RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Oct 11th 2008 at 04:56:14 AM by (Tondog)
Posted under Modern Gaming, Sony, Playstation 3, LittleBigPlanet, Emo Kids, Old Guys

As you probably know by now, I'm very excited for the upcoming PS3 exclusive game, LittleBigPlanet, which comes out in a little over a week. I love the happy-go-lucky atmosphere and the bright colors...however Sony has officially thrown that out the window with a newly announced guest Sackboy character...

SEPHRIOTH

Yeah, that Sephiroth. Everyone's favorite long-haired emo villain from Final Fantasy 7. The same Sephiroth that inspired many awful fanfics, fanart, and especially other games, is now coming with his trendy Hot-Topic dress style into the world of LittleBigPlanet. Along with Sephiroth, expect thousands of 15 year old otakus who think Sephy is kawaii bishie and writes long yaoi fanfics involving him and Cloud to follow.

Also coming to LBP: Old Snake from Metal Gear Solid 4.



Posted on Oct 11th 2008 at 04:45:38 AM by (TraderJake)
Posted under Modern Gaming, Nintendo, Sony, Microsoft

For those of you who sort of follow gaming news, however few of you there are, probably have been following the Tokyo Game Show, which is probably the biggest show there is for gaming now that E3 is dead. Long Live E3. So, there are a lot of bombshells and great announcements to come from TGS, and if you want to know what they are I suggest you look at a website that blogs about games. Might I recommend Kotaku. See, I am not here to report all the crap that was announced at TGS. Rather, I want to start a discussion as to the things that excited us. Well, now that I got this out of the way way, let me begin.


Continue reading TGS is going on, what excites you?



Posted on Oct 10th 2008 at 05:22:36 AM by (TraderJake)
Posted under RFG Aside, Mega Man, Awesomesauce. Pure Awesome, Random

Well, here is a treat, it's the Mega Man 3 theme, with lyrics. I was a bit skeptical when I decided to listen to it, but after listening to it, I am very pleased with what the singer has done:



Isn't that awesome? I sure thought so. Tell me what you think in the comments.



Posted on Oct 9th 2008 at 10:57:25 AM by (Nik the Russian)
Posted under History, Atari, E.T., Video Game Crash, 3DO, Sega Game Gear, Grand Theft Auto

[img align=right width=175]http://www.rfgeneration.com/images/games/U-005/gs/U-005-S-01510-A.jpg align=right[/img]September / October, 1982 (26 years ago): E.T. The Extra-Terrestrial is released for Atari 2600 (Sources are unclear on exact release date).

October, November, December 1983 (25 years ago): North American Video Game Crash of 1983 begins due to the market flood of poorly made software.

E.T. The Extra Terrestrial is one of the most famous games ever made, mostly because it is also one of the most poorly made and over-produced games. The reason for the rushed development and overproduction is clear: the movie of the same name was an instant hit, and became the most financially successful film at the time of its release (yes, surpassing Star Wars). It only made sense to think that a game based on such a hit movie would become a bestseller, so Atari reduced development time to only six weeks, skipping audience testing in the process.

Certainly, E.T. was not the only reason for the subsequent Video Game Market Crash; there were other low-quality games made around that time (the terrible "flickering ghosts" port of PacMan comes to mind). Imagine how confused parents must have been, deciding on which console to buy: Atari 2600, Atari 5600, ColecoVision, Intellivision, Astrocade, Odyssey 2, Fairchild Channel F, to name a few, and that is not including Sears clones or other, more obscure consoles. Other contributing factors for the crash were an abundance of start-up companies trying to make some cash and hoping that customers would buy any video game regardless of how bad it was, as well as the availability of cheaper and usually more versatile computers, such as TI-99 and Commodore VIC-20.

[img align=right width=175]http://www.rfgeneration.com/images/games/U-005/gs/U-005-S-03070-A.jpg align=right[/img]Most important effects of the crash were:
- End to 2nd generation of video game consoles;
- Slowdown of the video game hardware development;
- Many third-party game development companies shutting down, including Coleco and Magnavox;
- Activision taking years to recover;
- Atari never recovering from the blow and eventually leaving video game hardware business;
- Almost complete lack of retailers' and customers' interest in Video Games for several years afterwards;
- Resurrection of video games industry by Nintendo and its NES (note that it is called an "entertainment system", not a "console");
- Beginning of Japanese video game domination, primarily by Nintendo and Sega;
- Introduction of strict rules regarding licensing third-party made games.

In my own opinion, the E.T. game is terrible. Should a person unfamiliar with the movie play this game, he/she might think that the movie consists of E.T. walking around places with many, many deep holes in the ground, constantly falling into them, slowly "levitating" out of them, just to fall back in, and again, and again. If you are one of the fortunate ones who never played this, ask your Atari-loving friend (I am sure he has this game somewhere) to let you play, just for educational purposes.


