RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Jul 13th 2010 at 02:46:00 AM by (NES_Rules)
Posted under Treasure Hunt Chronicles, Collecting, Trophies, Treasure, Deals, Finds

Now, you may remember a certain treasure haul I got a couple weeks back. You know, where I bought 567 games for $240. Well, the pictures didn't quite tell the whole story since there was just so much stuff. I've now had a couple weeks to sort it all out, and I took some new pictures to give you guys a better feel for my greatest find ever. Instead of taking a picture of everything, I just included the stuff that I'm keeping for myself, these do not include the games I'm selling. I'll most likely be posting the games I'm selling in the buying & selling board instead of on here.

The following pictures contain 320 games, of which I should be keeping almost all of them. There may be a few duplicates that I missed when I was sorting, but for the most part, these will all be staying in the collection.


Continue reading Treasure Hunt Chronicles 2010 - #6 Part 2



Posted on Jul 12th 2010 at 06:35:48 PM by (Crabmaster2000)
Posted under Spyborgs, Unloved, Wii, Beatem Up, Co op, Difficult, Modern Gaming

[img width=310 height=436]http://i280.photobucket.com/albums/kk189/Crabmaster2000/Spyborgs-title.jpg[/img]




Continue reading Unloved #14: Spyborgs



Posted on Jul 1st 2010 at 03:06:27 AM by (noiseredux)
Posted under Game Boy Color, Classic Gaming

[img width=300 height=400]http://imgur.com/IdPUql.jpg[/img]

The Game Boy Color's launch in the Winter of 1998 should have been a big deal. It had been nine long years and the original Game Boy's outdated hardware was still chugging along. Finally Nintendo decided to offer up what would basically be a portable version of the NES. And maybe eventually a lot of GBC titles would live up to such standards, but upon the launch of hideously purple Game Boy Color system, there were only four games to choose from. Strangely none of them would really demonstrate exactly why a colorized Game Boy was something to get excited about. My only guess is it's because these early GBC titles were the black-GB cartridge type that were also backwards compatible, so perhaps they were purposefully stripped down games?

[img width=300 height=300]http://imgur.com/CPMtZ.jpg[/img]

[img width=200 height=200]http://imgur.com/8TQQ9.jpg[/img] [img width=200 height=200]http://imgur.com/RIlm6.jpg[/img]

I often wonder about the board meeting that Nintendo had when planning the Game Boy Color's launch. And I figure it went something like this:

Well it's been nine long, hard years of research and development but we've finally done it! We've created a new Game Boy with a processor twice as fast as the original, with four times as much RAM, that's able to display 56 colors simultaneously on screen from its palette of 32,768! Which means it can play Centipede, a game that looked dated upon its release 18 years ago with absolutely no problem.

I mean honestly. Why Centipede? Even a port of the original Donkey Kong would have made far more sense after the success of Donkey Kong Country on the SNES. But Centipede just looks really shitty with its tiny nondescript little sprites. I just don't get it.

[img width=300 height=300]http://imgur.com/QOVjB.jpg[/img]

[img width=200 height=200]http://i.imgur.com/XLUf3.jpg[/img] [img width=200 height=200]http://imgur.com/13S4U.jpg[/img] [img width=200 height=200]http://imgur.com/XM8zU.jpg[/img]

Game & Watch Gallery 2 is probably the best looking of the GBC launch titles. The bright colors of the modernized Game & Watch titles is really nice. Admittedly, I'm not the hugest fan of the series, so I may not be the best judge of the game. Although I can admit it can be a brief fun time-killer, at the same time most of the six included games just feel like variations of either juggle-this-stuff or dodge-this-stuff; in both instances pressing only left or right is the only requirement. However, as mentioned the cartridge does include six games to pick from, and each of them record high scores so this could keep you interested for a while if you're one of the many big fans of the series.

[img width=300 height=300]http://imgur.com/Fq4gH.jpg[/img]

[img width=200 height=200]http://imgur.com/B71jt.jpg[/img] [img width=200 height=200]http://ui26.gamefaqs.com/1273/gfs_34054_2_1.jpg[/img] [img width=200 height=200]http://imgur.com/0DZ0Q.jpg[/img]

I actually skipped the GBC launch myself. But if I had a time machine and traveled back in time to the launch and had to choose just one of the four games, it would have been Pocket Bomberman. The Hudson original is a fun little platform-puzzler that takes the classic Bomberman formula and combines it with a side-scrolling quest. The sounds are nothing to write home about, but the graphics are at least passable as an (early)  NES game. As mentioned above, Pocket Bomberman certainly doesn't show off exactly what the new GBC hardware was fully capable of, but having said that it is still a fun and overlooked little title.

