RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Sep 22nd 2008 at 06:56:29 PM by (Sirgin)
Posted under Review, Modern Gaming, PS2, Sony, Square, Enix, Level 5, RPG, Dragon Quest

[img align=right width=200]http://www.rfgeneration.com/images/games/U-072/bf/U-072-S-08110-A.jpg[/img]Dragon Quest: The Journey of the Cursed King (in the US: Dragon Quest VIII: Journey of the Cursed King) is Level-5's third RPG for the Playstation 2, and also the third game ever by the developer. After the good Dark Cloud (2000) and the great Dark Chronicle (2002), Level-5 decided to take on the massive task of making the next instalment of the long lasting Dragon Quest franchise. Not only that, Dragon Quest: The Journey of the Cursed King (from now on called Dragon Quest 8 ) would become the first game of the series for the Playstation 2, as well as being the first Dragon Quest game with 3D graphics. Not an easy task, but Level-5 fulfilled all expectations.

The game starts when the evil mage Dhoulmagus tries to steal a legendary sceptre, locked away in a local castle. To reach his goal, Dhoulmagus cursed the castle and petrified everyone inside into plant-like beings except for three individuals. The King, Throde, gets transformed into a Yoda-like toad, while his daughter, princess Medea, gets turned into a horse. The last survivor of the curse is you, the hero of this tale, and the only one not affected by the curse in any way.

Despite the shallowness and classic feel of the story, there are some interesting plot twists that'll keep you entertained until the end. Along the way you'll meet three more characters that'll join you on your adventure: Yangus, Jessica and Angelo. Yangus is rough fellow that got his life saved by the hero and calls him "guv" out of respect. Another recurring line of Yangus is "Cor' Blimey!" whenever King Throde appears out of nowhere. Jessica is a hard headed aristocratic girl that wants to avenge the death of her brother, Alister, who got killed by Dhoulmagus some time before his attack on the castle. Angelo is a Templar Knight, devoted to Abbot Francisco, but lacking the will to follow the Templars' strict moral code.

This lively bunch sets out to find Dhoulmagus, and while doing so encounter countless other characters that need assitance of some sort to advance the main plot. The game offers alot of content and a whole world to discover. Rushing through the story without doing any sidequests will almost take up 50 hours. You can almost double that number when playing at a normal pace and getting involved in most of the sidequests.

Gameplay-wise, Dragon Quest 8 is an as classic RPG as it gets. Combat is turn-based and gets triggered by random encouters. Because there are only 4 playable characters, switching characters isn't an option, meaning all characters will level up at the same speed. When faced against a number of monsters, you'll have to assign tasks to all 4 of your characters first and then watch them get executed together with enemy attacks. Besides melee and ranged attacks, characters can cast offensive or healing spells, aswell as use weapon-specific abilities. Lastly, players can opt to raise the tension of a character to build up energy that can be released in a single, devastating blow; especially useful when doing a boss fight.

Characters differ concerning the spells they can cast, aswell as the attributes they can raise. When a characters levels up, you can assign points to any of 5 attributes of that character. 4 of those attributes are to increase damage done with specific weapons, 1 attribute is different for each character. Some tactics lie in the fact that not all characters can use all types of weapons. For example, Angelo is the only one that can wield bows. The maximum amount of points that can be assigned to an attribute is 100, which can be obtained at around level 40. This gives players some time to experiment with different weapon types first before having to stick to one type to get it as strong as possible. The different weapon types are swords, boomerangs, axes, clubs, knives, scythes, whips, staves, bows and fisticuffs (no weapon equiped).

Besides weapons, characters can also equip a piece of body armor, a helmet, a shield and an accessory. These aren't as many categories as in some other RPGs, but you'll still spend a great deal of time finding, buying or making better weapons and armour. That last option is available once aquiring an Alchemy Pot. You can throw in multiple items and see what new item pops out. This mini-game is similar to the "invention" system in Dark Chronicle or the weapon system in Rogue Galaxy. It's quite important to try out as much combinations as you can, because it's the best way to get a hold of some strong weapons/armour/items before being able to purchase them. That's needed, because the game can be pretty challenging, especially early on when it doesn't take much hits to get your party wiped out. After the game's ending you can load your saved game again to just before defeating the final boss and enter a complete new dungeon after which some of the hardest boss battles can be found. Sometimes you'll have to go through large stretches of land without really knowing what to look for. Although this might set off the less experienced RPGer, old-school gamers will love the classic approach to this RPG.

If I could say only one thing about Dragon Quest 8, it would be that it's a very polished, rich and complete games. Alot of thought went into the menu, which looks particulary nice. All your items can easily be sorted with an auto-sort option in the menu, where they are displayed with beautiful icons. Also nice is that, when pressing select, you get a "battle records" menu in which you can watch a full list of of monsters, collected items and Alchemy Pot recepies.

Coupled to the great gameplay are stunning visuals and sound. Graphics are some of the best on the PS2 and the best ever in the Dragon Quest series. The cel-shading suits the game perfectly, with characters and monsters looking like they've just escaped from an anime, yet staying faithful to the Dragon Quest franchise. Akira Toriyama did the character design of this game and is the man responsible for the Dragon Ball Z series.

Sound is just as nice with convincing voice acting (despite the sometimes over-the-top voice of King Throde), great sound effects and fantastic music. The songs are all classic orchestral tracks that really set the mood for the many areas that the game is rich. From the regal intro tune to the upbeat battle song or the creepy dungeon track; they all maintain the same high level and are never out of place.

I'll wrap it up by saying that Dragon Quest 8 is one of the best games in the series aswell as one of the best RPGs on the PS2. If you're looking for a good RPG, a game that will last a long time or just a good game in general, this is a must-buy. 9.3/10



Posted on Sep 15th 2008 at 04:19:39 AM by (Tondog)
Posted under Modern Gaming, Sony, Microsoft, Nintendo, Playsation 3, Xbox 360, Nintendo Wii, PSP, DS, PS2

I've been hyping it up for a long time now, but this is going to be the trend for the next few months. A fuckton of games. Enjoy!

