[img width=610 height=343]http://i1340.photobucket.com/albums/o736/Fleach/tomb%20raider%20paper%20mario_zpskc6lcpmk.png[/img] Did you hack and slash your way to victory as Sir Daniel Fortesque? Did the Dark Knight restore order to Gotham City? Thank you everyone who joined us in March and played MediEvil and Batman: Arkham Origins.
Now it's time to unveil our next adventures to the RF Generation community.
For the April Retro Playthrough, we journey through the Mushroom Kingdom to once again rescue Princess Peach from the clutches of Bowser in the classic Nintendo 64 title Paper Mario. Bowser has stolen the Star Rod, which grants the wishes of its user and renders Bowser invincible, and it is up to Mario to locate the seven Star Spirits, defeat Bowser, and restore peace to the Mushroom Kingdom. In what began as a sequel to Super Mario RPG for the SNES, Paper Mario is a unique blend of familiar Mario platforming and turn-based RPG mechanics. Do you have what it takes to foil Bowser's latest scheme and save the Mushroom Kingdom from turmoil? Join us in playing Paper Mario and find out!
The modern side will explore the 2013 reboot of Lara Croft's adventures in Tomb Raider. Get ready to experience the creation of a legend and uncover how Lara becomes the Tomb Raider. Explore jungles, mountains, and of course, tombs this April with fellow RF Gen members.
Paper Mario Discussion Thread
Tomb Raider (2013) Discussion Thread
[img width=350 height=500]http://i.imgur.com/CSi0zEG.jpg[/img] Now that tickets are on sale for the RetroWorld Expo (https://retroworldexpo.com/tickets/) we need to focus on booking the best selection of Exhibitors that we can. It sounds easy, right? Get together a great big list of all of the best video game, comic, tabletop etc, stores in the area and let them know what we are all about. But, as a group of retro enthusiasts who attend these kinds of events, we wanted to broaden the scope a bit.
Continue reading RetroWorld Expo: The Exhibitors
[img width=604 height=550]http://www.rfgeneration.com/images/games/U-182/bf/U-182-S-01930-A.jpg[/img] Mario & Luigi: Dream Team is the fourth game in the series of cooperative RPGs starring Nintendo's two main plumber brothers. It was released around the world in July and August of 2013. Dream Team was developed by longtime series developer AlphaDream, which has made every Mario & Luigi game. I have not played any games in this series since Superstar Saga, the first one, but I've heard about how great the two DS games are. So when I picked up my 3DS, I wanted to jump back into the series with the newest entry.
The story of Dream Team is about the team from the Mushroom Kingdom, Mario, Luigi, Peach, Toadsworth, and random Toads, all going on a vacation to Pi'illo Island. The island was once inhabited by talking pillow people and has now become a wonderful, tourist trap. It turns out that the Pi'illo people have actually been trapped in the Dream World by the evil Antasma. After freeing the Pi'illo Prince, Dreambert, Mario & Luigi go on an adventure around the island to help wake the Pi'illo and stop Antasma and his familiar allies.
Continue reading Psychotic Reviews: Mario & Luigi: Dream Team
Episode 30 discussion thread: http://www.rfgeneration.c...rum/index.php?topic=15412
Homebrews, repros, and pirates, oh my! In this episode we try to peel these apart and talk about the distinctions and overlaps of each category. It seems like there should be clear dividing lines, but we discover it's not quite that simple. We're also back for another round of questions and answers, along with a special announcement about RetroWorld Expo.
Get the show at http://www.collectorcast.com Follow the Collectorcast on Twitter: https://twitter.com/Collectorcast Like us on Facebook: http://www.facebook.com/Collectorcast On Stitcher (enter Promo Code RFGeneration): http://www.stitcher.com/RFGeneration On iTunes: http://itunes.apple.com/u...collectorcast/id524246060 On YouTube: http://www.youtube.com/c/Collectorcast
Show Notes Music: Bucky O'Hare (NES) Q & A - 13:43 Topic - 1:05:51 Outro - 2:06:07
Remember when it was immediately obvious, even before you saw a screenshot, how a video game would play?
[img width=380 height=540]http://www.rfgeneration.com/images/games/U-034/bf/U-034-S-02400-A.jpg[/img] Because when I think of card games, I think of rainbow assaults to the face while 70's ghost woman haunts my Technicolor hand.