[img width=300 height=300]http://imgur.com/bGoLw.jpg[/img]

[img width=200 height=200]http://imgur.com/D7FWk.jpg[/img] [img width=200 height=200]http://imgur.com/nQspK.jpg[/img] [img width=200 height=200]http://ui28.gamefaqs.com/955/gfs_43074_2_19.jpg[/img]

Okay so Tetris DX sort of stumps me as a launch title. Most new adapters of the GBC were upgrading from their original Game Boys, which would pretty much mean that they probably already owned Tetris. And if they popped their original Tetris cart into the GBC, it would be in color, right? Well. Yeah. For the most part Tetris DX is unnecessary. It's the same game as the Game Boy original, minus the awesome music. However there is one thing that makes Tetris DX superior: it saves high scores. Of course that's only going to be a selling point to a certain batch of gamers, but for some of us it's enough to make Tetris DX a must-own cartridge.

So now that we've reviewed these four titles, what do you think? Was the launch an indication that Nintendo was already far more focused on the eventual Game Boy Advance? Was GBC always destined to be the awkward middle-child? Or am I just being over-critical?



Posted on Jun 30th 2010 at 05:20:57 AM by (Duke.Togo)
Posted under Voyeur, CDI, review, FMV, Classic Gaming

So join me on my journey to discover if there is treasure to be found on the CD-I. The system has a rotten reputation, but I am going to dig through some of the titles I have to look for a diamond in the rough. First up, a game that I feel a little dirty playing, Voyeur.
[img width=257 height=225]http://www.rfgeneration.com/images/games/U-049/bf/U-049-S-01080-A.jpg[/img]
Voyeur is a FMV game that reminds me of Night Trap. In the game you play the role of an investigator spying on Reed Hawke, a Presidential candidate with nefarious intentions, over a weekend stay with his family at Hawke Manor. You begin the game in your apartment across the street from the Manor. From here you have access to your camera for your Peeping Tom-ery, a phone to call the police, a TV with VCR, and a package to send video tapes.
[img width=320 height=185]http://i1023.photobucket.com/albums/af356/jackcrow2000/IMG_3930.jpg[/img]
The game plays out over the hours of the weekend. During each time period you can view the different rooms of the mansion with your camera. Different video and audio scenes play out in different places, and time ticks away via a battery meter. This limits you to choosing wisely what you choose to watch.
[img width=320 height=185]http://i1023.photobucket.com/albums/af356/jackcrow2000/IMG_3931.jpg[/img]
As you watch, the crazy family play out their own stories, with the candidate Hawke eventually plotting to kill one of the family members. Your job is to capture incriminating video on Hawke to do one of two things: send a tape to the threatened family member to get them to flee and turn over incriminating evidence, or call the police to show them solid proof that Hawke has killed someone.
[img width=320 height=185]http://i1023.photobucket.com/albums/af356/jackcrow2000/IMG_3932.jpg[/img]
As I said before, the family is nuts. This game is not for kids, as odd sex traingles run deep. There is no actual sex or nudity shown, but there is some skimpy clothing, S & M, and even a brewing lesbian relationship. With Night Trap and Mortal Kombat getting so much attention by Congress in the US during this time, I can't for the life of me understand how this one slipped under the radar.
[img width=320 height=185]http://i1023.photobucket.com/albums/af356/jackcrow2000/IMG_3929.jpg[/img]
The acting is surprisingly good. It's not Academy Award winning, but as FMV games go they did a good job. There isn't really any gameplay to speak of, as the only real interaction you have is choosing which rooms to spy on. Luckily the game does randomize the clips so you don't get the exact same sequence each time, so there is some small replay value. Overall for this type of game I was pleasantly surprised. I enjoyed my playthrough, and will probably play through it again. You can't save, but the entire weekend of the game takes place over an hour or so which is just about the right length. In the end, if you are looking for something interesting to play on the CD-I I would recommend Voyeur. Even though I do feel a bit like a perv when I play.

My rating: 80%.



Posted on Jun 29th 2010 at 12:33:55 AM by (NES_Rules)
Posted under Treasure Hunt Chronicles, Collecting, Trophies, Treasure, Deals, Finds

WARNING: The following blog post may contain a treasure hunting find that may blow your mind, if you have a weak heart or are the jealous type, do not continue reading.

So I didn't post last week, I was busy Saturday afternoon through Sunday night, and then Monday came around and I didn't feel like writing one up, and before I knew it it was Thursday, so I didn't bother. But don't worry, those finds will be here this week.
But that's not the exciting part, for the most part garage sales were pretty lackluster. The real treasure wasn't found until Sunday (yesterday if you're reading this today on Monday). 

If you've been in the chat yesterday much at all, then you know what the super awesome mega haul of a lifetime was, but if you weren't then you'll have to wait until the end of this post. And don't just scroll past everything else, cause I'll know if you do.


