resident Evil that GBC fans were so excited about. Though Capcom would eventually release the amazing original game Resident Evil Gaiden, this promised demake of the first Resident Evil never saw the light of day. How awesome is that cover though?

[img width=300 height=400]http://imgur.com/gG9BH.jpg[/img] [img width=300 height=400]http://imgur.com/oeMkm.jpg[/img]

Also of interest is this particular review of the Hyper Zoom by Interact. Though the accessory itself is hardly worth noting, the picture of it is. Notice that the Game Boy Color seems to be running a version of the Sega Genesis RTS game Herzog Zwei. This picture drove me nuts and sent me on a crazy Google mission to find any mention of a planned GBC port of the game, but alas not even a passing mention could be found. It's a fair guess that for whatever reason the editors just decided to use a random screen in the picture, though it still seems odd to me that they wouldn't use a random screen from a GBC game instead!

[img width=300 height=400]http://imgur.com/HmK8H.jpg[/img] [img width=300 height=400]http://imgur.com/rbfBA.jpg[/img]

This first issue is still the only one that I have, though I do plan to start keeping my eyes peeled for others. I'm not quite sure how many issues were actually published, but I can find proof of at least an Issue #17 being released in the Spring of 2005. Are there any avid readers of this magazine out there? Any favorite issues or features in particular?



Posted on Dec 11th 2010 at 07:02:17 PM by (Crabmaster2000)
Posted under UN Squadron, unloved, SNES, Shmup

[img width=563 height=391]http://i280.photobucket.com/albums/kk189/Crabmaster2000/un_squadroncover.jpg[/img]




Continue reading Unloved #22: UN Squadron



Posted on Dec 5th 2010 at 11:00:00 PM by (noiseredux)
Posted under Game Boy Advance, Shmups, Unreleased

[img width=300 height=300]http://imgur.com/6YUoU.jpg[/img]

I've been playing through a GBA shmup lately called World Reborn. The game is actually a really intriguing mix of not only shooting, but also RPG elements as well. Although Namco's Sigma Star Saga was a rather brilliant merging of similar genres, I never found it all that great of a game personally. But World Reborn just seems to get everything right.

First of all as a horizontal shmup, it plays well. The controls are good, the music is excellent, the graphics are a throwback to golden-age 16-bit shooters, the power-ups are plenty and the bullets are from hell. Though it's not up to the perfection of say Iridion II, it basically offers up everything a fan of retro shmups could want.

[img width=300 height=200]http://imgur.com/2Mclh.jpg[/img] [img width=300 height=200]http://imgur.com/Wbcay.jpg[/img]

On the RPG side of things you have several pilots to choose from for each level, and each can select which ship to take. Each ship and pilot have different stats that can be leveled up each time they're used. This adds an interesting depth to the game because you can choose to stick with one pilot and one ship and just max them out, or create a strategy to level up more than one for more balance in differently-suited levels. Maybe it's going a bit overboard to say that World Reborn is also an RPG though. If anything it's actually a bit closer to a visual novel. Between levels dialogue-heavy cut-scenes propel the story forward, but the level-route isn't linear. Instead you can choose which level to go to next in a sort of choose-your-own-adventure fork-in-the-road kind of way.

[img width=300 height=200]http://imgur.com/2Tkzm.jpg[/img] [img width=300 height=200]http://imgur.com/IsLIS.jpg[/img]

To say that World Reborn must be tried by all GBA shmup fans is an understatement. However, here's where the game's major problem comes up:  it was never released. Although a 100% finished game exists, the game never actually made it to retail. This is majorly sad, and it's my hope that bringing awareness of this fantastic game into light could perhaps rectify this. With wonderful outlets like Homebrew Heaven out there, it would seem that even a limited run of this game would be a belated gift for GBA enthusiasts out there such as we.

So here's everything I know from googling and pulling bits of the developer's defunct website up using http://archive.org's Wayback Machine:

The game was designed by a development group known as NeoPong. As far as I can tell, this is the only finished title that this particular team created. Presumably they own the rights to the game as their website actually officially hosted a free download of the ROM at a time. The game was to be published by Destination Software, who is probably better known as DSI Games who was also responsible for publishing the GBA port of R-Type III. I can't seem to find any history of why the game was canceled though, so it's unknown if Destination retained any rights.

