RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Nov 25th 2009 at 10:23:26 PM by (Marriott_Guy)
Posted under Site News


Most Expensive Systems to Collect For

Though not a huge game collector, I do tend to invest in software for the more unique systems in my collection.   I enter into this fully aware that the games (for the most part) will see limited action and will require me to pay a premium due to their limited availability andor production.  This is something we all encounter to various degrees in our respective treasure hunts.  That being said,  there are some specific consoles that require heavy financial commitment to collect for, regardless of the title. 

The systems listed below have software libraries that exceed, at a minimum, 20 titles.  It is true that these could hardly be considered mainstream in regards to overall market penetration.  With the exception of the Neo Geo AES, the remaining contenders were basically failures in the gaming industry. 

One consistent characteristic shines through for each one of these consoles - the high price of their software.  Regardless of the title, these systems have the highest average mean when it comes to collecting.  This is mostly due to availability as well as how the system was initially marketed and the respective target audience.
 

Nintendo Virtual Boy
System Released: 1995          Games Released: 22
Pioneer LaserActive
System Released: 1993          Games Released: 44
   

Video courtesy of SteveBenway.

In all honesty, I have no idea what the attraction is for this systemgames.  Sure, it was innovative for the time, but all I get from an experience with the Virtual Boy is a severe migraine.   The games overall are pretty crappy IMHO, but yet most CIB games will run you around $20-$25 at a minimum for the common titles.  I am not exactly sure why games for this system fetch a high price tag.  Want a Japanese version - tack on another 20% (for most titles) plus the extra shippinghandling .

 

Video courtesy of Fakk28.

The second most expensive game system ever released and the games will still hit your wallet pretty hard.  It is true that most of the games for this system originally retailed at around $100 USD.  In today's market, these Laser Disk games begin at around $40 USD and go on up.  None are really anything to write home about, but I do admit that they do look impressive compared to a NES cart.  Most of the games have to be imported from Japan, where the Pioneer LaserActive was a much bigger hit than in the USA.
   

Neo Geo AES
System Released: 1990          Games Released: 154

Bandai Pippin
System Released: 1995          Games Released: 93

 

Video courtesy of peterjn6853.

Still regarded as the 2D powerhouse of the home console market, the Neo Geo produced games on cartridges that rival the size of a library book.  Ginormous is the only way to describe them.  Be prepared to shell out some cash to add some of these beasts into your library.  The cheap games will fetch around $20 USD, but on an average you can expect to doll out between $50-$60 USD for most average titles.
 

 

Video courtesy of thecybercat.

Lack of availability completely drives the Bandai Pippin game market.  The releases were pretty average for the day, but the system itself failed miserably trying to become the first true consolecomputer hybrid in the market.  Most titles were released in Japan, but even there software is scarce.  Expect your credit card to get beat on by an average of $50 USD (plus shippinghandling) when getting any title - much more for the true gaming software.
   

 
I used a 20 game minimum library to create this list.  This takes out the truly obscure systems like the Capcom CPS Changer, Bandai SuperVision 8000 and the RDI Halcyon.  Obviously, those systems with under 10 total games released command top buck. 
   





Posted on Nov 23rd 2009 at 10:00:00 AM by (Crabmaster2000)
Posted under Power Blade, Review, NES, Platforming, Action

[img width=500 height=300]http://i280.photobucket.com/albums/kk189/Crabmaster2000/PowerBladetitlescreen.jpg[/img]


I picked up Power Blade at a garage sale for $1 about 3 months ago. It looked (and still does) very lame from the artwork on the label. Because of this (also because I was moving at the same time) it sat around the bottom of my priority list. Well I've finally gotten around to playing some of the NES games I've been putting off for so long. Man was I wasting my time on some junk in the last 3 months when I could have been playing Power Blade instead.



Continue reading Unloved #6: Power Blade



Posted on Nov 21st 2009 at 04:21:39 AM by (St0rmTK421)
Posted under donations, donation drive, update

Special thanks goes out to everyone who donated in the past couple weeks.  Here's a list of the people who have made donations so far: Aaron, Michael, Jon, Pamela, Terry, Anton, and Brad.  If you're lucky maybe you can match some of them to their usernames. Smiley

So far we have $167 raised.  Big thanks goes to those who have already made a donation.  For those who have not, we could really use your support.  Even a small donation would be greatly appreciated.  You can follow this link to make a donation.  Let's keep RFGen user-supported and ad-free.  Thanks in advance!