Continue reading Treasure Hunt Chronicles 2010 - #6



Posted on Jun 28th 2010 at 06:40:20 PM by (noiseredux)
Posted under Game Boy Advance, Sega, Classic Gaming

[img width=300 height=300]http://imgur.com/utMbIl.jpg[/img]

July's game for the Together Retro game club at http://www.racketboy.com was the Sega classic Outrun which I revisited with glee. Outrun is one of the games I remember always wasting a few quarters on back in the early 90's arcade at my local mall. It's a game of great simplicity -- drive a cool car as fast as you can, or lose. But even looking at the (dated?) game now, it's easy to see the appeal that it would have had on a pre-teen version of myself. Remember, the arcade version put you literally behind the wheel of a Ferrari and let you gun it toward the beach with a blonde in the passenger's seat. Any avid follower of Saved By The Bell and its ilk would have been drawn in.

[img width=300 height=200]http://imgur.com/1lFcul.jpg[/img] [img width=300 height=200]http://imgur.com/0jIzy.jpg[/img]

The GBA port of Outrun is excellent in my humble opinion. It has a very 16-bit feel to it that holds up quite well to how my brain remembers the arcade original. The music, which you cannot forget to mention while discussing Outrun is just as great as ever. In fact, I'm now on the hunt for the soundtrack recording by the SST Band, as Outrun is often mentioned in discussions of best-soundtracks-of-all time. And rightly so. The GBA controls are responsive and satisfactory as far as I'm concerned.

[img width=300 height=200]http://imgur.com/CVYoG.jpg[/img] [img width=200 height=300]http://imgur.com/5mCnU.jpg[/img]

Speaking of which, when I first started playing the game this past month I decided I would do so using a GameCube racing wheel in an attempt to recapture the feel of the arcade. The wheel I chose was this one, made by Intec. It's a nice smaller sized wheel that doesn't take up a ton of space if you don't have a huge game room. It features lots of buttons on both the left and right side, making it ideal for both lefties and righties -- or for switching between control schemes on the fly while making some crazy turns. Also, its built in suction cups cause it to firmly plant itself on my Ikea desk and integrate itself quite seamlessly with my Game Boy Player set up.

[img width=300 height=200]http://imgur.com/48CJB.jpg[/img] [img width=300 height=200]http://imgur.com/wdAJg.jpg[/img]

Unfortunately as fun as bringing the arcade home was, it turns out that I just could not beat the damn game with the wheel. So eventually I resorted back to my trusty Hori pad. The thing about Outrun is that it's not a terribly long game by any means. I beat it at least three or four times throughout the month in fact (see high-score picture below right for proof!). But what's nice is the choose-your-own-route dynamic of the courses. When you get to the old Robert Frost-style forks, you decide which way to go. I didn't end up beating every combination of courses myself, as I really couldn't keep track of which ones I had done.

[img width=300 height=200]http://image.com.com/gamespot/images/2003/gba/segagallery/0604/sega_screen012.jpg[/img] [img width=200 height=300]http://imgur.com/YEh85.jpg[/img]

I'm not sure if a score of 25359300 is actually any good, but it was my (recorded) high score of the month. I can't say I really even mastered the game as the truth is I never even figured out when it would be advantageous to hit the brake. Really my only strategy was to put it in high gear as often as I could take it, and to just ease off the gas whenever I had to take a sharp turn or make a daring pass. Somehow this worked out for me. At any rate, I can definitely say I had a lot of fun with this game, and it's certainly one of my favorite arcade racers of all time.




Posted on Jun 25th 2010 at 03:23:45 AM by (TraderJake)
Posted under Site News, Chat, JOIN US

Oh dear. It's been a while. How are you fine folks doing? I'm doing wonderful, but a part of me is sad. See, we have this wonderful IRC chat room, and unfortunately it's lonely in there. There are only a few of us that go into it, and that makes us sad.

See, you don't need a specialized IRC program to get to our chat (though it won't be bad if you do). We have an applet here you can use. Of course, you could always find us at #rfgeneration on Quakenet. We reside there. Maybe you'll find us talking about video games. Perhaps you'll see an extension of our unrelated thoughts thread. But you know, if more of us were to frequent the chat, it could be a very interesting time.

So, won't you join us in the chat? It doesn't hurt to join! Quite painless, really. We love the chat! Won't you love it too?


Click Here for our Chat Page





Posted on Jun 23rd 2010 at 09:59:18 PM by (noiseredux)
Posted under Game Boy Advance, Classic Gaming

For the first time of the Summer this year, my wife and I hit the beach this past weekend. We brought drinks and a nice lunch. The water still seemed a bit too chilly for swimming, but it certainly felt nice just laying under the sun. My wife is an avid reader, so she brought a book to pass the time. Surprise! Surprise! -- I brought my Game Boy Advance.