From my research I believe this is the full team of NeoPong:

Charles Galyor - lead designer/president
Robert Dean - lead programmer
Kirby Thornton - programmer
Bertrand Dupuy - artist
Eric Stamm - musician

If anybody happens to know any of these guys, I'd love to know more of the story behind the abandonment of World Reborn. I think it would be amazing if there could be even a small release of this game to finally see itself materialize in cartridge form. I suppose the biggest factor would be determining if the demand exists for such a release, though.



Posted on Dec 3rd 2010 at 05:47:45 AM by (Izret101)
Posted under People of RFGeneration, RFGen, members, interview, Paully3433

Hopefully this is the start of a strong come back for the People of RFGeneration! As in the past things have changed and am sure will continue to do so in the future. After this Paully3433 will be taking the lead. I appreciate his assistance in bringing back the series!

This installment is all about Paully3433. I figured he might as well get the spotlight since he is going to be writing it from here on out. Interviewing yourself might be a bit awkward...
Also in keeping with an unintentional tradition this interview is longer than previous ones.

Let me/him know what you think of the new and improved PoRFG. Also please do not hesitate to help us come up with new ideas/questions for future installments.

Alright so without further delay...Holy hell I just* noticed how long it has been since the last one!...

THE INTERVIEW!

General
How did you find RFGeneration?
I actually found RFG while being active in a Union on Gamespot. Some of the collectors I was friends with used RFG to keep track of their collections.

What made you join?
RFG seemed like a good community with tons of potential, and it was exactly what I was looking for.

What made you stay?
 I stayed because I liked the way the Database was set up. I used to use Gamespot and IGN to track my collection, but it wasn't fulling me needs.

How did you come up with your username?
My username is just a name that I used to use for almost everything computer related way back in High School. So I just left it and made things easier.

Have you met or personally know any of the other members of the website?
I have not met any, although Tondog and Oatbob live within an hour or so from me.

Are you an active collector? If so anything specific?
Yeah I am actively collecting when my income allows me too Smiley Mostly RPG's and strategy games. I am trying to find some of the stuff I played when I was younger, NES and Genesis games mostly.

Whats your favorite game or series? Why?
That is, as it would be for most collectors, incredibly difficult to answer. The Final Fantasy series is pretty high up there for me. Others worth mentioning would be: Dragon Warrior/Quest, Wild Arms, Suikoden, Gran Turismo, Grandia, Lunar, Crash, and Spyro, off the top of my head. Otherwise anything Atlus, NIS or Square.

What are your passions?
Passions in collecting or otherwise? In collecting the goal is to get the games I played when I was younger, as well as the RPGs for the systems I have. Otherwise my family is my passion, I love them dearly and if it came to it, would give up my games in a heartbeat for them.

What do you do outside of RFG?
Anyways, I work as a Mason, which means I can lay block, brick and stone, as well as pour concrete. For fun, I fish/hunt, play sports, take the kids to park and just be outside. It really is amazing I find time to do what I can at RFG.


Specific

Your collection(and wishlist) is VERY RPG heavy. Do you have a favorite kind?
Hrm tough one there..... I love Turn-Based RPGs, that is why the Final Fantasy Series got me hooked into RPGs. I also am big fan of Diablo or Baldur's Gate type of games.

What makes you gravitate towards that style?
I seem to like the chance to plan out an attack. Some of the newer RPGs run in active mode and that turns me off a little. I like to think and the chance to perform a devastating combo.

What is your most valuable collection item?
Man, you make this hard Smiley If I had to choose one, I guess it would be my sealed copy of SMT: Digital Devil Saga Deluxe Box Set. Value wise it isn't extremely high, but sentimental value came when it came in the mail the same day as my daughter was born. So I doubt I will ever get rid of it. I have an opened normal version so I can play through it as well Smiley

What is your most prized part of your collection?
I like my Sega CDX system personally. Sounds dumb but ah well. Not everyone has one of those right? Another cool thing I have is a trunk that has Mario on two sides and Zelda on the other two. Very cool storage box and has gotta be rare.

