Despite the modern integration of gaming in our daily lives, two terms that still do not tend to share the same sentence are 'romantic' and 'video games.' While movies, books, and music have genres and sub-genres focusing on amorous pursuits, successful attempts in gaming range from the very specific dating sim category and amateur-at-best forced narratives in action games to lengthy RPG character relationships. Let's just set aside fan-service in the vein of Dead or Alive and Senran Kagura for the moment.
Summer Carnival '92 RECCA is an impressive shoot'em up. As I played it, I wanted to know more about the Summer Caravan that spawned it. So here's a bit about summer gaming competitions, including Hudson Soft's All-Japan Summer Carnival and Naxat's Summer Caravan. Plus a review of RECCA.
In episode #58, Shawn (GrayGhost81) and Rich (singlebanana) are joined by new RF Generation member and long time "friend of the Ghost," Cory (TurnAroundAndRun) to discuss their January playthrough of Lunar Knights. Last year, the boys knocked it out of the park with their January pick, but how will they fare in the new year? What feature of the game do the guys strongly disagree on? And what BIG surprise does Rich have in store for Shawn? All of this and more, in the newest episode of the RF Generation Playcast. Check it out!
As always, we are happy to hear your thoughts on this game on our discussion page (linked below). We will respond to your comments and are always happy to discuss the game more. We hope you enjoy our show. Please be sure to rate and write a review of the show on iTunes to help us increase our listenership. Thanks for the listen!
This is Episode 008 of Shoot the Core-cast! This time around, MetalFRO and Addicted discuss, at length, the 16-bit powerhouse shmup Thunder Force IV, aka Lightening Force! Does MetalFRO's favorite shooter of all time still hold up? What are the differences between the different versions? And what's with the "lightening" anyway? All this and more, in store for you when you listen!
[img width=640 height=360]https://cdn.arstechnica.net/wp-content/uploads/2014/05/you_twitch.jpg[/img] I totally stole this graphic from Ars Technica. Give them some love.
Unless you've been living under a rock the last few years, you'll know that, not only is gaming a huge deal on YouTube, but it's exploded all over the internet, with regards to people streaming their gameplay live. With modern consoles like the PlayStation 4 and Xbox One allowing the ability to stream directly to services like Twitch.tv, YouTube, and others, it's more accessible now than ever. Some people even manage to make a living from streaming, or by offering services in conjunction with their streams, so they can make a living doing what they love. Those individuals are the exception, rather than the rule, but as the greater games industry continues to rake in billions of dollars each year, more and more people find creative ways to make a living either directly in the industry, or in the periphery. Others, like myself, see streaming as a fun way to expand upon the hobby we already love, and to be more active within said hobby. I thought I would regale my experiences from my first month of live streaming, and offer a few thoughts on the subject.
We interrupt your regularly scheduled program to bring you the February 2019 edition of the RF Generation's Site News! In this issue, we would like to update you on our site Donation Drive, announce our March 2019 community playthrough title, unveil the next game for our site shoot 'em up club, check in on our 2019 NES Site Challenge, and of course, thank those members who sent in submissions to our site and registered approvals last month. Thanks for keeping it on Channel 3!
REMEMBER: If you have any news about upcoming events or topics that you think the site needs to hear about, please PM singlebanana and put "RFG Site News" in the subject line. Who knows, maybe your news will make our front page!
I've been a fan of the Sega Saturn ever since I was gifted one in 1996. It had a library of games that you couldn't find anywhere else with titles such as Panzer Dragoon, Dragon Force, and Radiant Silvergun. The Saturn was also the first system I imported heavily for discovering titles such as X-men VS Street Fighter, Waku Waku 7, and Metal Slug. It is now 2019 and Saturn games are no longer cheap. To get the most out of my money and Saturn I purchased an all in one Pseudo Saturn cart from eBay seller choijustin. What does this cart do, and why should you buy one over an Action Replay?