Now the art of selecting a beach game is tricky. As far as I'm concerned I usually need something that isn't too graphically intensive. Remember, you're sitting under a bright sun, so there's considerable glare no matter how you position yourself. Anything that has lots of detail is going to be a burden. Also, I a pause-button or turn-based game is a must. You have to be able to stop at any moment when you're at the beach because of the aforementioned glare, or well... just because this is relaxing time. Not intense time.

My beach game of last Summer was Super Puzzle Fighter II Turbo. It worked well because each round generally doesn't last that long, you can pause at any time, and although it is a puzzler, it relies more on strategy than on agility. Also, there isn't an overwhelming amount of detail -- really just primary colors.

[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/4/914564_52653_front.jpg[/img]

This year I decided on an RPG. It seemed like since I'd just be laying on the sand, I wouldn't mind taking the extra time to read the text and get into a story. Similarly, the battles would be turn-based, so I wouldn't have to rush anything. So now I'm three hours into DemiKids: Light Version and absolutely loving it.

[img width=300 height=200]http://ui13.gamefaqs.com/1996/gfs_52653_2_11.jpg[/img] [img width=300 height=200]http://ui28.gamefaqs.com/1819/gfs_52653_2_114.jpg[/img]

DemKids is a spin-off of the popular Shin Megami Tensei series of games which also includes the cult-classic Persona series. The DemiKids games are certainly influenced by other games, but the result is nothing short of awesome. The game follows a group of elementary school children on a quest that overlaps both the year 20xx and another dimension ruled by demons. The current-day kid vibe seems to be reminiscent of the Mother series. And although I'm not a big Pokemon fan personally, the gimmick of recruiting a party of demons to do your battling for you is intriguing and not overly annoying in a gotta-catch-em-all sort of way either.

I know it's still early in the game, but so far I'm having a great time. A lot of times I won't bother starting an RPG because I feel like I don't have the time to commit to perpetuating the storyline, so I'll eventually lose interest. Of course having it as a beach game just might help.

What are your beach games? What criteria would you use to describe a beach game? Or do you just think I'm nuts for bringing a Game Boy so close to sand and ocean?



Posted on Jun 22nd 2010 at 12:27:53 AM by (Marriott_Guy)
Posted under MGs Game Take, MGs Gaming Take

No Soup For You!!!

 
As I grow more experienced in life (a.k.a. get old), I find myself becoming less patient and accommodating for daily idiocies that I once blew off without a moment's thought. I'm a pretty easy going guy, but there are quite a few things that are truly beginning to torque me off.

   o Clueless dolts talking on their cell phone in the check-out line at CVS
   o The Fire Sauce Gestapo at the Taco Bell drive through window
   o Two foot long receipt for my $0.99 Tic-Tacs purchase
   o Idiots taking up three spots because they don't know how to parallel park
   o My lady friend for making me sit through the Housewives of New York City

When it comes to video gaming, there is one specific pet peeve of mine that is really starting to get my BP fluctuating as of late - the "No Soup For You!!" attitude of game developers. Let me explain.
 

 
Like most gamers, I follow certain series and can't wait for the next release. I'd like to think of myself as an investor in these franchises - without forking down my hard-earned coin for their games there would never be any sequel.  So what do I get in return for my loyalty, financial backing and continued support? You guessed it - usually NOTTA.

There are some exceptions to the rule, but for the most part very few titles in the post 16-bit era allow you to import data from your previous adventure/season/etc. I am not necessarily looking to start off a new gaming venture with my super-human character from a last installment - that would basically ruin the new game experience/fun. But I admit I do want a little "sumthin-sumthin". Give me some bad-ass sword, first pick in the draft, a special mission, whatever. Recognize that I am a loyal follower of your series (as well as a suido-shareholder).

I am happy to see new game releases like Mass Effect 2 that will actually take notice and compensate me for beefing up my Shephard in ME1.  In my humble opinion, the employment of this "thanks for your loyalty" programming strategy should be the rule rather than the exception.

There is no excuse why developers can't show us some love for our continued patronage of their respective gaming series. With today's technology and expanded media formats, they can surely squeeze in a few 0's and 1's to at least recognize our past efforts. It's bad enough that my wallet is getting brutalized like a contestant on Hell's Kitchen for DLC and the like. Throw me a bone (extra lives, cool outfit, a retro car, etc.) - I have earned it!!!

Give me my soup!!


The Quest For Glory series allowed me to import and grow Gabriel, my Paladin who dished out more pain than a 24 hour dentist.


Suikoden II did it the best (regarding importing data), rewarding players by being able to welcome back old friends.
 

Is my point of view coming from left field?  What are your thoughts?