Continue reading Let The Game Be What It Wants To Be
[img width=600 height=816]http://www.atarimania.com/2600/boxes/hi_res/stone_age_cce_illustrated_cart_2.jpg[/img] As many of you on the site know, I'm an avid collector of Atari 2600 and NES titles. While I'm going for a complete, licensed collection of the later, I am very realistic about my collecting goals for the 2600. For those of you who love and collect for this system like I do, you know that this goal is impossible for the Average Joe. During the days of the 2600, licensing laws were quite more lackadaisical and it seems like anyone and everyone with programming skills tried their hand at developing games for the 2600. Many of these games saw small production numbers, and this has resulted in astronomical prices in today's market due to the high demand of serious Atari collectors. And let's face it, I'm not one of those guys who can justify paying ridiculous amounts just to have a game in my possession. On the other hand, I'm not the kind of guy who wants to play an emulated version of a game on his PC. So what's a guy like me to do?
Continue reading Dr. BrazilLove, or How I Learned to Stop Worrying And Love The Clone
[img width=477 height=285]http://cdn2.clevver.com/wp-content/uploads/2015/02/cn-kanye-beck-311x174.jpg[/img] **Thanks for the submissions and approvals, but we sent your awards to Beyonce**
We're now 2 months into the new year and with love in the air during the month of February, many of our members expressed theirs by sending in lots of new submissions. At this time, the staff at RF Generation would like to show our gratitude to those who submitted new entries and to our wonderful team of approvers who took the time to look over all of them.
In February, we had a total of 2,545 submissions and of those, 2,384 were game submissions, and 161 were hardware submissions. Of these submissions, 806 of them were images.
Our top submitters (those with a minimum of 100) for February were: Bildtstar 1064 Shadow Kisuragi 265 Flee 190 Sauza12 145 footballgamer 120 Furnessly 115 ae.tc 107
Top approvers for the month included: Flee 395 Shadow Kisuragi 324 Bildtstar 65
Thanks to everyone who made a submission, approval, or forum post last month. We really appreciate your participation in our site because it is our members who drive and better it. Let's see how many members can break the 100 submission mark in March.
[img width=700 height=437]http://i1029.photobucket.com/albums/y359/necrom99/Podcast/PlayCast_zpsmi6bsclk.jpg[/img] Join RFGeneration Playcast hosts, Rich (singlebanana), Floyd (Fleach), Shawn (GrayGhost81), and Steven (Disposed Hero) as we discuss February's retro and modern community playthroughs, The Legend of Zelda: A Link to the Past (SNES) and 999: 9 Hours, 9 Persons, 9 Doors (360/PS3). During the modern segment, we are joined by Game Quest pillager and RF Generation's own EngineerMike.
Episode 11 discussion thread: http://www.rfgeneration.c...x.php?topic=15227.new#new
Get the show on Podomatic: http://rfgenplaythroughs.podomatic.com/ On iTunes: https://itunes.apple.com/...playcast/id874327459?mt=2 On YouTube: https://www.youtube.com/w...72_K2pzY&feature=youtu.be On Stitcher: http://app.stitcher.com/browse/feed/55943/episodes And follow us on Facebook: https://www.facebook.com/rfgenplaythroughs And Twitter: https://twitter.com/RFGPlayCast
Continue reading Episode 11 - RF Generation Playcast
So you've been operating your retro game store for a few months now and things are going better than you could have hoped. Customers are happy, new stock is getting traded in on a regular basis, bank account is moving in the right direction. Nothing can bring you down. Cue Bylaw Enforcement Officer..........
Continue reading Blog Quest: Getting Political - Part II
[img width=700 height=933]http://i.imgur.com/wR1SbL0.jpg[/img] We all have about a billion games in our collection. I hesitate to call it a backlog because it makes it sound like work. Though, if you are playing games just to get through them, checking them off a list (proverbial or otherwise) it CAN feel like work instead of fun. How do we decide what to play next? A better question would be: How SHOULD we decide what to play next?
Continue reading What to Play Next?