Playstation 3Xbox 360Nintendo Wii
•Armored Core: For Answer
Pure
Star Wars: The Force Unleashed
•Armored Core: For Answer
•Battle Fantasia
Pure
Rock Band 2 (360 Exclusive. GAME ONLY! The bundle comes out next month.)
Star Wars: The Force Unleashed
Dance Dance Revolution: Hottest Party 2 (Simply because it has LCD Soundsystem Sad )
•Igor
•Kidz Sports: Crazy Golf
•Littlest Pet Shop
•Rebel Raiders
Star Wars: The Force Unleashed
•TNA Impact!
•Zoo Hospital
PSPNintendo DSPlaystation 2
•B-Boy
Star Wars: The Force Unleashed
•Yggdra Union

PC

•Cooking Academy
Crysis: Warhead
•Discovery
•Everlight
•Hell's Kitchen 
Line Rider 2 Unbound
•The Price is Right
Pure
•The Settlers VI: Gold Edition
S.T.A.L.K.E.R.: Clear Sky 
Warhammer Online: Age of Reckoning
•Animal Paradise
•Di-Gata Defenders
Dragon Quest IV
•Drawn to Life: SpongeBob SquarePants Edition
•Happy Cooking
•Igor
•Imagine: Fashion Designer New York
Line Rider 2 Unbound
•My Secret World by Imagine
•Red Bull BC One
Star Wars: The Force Unleashed
•Unsolved Crimes
Dance Dance Revolution: X (Game only and Bundle. However, the game has a craptacular song list, par for the course with DDR these days. Hey Konami, just release a game with the arcade soundtrack for once. You'll make so many people happy.)
Namco Classic Fighter Collection (Includes Tekken Tag Tournament, Tekken 4, and Soul Calibur II)
•Naruto Ultimate Collection
•Pac-Man Power Pack
•Speed Racer
Star Wars: The Force Unleashed


So, yeah, this week has quite a few good games coming out. Where do we start?

How about the biggest game of the week, Star Wars: The Force Unleashed? I've played the demo on PS3 and it's pretty damned good. Not $60 good, but a good pickup at $30 or $20. However, if you're a Star Wars fan, you might want to get it right away because it seems like the first great Star Wars game since Battlefront II. In case you don't already know, Force Unleashed is kind of like a God of War or Devil May Cry game set in the Star Wars world. But what makes this game so awesome is that you can play around with the force. For example, grab a Stormtrooper and throw him into other enemies or grab a TIE Fighter and throw it at enemies. There's so much you can do in this game due to the fact that it is running THREE physics engines on the PS3/360 versions. But don't you Wii owners feel left out, you'll get the opportunity of using waggle to throw things. I haven't researched the other versions as much, but I bet they'll be good.

Rock Band 2 comes out this week ONLY FOR XBOX 360. Harmonix has load of cash from Microsoft a contract with Microsoft to have Rock Band 2 on the 360 one month before the other systems. The thing is that the only way you can get the game at the minute is without any of the instruments. The bundle will arrive next month along with the release of Rock Band 2 on the other systems. So, I'll save talking about it until then. However I will say that if you buy RB2 and you already have the first one, you can transfer over all the songs from the frist game for only $5...and any songs you purchased on the first game will work with the new game free of charge. Nice job Harmonix!

Square Enix whores will be happy to know that yet another handheld port of one of their old games is coming out this week. That game is Dragon Quest IV for the DS. Since I don't like Square Enix besides the fact that they published Space Invaders Extreme and Einhander, I won't comment on how good this game is because I obviously hate it. Smiley

Also out this week is Pure, Disney's surprisingly fun arcadey ATV racer; Crysis Warhead, the sequel to the biggest PC game no one bought because they're all cheapskates that would rather pirate games instead of putting food on the developer's tables; S.T.A.L.K.E.R.: Clear Sky, a neat looking FPS; Warhammer Online, yet another MMO; and Line Rider 2, a new version of the popular web game.

In case you did not notice there, I started listing PC games. You're very welcome. Let me know what you think of the new format in the comments.



Posted on Sep 9th 2008 at 03:51:56 AM by (Sirgin)
Posted under Review, Modern Gaming, PS2, Sony, Adventure, Story, Fahrenheit, Quantic Dream

[img align=right width=200]http://www.rfgeneration.com/images/games/U-072/bf/U-072-S-08790-A.jpg[/img]Fahrenheit (Indigo Prophecy in the US) is a 2005 game released by Quantic Dream. With the studio's second release they wanted to create a truly cinematic game and let me tell you: they succeeded.

The game starts in a cold, snow-covered New York City where we find protagonist of the game, Lucas Kane, sitting on a toilet of a diner with a knife in his hands. Something's not right with Lucas because he used the knive to kill an innocent man and carved strange markings in his forearms. Seconds later, he regains control over himself and is stunned to find the man on the bathroom floor, realising he's a murderer.

From there on the player gets to control Lucas and has to make quick decisions in his place to get him away from the crimescene in one piece. I won't go into further detail about the story because that would spoil too much of the experience. All I'll add is that you also get to play as Carla Valenti and Tyler Miles, two detectives working the case of Lucas' murder. This makes for some interesting moments because you're playing as two sides who are literally working against each other.
I'd like to stress how important the story in this game is, which is of a far superior level and suspense normally found in games. While advancing through the game you'll really start to care about alot of characters, which aren't stereotypical good or bad guys but rather undergo an evolution as the game progresses.

What makes Fahrenheit different from most games is not only its deep story but also the way you can influence that story. Depending on what decisions you make, the story changes. When talking to another character, different dialog options are shown. (Like in Mass Effect) A timer runs out so you have to make quick decisions as to what you want your character to say. Although the story isn't completely changeable (some decisions simply end up with Lucas in prison, forcing you to do things differently) there are entire scenes that can be unlocked when making the right decisions. (including two sex scenes cut from the US version)

All actions in the game are performed via the analog sticks. The left one controls Lucas' movement while the right one is context-sensitive. Depending where you are or what object you're facing, a small icon on the screen shows what movement you should make with the stick. (Much like Skate's way of performing tricks)
During the more intense action sequences you'll have to perform a sort of rhythm mini game with the analog sticks. Two 4-button icons will show up in the middle of the screen (like the memory game Simon) and depending on which color lights up, you'll have to press the corresponding analog stick in that direction. Although this seems stupid on paper it works rather well in this game and I never got the feeling I'm simply pressing random buttons because the rhythm game is made so it matches the actions on screen.