Posted on Jun 21st 2010 at 04:11:48 PM by (Crabmaster2000)
Posted under Rise of the Dragon, Sega CD, Point and Click, Adventure, Story Driven, Humorous

[img width=250 height=432]http://i280.photobucket.com/albums/kk189/Crabmaster2000/RotDTitle.jpg[/img]




Continue reading Unloved #13: Rise of the Dragon



Posted on Jun 15th 2010 at 05:30:03 PM by (noiseredux)
Posted under Game Boy Advance, GBA, Bootlegs

Since I've been keeping the Game Boy Player Land blog, I've gotten a fair share of messages sent to me with various Game Boy related questions and comments. I love this sort of thing. People might send me a heads up on a rare cart popping up on eBay at a good price, or let me know about a title I've never heard of that I might like. Other times I get questions about various accessories, or technical specs, or similar subjects related to the Game Boy line. However the other day I got a really interesting message that got me thinking that I should share some information here for everybody who may have similar questions.

Here's a quote:

...something I need your help with.

I was very excited to find this at Gamestop and not so excited when I got home. Final Fantasy VI Advance. It has a completely different label on it. I thought it looked weird, but I didn't know what it was supposed to look like. If you study the case hard enough you can notice very small differences. It looks like a professional reprint or whatever you want to call it. The chip inside looks different than I've seen before, but I'm no expert on GBA games. I've only opened a few. It does have Nintendo printed on the chip. Anyway I've included photos. Mainly curious to see if the chip is legit. I'll probably return it either way. Let me know what your input is on it. Thanks a ton!

I no longer have my GBA, so I'll have to wait until I get my Gamecube hooked up before I can test it.

Thanks for the help! Take care!

Best Regards,
Dale


Dale was also thoughtful enough to take some very good pictures of his Final Fantasy Advance VI cart for my inspection, which he was nice enough to give me permission to use in this post:

[img width=300 height=200]http://i876.photobucket.com/albums/ab324/l0whit07/Stuff%20For%20Sale/FinalFantasy6label.jpg?t=1276379148[/img] [img width=300 height=200]http://i876.photobucket.com/albums/ab324/l0whit07/Stuff%20For%20Sale/finalfantasy6insides.jpg?t=1276379311[/img]

Now right away the label on the cartridge gave me cause for alarm. Every single copy of every installment of the Final Fantasy Advance series that I've ever happened upon has been the same plain-Jane black-text-on-white label. However, that doesn't necessarily mean that this is a bootleg cartridge. Of course there exists limited edition releases, promotional copies, imports, etc. I'm certainly not going to pretend that I've seen every GBA cart in existence.

But that brought me to my first real red flag. I've gotten many messages in the past where people have shown me a picture of a GBA cart label that has Japanese text on it and asked if I could figure out what game it might be. And that's always a breeze. You see every cart has an AGB number on it. The AGB number is like a game's specific catalog number which can very easily be Googled. It's as easy as that.

Example, when I type AGB-AKWE-USA-1 into Google, the first thing that pops up is Konami Krazy Racers. Similarly, when I typed in AGB-ALLE-USA and expected to get Lunar Legend for my example, instead I learned that my copy of Lunar Legend is a bootleg that had fooled me until now.

Which brings me to my next item to look for. Once I realized that the AGB number on my Lunar Legend cart brought up nothing, I flipped the cart over and looked at the chip board under a bright light. Sure enough, the little green board did not say Nintendo. Generally this is a quick and easy test. However, this isn't always the case. Check out that picture above that Dale took of his Final Fantasy VI chip board. You can see that it actually does say Nintendo. And right next to it is an AGB number, which by the way was how I figured out for sure that his cart was a bootleg. Googling AGB-E06-02 brought up a Yahoo! Answers thread about a copy of Pokemon Emerald bought off eBay that -- sure enough -- turned out to be a bootleg.

And what was the telltale sign for our Yahoo! Answers Pokemon Emerald victim? The damn game won't save! That's a very common problem with GBA bootlegs. And in my opinion, it's the biggest problem with them. There's many collectors out there who feel ripped off because they're not getting the official Nintendo-approved product. To be honest, that's not my issue. Sure I enjoy finding a complete-in-box game, but it's not necessary. I have many cart-only games as I'm generally pretty cheap and I'll take what I can get. But if a game won't save, that makes me furious. Especially if it won't save because it's a fake. I should point out that my (apparently bootleg) copy of Lunar Legend saves just fine. Perhaps some bootlegs are of higher quality than others? But who knows how long it'll keep its saves for.

If you're a collector and feel concerned that a game you're after on eBay or at the local flea market might be a bootleg here's a few tips and pointers to help you get better at spotting phony carts in the wild.