Other events for this month include:


Continue reading This Month in VG History: E.T. and the Market Crash



Posted on Oct 8th 2008 at 05:28:04 AM by (Sirgin)
Posted under Review, Modern Gaming, PC, Codemasters, Rally, Racing, Colin Mcrae

[img align=right width=200]http://img18.yukle.tc/images/215Colin_McRae_Rally_04.jpg[/img]Colin Mcrae Rally 04 (2003) is the fourth installment in the succesful Colin McRae Rally series. Whether the title alludes to the fact the game was released in 2004 in North America or simply to the fact it's the fourth game in the series, I'm not really sure. Looking at the titles of the series there certainly has been a lack of continuity on the developer front: 2.0, 3, 04, 2005 and DiRT; it's almost as if they couldn't make up there mind how to label their games. No matter though, because I'm here to pay homage to the great Colin Mcrae by reviewing this game, not complain about at the series' titles.

I'll start of with the main menu which is kept simply, easy to navigate and straightforward. There's the championship, quick-race, single race and single rally modes. In the option menu you can make graphics and sound adjustments aswell as select what controller you'd like to use. Next to the keyboard, you can use an analog controller or a driving wheel. The last obviously being the best choice for a realistic experience but since I don't own one nor a PC controller, I have to limit myself to my keyboard.

In the championship mode there are actually six championships that can be completed. One for each of the game's difficulties (normal and advanced) and each of the different vehicle categories (three). There's the standard 4WD category with cars like the Mitsubishi Lancer or the Subaru Impreza WRX, a 2WD category with smaller cars like the Citroen Saxo or Ford RallyeSport Puma and the "B-group" category which consists of high-powered older vehicles such as a Lancia 037 or Peugeot 205 T16.
B Group cars are forbidden in current-day rally because these faster, harder to control machines too often led to accidents. Luckily for us gamers, Codemasters has included these fun cars in Colin Mcrae Rally 04 for us to ride with as much as we want!

Every of these categories feel thoroughly different to drive with and even specific cars within a category handle differently. My favorite car is the 2WD Ford Puma because it is a nimble, lightweight car that can take consecutive corners rather fast. But no matter what car you choose to drive, it doesn't take long to get used to its handling and you'll be driving like a pro in no time. That's probably the most fun aspect of this game: the fact that it feels like realistic driving yet isn't too realistic so it doesn't become extremely difficult to control your car without smashing into the scenery.

The championship mode will take you to all of the game's locations which range from snowy Sweden to wet Brittain, or tropical Australia. All countries have a different dominant surface that you'll be faced with: tarmac in Spain, wet gravel in the UK, snow in Sweden, rough gravel in Greece, wet tarmac in Japan, fine gravel in the US, pea gravel in Australia and gravel in Finland. Plenty of variation in other words and just like with the cars, driving on different surfaces really feels differently.

The key to success in Colin Mcrae Rally 04 is: A. Carefully listening to your co-pilot and B. Selecting the right settings between stages. Although this might sound logical, paying attention to your co-driver's instructions really makes all the difference. Unless you'll play the game a lot, you won't be able to memorize what the different stages are like, so you're really up to his instructions. Especially in narrow sections, it's important not to get of track, because once you're between trees, it can easily cost you 10 seconds to get out again.
Once every two stages you can set up your car in the service station for the next two stages. You get a little map which shows you the course layout and gives you a stats table that shows how much of a type of surface you may expect. It's important to check what surface type appears most in the next two stages combined and choose tires accordingly. Besides tire types you can also adjust your brake bias, steering speed, gear ratio, ride height, spring tension and anti-roll.

Second function of the service station is to repair damage done to your car in previous stages. Depending on how big the damage on, say, your turbo might be, it'll take anywhere from only a few minutes to almost half an hour of repair time. You get a maximum of 60 minutes at every service station so it's best not to trash your car on the way there. Besides visual damage there's also alot of internal damage that can seriously affect your car's performance. You have the option to set the car damage on "normal" or "hard" depending on your skill level. At the normal setting the occasional jump in the scenary doesn't mean catastrophy but at the hard setting it's vital to avoid crashes at all costs.

In the championship mode you'll have to drive a series of normal stages in each country and end with a special "face-off" stage where you have to drive faster than another driver in an arena-track. Between rallies, you'll be able to attempt to win new/upgraded car parts in constructor challenge mini-games. This can range from sliding enough to wear down tires on a selected course to staying within a small RPM-range while switching gears.
Goal of the championship mode is to win each individual rally (obviously) aswell as having your manufacturer win the overal championship. After finishing one of the championships, you unlock a few cars.