Posted on Nov 15th 2009 at 07:20:35 PM by (Crabmaster2000)
Posted under Adventure Island, Mnemonics, Review, NES, Platforming, Difficult, Classic Gaming

I haven't heard anyone mention this classic NES title in what seems like years, so I thought I'd make it my job to drudge up any loving memories/haunting nightmares you guys may have that are related to Adventure Island.

[img width=400 height=550]http://i280.photobucket.com/albums/kk189/Crabmaster2000/adventureislandtitle.jpg[/img]




Continue reading Mnemonics: Adventure Island



Posted on Nov 11th 2009 at 03:49:51 AM by (Ack)
Posted under Echo Night, PlayStation 2, horror, classic gaming

Echo Night: Beyond



Since last week I went with a very well known title in horror gaming, I figured I'd go for something a little bit more obscure, and a bit more mellow.  In fact, this odd futuristic ghost story is more sorrowful than anything else.  That doesn't mean it's without it's freakier moments, but the gameplay in this title doesn't have all the big action sequences of other titles.  It's also the third in the Echo Night series, so if you're familiar with those, you should know what to expect.

In Echo Night: Beyond, you play Richard Osmond, a passenger on a space shuttle heading to a small lunar base.  His fiance, Claudia, lives there, and it's their intention to marry once he arrives.  But things don't go according to plan.  His shuttle crash lands, colliding with the very place you're trying to get.  Richard awakens to find himself alone in the wrecked shuttle.  He decides to grab a spacesuit and enter the base to find Claudia.

Unfortunately for Richard, it appears everyone inside the base is dead, the power is out, and ghosts are wandering the halls.  To progress in the story, you'll have to find various items and appease the wandering spirits so that their souls get released from this mortal coil.  To do this, you'll have to talk to them, which is a bit unsettling as they tend to fade in and out depending on how close you are.  There's also lots of backtracking in the game, which can become annoying, though much of the game takes place around a central junction, so nothing is ever terribly far away.

[img width=460 height=325]http://ps2media.ign.com/ps2/image/article/543/543209/echo-night-beyond-20040830043258046-000.jpg[/img]

So, you're wandering in the dark, there are corpses everywhere, and their ghosts are wandering around.  Could it get worse?  Well yes, actually.  You see, there's a bizarre mist that has spread throughout the base, making ghosts that inhabit it hostile, and if they get near you for long enough, your heart rate will spike and you'll go into cardiac arrest.  This means two things: every encounter can be fatal fast, and your only options are to run away.  There's no camera to fight with, no proton packs, no nothing.  Instead, you have to sneak past them and pray one doesn't find you.

Also, the game's first person view really adds to the tension here, because these ghosts just have to be near you.  You don't have to see them, and likely you won't: as your heart rates goes up, your vision blacks out.  It can be a harrowing experience to enter a room with one and suddenly scramble for the door, only to realize you can hardly see where you're going.  And if you do see it, well...some of these things get downright creepy.

Still, ghosts register on film, so you can use the vast network of security cameras to watch their patterns and discover their routes, since most of them follow set paths.  Note I said most: there's one ghost in particular that will stalk you throughout the game, and he knows when you're using a security camera.  Whenever you look at him he's got a nasty habit of looking back at you.

[img width=635 height=445]http://image.com.com/gamespot/images/2006/051/918908_20060221_790screen001.jpg[/img]

And then there's the atmosphere: you'll spend a good chunk of the game wandering around with just a flashlight, though it's not as bad as when you wander outside in my opinion.  Once outside, there's little gravity so you jump really far, and the lighting gets a bit odd.  The first time outside, I nearly threw myself off a cliff into a crater.  To make matters worse, there are quite a few jumping puzzles while outside, and you do still have to look out for spirits.

The lack of action might bother some players, so this game definitely isn't meant for everyone.  But if you're a fan of the old point-and-click adventure gameplay or enjoyed titles like Penumbra or other first person horror games, such as Juggernaut, D, or Hellnight, this may be right up your alley.  And as an added bonus, it saw release in all three major regions, so getting it shouldn't be too difficult.  Just be aware that in Japan it's known as Nebula: Echo Night.