First, a few pictures taken from Nintendo's own website on Anti-Piracy, found at http://ap.nintendo.com/de...hotos/gameboy_advance.jsp:

Real:
[img width=425 height=125]http://imgur.com/n4OMl.jpg[/img]

Fake:
[img width=425 height=128]http://imgur.com/uTmj6.jpg[/img]

Real:
[img width=425 height=126]http://imgur.com/9OZXd.jpg[/img]

Fake:
[img width=425 height=126]http://imgur.com/ho8va.jpg[/img]

Notice the poor quality of the labels, especially in the case of Super Mario World. This is similar to the weird "fiery" version of Dale's Final Fantasy Advance VI above. But of course, this -- like all of the signs -- are not always present. Such as the case with my Lunar Legend. The label on that cart was very convincing.

Another helpful guide is found on eBay itself, since so many bootlegs carts seem to get distributed there, either knowingly or unknowingly. The full text can be found at http://reviews.ebay.com/B...0QQugidZ10000000000991496 and much like the Nintendo guide, it offers up similar pictures to compare.

[img width=200 height=149]http://imgur.com/bwdN3.jpg[/img] [img width=200 height=149]http://imgur.com/qVYuD.jpg[/img]

[img width=200 height=148]http://imgur.com/WmzEY.jpg[/img] [img width=200 height=149]http://imgur.com/aGztF.jpg[/img]

Perhaps you noticed that both the Nintendo guide and the eBay guide both used Golden Sun as an example? That brings us to another valid point. Generally, the more popular the game, the more likely it is that it would get bootlegged. That is to say that there are far more Zelda bootlegs floating around out there than there are Urban Yeti fakes. So keep that in mind when you're out hunting for the classics.

Using the info that I've posted here, as well as the linked articles you should get a lot better at spotting fakes. But you'll also figure out that it's not always quick and easy to notice them. Many boot-jobs are rather well done, and can fool you until you really take the time to inspect it. Case-in-point, my Lunar Legend bootleg that revealed itself to me while writing this very post.

Oh, and if you're wondering how our friend Dale made out with his Final Fantasy VI bootleg that he unwittingly purchased, he sent me this update message just as I was finishing up this post:

Well I took the FFVI game back. I took it to a GS I've never been to before. I went there cause I had to pick up MGS: Twin Snakes. Anyway the people there were really cool about it. They were like "that is definitely a bootleg". They said it was a shame since it was such a good game. I was happy they didn't hassle me about it though.

Also... I think this copy is a little better than the other one.


[img width=640 height=480]http://i876.photobucket.com/albums/ab324/l0whit07/Stuff%20For%20Sale/FFVI.jpg?t=1276565154[/img]



Posted on Jun 14th 2010 at 12:00:00 PM by (NES_Rules)
Posted under Treasure Hunt Chronicles, Collecting, Trophies, Treasure, Deals, Finds

This weekend didn't result in the finding of anything super rare or awesome, but what I did buy was at really low prices. So don't be surprised if your mind isn't blown away this time, but I think it will be worth your time to take a quick look this week.


Continue reading Treasure Hunt Chronicles 2010 - #5



Posted on Jun 13th 2010 at 07:20:36 PM by (Paully3433)
Posted under Review, Genesis, Retro Gaming, Classic Gaming, Altered Beast, Sega

[img width=320 height=224]http://www.rfgeneration.com/images/games/U-040/ss/ts/U-040-S-00220-A.jpg[/img]
Altered Beast
Platforms: Sega Genesis, Various Other Platforms

Publisher: Sega
Developer: Sega
Release Date: August 1989
Genre: Beat 'em Up
Number of Players: Up to 2 Players at same time
ERSB Rating: N/A

Review

"Rise from your Grave" The first words of the game Altered Beast for the Sega Mega Drive & Genesis, still rings into my head whenever I plug my Genesis in and hit the button. I was first exposed to this classic side scrolling beat 'em Up gem by my uncle who had the first generation Genesis. If you had one of them, you usually had this game that was one of the first releases for the Genesis. When I was young, I never could get passed the 4th or 5th stage even though I had watched my uncle beat it through many times. Leave me alone I was only six!!