The PC version of the game features online or LAN multiplayer for 2-8 players. Despite all players driving at the same time, you can only see ghosts of your opponents' cars instead of the actual cars. I haven't had the chance to check the multiplayer out just yet, so I can't really say anything about it.

Visually, Colin Mcrae Rally 04 is great. The PC version has improved graphics over the original Xbox version, with more detailed and sharper looking cars, roads and foliage, aswell as improved weather conditions. The game was always smooth to play, with a minimum of framedrops and glitches. Textures are generally good but some foliage and trees are rather low-res; this is especially apparent when you go of-course. the damage model looks pretty realistic with broken windows, loose bumpers and parts that completely fall of your vehicle. Colin Mcrae Rally 04 doesn't have the DX10 graphics of DiRT, but that's only natural considering the game's age.

There is no music in the game except for the random techno tune of the menus, but that doesn't mean Colin Mcrae Rally 04 sounds bad. In fact, this game sounds as realistic as I can imagine rally sounding like. Engines roar, gearboxes rattle, exhausts scream, windows shatter, ... it's all there. Derek Ringer does an excellent job as co-pilot and never bored or annoyed me at any time. Every sound gets a extra dimension when switching to the cockpit view where everything looks and sounds just a bit more dramatic. I never made much use of this view though, because it limits your view greatly.

If you happen to see Colin Mcrae Rally 04 somewhere and it isn't too expensive, get it. It's pretty much everything a good rally game should be and I had a great time playing this game. 8.0/10



Posted on Oct 8th 2008 at 03:27:17 AM by (Tondog)
Posted under Modern Gaming, Sony, Microsoft, Nintendo, Playsation 3, Xbox 360, Nintendo Wii, PSP, DS, PS2

This would be the sorry for me being slow, at least it's still the calm before the storm edition. Oh well, here's this week's BALLIN release list:


Playstation 3Xbox 360Nintendo Wii
Fracture
•NBA 09: The Inside
•NBA 2K9
•NBA Live 2009
•Crash: Mind Over Mutant
•Guilty Gear 2: Overture
Fracture
•NBA 09: The Inside
•NBA 2K9
•NBA Live 2009
•Army Men: Soldiers of Misfortune
•Crash: Mind Over Mutant
•Game Party II 
•Line Rider 2 Unbound
•NBA Live 2009 All Play
•Ten Pin Alley 2
PSPNintendo DSPlaystation 2
•My Spanish Coach
•NBA 09: The Inside
•NBA Live 2009

PC

•Baseball Mogul 2009
Brothers in Arms: Hell's Highway (Also available in a limited edition)
•Can You See What I See
•Dark Horizon
•Etch A Sketch
•Exodus from the Earth
•The Guild 2: Venice 
•Nancy Drew: The Haunting of Castle Malloy
•SAS: Secure Tomorrow
•Sniper: Art of Victory
•Baseball Mogul 2009
Brothers in Arms: Hell's Highway (Also available in a limited edition)
•Can You See What I See
•Dark Horizon
•Etch A Sketch
•Exodus from the Earth
•The Guild 2: Venice 
•Nancy Drew: The Haunting of Castle Malloy
•SAS: Secure Tomorrow
•Sniper: Art of Victory
•Crash: Mind Over Mutant 
•NBA 09: The Inside
•NBA 2K9
•NBA Live 2009
•Onimusha: The Essentials


Anyways, the highlight this week is Fracture. In case you don't know, Fracture is a third person shooter like so many others. What sets this one apart from the rest is the ability to manipulate the terrain around you. Neat idea on paper, but the actual games falls victim to the disease affecting so many other games today: more of the same. The actual shooting portion of the game is just not that great. It feels like every other third person from the past two or three years. But that's not my biggest issue with the game. I truly have a problem with how it seems very linear and hand-holding in what you need to do. LucasArts really should have taken this game and made it more into a free roaming style experience with some clever puzzle solving aspects rather than a generic third person shooter that rips borrows something from every big name game over the past couple of years.

It may sound like I didn't like Fracture, but that's not the case at all. The game is pretty fun, but nowhere near $60 fun. Wait for this one to hit $20 or $30 before buying. Or if you're unsure, try out the demo on Playstation Network or Xbox Live.

Also out this week is the latest game based on the Bleach anime series. The only reason I mention it is because one of my favorite developers, Treasure, made it. I didn't highlight in the release list because I hate Bleach and it's wannabe Chuckie main character.

Another big release this week, and a possibly game of the year contender will be released this week: Etch-A-Sketch for the PC. In case you have not been following the massive hype surrounding this game, Etch-A-Sketch is the new prequel to the classic MS Paint which appears to feature a special guest appearance from a silver Pac-Man. Wonder why they decided to bring out a prequel over 20 years after the original, but maybe they can ride the cash wave of casual games. For me, I'll be sticking with Paint.