Another fun feature of Fahrenheit is you'll also do some everyday life actions like drink some water, play some guitar or take a shower. This supports the bond you have with the characters and shows they're no superheroes but regular people like you and me. They also have a mental health bar that goes up or down depending on your actions in the game. At maximum this shows as "Neutral" but will say things like "Stressed" or "Depressed" when worse.

What's most irritating about Fahrenheit are character and camera movement. Character movement is slow and feels stiff. Maybe this has been done to add to the realistic feel of the game, I'm not really sure. Although the camera does a decent job, it tends to get stuck behind objects in small rooms making it hard to regain a good perspective. Graphics aren't fantastic either (comparable to those of GTA: Vice City and San Andreas) with some animations looking a bit unnatural, despite the use of motion capture. This never bothered me though, because it's easy to forgive a game for its lesser graphics when it has such an intense storyline.

Much better than the visuals is the audio and a place where Fahrenheit really shines. Luckily for its storyline, voice acting is performed excellent for all characters. The way you can hear them think in their heads is especially convincing, together with the voice of main character Lucas. Musically, Fahrenheit uses both licensed songs and an original score. Licensed songs are usually found when a radio is playing in-game while the original score accompanies alot of dialog and action scenes. I think both are used very well and give Fahrenheit that memorable feel that you'll remember even after finishing the game.

Although only an 8-hour game, Fahrenheit is the kind of of game you'll still think about weeks after completing it. It gets under your skin like few other games do and has a story even fewer can compare with. Definately worth your attention despite the flaws I've mentioned. 8.3/10



Posted on Sep 8th 2008 at 03:20:06 AM by (Tondog)
Posted under Modern Gaming, Sony, Microsoft, Nintendo, Playsation 3, Xbox 360, Nintendo Wii, PSP, DS, PS2

A little bit lighter week this time around, but it sees the release of one of the most anticipated games of the year!

Playstation 3Xbox 360Nintendo Wii
•NHL 2K9
•NHL 2009
•TNA Impact!
•NHL 2K9
•NHL 2009
•TNA Impact!
•Zoids Assault
•Cabela's Legendary Adventures
•Hell's Kitchen
•NHL 2K9
The Price is Right (One of my original ideas for the Wii. Read my comments later.)
PSPNintendo DSPlaystation 2
•Cabela's Legendary Adventures •Hell's Kitchen
•Lock's Quest
•Mazes of Fate
Mystery Case Files: MillionHeir (It's a game with no hype from Nintendo. It's gotta be good.)
•The Price is Right
•Spore Creatures
•Viva Pinata: Pocket Paradise
•Cabela's Legendary Adventures
•Dragon Ball Z Trilogy
•NHL 2K9
•TNA Impact!
Yakuza 2


This week is one full of possibly great games that are flying under the radar...along with a game that is going to be freaking huge. First up is the new game from Will Wright, the mastermind behind The Sims and SimCity. That game is Spore for Windows and Mac. What is Spore? It's a life simulation game like The Sims, but with a much larger scope. In the game, you design a species and oversee their evolution from single cell organisms to intelligent creatures. During this time you will guide the species through many phases including Tribal, Civilization, and Space. Once you reach the Space Age, you will be able to travel to the planets of other players and interact with their civilzation by trying to make peace or attacking them. I am so very interested in this game due to the fact that it could be the deepest game ever conceived. I just hope my PC is able to run it. Hopefully PC gamers actually buy this game and support EA instead of pirating it and contributing to the downfall of PC gaming.

Anyways, next game I'd like to highlight this week is The Price Is Right for the Wii. Why the hell would I mention this? Back in 2005 or so when the Wii's "innovative" controller scheme was announced, one of the first games I thought would be pretty awesome on the Wii was The Price Is Right. Imagine spinning the big wheel in the Showcase Showdown, punching out holes in Punch a Bunch, or putting in Hole in One (OR TWO!),or dropping a virtual chip in Plinko. I didn't think  much about my idea after that, but it was in the back of my head. Imagine my surprise a few months ago when I found out that UbiSoft was making a game based on The Price is Right. My hopes aren't very high for the game, but I still hope it turns out decently (and has a Barker's Beauties sex minigame).

Other games coming out this week include Yakuza 2 for the PS2, the long-overdue sequel to the original game on the PS2. Mystery Case Files: MillionHeir for the Nintendo DS, a new point and click mystery game from Nitnendo that hasn't gotten a lot of hype, so it's gotta at least be decent considering all the other games they've done like this have been good. Finally is the American debut of Masaya's truly fucked up PC Engine shooter Cho Aniki on the Wii Virtual  Console. This game is unlike anything you've ever seen. It's the first in a series of shmups with weird homoerotic overtones and a strange sense of humor going throughout the whole thing. I can't even begin to describe the screwed up goodness that is Cho Aniki, so check out Hardcore Gaming 101's look at the series and prepare to be amazed.



Posted on Sep 1st 2008 at 07:06:43 AM by (Tondog)
Posted under Modern Gaming, Sony, Microsoft, Nintendo, Playsation 3, Xbox 360, Nintendo Wii, PSP, DS, PS2

The fall release season marches on this week...if you're a PS3/360 owner. The rest of you get nothing much at all. Here's the lineup:

Playstation 3Xbox 360Nintendo Wii
FaceBreaker
Mercenaries 2: World in Flames
•NFL Head Coach 2009
•Rapala Fishing Frenzy
•Vampire Rain: Altered Species
FaceBreaker
Infinite Undiscovery
Mercenaries 2: World in Flames
•NFL Head Coach 2009
•Rapala Fishing Frenzy
Viva Pinata: Trouble in Paradise
•Warhammer: Battle March
•Rapala Fishing Frenzy ($10 more than the PS3/360 version?!)
PSPNintendo DSPlaystation 2
...•Picto ImageMercenaries 2: World in Flames


This is actually a pretty good week considering how early it is in the season. Mercenaries 2 is the sequel to the 2005 PS2/XBox original, and expands on its sandbox style of gameplay. This new installment features enhanced physics (powered by the ever-popular Havok engine), the ability to light things on fire, swimming (along with boats as an added vehicle type), air support, a grappling hook, and more. I haven't played the first game, but the new installment looks pretty neat.