[img width=635 height=445]http://image.com.com/gamespot/images/2006/051/918908_20060221_790screen002.jpg[/img]

Here's the intro for you:





Posted on Nov 7th 2009 at 10:00:00 AM by (Crabmaster2000)
Posted under Cubivore, Gamecube, Review, Unloved, Darwin

Looking for something a little quirkier to play on your Gamecube? Looking for something a bit out of the normal to play? Looking for a game that has a button that literally makes your character take a dump then and there? Then look no further, Cubivore is here.

[img width=338 height=481]http://i280.photobucket.com/albums/kk189/Crabmaster2000/cubivorecover.jpg[/img]




Continue reading Unloved #5: Cubivore



Posted on Nov 4th 2009 at 01:45:33 AM by (Crabmaster2000)
Posted under Off The Shelf, Vectorman, Genesis, Gaming, December

The year is 2049 and Humans have left Earth looking to colonize other planets. While gone they have left Orbots behind to clean up pollution and litter for when they return. A high-ranking Orbot becomes insane after accidentally becoming attached to a nuclear missile. He changes his name to Warhead and declares himself ruler of the Earth then begins preparation to exterminate Humans should they return to claim the Earth from him.

[img width=468 height=338]http://i280.photobucket.com/albums/kk189/Crabmaster2000/vectormantitle.jpg[/img]


Enter Vectorman.....



Continue reading Off The Shelf - Vectorman



Posted on Nov 3rd 2009 at 03:34:41 AM by (St0rmTK421)
Posted under donation drive, donation, donations, site news

As most of you know RFGen is run and supported by volunteers.  We dedicate our time and efforts to the site solely because we enjoy it.  We are a non-profit organization... well actually we make negative profit, -$85 a month to be exact for the server costs.  The entire year up until this past month the site has survived solely on donations.  Well those funds have run dry, so now we are asking our faithful community to step up again and help support the site.

As always, 100% of donations will go to covering the server costs.  Any funding for contests and prizes that we offer will be provided by the staff.  Your money will go directly into supporting the operation of the site.  We will continue to strive to keep the site ad-free and community funded for as long as we can, and with the generous donations of our members in the past we have been able to continue to do so.  Every little bit helps, so don't worry if you can't donate as much, especially in these hard times.  If you're a new donor, be sure to PM myself or one of the other staff so we can give you "donor" status on the forums.

We'll keep you posted on the status of the donation drive. We really appreciate the support the entire community has given us in the past and want to thank all of you in advance for your generous support.  Without all of you, this site would not exist and be what it is today.

You can follow this link to make a donation.



Posted on Nov 2nd 2009 at 07:35:43 PM by (NES_Rules)
Posted under Treasure Hunt Chronicles, Treasure, Trophies, Collecting, Deals, Finds

It's been several weeks since the last post, and I'm going to call it, the 2009 garage sale season is dead. At least around here, maybe in the more mild climates, people are still selling their junk but the cold wind and dropping leaves has brought death to garage sales and the flea markets around here.
So here is my treasures from a while ago, I don't even remember when I bought all this stuff, so it's a good thing I wrote each item up when I got instead of trying to do it now. I haven't bought anything in the past two weeks, mainly because I didn't even go saling these last few weekends.

There will be one more of these this year, sometime is December to account for any unexpected finds, and to give a recap on what I thought was this year's best finds.


Continue reading Treasure Hunt Chronicles '09 - #24



Posted on Oct 30th 2009 at 05:26:09 PM by (Ack)
Posted under Silent Hill, Classic Gaming, PlayStation, Survival Horror

Silent Hill



I figured for the first one of these, I'd post a mainstay to the horror genre.  If you're a fan of survival horror, I feel that you must try this game.  I'm not going to say it's perfect(no game is), but what Silent Hill did was absolutely phenomenal.  I've seen it referred to as "the scariest game of all time", and I feel this title still holds true today.  Even if one absolutely detests the game, it should be easy to see the positive impact on the genre.  Today the Silent Hill series is one of the two most easily recognized series in survival horror(the other being Resident Evil, of course).

Here's a very brief plot analysis:

"The plot focuses on Harry Mason as he searches for his daughter, Cheryl, who has disappeared following a car accident which left Harry unconscious. He finds Silent Hill to be largely abandoned, shrouded in a thick fog, snowing out of season, filled with monsters and being over taken by a hellish otherworld. As Harry scours the town, he begins learning about the history of Silent Hill and stumbles upon a cult ritual undertaken to bring a God to Earth."