[img width=610 height=343]http://i1340.photobucket.com/albums/o736/Fleach/Measuring-tape_zps1fqhdfxm.jpg[/img] This is a topic that's been on my mind for quite some time now, and with the release of the PS4 exclusive The Order: 1886 and the fiasco surrounding its length I'm going to chime in with my opinion concerning the matter of a game's length.
I probably think about game length every day. As a Community Playthrough leader, I can't nominate a game that is too long; similarly if it's too short, we won't play a game unless it's part of a competition. Consequently, I spend a lot of time browsing a website called How Long to Beat. This site has become an extremely valuable resource in selecting games not only for the community, but also for my personal gaming. While this may seem trivial to many, some people get really bent out of shape if a new video game turns out to be too short.
Continue reading Game Length: Does it Even Matter?
[img width=500 height=348]http://www.rfgeneration.com/images/games/U-044/bf/U-044-S-03230-A.jpg[/img] Why does this exist? I understand educational games, but throwing in a huge, well-established character just seems like a lazy cash grab. A good educational game should be able to stand up on its own by mixing good teaching tools with fun. Mario's Time Machine fails as a teaching tool.
Mario's Time Machine was developed and published by The Software Toolworks for the Super Nintendo and MS-DOS. Radical Entertainment developed the NES port with Nintendo publishing this version themselves. When this game was released in the early 90s, it was not the first Mario themed educational game; it was preceded by Mario is Missing! (which had the same developer). As you might be able to discern from the title, Mario's Time Machine is a game meant to teach history. However, I find that as a teaching tool the game fails. As an adult who understands and knows the basic historical content presented in this game, it is extremely easy to get through and beat quickly. The basic gameplay involves you having historical artifacts with an attached document with information on it; this document has blanks in it that you must fill. As an adult, you'll likely know most, if not all, of the answers without thinking too much. However, if you're a kid, you may have trouble filling in these blanks. Other than context clues in the document, the game does little to actually teach history beyond blind guesswork and memorization.
Continue reading Psychotic Reviews: Mario's Time Machine
[img width=700 height=393]http://cloud-4.steamusercontent.com/ugc/532885921340280539/39D1D4CD07FC269A8C3A849CA8F8D58847908F49/[/img] Fahrenheit (or Indigo Prophecy as we had always known it here in the States) was the second game released by developer Quantic Dream, all the way back in 2005. Alright, so that really wasn't all that long ago. Perhaps it seems odd to 'remaster' a ten year old game, but for this game, I think there's some justification. While the visuals were already great, Indigo Prophecy has had a history of censorship outside of Europe as well as a clumsily handled PC port if you wanted to play with a controller (which was the control type that the game really seemed designed for). So on its ten year anniversary, let's take a look at this cult classic. But be forewarned, it's pretty tough to talk about a game like Indigo Prophecy without some spoilers and potentially NSFW discussion thrown in (though both are avoided for the purposes of this article).
Continue reading Review: Fahrenheit Indigo Prophecy Remastered
[img width=700 height=525]http://i31.photobucket.com/albums/c394/bombatomba77/1_zpscd366e41.jpg[/img] Day 24
Last night I heard a gunshot again. Sure enough, come morning my formerly clean yard is swarming with zombies. Luckily they haven't noticed me, but I don't know how long I can go peeking from behind the curtains before I am spotted. To make matters worse, the water has shut off, and there are too many zombies milling around outside for me to dispose of without risking infection. All of my carefully laid plans (fortified shelter, food, weapons, and the beginnings of a garden) have gone to waste. I figure I can last a week with my current supplies. If the swarm doesn't thin out by then I will have to abandon my shelter, trusting that I can eventually evade them and perhaps start over again in another part of Muldraugh. Until then, I have enough books and magazines to keep me sane. If only the power had held out I could read into the night, like when I was a boy. I can only pray that the swarm thins out so I can scavenge for food and water.
Continue reading Project Zomboid - Survival At Its Best
[img width=465 height=347]http://i.imgur.com/qduh3wY.jpg[/img] Now that RetroWorld Expo is official, we have kicked everything into high gear. The pre-planning phases have shifted into live planning and things are moving very quickly. Throughout the process, it's important that we keep everyone informed about what we are planning and all of the work that goes into the show. In this entry, I'll talk about our tickets, why they aren't on sale yet and when they will be on sale.
Continue reading RetroWorld Expo: The Tickets
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