Next up is a game that I have tried, Facebreaker. This is the first game to be published under EA's new label: EA Sports Freestyle. Freestyle, as explained by EA Sports head, Peter Moore, provides "a lighter gaming experience and an easier entry point into EA Sports." Enough with the businessy talk, the game is pretty damned fun based on the demo. It's a simplified version of EA's own Fight Night series but with cartoony characters and a humorous tone, much like Ready 2 Rumble for the Dreamcast. FaceBreaker is nothing outstanding, but it certainly should be worth getting when the price drops to around $20 or $30. If you're interested in the game, give the demo on PSN or Xbox Live a shot.

Next up: Infinite Undiscovery, the much anticipated (Huh) Xbox 360 exclusive RPG from Square-Enix (that's something you don't see every day). I honestly don't care about this game, I only highlighted it for Square fanboys (the most annoying variety) so that they don't totally deride me and rip me to shreds.

Finally, the true follow-up to possibly the greatest game on the 360 comes out this week. That's right, Viva Piñata: Trouble in Paradise. The new game includes 30 new species, new areas, and an Eye of Judgment rip-off like feature which allows you to scan cards using a Live Vision camera and get new Piñatas that way. But unlike Eye of Judgment, Rare is actually going to be making these cards free on their website and maybe bundled with promotional partner products.

That's all for this week. Be sure to check back next  time!



Posted on Sep 1st 2008 at 01:24:37 AM by (Sirgin)
Posted under Review, Modern Gaming, PS2, Sony, Capcom, Platform, Maximo, Ghosts N Goblins

[img align=right width=200]http://www.rfgeneration.com/images/games/U-072/bf/U-072-S-01210-A.jpg[/img]Maximo: Ghosts To Glory (2002) is Capcom's effort in trying to create a modern platform game with the classic Ghosts 'N Goblins feel to it. The game was originally planned for release on the Nintendo 64, but after being delayed a couple of years it found itself on the PS2 instead.

When starting a new game you'll see Maximo returning home after war in a nice CGI cutscene. Things aren't exactly as he had hoped because Achille has taken over his kingdom and opened the door to the underworld. To make matters worse, Achille has captured four princesses aswell as Maximo's wife, Sophia. With a devastation spell, Achille sends Maximo to the underworld where he's given a chance by the Grim Reaper to resque the princesses and regain control over his kingdom.

Despite being a difficult game, the gameplay of Maximo isn't complicated at all. Maximo is restricted to four moves: a basic swing of his sword, a power strike, a downward strike after double-jumping and throwing his shield. When venturing through the five worlds of the game you'll encounter different enemies that each require a unique combination of moves to defeat.

Knowing how to defeat each enemy is critical for your success, because just like in games of the past, Maximo dies after only a couple of hits. Furthermore, you need 100 coins each time you want to save; which is only possible in the central hub-level of each world. If Maximo happens to loose all his lives he'll return to the underworld where the Grim Reaper will ask for a Death Coin to revive the fallen hero. A Death Coins is obtained by collecting 50 Blue Spirits. If you die without any Death Coins, it's game over for good. All of this results in a game that's far more difficult than other platform games on the PS2, or even modern games in general.

Needless to say, Maximo will require a lot of trial & error, figuring out how to defeat certain enemies or remembering where the next armor chest is located.
To make things less repetitive, Maximo will find abilities along the way aswell as power-ups for his sword and shield. Some abilities are almost vital to survive (like the double swing or throw shield abilities) while others aren't of much use throughout most of the game (like Thunderbolt) The sword power-ups however always come in handy, as they make Maximo's sword stronger and are needed for certain abilities. To get the most out of these abilities it's best not to die, because Maximo looses all but a few "locked" ones when faced with death.

Each world features five levels that are to be completed to gain access to the world's boss and the next world eventually. Each level has its own difficult moments but luckily a couple of checkpoints can be activated, so death doesn't necessarily mean starting all the way from the beginning of the level. After clearing a level you'll get a great feeling of success that is hardly present anymore in most modern games.

Maximo's graphics match its old-school gameplay in a sense that everything (except the character models) looks a bit blocked and flat. Often, walls or floors aren't more than a single huge polygon with a texture slapped onto it, clearly showing Maximo's history on the N64. This never bothers me because Maximo is intended to feel like a 16-bit era game. On the other hand, character models are detailed and animations are fast and smooth.

The sound of the game does the job well, with nice sound effects and good voice-acting for the (scarce) CGI cutscenes. I especially like the the game's music that enhances its classic mood aswell as each world at the same time. A couple more songs would have been nice though.

Overall, Maximo is a double-edged sword. Novice gamers will be frustrated with the game's trial & error gameplay and cumbersome save system while old-school gamers will love the game's nostalgic feel. If you're up for a challenge, like platform games or like 16-bit games, be sure to check out Maximo: Ghosts To Glory. 8.6/10



Posted on Aug 26th 2008 at 03:22:02 AM by (Tondog)
Posted under Modern Gaming, Sony, Microsoft, Nintendo, Playsation 3, Xbox 360, Nintendo Wii, PSP, DS, PS2

Hope you've braced yourself because the onslaught of new games starts to ramp up this week! RPG fans have two great "next-gen" games to look forward to this week, and golf fans get the latest installment of EA's Tiger Wood series. Nintendo fans also get in on the action this week with a new Mario sports game...and a shit ton of shovelware. Think this week is loaded? HA! It's only gonna get worse as we approach the holiday season.