What do you feel is the most unique(strangest or weirdest) item in your collection?
Up until a few months ago, I had a Ghaleon Hand puppet from one of the Lunar games. But I ended up selling it since it was taking up space I didn't have. Now I would say the SMT: Devil Summoner 2 for PS2 Doll thing that came with it. Kinda creepy looking!

What item(s) do you not own that might surprise people?
The only "Next-Gen" systems I have are a DS Lite and a PSP Slim. I do not have a PS3, Wii, or 360 and may not get any of them for sometime. My true colors are old school RPGs and not this new crap Smiley Graphics are good but not something that I need.

What has been your proudest moment in collecting thus far?
Just the fact that I keep my games in great condition and for the most part, have original versions and not Greatest Hits. I am proud of that. When I get something Mint, I intend to keep it Mint.

Your most embarrassing?
I don't really have anything to embarrassing, once and awhile I will buy a game I have already. I feel crappy when I find a game on sale that I just bought, that's embarrassing.


GAMING FIRSTS
What was the first game/system you played and how old were you? 
The first system I played was an Atari 2600 that my uncle had. As for the first game, probably Star Wars: The Empire Strikes Back or Asteroids, I don't remember for sure.

First console owned?
The first system I owned was Christmas of 1988 when I got the NES bundle with Super Mario/Duck Hunt Combo, I was 5 Smiley

First game you bought yourself?
Gosh I don't remember for sure. I do remember begging my mom to let me spend my money on "NES Play Action Football" at Shopko. $50 for that was a rip off wowzer!

What made you decide to buy that particular game?
If I remember right, I think I rented it for $.50 at a store in town. Thought it was cool and wanted it. Like I said that was like 20 years ago Smiley

First game you beat?
Super Mario Brothers for NES

First time you wanted to destroy something because of a game?
That has been many times, many many times.... specifically I remember played Warcraft III for PC and getting so mad I through my disc out my bedroom window. Another time I remember my friend beating me on the Power Pad in Track and Field for NES. You know the running and jumping off the pad quick trick during long jump? I was so bad I refused to play that with him for weeks lol.

First game to surprise you?(by being better than you expected)
Dark Cloud for PS2 was a huge surprise for me. May not have been the first but probably the one that stands out to me. That game combined great gameplay with some cool concepts. RPG to City Building, what a great idea?

First game to disappoint you?
Remember that NES Play Action Football" story? Can we stop there again for a visit? I should have just stuck with Tecmo Bowl..... Others to disappoint were Unlimited Saga for PS2 and Final Fantasy X-2 for PS2. Both huge Square let downs for me.


Hopefully this has shed some more light on Paully for you guys Smiley He has been here for 2 years and a couple months now. While he hasn't been super vocal on the boards or blogs he is definitely an integral part of our community doing quite a bit of work "behind the scenes".

Much thanks again Paully for taking the torch. Looking forward to the next installment of this series!!

* This was actually started in/around May...
It pains me to end my part in the series but obviously I have let it flounder into near oblivion :-/. Did I already mention I am really looking forward to future interviews?



Posted on Dec 2nd 2010 at 05:43:15 AM by (noiseredux)
Posted under news

[img width=300 height=400]http://imgur.com/V9cj5.jpg[/img]

I would never use this blog as a means of plugging an auction under normal circumstances, but the Racketboy forum is currently hosting a charity auction to raise money for the Make-A-Wish Foundation. Seeing as how we video game collectors are adults that are often attempting to hang on to a happy childhood through our hobby, it's important to remember the children who aren't making such happy memories. If you head over to the Racketboy forums you can take a look at the full auction details. The auction thread is here: http://racketboy.com/foru...iewtopic.php?f=15&t=26581

Fans of the Game Boy Player Land blog may want to check out Lot #162 (pictured above):