Silent Hill plays entirely from a third-person perspective, with a mix of pre-set and controllable camera angles, depending on the location.  Through certain sections of the game, Harry's flashlight is the only lighting, but this has a double effect of also attracting monsters.  A radio that Harry has emits static whenever a monster is near, serving as the only means to know when something is approaching.



And then there's the other world.  The only real way to describe it is Hell on Earth.  There's all kinds of disturbing imagery and audio.  To add to it, the developers were influenced and made reference to many other works of horror, fantasy, music, literature, film, and so on.  Here's Wikipedia's list of influences and references:

    * The surname of Lisa Garland is taken from the actress Judy Garland, Cheryl Mason's first name is based on Twin Peakss actress Sheryl Lee, Michael Kaufmann is a combination of Troma Studios producers' Lloyd Kaufmann and Michael Herz and both Alessa (originally named Asia) and Dahlia (originally named Daria) are names derived from relatives (daughter and former wife respectively) of Italian filmmaker Dario Argento.

    * On the side of a garage door near the gas station is painted in blood with the word "REDRUM" painted on it in reference to The Shining.

    * Some of the creatures and puzzles were named or designed with the books Alessa was fond of in mind, such as The Lost World and Alice's Adventures in Wonderland.

    * The names originally intended for the characters of Harry and Cheryl were "Humbert" and "Dolores," the narrator and title character of Lolita. The American staff altered the names, given that the names were uncommon.

    * At the beginning of the game there is a sign that says Bates Motel, which is a reference to Norman Bates' motel from Alfred Hitchcock's 1960 film Psycho.

    * In "normal" version of the Midwich Elementary School one can find a list of teachers. The teachers listed are K.Gordon, T. Moore, L. Ranaldo, and S. Shelley. These names all refer to Kim Gordon, Thurston Moore, Lee Ranaldo, and Steve Shelley of the rock band Sonic Youth.

    * The names of the streets are taken from various science fiction and horror novels or writers, such as Bradbury Street, Bachman Road, Matheson Street, and Midwich Street. These refer to Ray Bradbury, Richard Bachman, Richard Matheson, and The Midwich Cuckoos.

[img width=480 height=360]http://www.psu.com/media/articles/psu_champions_silenthill/silent_hill_1.jpg[/img]

Not bad for a game that was labeled a "Resident Evil clone" before its release.  And while it did borrow a few things from Resident Evil in terms of gameplay(which had in turn borrowed from Alone in the Dark), its themes were its own and what it added to the Resident Evil formula helped distance it from the pack of RE-wannabes.  Gone were the days of playing a well-trained police officer fighting with superior firepower against an enemy that has, frankly, become campy and overused.  Instead, you play an everyman character, someone not proficient with a gun, or able to sprint long distances.  Just an average guy.

Also gone was the setting, a plague of science run amok in the real world, something that could be blown away to restore the normal order.  In Silent Hill we begin questioning what normal really meant.  The trouble in Silent Hill couldn't be shot, stabbed, or beaten to death, because the trouble was with reality.  This was normalcy in Silent Hill, at least in our heads.  And while the creatures Harry encountered could be killed, there's some suggestion in the series that they weren't monsters at all, depending on who looked at them.  And perhaps that's the biggest difference between the two:

Resident Evil gets in your blood.  Silent Hill violates your mind.

Please, take a moment and check out the intro:





Posted on Oct 24th 2009 at 08:12:45 PM by (Crabmaster2000)
Posted under Bubble Bobble, Video Game, Review, NES

A couple weeks ago I rediscovered a long lost passion of mine. A game I had almost forgotten. Luckily browsing through the RFGen NES High Score thread reminded me to dig out one of my all time favorite games.

[img width=256 height=224]http://i280.photobucket.com/albums/kk189/Crabmaster2000/bubblebobbletitle.jpg[/img]



Continue reading Mnemonics: Bubble Bobble



Posted on Oct 21st 2009 at 03:39:40 AM by (NES_Rules)
Posted under Site News, Staff, New Staff, Blogs, Blog Writer, Crabmaster2000

As a Director of this fine site, I'd like to welcome the newest addition to the RFGen staff, Crabmaster2000! He will be joining the ranks of the RFG staff as a Blog Writer, which means he'll be gracing the front page of RFGeneration more often. He will be writing about the 'Unloved' games that most of us pass by as well as giving a description of the current month's "Off The Shelf" game, which was also a creation of his.

