A couple of months ago I found myself at Goodwill. As I browsed through the layers upon layers of cables, keyboards, and DVD players I noticed what appeared to be an XBOX logo. Sure enough, there were two Duke XBOX controllers and at five bucks each they seemed like a good deal. As I paid for the controllers and walked out the door I assumed all the controllers needed was a little cleaning. Little did I know they would turn in to the next Retro Repairs project.
Two of my favorite things are video games and music. It's a wonderful thing, then, that there's been some pretty incredible video game music over the decades. Not all of it is quality, but even in the medium's earliest days composers were able to create some shockingly good tunes. Once I started following the game music community on a regular basis, I learned to appreciate the fact that even the simplest-sounding tracks on the most basic sound hardware are chock full of intricate details. In fact, I might argue that composing a quality game score in those early days took even more skill that it does now, since the limitations of the hardware forced musicians to have a deep understanding of music theory and get quite creative to make certain soundscapes work. Game music has become one of the aspects of the industry I appreciate most.
The RF Generation community of collectors and players has committed themselves to demolishing the entire licensed NES library in the year 2019. Is that even possible you say, with your help it totally is!! Check out the RFGen 2019 NES Challenge thread to see how to join in at anytime throughout the year. There is plenty of opportunity to participate regardless of your skill level, favorite style of game or the amount of time you have to invest. Come over and play with us here:
We are back and stronger than ever!! After an extremely slow May I was having my doubts about our progress in this challenge. But after a crazy productive June and July we are back on track to make this challenge a reality!! As of July 31st we've collectively beaten 432 NES games which leaves us with an achievable 237 games to beat in the final 5 months of the year. With our selection of games dwindling we are getting into the weird, the bad, the ugly, the seedy underbelly of the NES. If you really want to deep dive into this amazing library now is a great time to join us in the NES Challenge.
Here in Episode 013 of Shoot the Core-cast, we bring on a special guest to help us talk about HuCast's indie shoot-em-up, Ghost Blade, a posthumous release on the Dreamcast, from 2015. We also talk about the HD update the game received just 2 years later, Ghost Blade HD. We proudly welcome our special guest, Ser Flash, of Studio Mudprints, creator of the Bullet Heaven series of videos, on YouTube!
Anyone in the RF Generation community, or anyone even remotely familiar with 80s pop culture is sure to have heard of an Atari game called Pitfall!. You know, Its the one where you swing on a vine over the alligators. The one that makes that funny sound when you touch the logs... the game that made David Crane a household name. Yes, Im sure you have all heard of Pitfall!. But did you know that you could beat it? Well, I sure didnt, until recently that is.
Posted on Jul 28th 2019 at 12:00:00 PM by (jjGames) Posted under retro, gaming
[img width=450 height=600]https://3.bp.blogspot.com/-BqLOhoOitjE/XG77tTP8ENI/AAAAAAAAYL4/pu_Gp0GLYm0ps0U50e9t_g06CKNgeyqoACPcBGAYYCw/s600/IMG_20190220_164649.jpg[/img] View inside 3 camera photo light box with no item
JJGames.com sells used video games for retro systems like NES, SNES, PS2, etc. Some of the items are 30+ years old and each one has a slightly different condition. Many of our customers are game collectors and they really care about the condition. The best way to show the condition is with high quality photos.
Taking photos can take quite a bit of time though and we have 500-1000 games coming through the warehouse per day. A fully manual process takes about 50 seconds per game (take three photos, upload to servers, and update database with photo info). With 1000 games, it would take 14 man hours per day to take all the photos.
How could we give customers photos they wanted, but not spend so much time taking them? We developed a multi camera light box and wrote a program to take multiple high resolution photos at the same time. Here's how you can cheaply create your own!