Playstation 3Xbox 360Nintendo Wii
Disgaea 3: Absence of Justice
•Ferrari Challenge
Tiger Woods 09
•Vampire Rain: Altered Species
Tales of Vesperia
Tiger Woods 09
•Ferrari Challenge
•Freddi Fish: Kelp Seed Mystery
Mario Super Sluggers
•Pajama Sam in Don't Fear the Dark
•Rebel Raiders
•Spy Fox in Dry Cereal
Tiger Woods 09
PSPNintendo DSPlaystation 2
•Fading Shadows (GameStop Exclusive)
N+
•Tiger Woods 09
•Commando Steel Disaster
•Digimon World Championship
•Ferrari Challenge Trofeo Pirelli
•From the Abyss
•Harvest Moon: Island of Happiness
•My Chinese Coach
N+
•Picto Image
•The Quest Trio
•The Sims 2 Apartment Pets
•Ferrari Challenge Trofeo Pirelli
Tiger Woods 09


So, highlights this week include Tales of Vesperia, Disgaea 3, Tiger Woods 09, Mario Super Sluggers, and N+. I'm not going to spend a lot of time detailing each title, but I'll give you a brief rundown of them all. Tales of Vesperia, fun JRPG (holy shit, an RPG I like...at least based on the demo), latest in the Tales series, fans start screaming kawaii now. Disgaea 3: latest in the JSRPG (that's Japanese Strategy RPG for short) series, weeaboos rejoice and have a seat, I'm Chris Hansen from Dateline NBC. Tiger Woods 09: You know what this is about, more golf and jesus shots. Mario Super Sluggers: more casual games from Nintendo, thanks Cammie! N+: It's like the original PC/Mac/Linux or Xbox Live Arcade game on the go, you can't go wrong.





Posted on Aug 18th 2008 at 05:38:18 AM by (Tondog)
Posted under Modern Gaming, Sony, Microsoft, Nintendo, Playsation 3, Xbox 360, Nintendo Wii, PSP, DS, PS2

The strength of last week carries over into this week as well with the launch of a game that's been in development for 10 years, the first true sequel to Galaga, and a bite-sized follow up to one of the greatest PS3 games.

Playstation 3Xbox 360Nintendo Wii
...•Smash Court Tennis 3 
Too Human
...
PSPNintendo DSPlaystation 2
•Fading Shadows (GameStop Exclusive)•Commando Steel Disaster...


Not a big list, but there's a lot of great stuff coming out. First is Too Human, the long in development Action RPG from Silicon Knights and The Canadian Loudmouth, Denis Dyack. In case you don't know, Too Human is an third person action/Dungeon Crawler RPG. I played the demo last week, and my impressions were that it was pretty fun, but chances are that the game could get very boring if it's stretched out to (supposedly) 10 or more hours. Not to mention replaying the game with all the various classes. So, I'd check out some footage or the demo if you're unsure about it. The buzz so far has been very mixed.

Also coming this week is the stunning sequel to Galaga, Galaga Legions. Galaga Legions is like the original game, but with several new features that change up the gameplay. What those features are, nobody really knows outside of a greater emphasis on combos, multidirectional attacks, and some serious bullet hell patterns. The game was made by the same team at Namco-Bandai that did last year's Pac-Man Championship Edition, which is an incredible game. So considering the team and the INCREDIBLE footage released so far, this game should be a winner.

The final highlight this week is Ratchet and Clank Future: Quest for Booty for the Playstation 3. This pirate themed downloadable follow-up to last year's installment is a 3-4 hour experience with a heavier emphasis on platforming and puzzle solving than seen in the most recent games in the series. Insomniac has also introduced several new gameplay elements into the game including the ability for Ratchet to pick up and manipulate objects with his wrench, puzzles involving shadows, and more. What's awesome about this game is that it has all the polish and graphics of a $60 game, but as a 2GB download for only $15! I'm sure a lot of you would bitch about the $15 price, but I'm willing to pay that price in order to support Insomnaic and what they are doing. Hopefully this sells well enough to warrant future downloadable episodes.

Have a great week everyone.



Posted on Aug 18th 2008 at 04:40:41 AM by (Sirgin)
Posted under Review, Modern Gaming, PS2, Sony, Racing, Simulator, Polyphony Digital, Gran Turismo

[img align=right width=200]http://www.rfgeneration.com/images/games/E-072/bf/E-072-S-00670-A.jpg[/img]Gran Turismo. One of the names most associated with the Playstation-brand whose popularity is met by only a couple other franchises out there. In 1998, with the release of the original Gran Turismo came the DualShock, probably the most recognizable modern-day game pad there is and something that shows how big an impact this series has had.
Gran Turismo 3: A-spec (2001) was the first racer Polyphony Digital released to the world to show what the Playstation 2 was capable of. With Gran Turismo 4 (2005), Polyphony Digital tried to realise what they couldn't with part 3.

Let's start out with what is new. Immediate eyecatcher is the highly needed, slick new menu layout. Every screen in the game feels like it's part of a bigger whole and the same fonts, colors and icons are used throughout. This gives GT4 a much more streamlined feel, aswell as provide easier mobility while navigating through the game's massive options.

As usual, there's an Arcade Mode where you can do single races, time trials or go up against others in a 2-player splitscreen or LAN. The not-so-interesting Replay Theatre is back aswell, but most important still is the Gran Turismo mode, the place where you'll spend 98% of your time.

Here, you'll immediately notice the difference in layout, with much more icons than in the past. In the classic home screen, the garage has become much more flexible for searching through your collection of cars with listing categories like country, power-to-weight ratio and so on. You'll also notice your "diary" which is nothing more than a log of your purchases and race results.

In GT4, races are devided into much more categories than before. The beginner, professional and expert races make a return, but new are the country- and manufacturer-specific races. There are, for example, Japanese, American and European events, while you have to go to the manufacturers to see if there are model-specific races available.