Story

The story starts off kind of strange. Basically you're a dead Roman soldier that gets resurrected by the man, the myth, the legend, one and only, Zeus himself. Before you can even smell that fresh air, you are told to go rescue his daughter. He is Zeus and he can't even rescue his own daughter? You must seek out Neff, Lord of the Underworld, to claim your prize.
[img width=550 height=385]http://www.rfgeneration.com/images/games/U-040/ss/ex/U-040-S-00220-A_01.jpg[/img]
Game Play

As you start the game you look like any other normal old-school Roman stud. You can use two options to bust your way through the levels, kick and punch. You can also jump which can be useless. There is also a button combo, down and punch, which lets your lay on your can and punch up to get the flying creatures. As you stroll through the levels you will run into brown and blue two headed lions or wolves or something. When you kill the blue ones, a "Power-Up", yes it even says it, will come out and if you get it, you will change in appearance slightly. Your muscles will get pimped out and you continue on. When you get three of these blue Power-Ups, you will turn into an "Altered Beast" I guess you could say. The first stage is a wolverine type thing, second a green dragon and so on. Each can shoot or do something unique to that creature. Once you are in your beast character and you encounter Neff in the level, you will engage in a boss battle to win that level. Most are easy enough and are pretty sweet and fun to take on, specially the second level with the freaky eye thing that sends eyes out all over the screen. But overall the game lacked any depth and was very quite linear, gain three Power-Ups and go kill the boss. Very few other things to do and the lack luster on the side fighting really didn't jump out and make you want to play it all day. Another flaw was that it was fairly short in length. With a good sit down you could finish it with out much trouble in a hour or less.

[img width=550 height=385]http://www.rfgeneration.com/images/games/U-040/ss/ex/U-040-S-00220-A_04.jpg[/img]

Sound and Graphics

The sound for Altered Beast was for the most part outstanding for its' time. It had voices which few games did at that time. In fact this was one reason why it was such a hit at Arcades. Talking on games back in the day was really a stand out feature to sell the game. The graphics were on the fair side with most 16-bit games looking similar.

Unknown Facts

Altered Beast: Guardian of the Realms was released on the GBA in Nov. of 2002
Project Altered Beast for the PS2 was canceled in the US even though it was released in Europe and Japan. What a shame!
Altered Beast can be found on the Virtual Console for the Wii and XBLA for XBOX 360.
Tiger Electronics released a hand held version in 1988.

[img width=550 height=385]http://www.rfgeneration.com/images/games/U-040/ss/ex/U-040-S-00220-A_07.jpg
[/img]
Overall

Overall I would in fact recommend the game Altered Beast to anyone who likes a good Beat-em up game or is a fan of classic Sega games. It can be found at good prices, usually $5-6 dollars and is worth the hour or so you will stick into it. I personally believe you will enjoy this game and love taking a chance to replay one of the older great games out there.



Posted on Jun 12th 2010 at 06:27:34 AM by (noiseredux)
Posted under Game Boy

[img width=400 height=300]http://imgur.com/lLKoO.jpg[/img]

According to the Nintendo list there was somewhere in the neighborhood of 650 (official) games released for the original gray brick in the US. It's hard to imagine now, but there was a time when there were only five Game Boy titles to choose from. That's right, at the Game Boy's launch we ecstatic pocket gamers had very little choice. Of course it wouldn't be long before every major publisher began carrying over their popular franchises. But for a brief holiday season, these were the five games in every Game Boy owners' collections.

[img width=300 height=300]http://imgur.com/3jAJ6l.jpg[/img]

[img width=200 height=200]http://imgur.com/mu8JG.jpg[/img] [img width=200 height=200]http://imgur.com/fhSfT.jpg[/img] [img width=200 height=200]http://imgur.com/iODqb.jpg[/img]

Alleyway is generally referred to as "that Breakout clone." And that's mostly what it is. Or technically it's a clone of Arkanoid, which was the NES' Breakout clone. But it also delivers some variants on the original simple game that make it surprisingly fun and interesting. Similar to the approach that Nintendo would later take when creating Donkey Kong 94, Alleyway begins with a very familiar level causing an initial feeling of comfort. But only a couple levels in and things start to get wacky. Whole levels begin to shift, paddles get smaller. Though the graphics are simple and the sound effects are generic bleeps and bloops, Alleyway is decent time-killer that can be a lot more fun than a game that was technically already 20 years old in concept by the time it was released on the Game Boy.

[img width=300 height=300]http://imgur.com/FaNdh.jpg[/img]

[img width=200 height=200]http://imgur.com/Jc2h9.jpg[/img] [img width=200 height=200]http://imgur.com/SKVz9.jpg[/img] [img width=200 height=200]http://imgur.com/ysoCU.jpg[/img]

The imaginatively titled Baseball was almost a no-brainer for a launch title, being the American Past Time and all. And in truth, it's not a terrible game either. It plays rather well, although all the players are extremely slow for athletes. For the most part the game works well as a pick-up-and-play-one-game cart, but due to the fact that you cannot progress throughout a season, really there's little reason to get truly wrapped up in the game. More than likely Baseball was released as a quickie launch title that could demonstrate the benefit of the Link Cable for some 2-Player action.