It's been a lot of fun following the thread of our site's NES Challenge, as members rediscover old classics or finally dive into games they were always curious about but never got around to playing. I've dipped into a handful of games myself, may of which I haven't played in decades. There's also been a fair amount of discovering how much better I was at games back then, when I had nothing but time on my hands and my reflexes and pattern recognition were better.
It's also given me reason to tell a story that I've been meaning to for some time now; how I got my first NES. I've mentioned bits and pieces of context around the edges here, but figured the story itself was worth a full article. So how did 8-year-old me get a Nintendo?
The RF Generation community of collectors and players has committed themselves to demolishing the entire licensed NES library in the year 2019. Is that even possible you say, with your help it totally is!! Check out the RFGen 2019 NES Challenge thread to see how to join in at anytime throughout the year. There is plenty of opportunity to participate regardless of your skill level, favorite style of game or the amount of time you have to invest. Come over and play with us here:
Tomorrow, we officially kick off our annual RF Generation Community Donation Drive (though all donations today also count toward our total raised!). Our goal again this year is to raise at least $1500 by February 28, 2019. This money will be used to pay server costs and any additional funds will be put toward future hosting expenses and/or site improvements. We hope that you will consider contributing to keep RF Generation a free, fun, and useful site for yourself, other members, and those who haven't been fortunate enough to find us yet. We only ask that you donate what you can and even a small amount, like a few bucks, goes a long way and is very appreciated.
Donations are accepted via PayPal and you can donate through the following link: http://www.rfgeneration.c...m/index.php?action=paypal. PLEASE be sure to PM me (singlebanana) your RF Generation handle and the email address you used to donate (or include your screen name with your donation via PayPal) so that we can thank you on the front page and determine your number of raffle tickets; only your handle will be used and all donation amounts are private.
Raffle tickets you ask? For those of you who donate at least $10, you will be entered into a raffle for some fantastic prize lots. We currently have several items donated by some of our generous members, which can be found HERE. We are still accepting donations for prize lots, so if you have any items to donate, please reach out to singlebanana via PM. Rules for this raffle are listed below.
Thank you for your donations to the site and we hope that RF Generation will remain your #1 choice for tracking your collection for years to come!
Gothic is an action role playing game developed by Piranha Bytes, a German company. The game released in 2001 to most of the Western world, with a variety of different publishers getting the game on shelves in different regions. Egmont Interactive published the game for the German market, THQ was the publisher for the larger European market, while Xicat Interactive was the North American publisher.
The late 1990s and early 2000s saw a rise of 3D open world RPGs, these varied in quality as there were no standards for design at this point, making each game quite unique. What makes Gothic stand out the most is its setting and world design. The prison colony guarded by a magic barrier was a world design decision meant to make the game world's dimensions feel a bit more realistic. Instead of being an entire world like Ultima IX, or a large, expansive landmass like Morrowind, Gothic's developers realized that the actual size of a handbuilt map would be much smaller than an entire world would feel. In this way the magic barrier serves two purposes, make the world feel much larger than it is presented in game, and also give the player a narrative incentive to beat the game.
In episode #7, Duke and 9T-AT attempt to repair another time fragment as they discuss live action super hero shows of the past. Enjoy the Season 1 finale!
The Onimusha series has strangely slipped under my radar throughout the years. I played the first three back when they were originally released on the PlayStation 2, but I don't recall having any particular fondness for them and have mostly forgotten about them over the years. Last Spring, while looking for a shorter game to play, I pulled the original title in the series off my shelf and decided to revisit it. I was absolutely blown away by how much I enjoyed it. Now, with the recent remaster of Onimusha: Warlords, the time is right to give my thoughts on this classic.
Welcome to Episode 007 of Shoot the Core-cast! For December 2018, we decided to do a little something different. Instead of looking at a single game, we took 2 classics head-to-head, to decide which one is the superior proto-shmup on the Atari 2600: Imagic's Demon Attack, and Activision's Spider Fighter. Which game proved to be the bigger hit with the Shmup Club? Have a listen to the podcast, and hear what we had to say. Don't agree? Leave us a comment, or better yet, play the games for yourself, and decide!