One thing in which GT4 excels is content: There's over 700 cars and 50 tracks in the game, making it a much bigger game than GT3. The same however was true for GT2 compared to GT1, probably because the developer has more time for their second release on each console. New this time are all the classic cars from the 50ies and beyond, aswell as some crazy concept cars and some of the first cars ever made. To make things easier in the beginning of the game, you can buy used cars of all ages. However, there's so many races to do and cars to collect in this game, it'll take you weeks (or even months) to finish it.

Also new are the B-spec and Photo mode. In B-spec mode you don't drive yourself but assist an AI driver by giving him/her directions (accelerate, break, etc...) for what to do next. Photo mode is (as the name indicates) a mode in which you can take pictures of your favorite cars, put them on a USB stick and print them out if you want.

Now for the actual driving. (This is where opinions will clash the most concerning GT4) Depending from what you, the gamer, expect from a racing-game, you'll either love GT4 or you won't. If you're looking for adrenaline-pumping, faster-than-lightning races with brutal competition, chances are big you won't like GT4. If, however, you're looking for a realistic (and therefor sometimes a bit boring) driving simulator, you'll find GT4 (almost) everything you're longing for.

When it comes to simply simulating driving, GT4 is fan-tas-tic. Especially when turning off electronic aids you'll be able to really show what you're made of. Couple this with the rich content and you can already justify buying GT4. However, there's some bad sides to the game aswell, quite a few actually...

For starters, there's no online play. This'll surely dissapoint alot of people wanting to test their skills against others online, who don't have a racing friend nearby.
Secondly, the AI is as dumb as ever. The other cars (still only 5) always drive in the perfect racing line, almost never miss a turn and stay together as a group unless there are major differences in the cars' performances. A third complaint is the fact that you can still use cars ahead of you as airbags for taking sharp corners aswell as ride off-track on several courses. (Apricot Hill, anyone?)
A penalty system has been introduced in the Dirt & Snow events, making you drive 50km/h for 5 seconds if you hit the other car, however, sometimes you get a penalty for the other car hitting you! These Dirt & Snow events are another thing that bothers me in GT4. Instead of them being realistic (like, say: Colin Mcrae) you feel like you're trying to manoeuvre a bar of soap on a wet plastic surface, constantly sliding towards the sides unless you break like mad. Although the B-spec mode sounds like a nice new feature at first, it's boring as hell and I really don't see the fun of not driving yourself.
Lastly, there's still no damage model, but it depends on what you expect from a driving simulator if that's a bad thing or not.

On the bright side, both graphics and sound are perfect in GT4, with beautiful cars and circuits aswell as realistic engine sounds. The soundtrack is elaborate although I'm not sure it'll appeal to all with mostly rock songs. Luckily, you can customize it in the "jukebox" so you only have to listen to the songs you like. Especially graphically, you can see the improvements made since GT3 with nicer cars, reflections and lighting. Especially the clouds seem to have been improved, showing much more detail than before. The addition of a new over-the-hood view of your car is very welcome, bring the best of the other 2 views together.


Scoring GT4 is difficult because it really depends on what you expect from it. I'd personally give it a 8.8 or maybe even a 9.0 out of 10 but considering the many faults this game has I'll give it a more diplomatic 8.2/10.



Posted on Aug 13th 2008 at 03:43:48 AM by (Sirgin)
Posted under Review, Modern Gaming, PS2, Sony, Platform, Naughty Dog, Jak, Daxter

[img align=right width=200]http://www.rfgeneration.com/images/games/U-072/bf/U-072-S-01010-A.jpg[/img]After their wildly succesful Crash Bandicoot series on the original Playstation, Naughty Dog decided to venture into the unknown for the PS2 and in 2001 they came out with Jak and Daxter: The Precursor Legacy.

I'll cut right to the chase: Jak and Daxter was one of the first PS2 games I played and has since conquered a special place in my heart. Why? Because it rocks, plain and simple.

The game's story isn't anything spectacular but serves its purpose well, for a game in the Platform-genre. Jak and Daxter are two friends who adventure to Misty Island where they find a group of lurkers (bad guys of the blocked type) being addressed by two unknown individuals. When suddenly a lurker attacks the duo, Daxter falls into a pit of Dark Eco (A purple goo) and gets transformed into an ottsel. They search help from Sage Samos who sends them on their quest to find Gol, Sage of the Dark Eco and the only one who can return Daxter to his human form.

Much more important than the story is the gameplay of a platformer, which in this case feels solid and smooth. Jak is the only playable character of the game with Daxter riding along on Jak's shoulder, letting him do all the work. Jak's moves are simple: you can jump and double jump, punch and perform a spin-kick. Your moves list may be small but animations for them are smooth. (and in Daxter's case: funny) Enemies aren't exactly difficult to defeat, but this suits the game well considering the fact you die after three hits.
To make the gameplay a bit more interesting, for a limited amount of time, Jak can attain some extra abilities after running into a beam of Eco. Green Eco charges your health, blue Eco makes Jak jump higher and run faster, yellow Eco gives him the ability to shoot blasts of energy and red Eco makes Jak stronger. Using these Eco powers is one of the cornerstones of the gameplay and is often required to complete an objective.

Objectives of the game are simple tasks which get rewarded with Power Cells, the main collectible in the game. To gain access to a next part of the world, you need a certain amount of these. Precursor Orbs are much more common and can be traded in with NPCs or special statues for more Power Cells. Also, when finding all Scout Flies in an area, you are rewarded with yet another Power Cell.

Although the gameplay might sound a bit simple and dull, it certainly isn't and this is largely due to the impressive 3D engine Naughty Dog has made for this game. Instead of seperate levels, players are thrown into a large world, devided by seperate (themed) areas. Travelling between these areas can be done through portals at each Sage's home. Loading times get avoided by streaming data from the disk while playing, enhancing to the effect of a single world.
Graphics are detailed and colorful and the cartoon-look of characters and enemies help create a laid-back atmosphere throughout most of the game.

Background music for each of the areas does its job well and never gets irritating. Sound effects are great aswell as voice-acting. Especially Daxter's voice brings life to the character's slapstick humor.