So, fellow members, take the time to congratulate Crabmaster2000, he certainly deserves it! And remember to keep it on Channel 4 to read his and all the wonderful blog posts on THE Classic and Modern Video Games Database!



Posted on Oct 20th 2009 at 02:03:51 AM by (Marriott_Guy)
Posted under Site News

Ready, Set, Game!!!

 
I don't know about you, but I tend to be rather ritualistic when preparing for a serious gaming session. Just like setting the table for dinner, everything has to be set just so prior to my indulgence. Preparation is paramount in order to fully enjoy my upcoming virtual experience. Yes, I admit that my OCD tendencies might have some bearing on the extremely structured routine I follow. I would like to believe I am not an island and that all of us gamers share certain 'peccadilloes' in this regard.

Anyway, the following details some of my required groundwork prior to firing up the system and getting lost in the worlds of Oblivion. Items are listed in the order that they are executed.
   

 
Hunt & Gather


 

 
The right selection and quantities of munchies and beverages are critical for any gaming tour of duty.  You can't expect to give it your all while working on an empty tank - you will need to visit the refueling station every now and again to replenish the reserves.

When it comes to munchies, I personally avoid anything that can either 'crumb' or that I can indent my fingerprint upon.  The last thing I need is a controller pasted with chocolate residue and lighted 'flavored' with potato chip salt.  Also, any food that requires delivery utensils of any kind (i.e. fork) is forbidden in my sick world.  Slim Jims fit the bill for me: easy to eat, the correct portion size, no mess at all - the perfect combination (and taste pretty good too).  Low maintenance is a key here in choosing my favorite rations.

Regarding fluids, I have been on a continued quest since 1995 to find a suitable replacement for my ultimate gaming beverage of choice - Gatorade Ice Tea.   This drink had it all - excellent flavor, generous portion size (32 oz.) and provided immediate refreshment.  I am a HUGE ice tea fan, but not so much of the aftereffects endured while deeply entrenched in my game.  The continual runs to the john to pay back the piper gets old quick.  I didn't have to consume great quantities of Gatorade Ice Tea to get the best of both worlds (ice tea flavor and personal rehydration).  Gatorade Frost Glacial Freeze is now my weapon of choice, but I still dearly miss long lost gaming friend.
 

 
Eliminate Human Contact


 

 
Alone time is always optimal when getting involved with the latest release or a cherished classic by oneself. There is a time for sharing our passion with our family and loved ones, but during a focused gaming session is not one of them. The last thing I want to hear, in one simple word, is anything. I have a task at hand forthcoming and human interaction will distract me from my primary mission - mastering the awaiting challenge ahead.

At times this is a pothole that can not be easily avoided. Family and loved ones always take precedence, that is a given. But on the rare occasion when you have the crib to yourself, you must be prepared to act decisively. GAMING DEFCON 1 actions need to be immediately enacted. In other words, my cell phone ringer gets switched to 'Emergency' and 'I Won The Lotto' modes  - all others get the dreaded voicemail. Yes, I agree that this may be a little extreme. Tell me I am wrong that you aren't peeved to no end when your buddy calls to shoot the breeze when you are smack in the middle of a mob of henchman and fighting for your virtual life.
 


Don the Garb


 

 
Just like the virtual warrior I am about to become, armor selection is paramount. Comfort is obviously the key with old baggy clothing usually fitting the bill. For me, I prefer layering to a degree to give me some flexibility. My 4 Star Suit of choice is a pair of those cheap woven sleep pants from Target, wool socks, a Haines T-Shirt (have to love the no-tags) and my Mr. Rodgers sweater. Propping my baseball cap on the melon and I am ready to go.
 

 
Adjust Atmospheric Conditions


 

 
Proper alignment of your gaming cockpit is a must. Any serious gamer already has this already in place in their Room of Doom, but still this is something that can never be overlooked and should be addressed.