162. noiseredux's Growing Lot of GB/GBC/GBA Stuff
Amazing Spider-Man (GB), Antz Extreme Racing (GBA), Asteroids (GBC), Baseball (GB), Bionic Commando Elite Forces (GBC), Mortal Kombat II (GB), Solar Striker (GB), Star Wars Attack Of The Clones (GBA), Star Wars Trilogy Apprentice Of The Force (GBA), boxed GB Printer (feed drive seems jammed?), GB Printer paper (sealed), Nintendo Winter 2002 catalog (GCN/GBA), Pokemon Gold Japanese box & manual only, Purple GBC replacement case, 13 GB cartridge cases, 9 GB/GBC/GBA manuals, GBA SP box, Dialhex box, handful of possibly non-working GB games AND WHATEVER ELSE I CAN FIND TO INCLUDE






Posted on Nov 28th 2010 at 04:05:54 AM by (Marriott_Guy)
Posted under Site News

The Perfect Storm

 
For nearly two generations, the console world has been dominated by the big three - Nintendo, Sony and Microsoft. All have produced fine systems in their own right, introducing new technology and innovations to our gaming universe. That being said, the availability of viable alternatives has been virtually nonexistent for the past decade. Outside of a few niche systems (XaviXPORT, et. al.), the Big Three have reaped the benefits of conducting business within a pseudo monopolistic environment. If history truly repeats itself, this technological bottleneck may be nearing the end of its cycle.
 

 
Throughout the video gaming era, console wars tend to erupt when a significant breakthrough occurs in a complimentary industry. Whether it is the development of a new microprocessor or the introduction of an enhanced media format, competition increases as manufacturers look to capitalize on emerging technologies. Many of these ventures have been less than successful, but every now and again a new face can rise to prominence. Microsoft and Sony are prime examples of this. Current advancements in autostereoscopy (3D display without use of peripherals) and motion/voice controlled interaction may provide the requisite window of opportunity for the next video gaming juggernaut.

For any company to take advantage of this potential opening, a perfect storm must occur with the convergence of the following attributes: Financial Wherewithal, Technological Expertise, Brand Recognition and Visionary Leadership.

Financial Wherewithal

 
Needless to say, entry into the video game hardware market is an extremely expensive endeavor. In addition to the assumed R&D, marketing, manufacturing, and associated overhead expense of producing a new system (which in and of itself is staggering), any prospective company must be able to withstand significant losses during the initial product launch and those incurred throughout its developmental phase. Such investment necessitates a long term fiscal commitment, coupled with the experience to successfully develop/execute the base economic model.
 

Technological Expertise

 
The ability to take advantage of existing in-house resources is almost a necessity. Companies able to redeploy andor repurpose established assets gain significant financial flexibility due to lowered expenses in those synergistic areas. The core competencies of an organization must not only be complimentary in nature, but be realized directly within the hardware of any prospective new system.
 

Brand Recognition

 
This past decade has been economically challenging to say the least. The general public is discerning as ever regarding discretionary purchases. Price will always play a significant role in these buying decisions, but trust in the brand has become equally, if not more, important. This would be especially true for a new product entry in a market not normally associated with said company. Consumers, along with shareholders, need to have confidence in a corporation prior to supporting any new venture, especially one that might be viewed as risky.
 

Visionary Leadership


Obviously, this is an absolute necessity for any entity to be successful. The ability to not only anticipate, but more importantly to meet, the long-term demand of the consumer is critical in maintaining/obtaining superiority over the competition. The leadership team must have excellent foresight, but also the mettle to follow through and effectively sell their vision to all vested parties.
 

The following lists a few companies, all of which have varied historical ties to the video game console industry, which fit this speculative profile.

 

 
This giant is no stranger to the video game market.  In addition to releasing their moderately successful CD-i line of consoles during the 1990s, Philips was the official distributor and manufacturer of the Magnavox Odyssey 2 video game system in Europe (VideoPac).  Philips has long been an innovator within the electronics industry, creating the Laser Disc format and then subsequently developing, in conjunction with Sony and others, the optical disc formats we enjoy today (CD, DVD, Blu-ray).  Their portfolio is extremely diversified, with almost 45% of total annual sales derived from their Healthcare division, which in fact specializes in Imaging Systems and Devices (potential 3D gaming applications).
 