Jak and Daxter: The Precursor Legacy is a game that set the bar for future 3D Platformers and pushed the genre as a whole to a next level. Sadly enough, 3D Platform games seem to be over their peak with few games in the genre being made for the next-gen consoles, an evolution that saddens me.

This evolution makes Jak and Daxter all the more precious and a game no PS2 owner should miss. The game gets a well-earned 9.2/10 from me.



Posted on Aug 11th 2008 at 05:26:22 AM by (Tondog)
Posted under Modern Gaming, Sony, Microsoft, Nintendo, Playsation 3, Xbox 360, Nintendo Wii, PSP, DS, PS2

This week marks the "unofficial" start of the fall game season. I know it's not fall yet, but in the biz, Madden usually marks the start of the rush to the holiday season. So, get your wallets out and make it rain on this industry!

Playstation 3Xbox 360Nintendo Wii
Madden NFL 09 (Also released in a 20th anniversary edition, detailed after the list.)Madden NFL 09 (Also released in a 20th anniversary edition, detailed after the list.)Madden NFL 09
PSPNintendo DSPlaystation 2
Madden NFL 09 (Also available this week: the Madden NFL 09 PSP Entertainment Pack, which includes a limited edition metallic blue PSP system, the Madden NFL 09 game, NFL: In Just One Play on UMD Video, and a coupon to download the game Beats from the Playstation Store on your PC. Retail price is $199.99)Bangai-O Spirits
•The Cheetah Girls: Passport to Stardom
•Imagine: Teacher
Madden NFL 09
Madden NFL 09


As you can tell, the big game this week is of course Madden NFL 09 for all systems (including the ORIGINAL Xbox!). The 20th anniversary installment in EA's long-running franchise promises to be something truly special, boasting upwards of 85 new features and enhancements.  Among the new features include adaptive difficulty (which tests your and tailors the game to your abilities), online leagues, EA Sports Rewind (kind of a mulligan like feature if you screw up a play badly and want to learn from your mistakes), Backtrack (which acts in cooperation with Rewind and breaks down your last plays and tells you what you could have done better), new animations and models, new commentators (and no Madden!), more characters on the sidelines, user controlled celebrations and taunts, and so much more. Who says EA doesn't improve Madden each year? Because they're WRONG. Anyways, for you PS3 and 360 buyers, you also have the choice of buying the 20th Anniversary Collector's Edition for $89.99. This edition of the game includes Madden 09, NFL Head Coach 09 (also coming out separately from this edition next month), a fully playable version of Madden 93, Retro Playbooks, Retro Madden player models, and exclusive video content.  Wii owners get a special version of the game dubbed "All-Play", an EA Sports initiative that aims to make their games easier to learn for players of all types. Features of the Wii version include an arcadey 5 on 5 mode, use of the Wii remote to deliver tackles, single button play calling, and more. Regardless of which version you get, Madden 09 looks to be an awesome update of the long-running series. Also, PS3 owners, the game actually runs as good as the 360 edition this year. Cheesy
Perhaps football isn't your thing and you would rather play a more traditional game. Well, this week has plenty to offer you. First up on the list is Bangai-O Spirits, the latest from fan-favorite developer, Treasure. As you may have guessed, Bangai-O Spirits is a sequel to the cult classic N64/Dreamcast shooter Bangai-O. If you haven't played the original, the game is a free-roaming, multidirectional 2D shooter. The DS version promises to retain the spirit of the original, including the insane number of bullets on screen at once. What's neat about Spirits is that the levels have been designed around co-op, so you can jump in with up to 3 other people and play the game together. However, the coolest feature about the game is that it includes a level editor which allows you to build your own levels and share them with your friends. However, since Treasure is a quirky developer, they had to go about sharing them in the most bizarre way possible. The created level is encoded as a modem-like sound that is played over your DS speakers and transferred to your friend’s system using the microphone. The sound can also be output over the DS headphone jack and recorded on your computer to share with the world in MP3 format or over YouTube. This feature will not only work with levels, but you can also send high scores and replay videos. Pointless? Sure, but at least you don't have to deal with friend codes. Awesome? Totally.
But there's more! This week also sees the release of the long-awaited Bionic Commando Rearmed on Xbox Live Arcade, Playstation Network, and PC (via Steam, Direct2Drive, and other digital distribution platforms). Rearmed is a remake of the NES classic which features the same great gameplay as the original, but with new 2.5D HD graphics, new areas, online leaderboards, and other features. The game does not have any Nazi references as seen in the original Japanese game, but the voice acting and script of the game does make fun of the fact that it's censored. People buying it on the PS3 will also be able to play the game on their PSP using the remote play feature, and can also look forward to trophy support in a future patch for the game. The game will cost $10 on both XBLA and PSN, while it's going to be $15 on PC.
Finally this week, the latest episodic series from one of my favorite developers, Telltale Games, begins. The series is Strong Bad's Cool Game For Attractive People, based on the popular web toon Homestar Runner. The first episode of the five episode series, Homestar Ruiner, releases on Monday and is about Strong Bad's scheme to win the tri-annual Race to the End of the Race and his attempt to get Homestar out of the house. The game has full creative input from the creators of Homestar Runner, the Brothers Chaps, with original stories written for the game. The game will be released on both WiiWare and on PC via the Telltale Games website. The Wii version will cost 1000 Wii Points ($10) per episode with no option to buy the whole series, bringing the total to $50) for the entire series. The PC edition sells for $8.95 an episode, or you can pre-order the entire season for only $34.95! If you go the PC route, you can download all the episodes as they come out, and you'll be able to get a DVD of all the episodes at the end of the season for the cost of shipping. Not a bad deal at all.


Sorry for the long post, but there's a lot coming out that I wanted to highlight!



Posted on Aug 4th 2008 at 05:19:37 AM by (Tondog)
Posted under Modern Gaming, Sony, Microsoft, Nintendo, Playsation 3, Xbox 360, Nintendo Wii, PSP, DS, PS2

Why do I bother anymore? Enjoy your week of summer shovelware everyone!