Finally this week, notice Ten Pin Alley 2 in the Wii's release list? This is the perfect example of how bad the shovelware situation on the Wii has become. Did you ever hear of the first game? It was a mediocre bowling game released in the US in 1996 for the PC and PS1. Yeah. We're digging up mediocre 12 year old franchise and shoehorning in Wiimote controls in hopes of a little money. Nice going Jack of All Games, whoever you are.

Come back next week when the REAL wallet raping begins. Now if you'll excuse me, I just got a LittleBigPlanet beta key in my email. Cheesy



Posted on Oct 8th 2008 at 03:23:22 AM by (TraderJake)
Posted under Cynical Gamer, Feature, Luc Bernard, Eternitys Child

"LOOK AT ME OOOOH OOOH! I AM ME! I AM SUPER COOL! I NEED TO BE LOOKED AT. I AM THE CENTER OF THE UNIVERSE!!!!!!!!!!!!"

Hey there readers, what you see above is some game developer off in the distance crying out for attention. It happens from time to time really, and it’s god forsakenly annoying. Really, it’s not cool, and honestly I don’t understand why some developers go the route of the attention whore.

You might have at one point been wowed by a game called Eternity’s Child. It had promise, it really, truly did. It’s developer seemed to be a charismatic developer who you might know as Luc Bernard. He seemed cool, and he was more than willing to tell his development story on Destructoid, and from a hype generating standpoint, he did an awesome job getting people excited for his game. The thing though is that you have to deliver on the hype, and apparently he didn’t do a good job finding a competent programmer for the job. Perhaps he should have hired Chainclaw on the side, because those people who have played the game as it was released on Steam found the game to be absolutely atrocious. One site decided that they would be brutally honest in their review, and this is where this story gets fun. See, Luc and Destructoid were buddy buddy prior to the release, and it was a shock to see a 1 rating for Eternity’s Child. We’re not going to go into the reasoning for the score, but you can read all about it on Dtoid.

What is important is what happened after the review. Luc appeared to become a child, criticizing Destructoid for giving his game such a low review when there were going to be many more revisions to come to the game. The thing though is that reviews are generally of the game as it is released, and in his case, his game apparently was straight from the seventh circle of Hell. Honestly, I don’t know anything about the quality of the game, but, if it truly plays like a low budget flash game then that’s rather sad. If a game is bad, be prepared to accept the cold hard truth. People are brutally honest, sometimes, and you got to be prepared for that. In Luc’s case, he wasn’t and he sort of went down in flames.

Destructoid commenters are a cruel bunch, and they absolutely destroyed him in not so nice ways. In reality, Dtoid could have done a better job moderating that comment string, but that’s not of my concern. After the harsh words and not so friendly banter, Mr. Bernard swore off developing games, and insisted that he’d only work on his art. Well, let’s fast forward to this week and what do I hear? Oh that’s right, Luc is working on Eternity’s Child 2.

It came to me as an epiphany. Luc was either a marketing genius, or someone with the emotional equivalent of a 12 year old. See, his game would never have gotten the hype it got if it wasn’t for his Destructoid relationship, which then got caught on with other gaming sites.  Truly, for an independent developer, he is a marketing genius. Unfortunately, his game sucked, and in the process we learned that Mr. Bernard couldn’t take the heat of bad press, or maybe he could… It certainly generated a lot of attention, and in the process a lot of us now know about Eternity’s Child 2 because he essentially leveraged attention he got upon himself upon his next project. How very shrewd.

Mr Bernard, you used the bad review to your advantage. You never were going to quit developing games, were you? Sticking to your art would not have given you the limelight you so sorely have wanted. Aren’t you an attention whore, Luc? Isn’t that why Mr. Destructoid was originally in the game? It got you press, didn’t it? When they slammed you, it was gone. Clearly then it wasn’t crucial to the game, now was it? Why else would you have placed it in the game? Maybe you genuinely wanted to do something nice for the site that gave you your attention, but I imagine it was so that Dtoid would keep you in the limelight.

Regardless, congrats Luc! You’ve got everyone to report on the development of Eternity’s Child 2, including now the niche gaming site known as RF Generation! Here’s to you!

Game developers – don’t follow the Luc Bernard route. Here’s a very important marketing / customer satisfaction mantra that you should follow: Underpromise, Overdeliver. The best games don’t need to show itself off like a prostitute from O-Town. For indie developers, it’s a fine line, trying to get mainstream recognition while at the same time underpromising. Well, why not just shoot for the mainstream recognition while not whoring yourself / your game out? Be careful, or your experience could end up blowing up in your face.

God, this really wasn’t about attention whoring, or was it? Might have just been me bitching about Luc Bernard. Oh well. It was supposed to be about attention whoring, but in my eyes Luc is an attention whore.