 

 
Another industry behemoth, Toshiba has long been a leader in the manufacturing and development of electronic devices and systems.  They have been known to invest in emerging technologies, such as the NUON and their patented HD-DVD disc format.  Their purchase of Westinghouse Electric Company, one of the world’s largest producers of nuclear energy, in 2006 is a prime example of their visionary culture.  They are currently at the forefront of 3D-TV evolution, unveiling the first peripheral-free sets this past October, 2010.
 

 

 
If there is one company that truly excels in building, and maintaining, consumer loyalty, look no further than Apple, Inc.  Since their inception in 1976, Apple has continually introduced new products that challenge the traditional offerings of its competitors.  This sprit of change, coupled with excellent manufacturing, marketing and support, has garnered them an extremely devoted customer base.  Though their last venture into the video game market was disastrous (the Pippin, licensed to Bandai), this company is not afraid to step outside the proverbial box.
 

 

 
The entertainment world has changed considerably over the past decade.  Video games are no longer the red headed step child of their box office counterpart(s) - they are now partners.  Continued advancements in CGI (computer-generated imagery) and further integration within each medium provides excellent leveraging opportunities.  Time Warner’s diversified portfolio provides them the ability to maximize the productivity of existing, internal resources.  Let's not forget that Warner also has a little history in the video game hardware market - they owned Atari from 1976-1984.
 

 

 
Yes, this is the dark horse, sentimental entry in this company list.  After a successful run throughout the 1980s and 1990s, Sega bowed out of the console war after their release of the Dreamcast system in 1999 due to significant company debt.  They have since rebounded as a third party, multi-platform software distributor.  Rumors of a new, propriety handheld system have recently surfaced, resulting in a flurry of internet chatter as to the possibility of Sega reentering the hardware arena.
 

 

The above list is purely theoretical in nature. Research was conducted in compiling the prospective candidates, but by no means should this be viewed as anything but an educated conjecture. In all honesty, as market conditions change, successful companies have the ability to adapt and shift focus to meet consumer demand and maintain profitability. For all we know, the next juggernaut console may be named one of the following:


OK, I grant you that last entry (SX2) might be a bit of a stretch.  But the truth is, the next household name may come from a complete unknown, as has been demonstrated in the past.  At the end of the day, new competition only enhances our video gaming experience and advances technology.  In today's age, a true perfect storm must occur for this to happen.  Who will surprise us?
 

Outside of the Big Three, who do you think
could potentially be the next hardware giant?




Posted on Nov 28th 2010 at 02:51:56 AM by (noiseredux)
Posted under Hudson, Game Boy, Game Boy Advance, Classic Gaming

November's pick for the Together Retro game club over at http://racketboy.com was Adventure Island, a game with a rather infamously confusing history. To make an extremely long story short, Adventure Island is technically just the first Wonder Boy game but with completely different sprites. After the first game(s), each series began its own equally confusing lineage of games. Though no Wonder Boy games were released for any Game Boy systems, there were a handful of Adventure Island releases, so let's take a look at each.

[img width=300 height=300]http://imgur.com/6d5szl.jpg[/img]

[img width=200 height=200]http://imgur.com/gvbyz.jpg[/img] [img width=200 height=200]http://imgur.com/gZQYv.jpg[/img] [img width=200 height=200]http://imgur.com/PLDYU.jpg[/img]

Adventure Island was released on the Game Boy in 1992, however it's really not a port of the original Adventure Island as much as it's a variation on the second NES game. For instance this title features dinosaurs that Master Higgins can ride on, a device that was not present in the first NES game. Similarly, many of the levels found here are based on levels from the second game. Though in true Hudson fashion, the levels in the Game Boy game are redesigned rather than directly pulled from the NES release.

The game controls quite well, and is actually very long with a full seven islands to conquer. It's definitely a game that will take you a full afternoon to beat, although considering the length of the quest some sort of save feature would have been a welcome addition. The graphics are excellent though, with extremely detailed and expressive sprites. Again, this is a hallmark of many Hudson Game Boy releases.