Playstation 3Xbox 360Nintendo Wii
•    
Monster Madness: Grave Danger
...•Little League World Series
•King of Clubs
•Summer Athletics
PSPNintendo DSPlaystation 2
...•The Cheetah Girls: Passport to Stardom
•GRID
•Little League World Series
•Professor Brainium
•Quick Yoga Training
•Rock Blast
•B-Boy
•Hannah Montana: Spotlight World Tour


Asking me to pick a game to get out of those is like forcing me to stab myself in the eye with a rusty knife, so I'm going to highlight Braid, this week's new Xbox Live Arcade game, and recipient of the 2006 Independent Games Festival award for Innovation In Design. The game is a puzzle platformer that features the ability to "rewind" your actions in order to help solve puzzles and correct your mistakes. However, rewinding creates the puzzles. For example, there are objects in the levels that cannot be rewound, alternate realities, and more. I have never played the game, but judging by the videos and various interviews with the game's designer, Jonathan Blow, this is going to be an incredible game. It comes out on XBLA this week and on PC sometime later this year.

Here's a link to the official website of the game: http://www.braid-game.com/



Posted on Jul 31st 2008 at 03:42:44 AM by (Sirgin)
Posted under Review, Modern Gaming, PS2, Sony, Sport, Snowboarding

[img align=right width=200]http://www.sofacinema.co.uk/guardian/images/products/1/60241-large.jpg[/img]For my first review, I've decided to take up SSX 3 for the PS2.

SSX 3 is the third installment in the SSX series by EA, following the succesful launch title SSX (2000) and SSX Tricky (2001).

SSX 3 continues on the succesful formula of the previous two games in the series. In short: smooth, fast and easy to pick up gameplay combined with nice graphics and good soundtrack.
New however, is the fact that all tracks are located on the same mountain, devided into three peaks. To get access to the next peak, it is sufficient to complete the challenges in one particular aspect of the game (for example, the race events)
Depending on which character you're playing with; another character will "challenge" you on every peak. In the off-course area called "The Backcountry" you have to show him/her who's boss.

Gameplay of SSX 3 is rock-solid and the main reason I enjoyed this game as much as I did. Learning curve is very short and you'll be throwing out "Uber-tricks" in no time. After doing enough of these to spell out the words "SUPER UBER", you'll get unlimited boost for a relatively long time. The events you can take place in are: "Race", "Slopestyle", "Super Pipe", "Big Air" and "Backcountry".
By winning events and picking up collectibles on the tracks, you get the necessary cash to outfit your character as you see fit or to (more importantly) upgrade his/her attributes such as "Speed", "Tricks", "Acceleration", etc which will noticabilly improve your boarders' abilities.

Graphics of this game are very nice for a PS2 game with the snow and ice beautifully depicted as your rider glides through it. Once at the top of the mountain, you can get to the bottem of it (which takes about 30min) without a single loading screen.

I like the soundtrack of this game, which sets the atmosphere well as you participate in one of the events with songs from Basement Jaxx, Black Eyed Peace, Fatboy Slim and others. Particulary well done is how the music fades out when you're in the air for a longer period of time or when entering a cave. While not racing you get to listen to the never irritating "DJ Atomica" who briefs you in with all the latest updates on the mountain news.


All in all I can say this is a great game with solid gameplay, nice graphics and funky soundtrack which can appeal to both less experienced gamers aswell as the hardcore.
SSX 3 gets a 9.0/10 from me and I recommend it to anyone who owns a PS2.



Posted on Jul 30th 2008 at 07:40:13 AM by (Tondog)
Posted under Modern Gaming, Sony, Microsoft, Nintendo, Playsation 3, Xbox 360, Nintendo Wii, PSP, DS, PS2

This week is highlighted by a fighter, a downloadable platformer, and a shooter.

Playstation 3Xbox 360Nintendo Wii
Soul Calibur IVSoul Calibur IV
•Spectral Force 3
•King of Clubs
•MLB Power Pros 2008
•Summer Athletics
PSPNintendo DSPlaystation 2
...•Suzuki Superbikes•MLB Power Pros 2008


My pick this week is Soul Calibur IV for the Xbox 360 and Playstation 3. SCIV is the latest installment in Namco's popular fighting franchise, and features Star Wars characters, Yoda on the 360 and Darth Vader on the PS3. However, that may change since rumor has it that you will be able to purchase the character the other system has via downloadable content. The game is averaging 90% on GameRankings so far.

But my real pick of the week goes to the surreal PS3 downloadable platformer PixelJunk Eden. The demo came out last week, and I was completely blown away by what Dylan and the team at Q Games did with this one. I highly recommend picking it up if you're a PS3 owner looking for something relaxing but challenging...or if you're a Trophy Ho since Eden is the second game on the PS3 to support trophies.  For you 360 owners, Geometry Wars 2 comes out this week as well. Geo Wars 2 is the sequel to the wildly successful Xbox Live Arcade original. New features include additional gameplay modes, and four player online co-op.



Posted on Jul 23rd 2008 at 10:36:07 AM by (Tondog)
Posted under Modern Gaming, Sony, Microsoft, Nintendo, Playsation 3, Xbox 360, Nintendo Wii, PSP, DS, PS2

Ok, this week, there's damn near nothing coming out. That's the summer game drought in full effect.

Playstation 3Xbox 360Nintendo Wii
......•Mummy: Tomb of the Dragon Emperor 
•Order Up 
SNK Arcade Classics V.1
PSPNintendo DSPlaystation 2
...Final Fantasy IV
•Mummy: Tomb of the Dragon Emperor
•New International Track & Field
•Mummy: Tomb of the Dragon Emperor


The SNK compilation might be neat but it was on PS2/PSP not too long ago. That leaves Final Fantasy IV, and I don't like JRPGs...so, there's nothing coming out this week. Oh, Siren: Blood Curse comes out on PSN this week along with 1942: Joint Strike on XBLA and PSN! I'll probably get 1942 because it looks like an AWESOME update of the original classic.


                                                                                                                                                                                                                                               
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