Seating is critical and I, like most, have my own special gaming chair – a high-back swivel desk chair with an accompanying plush ottoman to rest the dogs. It provides ease of movement along with the proper support for both my arms and neck (especially needed in those marathon sessions). Personally, I can not stand gaming while having my keister planted on a couch. I grant you that the sofa is perfectly suited for co-op play and catching the game on a Sunday afternoon, but not so much for extended game play. As for a loveseat, forget it. To this very day I truly have no idea what its function is. I have vowed never to own one.

No set up is complete without the proper gaming side table. This should be large enough to shoulder your rations and remote, but cheap so you don't have to worry about using a coaster for your beverage. No need to spend a million dollars on these either - you can snag one from Wal-Mart for $4. My lady friend rather hates them since the molded plastic table does not fit in at all with the rest of my decor. Hmmm.... perfectly coordinated furnishings or a functional piece of equipment? Sorry honey, you'll have to live with them.

Last thing to do is to set the lighting low, close all vertical blinds and get into cave-mode.
 

 
Assemble the Mascots


 

 
This is basically all about our support group that accompanies us on our gaming adventure. Most of us have one, whether it be a favorite lid for our dome or a funky pair of slippers. For me it is all about my 'gaming blankie'.

I have to admit that I was rather relieved at the reaction when I shared this personal fact about myself in a previous article. To much of my surprise, I found that most could relate, sometimes first hand, and shared some form of this 'mascot' tendency. One person had a sock puppet that always stuck by his side, for another it was a 60 ounce glass stein for his beverages. Whatever the case, they need to be ready and available to join your efforts.
 


Game On!!! (?)


 

 
A fistful of Slim Jims and a cool Gatorade sit next to me on my $4 table. My 'pleather' desk chair creaks a bit but welcomes back my ever-widening bum as I plop down into position. My freshly laundered 'gaming blankie' is draped loosely across my legs. Nothing left to do except to get it on!!

I press the center button on my Xbox 360 controller and eagerly await the system screen to begin my assault on the lands of Sacred 2: Fallen Angel. Nothing. Hmmm.... I press it again, somehow expecting a different result. Still nothing.

If only I would have remembered to get batteries for my controller!!!
 


These are a few of my pecadilloes  - what are yours?
 





Posted on Oct 16th 2009 at 01:33:01 AM by (Marriott_Guy)
Posted under MGs Game Take

  Texas Instruments TI-99/4A

 

 
I have always been intrigued by video gaming systems, beginning with my first experience with my Uncle Glenn's Atari PONG system at the tender age of 7.  I was a gaming panhandler during my early years until my father told me in 1979 that he had decided to take the plunge.  I remember my heart racing with excitement! 

Would he choose the Atari 2600 that seemed to catapult my buddy P-Man into demigod status overnight once he got one?  Or maybe the Magnavox Odyssey 2 that was the showstopper at my cousins house the Christmas prior?  Either way, I knew I couldn't lose. 

The day finally arrived when my pops entered our humble abode with the fruits of his efforts - the Texas Instrument TI-99/4A!

Wait a second.... a TI-what???  What was he thinking??? More importantly, what was this thing that looked like an electric typewriter???
 

 
The TI-99/4A was a personal computer hybrid that was released in 1979 (as the TI-99/4) by electronics heavyweight Texas Instruments.  This is widely considered to be the first 16-bit personal computer to be available to the general public in this genre and was very advanced for the time period.  This hardware debuted at a retail price of $1,200 - and that was a lot of pesos back then (and now for that matter).  The glorified, shiny silver casing sports an odd 'ramp' leading up to the recessed cartridge slot.  I used the term 'hybrid' earlier since the TI-99/4A primarily utilizes propriety cartridges for its software (around 300 total titles).  An optional joystick was available, but do yourself a favor and stick to the keyboard for navigation - the TI version is squirrelly as hell and more sensitive than a rug burn on your kneecap. Better yet, splurge for the Atari 2600 controller adaptor and really live large ($5).

A very nice thing about this beast is that it connects directly to your TV and doesn't require an external monitor.  Another interesting fact is that there was an optional Voice Synthesis module for use with games - and you could teach the system how to talk!  It also supported a plethora of add-ons including a thermal printer, cassette deck (for recording/saving/playing programs) amongst others.  Check out a fully loaded TI-99/4A below:

I won't be detailing the specific hardware information in this article - Wikipedia and dedicated fan sites can provide that much better than I.  I will say that Texas Instruments introduced many innovations with this model, some which are common to this very day and will be summarized in the conclusion of this writing.  My intent in this writing is to share the gaming experience, so let's get to it!