[img width=300 height=300]http://imgur.com/O7mi4l.jpg[/img]

[img width=200 height=200]http://imgur.com/VQijU.jpg[/img] [img width=200 height=200]http://imgur.com/Bf975.jpg[/img] [img width=200 height=200]http://imgur.com/WjJGO.jpg[/img]

Adventure Island II: Aliens In Paradise is a mostly original game (with a completely original subtitle) that is also somewhat influenced by the third NES release. Strangely I felt like the controls were actually less accurate in this release than in the first Game Boy game. But the graphics and music are excellent and feature an overworld map similar to games like Super Mario World. Also the inclusion of a password feature to resume your game is definitely appreciated as this one is a pretty long one like the first.

[img width=300 height=400]http://imgur.com/8q3gul.jpg[/img]

[img width=300 height=200]http://imgur.com/tvi8xl.jpg[/img] [img width=300 height=200]http://imgur.com/AJmuAl.jpg[/img]

In 2004 Adventure Island was ported to the Game Boy Advance as part of the Famicom Mini series, which was Japan's version of our NES Classic series. Fittingly, this port of Adventure Island is actually just an emulated version of the Famicom release, the only difference being a bit of cropping due to the resolution of the GBA's screen.

This was the first time I had ever spent any serious amount of time playing Adventure Island, and I must say it's an overly brutal game. Of course it comes across as a generic platformer in the vein of Super Mario Bros., but it's difficulty often hovers just around "unfair." The biggest dilemma is that of speed. You see there is a timer constantly ticking down, forcing you to speed through the level. However, running causes you to slide when landing jumps which makes already sketchy platforming areas dreadful. Likewise, since only one hit from an enemy kills you, going too fast leaves a lot of room for error. To make matters worse, there are no continues. You get three lives and then a GAME OVER. Luckily there is a trick out there to get unlimited continues. But even once you've discovered that, this game is highly frustrating. I myself didn't have the motivation to stick with it until the end.

[img width=400 height=300]http://imgur.com/cHX6G.jpg[/img]

[img width=300 height=200]http://imgur.com/XVP7Ul.jpg[/img] [img width=300 height=200]http://imgur.com/72qra.jpg[/img]

In 2006 Hudson released a GBA cartridge in Japan as part of their Hudson Best series that actually featured all four Famicom Adventure Island games in a single release. As you might imagine this one is extremely sought after in the US considering it's a compilation of four games. Not to mention the fact that Adventure Island IV had never been brought to the US, even in the NES days. I personally can't comment on this release since I don't have a copy, but I'd be willing to guess that it's a pretty straight forward emulation of the Famicom titles.


So there you have it. A whole lot of Adventure Island in portable form. Let me know what you all think of any of these titles. Oh, and if anyone has that Hudson Best cart that they want to part with, feel free to let me know!



Posted on Nov 24th 2010 at 06:58:31 PM by (Crabmaster2000)
Posted under Metal Storm, Unloved, NES, Platformer, Reverse Platformer, Robots!, Space Battles

[img width=358 height=515]http://i280.photobucket.com/albums/kk189/Crabmaster2000/MetalStormCover.jpg[/img]




Heading back to the trusty ole' NES again for this one!

Would it surprise you if I said this game for the NES was a platformer/shooter with a space theme? No you say. It does seem to be a common style of game on the system (see previous Blogs such as Xexyz or Journey to Silius). I assume that why this title often gets overlooked.

[img width=512 height=448]http://i280.photobucket.com/albums/kk189/Crabmaster2000/MetalStormgameplay.jpg[/img]


What people are missing out on by not playing this game is something pretty neat though. Wait for it................................upside down platforming. It might sound a little hokey at first, but its actually a ton of fun. At any time during the game you can switch from a gravity obeying mech warrior to an upside down robot with a gun.

Each stage has some form of rooftop so that you can always bounce back and forth as desired. Sometimes this is to collect powerups, other times for tactical strategy and others yet for the sheer enjoyment of it.

[img width=512 height=448]http://i280.photobucket.com/albums/kk189/Crabmaster2000/MetalStormboss.jpg[/img]


Most of the levels are designed pretty straightforward, but stages 4 and 6 really stand out to me. In level 4 you play the whole area, including boss, trapped in a box. The box moves around the screen at (mostly) stationary enemies. Some you can kill and some you cannot. This makes for some very interesting platforming even though your stuck in a box.

Level 6 gets even better yet. The level scrolls downward constantly while you trek to the right of the screen. I have a hard time describing how cool it is so I found  a video to help me out.