Posted on Oct 6th 2008 at 05:10:53 AM by (NES_Rules)
Posted under Collecting, Treasure, Trophies, Scores, Deals

I can't believe it's October and I'm still able to find enough each weekend to make a post. The weather has been spectacular these past few weekends and I think that has a lot to do with it.
Now, onto the deals.

Continue reading Treasure Hunt Chronicles #24



Posted on Oct 5th 2008 at 07:11:36 PM by (TraderJake)
Posted under Site News, Milestones

Wow, two years ago the hardware database did not even exist, but some of you persisted and since October of 2006, we've had a hardware database. In the beginning, there were zero entries for this database. Truly it was something that would have to be nurtured into a viable database. Sure, growth of this database seems at time slow, but on the plus side it's still growing. That said, I am pleased as punch to inform the masses that our hardware database now has over 3000 records. For a database created from scratch, that's a huge accomplishment. I'd really like to thank lots of people for this achievement, but for now I'll just thank the three staff members that truly have made the hardware database what it is today - Marriott_guy, Tan, and Apolloboy - thanks. Of course, they are not the only people who have allowed for this occasion to occur, and I am certainly thankful for all the submissions that you, our community, has made for this database to reach this milestone. Thank you all for your help in getting to this point!

So, it took two years to get to 3000 hardware records... how long will it take to reach 6000? Here's looking forward to the continued health of our databases!



Posted on Oct 5th 2008 at 05:17:35 AM by (logical123)
Posted under Store Review, Game Stop PS3 Wii 360 Review Chain EVIL OHNOES1!

You are strolling down the walkway when you see a gleam in the distance... "What is that?", you begin to wonder. You quicken your pace, and the thing comes into view: a store front. Jogging now, you begin to hear a courus of Angels Singing "Hallelujah!! Hallelujah!!". An aura encompasses the place! You are crying because you haven't seen the place in many years!! FUNCOLAND! Ahh... The memories. You fling the door open... And...

You wake up. It is raining outside, and the clock reads 10:04 in the morning. You look outside, and see what was once holy ground, FuncoLand. Now there, is an evil, desolate place. GameStop!


nav_top_gspatchlogo.gif

AHHAHAHA! Okay! So! Story telling aside, as you may have noticed, I have had some really bad experiences at GameStop. A few (not many...) have been great, but these 'good times' are overpowered by the 'bad' to even 'horrid' times. So even though the title says "Good Game Stores", GameStop may or may not be such. Let's see why...

  1. Selection: Meh. They have all the new games, and some of the older ones as well. Also, they usually have lots of used games too. They don't always get their games on time though... 3.5/5

  2. Organization/Product Quality: I have NEVER seen a GameStop in which the games were alphabetized, or even remotely organized (ex facing the same way, etc). And their used product quality is horrid. Out of every 5 games that I get there, 1 will freeze and or NOT EVEN WORK. Can't they check to see if a game works? I give this section a 1.5/5, and I think that is VERY generous.

  3. Prices: Good to Great actually... They have some great sale deals that happen every once in a while, as well as just normal prices that make up for the abysmal customer service and crappy game conditions/playability.4.5/5

  4. Customer Service: Blarg... (Yes I said Blarg...) Not the WORST, but far from the best. I ask them if I can check the disks (visually) before I buy them. What do they say? "They are FINE man... Just trust me." Trust you? I think NOT!!! I trusted them, and I got a copy of Guitar Hero 2 THAT DID NOT WORK!!!!2.5/5, because I can always trade their faulty games back without much hassle.


GameStop manages to scrape a 12/20, or 60%. All in all, I will continue to shop there, but there are MANY alternatives that I usually try before I patronize them.

Have any of you guys (or gals) ever had a success story with them? Probably a horrendous one?? Leave a comment, post a blog, PM me! Thanks!!! And keep it on channel 3!!!! Smiley



Posted on Oct 5th 2008 at 04:09:16 AM by (TraderJake)
Posted under Thanks, Submissions, RFG Thanks, Bloggers

September is over. Long live September! There are a lot of things to be happy about after this last month has passed. There also are a lot of things to be not so happy about (see the economic crisis). But yes, here at RF Generation we're thankful for lots of things!