In this episode of the PlayCast, Rich (singlebanana) and Shawn (GrayGhost81) hit the gas and ready the rockets as they discuss two installments of the classic, vehicular combat series, Twisted Metal, with Twisted Metal 2 and Twisted Metal Black. Does the former game still maintain a glisten from its glory days? And does Black for the PS2 take itself a step above its predecessors? Our Question of the Month asks, "If YOU were a competitor, what would your vehicle and special attack be?" Get ready to laugh along with us as we read the comments from our followers on social media and our friends from the forums. For fans of the nostalgic Twisted Metal series, Episode #63 of the PlayCast is one that you will not want to miss!
As always, we are happy to hear your thoughts on this game on our discussion page (linked below). We will respond to your comments and are always happy to discuss the game more. Please be sure to rate and write a review of the show on iTunes and/or Podbean to help us increase our listenership. Thanks for the listen, we hope you enjoy the show!
Blazing Chrome is a game that I became aware of and have been following on social media for quite some time. It immediately invokes shades of the 16-bit Contra titles, a similarity that it wears proudly on its sleeve, and it immediately captured my attention as a big fan of these classics. With its recent release and immediate availability via Xbox Game Pass, I was finally able to try the game for myself. Is it a worthy successor to the classic run 'n guns we all grew up with?
In 1996 a legendary game designer left Capcom to form his own game development company. Tokuro Fujiwara founded Whoopee Camp after an insane career as a video game director and producer that spanned over a decade at Capcom. Fujiwara's credits listings while working at Capcom easily rank him amongst the greatest game designers of the 8 and 16 bit arcade and console era. He is credited with creating Ghosts 'n Goblins, directing and producing multiple games including Sweet Home, Breath of Fire, DuckTales and many other Capcom licensed games from the era, Final Fight 2 and Final Fight 3, and multiple Mega Man games. What would be Fujiwara and Whoopee Camp's first game after Fujiwara left this legacy behind and forged his own path?
I'm not really a big fan of Miley Cyrus. I think "Party in the USA" is a great song, but I find her more recent material to be too hedonistic and oversexualised for my tastes. However, as a fan of pop music in general I was excited to hear about Miley being involved with one of the few live action television shows which I find interesting, Black Mirror. The most recent season launched on Netflix in my region recently, and I've watched "Rachel, Jack, and Ashley Too" a few times now. I have found the general consensus to be that this new season in general and that episode in particular are rather weak. I actually agree with this assessment, but I still love the Miley episode. Let's see why.
I really dig summer, especially for writing (did I mention I love writing?). This time of the year I typically spend a goodly amount of time not playing games but rather thinking about them, diving back into the glory days of the late 80's and early 90's, back when Metro D had a respectable amount of arcade games located in every conceivable place, save government buildings and banks (and I am sure they secretly wanted them).
What does this have to do with the article? Early this year I spent a fair amount of time running my mouth about the past as my fourteen year-old son and I sat on the couch in the game room and played our way through the ninety (!) titles available on the Retro-bit Super Retro-cade. And man, was it amazing.
From the beginning, the conceptual design behind many if not the majority of video games involves some form of simulation. The original sports game of Tennis for Two and Pong led to our annual Madden and FIFA releases, each reflecting some abstract interpretation of an "IRL" game. It is this facet of virtual gameplay that brought some critics to declare games like Battlezone and Death Race as kid-targeted military training and violent "murder simulators" long before yellow-pajama-wearing ninjas were permanently curing back pain exclusively on Sega consoles.
The Dig is a notable game not just for its story of exploration of alien worlds and beautiful visuals, but also because of the story behind how it got made. This is that story, 6 years of development, 4 project leads, Hollywood director and all.
We interrupt your regularly scheduled program to bring you the July 2019 edition of the RF Generation's Site News! In this issue, we will announce our August 2019 community playthrough title, unveil the next game for our site shoot 'em up club, check in on the 2019 NES Site Challenge, and of course, thank those members who sent in submissions to our site and registered approvals last month. Thanks for keeping it on Channel 3!
REMEMBER: If you have any news about upcoming events or topics that you think the site needs to hear about, please PM singlebanana and put "RFG Site News" in the subject line. Who knows, maybe your news will make our front page!