To get to the stage 6 part just skip ahead to about 2:30:



Metal Storm probably gets lumped in with a lot of other games because of the style and theme which I think is unfair. It actually translates the Sci-Fi setting into a really cool and playable game play mechanic. Definitely check it out if you haven’t yet. It can be a little harder to track down than some other NES games, but if you can find it for under $15 you've got yourself a solid deal.



Posted on Nov 23rd 2010 at 07:20:20 PM by (noiseredux)
Posted under Archiving, Game Boy, Game Boy Color, Game Boy Advance

[img width=600 height=300]http://www.thecoverproject.net/images/covers/gb_megaman3_2_thumb.jpg[/img]

The Cover Project is an amazing website that archives (you guessed it) covers for video games ranging the gamut of systems. However what's great about these covers is that they're not just straight up scans, they are actually reformatted to fit into different sized cases. For instance disc-based games are either available to be printed out to fit into CD jewel cases or DVD cases. Most cartridge based games are sized to fit into universal game cases. But of course what's most important to this blog is that there is an archive of Game Boy, Game Boy Color and Game Boy Advance titles that are meant to fit into Nintendo DS cases. As you may be well aware DS cases have a slot to hold a GBA cartridge already. But three quick slices from a box-cutter can open it up to fit GB/GBC carts as well. This is great news for GB collectors as the great majority of GB/GBC/GBA carts found in the wild are just that: carts. No manual, no box. By visiting The Cover Project it's now possible to create an impressive looking library of games on a shelf that can be kept in alphabetical order with manuals packed-in. This certainly looks much better than piles of loose carts. Not to mention that once you hit the hundred mark and beyond, it gets exponentially more challenging to locate the cartridge that you're looking for in a pile.

[img width=700 height=393]http://i193.photobucket.com/albums/z251/Lumberjack42_cjp/FFSpines.jpg[/img]

As you can see from the image above, the ultimate advantage is that you will have a great looking streamlined GB collection. One where GB, GBC, GBA and even e-Reader titles sit snugly together. I've personally been doing this myself for the past couple of years. Every now and again I order a few boxes of DS cases from the Nintendo store, pick up a fresh pack of paper and ink from the office supply store and spend a couple of hours getting more of my stray carts into cases. It's always really exciting to add more cased games to the shelves.

However there is a bit of a problem, dear readers. And that's where you all come in. Since the "death" of the Game Boy Advance in 2007 I've noticed a steady decline in new GB/GBC/GBA submissions at The Cover Project. To illustrate my point, currently there are 146 original Game Boy covers available. To put that in perspective there were 506 licensed carts released in the United States, so 146 is really a pretty small portion of the library, not to mention if you take into account unlicensed games and the vast array of imports available. I know I personally have somewhere in the neighborhood of at least fifty carts that have yet to be added to The Cover Project. And so far there have only been eleven new covers added to the archive for the Game Boy in 2010. That's one a month. Which means we're a long way off.

So I'm asking for all you Game Boy Player Land enthusiasts out there to go through your collections and see what boxes you have that you could possibly scan and add to the archive. You don't even need to be artful enough to reformat these scans to the DS cover template, though of course that's a plus. But even scanning the front, back, and spine of the box and uploading them to the archive for others to finish will be a huge help. I know there's a community of GB-collectors out there that wish that had a case to put their games in, so it would mean a lot to more than just me.

links:

The Cover Project: http://www.thecoverproject.net/index.php

GB Archive: http://www.thecoverproject.net/view.php?cat_id=12
GBC Archive: http://www.thecoverproject.net/view.php?cat_id=14
GBA Archive: http://www.thecoverproject.net/view.php?cat_id=13
GBAV Archive: http://www.thecoverproject.net/view.php?cat_id=20
e-Reader Thread: http://www.thecoverprojec...ums/index.php?topic=915.0

Scanning Guide: http://www.thecoverprojec...ums/index.php?topic=915.0
Templates: http://www.thecoverprojec...ms/index.php?topic=1610.0
DS Case Guide: http://www.thecoverprojec...ms/index.php?topic=1866.0


                                                                                                                                                                                                                                               
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