First, let me thank our donors who keep RF Generation ad-free for all you crazy people. Currently, our server costs run 90 dollars / month, which for someone who is living by himself in Maryland is not a small cost to cover. Thankfully, we have donors that kick ass and take names. Since I last thanked our donors, Sirgin and Nik the Communist. These new donors, plus the rest of our donors keep RF Generation ad-free and free for all. Let me take the time to thank every single one of them at this time:

Bad Enough Dude, Sauza12, St0rmTK421, TraderJake, tholly, Pop Culture Portal, James, Cobra, Tan, Rejinx, Fighter17, TurboGrafxer AKA DCer, Kevincal, djbeatmongrel, UNFORGIVINGPAIN, frood42, NES_Rules,  Ghost Soldier, cverz2, Marriott_Guy, logical123, Phillyman, imfromwisconsin,  Sirgin,  Nik the Communist

These fine people keep RF Generation physically running! Thanks for helping us cover the cost of the server! If you would like to make a donation yourself, you can do so via this link. Any donation helps, and with the server cost the way it is we're always looking for donations!

Next, I want to thank our members who really have been kicking ass with amazing blog articles. While we don't guarantee that we'll promote all blog articles, in recent history the quality of the articles have been too good to pass up. Sirgin, logical, Nik, Wolfman, NESman... thanks. You all make me happy that I expanded the front page script to something that can be used by all. I certainly hope you all keep up the amazing work you do with your articles!

Next, I'd like to congratulate NES_Rules on getting his Treasure Hunt Chronicles feed StumbledUpon! You may have noticed that his images all went to "Bandwidth Exceeded" images. Well, now you know why! Congrats, Mike! You make RF Generation proud with your excellent series.

Lastly, I'd like to thank everyone for their submissions over the last month. Our European members have done a great job giving some most needed TLC to the European Database. Special thanks on that goes to Sirgin, Darth Sidious and Madir, and I apologize if I missed someone European who also deserves special recognition. When September wrapped up, we had 3899 submissions for the month, compared with 2962 the prior month. Simply put, you guys kick major ass. September saw almost one thousand new images added to the site, which truly helps solidify our status as the Games Database with one of the most comprehensive catalogs of images. Of course, while we have over 62000 images, we're not happy just with that. We always want more, and there are a lot of game and hardware entries that need images added! Why not help out today? Of course, there are so many people who make submissions, and we're really thankful for alll of them. Similarly, there are those staff members who review your submissions, and without them your submissions would sit in a queue forever, and we just don't want that. This month, Tan kicked ass with 864 submissions! Of you crazy and amazing regular members, Madir kicked ass with the most submissions! From those who review your submissions, NES_Rules kicked ass with reviewing those submissions! Tan though, was not far behind. Of course, we're pleased with this month and we appreciate all your submissions! Let me take this opportunity to thank all those members who made 50 or more submissions:

Tan, Funk_Buddy, ApolloBoy, Madir, logical123, NES_Rules, Darth Sidious, blcklblskt, eaglebeak99, Fuyukaze, Sirgin, Anditheway

Thanks to everyone who has made RF Generation the kick ass site it truly is! Here's hoping for an amazing October! From submissions to blog articles to forum posts, we hope to see you around RF Generation!



Posted on Oct 2nd 2008 at 09:08:50 PM by (NES_Rules)
Posted under Collecting, Polls, Opinions, Collectors Dilemma

Museum or Arcade?

Collector's Dilemma: Arcade or Museum?

Getting poll results. Please wait...



Now, we don't all have the pleasure of having a huge room devoted to our gaming collections, but we've all got something. Whether it's a small corner in a basement or a building built solely for games, we are all proud of what we've got. But, we all look at our collections a little differently.

So, my question to you is, how do you treat your game room/collection? Is it like a museum where everything is on display and nothing can be touched. Or more like an arcade where everything is out to be played a no one cares if a game label gets scratched or a CD gets a few scuff marks?



Continue reading Collector's Dilemma #4



Posted on Oct 1st 2008 at 06:56:49 AM by (NESman93)
Posted under Game Boy, Nintendo, review, system

  Ahh, what can be said about the original Game Boy, that hasn't been said a million times before? This one handheld, released in 1989, completely revolutionized the handheld video game market. Before the Game Boy was released, there were literally hundreds of different kinds of handhelds, but they were the cheap, lcd screened systems that you would find in small discount stores.

  At first glance, the Game Boy does not seem like much, but when you pop in that Game Pak and boot on the system, you know that it is more than you expected. The Game Boy is vastly more powerful than lcd handhelds, and will probably last longer (which is true, seeing as how there are some from '89 that are still working flawlessly).  The system is instantly easy to use for any gamer who grew up playing the NES, as the controls are exactly the same as those on the NES controllers.  Another thing, the system has a screen, but is green for some reason. This was also the first handheld that was able to link up to multiple Game Boys to play multiplayer games.

  Nintendo made the perfect choice to secure the rights to Tetris as the system's pack in game. This meant that anyone that bought a Game Boy had a game that they could play right away. Tetris was obviously not the only game on the system, as Nintendo made sure that all of the NES favorites were available to be in your pocket (game such as Super Mario,
Donkey Kong, Metroid, Tetris, Mega Man, TMNT, and newcomers such as Kirby). 