[img width=300 height=300]http://imgur.com/tOevF.jpg[/img]

[img width=200 height=200]http://imgur.com/AUci0.jpg[/img] [img width=200 height=200]http://imgur.com/3dn0o.jpg[/img] [img width=200 height=200]http://imgur.com/FCd08.jpg[/img]

As far as I'm concerned, Super Mario Land was the Game Boy's killer app. That year the top two items on my Christmas list were a Game Boy and Super Mario Land. It just seemed so exciting, a brand new Mario game -- on a brand new system! And I'll be honest, I probably liked (the American) Super Mario Bros. 2 far more than the next guy, but the prospect of Mario Land playing closer to the original Super Mario Bros. was good news. Nowadays I hear a lot of complaints about Mario Land -- it's too short, it's too easy, the sprites are too small, the controls are bad, the enemies are weird. But honestly, I shrug all of that off. This is still one of those titles that I play through once or twice a year and still enjoy every bit as much as I did back then. Truthfully, it is a short and easy game, the sprites are on the small side, the controls do take some getting used to and the enemies are weird. But that's all part of the game's charm. The new Game Boy system seemed to give a new outlet for game companies to experiment before releasing a major home console game. And that was fine with me. Generally gamers tend to prefer Super Mario Land 2: Six Golden Coins, but not me. Although it may be technically superior in every way, this is the first Game Boy game that I got completely attached to.

[img width=300 height=300]http://imgur.com/TfdiM.jpg[/img]

[img width=200 height=200]http://imgur.com/DDPnP.jpg[/img] [img width=200 height=200]http://imgur.com/QG1zS.jpg[/img] [img width=200 height=200]http://imgur.com/QO2my.jpg[/img]

Though I have absolutely no data to back this up, my guess is that far more kids found Baseball under their Christmas trees that year as opposed to Tennis. Though it is a similarly simple sports game that was probably rushed to launch to promote the Game Boy's 2-Player capabilities, it's actually a much better game than Baseball. For starters, it's rather fast-paced with controls that are difficultly nuanced though very good once mastered. Graphically the game looks great -- especially today when colorized via the GBA. And the music is also quite good. Though most gamers today will overlook this one and instead for one of the Mario Tennis titles that this game preceded, I'd certainly suggest giving the original a try if you happen upon it at a reasonable price.

[img width=300 height=300]http://imgur.com/l6CPC.jpg[/img]

[img width=200 height=200]http://imgur.com/21w94.jpg[/img] [img width=200 height=200]http://imgur.com/VuESn.jpg[/img] [img width=200 height=200]http://imgur.com/ZmZT8.jpg[/img]

Ah, Tetris! I almost hate to even attempt to write about it. There's been so many long and in-depth essays written on the game. So I guess what I'd like to point out it is the sheer balls that Nintendo had when making this the pack-in game with the new Game Boy system. At the time, Mario was such a draw that they could have easily insured some immediate sales just by including Super Mario Land with the system, much like that had been doing with Super Mario Bros. and the NES. But instead, they chose some simplistic boring-looking puzzle game with a Russian soundtrack. I won't lie, I didn't even play my copy for several months. But once I did, I was as hooked as anyone else. And though it may sound like a cliched story, my mom really did constantly steal my Game Boy so she could play Tetris, which didn't end until she got her own Game Boy. We would then play against each other, and although she was good -- she just wasn't as good as me.

So this was it. These were the only games you could buy if you were a proud launch-era owner of the Game Boy. Of these original five titles, I myself only had Tetris and Mario Land at launch. How about the rest of you? Which games did you have at launch? And which would you choose now if you could go back in time?



Posted on Jun 10th 2010 at 06:22:43 PM by (NES_Rules)
Posted under Pain Yourself With Submissions 2010, Pain Yourself With Submissions Contest, 2010, Birthday Celebration

The results are in, and a winner has been drawn in the second part of the PAIN YOURSELF WITH SUBMISSIONS 2010 contest! But first, you're probably wondering if aeroc went with the $60 of gaming swag and RF Generation T-shirt, or two chances into the drawing for the custom Sega Genesis prize pack. Well, he went with the first prize! Congrats again aeroc, your swag is on its way!

And now, for the second prize, that beautiful Sega Genesis and bunch of games! For this prize, each of the five finalists were given a number 1-5, and each of those numbers were written on equal sizes of paper. Those pieces of papers were folded twice, mixed up, and then placed into a box and shaken again. Finally, a blind draw pulled out one of those pieces of paper. And that piece of paper contained the number 4, which matched up with the name of the member that won, dom meatball!
Congratulations dom meatball, please PM your address and your prize pack will be on your doorstep in a couple days!

If you're disappointed you didn't win this year, well then its a good thing we hold this contest every year, because that means you can win next year!
And remember, your contributions are greatly appreciated year round, so don't be afraid to be the top submitter each month, even if you don't win a prize, you'll gain the respect and admiration of your fellow RF Generation members.


                                                                                                                                                                                                                                               
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