When firing up this hardware, you are presented with a Texas Instruments home screen.  After pressing any key, a text driven menu is displayed to allow your choice of entering into BASIC mode (yes, this baby was programmable) or starting the inserted game cartridge.  Let the games begin....
 

Football
Developer: Texas Instruments, 1979
Alpiner
Developer: Texas Instruments, 1981
  

Video courtesy of keghaywood.

This was the first game that accompanied our TI-99/4 back in the day.  It is rough by all standards to be honest.  You had a selection of 4 plays for offense/defense and you had to be sneaky quick to rifle through them quickly and set your formation so your opponent wouldn't catch you locking 'in'.  After your virtual gridirons (football helmets) are aligned, there is nothing really else to do but to click a button and watch the play unfold - you had no control of your warriors.  This was still a blast with my buddy Drago and we still reminisce at times about him uttering "The Bomb" when I was set in my "Goal Line" defense in a 3rd and 2 situation.  You can guess the outcome of that scenario - Drago 7, Marriott_Guy 0.
 

 

Video courtesy of keghaywood.

I hated this game to be honest, but I would be remiss not to include it since everyone that has owned or experienced the TI-99/4A has been subjected to this sick form of torture know as Alpiner.  First off, what is even remotely fun about climbing a virtual mountain and dodging a deluge of rockslides that look like ginormous piles of horse dung?  Nothing, in my humble opinion.  Secondly, my 'hero' flickers so bad that after playing for more than a few minutes I start to feel like some of those afflicted souls in the movie The Happening - I just want to take a running start and take a dive off of a tall building.  Thinking about it now, that would be a more pleasant outcome to be honest than playing this pig for any extended period of time.
 

TI Invaders
Developer: Texas Instruments, 1981

Parsec
Developer: Texas Instruments, 1982

 

Video courtesy of keghaywood.

This was not a bad clone at all of Space Invaders.  Game play was flicker free and fast.  The sound effects were much better than the Atari 2600 version.  This game had to be displayed in this article to give you a comparison for the era.

 

Video courtesy of keghaywood.

This is a classic must-have for any TI owner.  It is basically a Scrambler clone, but it is well done and features great voice synthesis work during game play.  Sound effects in general are excellent, but most importantly this game is a BLAST!
 

Miner 2049
Developer: TigerVision, 1983
Defender
Developer: Atari, 1983
 

Video courtesy of keghaywood.

Another classic TI game, this time by a third party developer, TigerVision.  I am not a huge fan of this game, but this game does demonstrate the advancement in game technology due to TI's loosening their stance on external software development and embracing willing partners rather than attempting to have a virtual monopoly on all software development for the TI-99/4A.
 

 

Video courtesy of keghaywood.

This big hitter from Atari is a great translation.  The smooth play, deep sound affects set this apart during the day from its rival systems.

The opening sound effect to begin a level still rocks to this day.

Ms. Pac-Man
Developer: Atari, 1983
Donkey Kong
Developer: Nintendo, 1983
 

Video courtesy of PlayingWithHistory.

 

 

Video courtesy of PlayingWithHistory.

 

 
The two videos above are provided in this article to demonstrate how far the development had gone towards the end of this system's life.  Both are excellent translations and truly display the possibilities of the TI-99/4A.
 
 

 
Though initially disappointed with my father's purchase at the time, I quickly grew to really respect and enjoy this system immensely, even to this day.  You can now score one of these systems on the cheap - say around $20 or so.  I recommend giving one of these a shot - this retro 'hybrid' is a low capital investment with a high rate of 'fun' return.
  

 




Posted on Oct 14th 2009 at 05:05:29 PM by (Crabmaster2000)
Posted under Off the Shelf, Sonic, Hedgehog, Gaming, Group, Discussion

   [img width=640 height=448]http://i280.photobucket.com/albums/kk189/Crabmaster2000/sonic.jpg[/img]

With an overwhelming majority of the votes Sonic the Hedgehog will be the next Off the Shelf title. Nothing else really stood a chance did it?



Continue reading Off The Shelf - November - Sonic the Hedgehog


                                                                                                                                                                                                                                               
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