  As you can see, this is only a brief overview/review of the game boy.  It may seem very old and very outdated by today's standards, but will always live on in the hearts of classic gamers as one of their favorite systems of all time. This one gets a perfect 10/10



Posted on Sep 30th 2008 at 07:15:08 PM by (Sirgin)
Posted under Review, Modern Gaming, PS2, Sony, Square, Disney, RPG, Kingdom Hearts

[img align=right width=200]http://www.rfgeneration.com/images/games/E-072/bf/E-072-S-00730-A.jpg[/img]What would happen if we put many of Disney's famous characters, some random evil guys, a couple of Final Fantasy's greatest heroes and some new spike-haired kids all in one game? That must've been the question Squaresoft and Disney were asking themselves when they were creating the concept of Kingdom Hearts. What made them came up with such a crazy question? I have no idea. Does it make for an enjoyable RPG? It sure does.

No matter which way you look at it, Kingdom Hearts (2002) is a pretty unique game. It shares some common points with the Final Fantasy series, but it's profoundly different otherwise.
At the start of the game we meet Sora, Riku and Kairi. These three friends are simply enjoying the little tropical world they live in and spend their days playing, talking or staring at the ocean. One day changes everything when the Heartless, a purple army of toy-like bad guys, attack the island. Both Kari and Riku disappear and Sora decides to go and look for his friends, with the help of his magical Keyblade.

Before the main story takes off, you're placed in a church-like darkness, with only glass windows displaying sleeping princesses to walk on. This area serves as a tutorial for basic combat action as well as facing you with a choice that'll decide your "destiny". Destiny may be a big word, but it comes down to you having to choose a strength and weakness with "attack", "defense" and "magic" as your options. This will later influence the way your character (Sora) levels up, what abilities he'll get first and even how fast he'll level.

Soon after embarking on his quest, Sora will meet up with Donald and Goofy, who will accompany you throughout the rest of the game. You stumbled upon the hilarious duo because they are on a quest of themselves: to find King Mickey, who has given them instructions to assist the Keyblade wearer, which just happens to be Sora.
Although the plot may seem quite heavy, it is treated pretty lightly during most of the game, mainly because you'll be working to get all the sub-plots in the different Disney worlds settled out. There's more to say about the main plot but revealing any more story feels like spoiling to me, so I won't. I'll just say that even though the story has its depth, it's clear to see that Square wanted to make this a lighter digestible plot than the average Final Fantasy; a decision that's also reflected in Kingdom Heart's gameplay - but more about that in a minute.

You'll meet many famous Disney characters on your quest to find Riku and Kairi, all living in their specific world based upon their movie counterparts. Funny is how these Disney characters (except Donald and Goofy) don't know anything about the major story, but are preoccupied with their own little problems. Along the way you'll find yourself playing alongside characters like Alladin and Jack Skellington in worlds such as Wonderland, Agrabah, the Hundred Acre Wood, Halloween Town, etc... Next to that there are some new worlds designed specifically for this game such as Traverse Town and Hollow Bastion.

Now for one of the most irritating aspects of the game: travelling between all these worlds. Rather than just having your party "teleport" to a world, you'll have to play a minigame each time you'll travel to a new world. Your ship, called a Gummi ship, travels along a determined path until you reach the next world. While flying around you'll have to shoot (often unidentifiable) enemies. This is clearly a Star Fox rip-off, and a bad one at that. By defeating enemies you'll receive "Gummi blocks" which you can use to upgrade your ship. Instead of making this easy, Square decided to put in an awkward ship editor in the game that allows you to make your ship stronger by adding parts or even create a new one. This sounds better than it actually is because there isn't any point in doing so. The Gummi levels are so easy, you'll just want to get them over with quickly to advance to the next world; so what's the point of upgrading the basic ship? The whole feature could have been left out of the game for me, but I guess Square found it necessary to let players "experience" how the party travels between worlds.

Luckily, the game is a whole lot better when inside one of the worlds. Unlike the (until then) Final Fantasy series, Kingdom hearts is an Action RPG. This means all combat happens directly in the main environments, without "going" into a turn-based combat area. Your main weapon is Sora's Keyblade, with which you can use to hit the enemies one time or in combo's (depending on the abilities you have). You can also cast traditional FF-style magic such as fire, blizzard, thunder, slow, etc... These can be selected in the "Command menu" in the lower left corner of the screen with either the D-pad or the right analog stick. You can also assign up to three magics to the cross, triangle and square buttons that allow for easy-casting in combination with L1. Lastly, you can summon Disney characters that'll temporarily help Sora out, giving Donald and Goofy a break. The camera can be moved only to the left and right by holding down either L2 or R2, which feels quite restricted. In fact, it's the main thing that bothered me while playing Kingdom Hearts; I find the camera much too close to Sora's back to give a overall perspective of your environment. Oftentimes you won't even see the enemies you're fighting, with the camera struggling to get them into view. If it wasn't for the lock-on function (activated with R1), Kingdom Hearts would be almost unplayable.

Combat happens frequently, with enemies spawning almost everywhere on the map. Sadly enough the limited tactical options will make fighting the hordes of Heartless a rather boring venture, and feels like "something you have to do" instead of being a source of fun. It isn't so irritating that it'll make you stop playing, but it could've been done a lot better. As I said earlier, Donald and Goofy will accompany you on your quest, so they're also with you during combat; helping out by attacking enemies, using magic or throwing a potion your way when your health is low. You can also opt to temporarily exchange one of the two by an optional character, depending on the world you're in. On a positive note I can say that the boss fights are much more fun than the random battles and can be quite challenging, too. (if you haven't leveled up your characters too much, that is)

Besides the fighting, there's the traditional RPG action to be done such as talking to characters, buying items and weapons in stores and saving your game at save points. There's also a bit of platforming included, which is a nice distraction from the combat but suffers from the same camera problems as well as the not-so-fluid jumping animation. Kingdom Hearts clearly is an RPG with some platform elements rather than a platform game with RPG elements.

In the main menu there are the traditional "item", "equipment", "status" and "abilities" menus as well as a "customize" and "journal" menu. In the customize menu you can set the quick-access magics for Sora and determine Donald and Goofy's combat behavior by selecting if they have to do certain things "constantly", "frequently" or "occasionally". The journal menu serves as a log in which a summary of the story is kept, next to character and world descriptions.

Graphically, Kingdom Hearts is a feast for the eyes, especially if you're a Disney fan. Both the worlds and characters accurately resemble their traditional animation counterparts, something Square can be proud of. You can also enjoy the colorful scenery in first-person view when pressing the select button. Once again, the restricted camera is the only thing that keeps this game from being a sightseers' dream.

Vocally, Square has done their best with much of the dialog being voiced over by an excellent cast of voice actors. Most of the actual Disney voice actors have lent their voices to their respective characters and Haley Joel "I see dead people" Osment gave his voice to Sora. Sound effects are average but just like in most of Square's RPG's, music is excellent. Each world is accompanied by its own theme (often a variation or adaptation of the famous Disney themes) that either sets a happy tone (in the Disney worlds) or a more serious tone (in the non-Disney worlds).

Despite its flaws, Kingdom Hearts is a unique game that successfully merges the worlds of Disney and Square into a unique experience. Whether you're an RPG fan, Square fan, Disney fan or action fan; there's a little for everybody in Kingdom Hearts. 8.4/10



Posted on Sep 30th 2008 at 01:02:02 PM by (Nik the Russian)
Posted under History, Fallout, Total Annihilation, DirectX, PC, Windows

[img align=right width=175]http://www.rfgeneration.com/images/games/U-016/gs/U-016-S-03680-A.jpg align=right[/img]September 30, 1997 (11 years ago): Fallout is released.

September 30, 1998 (10 years ago): Fallout 2 is released.

Consoles: Windows PC

If you have not played either of these RPG titles, you should at least try. Set in a violent post-apocalyptic future, Fallout games stood out with their dark humor, art-deco designs (many items and technology the player encounters are from the 1950's), and themes meant for more "grown-up" audiences (plenty of 'casual' language and blood). The player explored the world in real-time, while combat was turn-based and used "action points" (like in the awesome X-COM: UFO Defense). Many balanced skills made it actually possible for the player to rely more on stealth, or diplomacy, instead of force. Furthermore, the quests often had multiple outcomes, granting varying experience and affecting the player's karma.
[img align=right width=175]http://www.rfgeneration.com/images/games/U-016/gs/U-016-S-05120-A.jpg align=right[/img]
As for myself, I was glad to see an RPG that did not have any elves or magic, but instead lots and lots of guns, which I liked. The art direction was another thing I liked, as well as many pop-culture references (like a card game called "Tragic: The Garnering", or the Nuka-Cola drink).

As I am sure many of you know, after shutting down Project Van Buren, a Fallout sequel in development, Bethesda purchased the rights to the franchise from Black Isle and is about to release a sequel of their own, Fallout 3, on October 28th of this year. I know that I will buy it, play it, and hate it, but continue playing it. I could go on a rant about Bethesda and their "experience" in game-making, but there are other sites on the Internets for that.

To reminisce, here is the opening video from Fallout, along with the awesome music ("Maybe" by The Ink Spots) and narrated by Ron Perlman:


Continue reading Today in VG History: Fallout 1 & 2


                                                                                                                                                                                                                                               
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