RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.
    

Posted on Aug 31st 2015 at 08:00:00 AM by (Izret101)
Posted under Review, Lackluster

If you are familiar with the series and/or love platformers than this is probably not the game for you...

Image quality may reflect my over all opinion...

Giana Sisters: Dream Runners is essentially a racing platformer with power ups. You and up to three friends* (or bots) can race on nine different stages and have access to nine different power ups. Along the way, you have to dodge traps, a handful of enemies and the attacks from the other racers.

(*I specify friends because the online community appears to be completely dead already, on the XBox One at least, despite having released only a few weeks ago.)


Continue reading Giana Sisters: Dream Runners Review



Posted on Aug 29th 2015 at 08:00:00 AM by (MetalFRO)
Posted under Game Boy, Review, Data East, Nail n Scale, Game Boy Guru, Platformer, Puzzle


Image shamelessly linked from Game FAQs.
Flying lizards, giant bugs, robots, and dragons as
enemies? Count me in! Wait, what's with the nails?

The mid-late 1980's, and early 1990's were a magical time.  Forget Iran-Contra, forget Black Friday, forget the rampant materialism of the Baby Boomer generation, forget "yuppies", and forget the Gulf War.  During that period of time, we had Teenage Mutant Ninja Turtles and Karate Kid, G.I. Joe and Transformers, Ghostbusters and Honey, I Shrunk the Kids!, and so much more.  And we had video games.  If you're reading this, you're likely either from my generation, and have fond memories of the 80's and early 90's, or you're experiencing them for the first time, something I often wish I could do, as I approach 40 years of age.  For those in the latter camp, I envy you.


Continue reading Nail 'n Scale, 1992



Posted on Aug 27th 2015 at 08:00:00 AM by (SirPsycho)
Posted under music, tri ace, tri crescendo, monolith soft, star ocean, nintendo, mario, golf, tennis, golden sun, eternal sonata, valkyrie p

Early in tri-Crescendo's existence, the company looked to expand its portfolio beyond audio work for tri-Ace games. These plans included Sakuraba being the main composer. The company struck a deal with another young development house called Monolith Soft, and the two worked to co-develop Baten Kaitos: Eternal Wings and the Lost Ocean for Nintendo's Gamecube in 2003. A prequel followed, Baten Kaitos Origins, in 2006. Eternal Sonata came the following year for the Xbox 360, and also to Playstation 3 a year later. tri-Ace also developed and released an all new game, Infinite Undiscovery for Xbox 360.

<a href="http://www.youtube.com/v/_B64f48ewdo&rel=0" target="_blank">http://www.youtube.com/v/_B64f48ewdo&rel=0</a>


Continue reading Composer Compendium: Motoi Sakuraba Part 3: All Over Japan



Posted on Aug 26th 2015 at 06:00:00 AM by (Izret101)
Posted under Review, Octodad, Young Horses, XboxOne, PS4, Vita, Steam, Indie

Everyone has something to hide. Sometimes it is just more obvious than others...
Enter Octodad!


Octodad is pretty straight forward game. You are a husband/father who goes about his day completing tasks like any other husband/father would. Such activities include grilling, grocery shopping, taking care of yard work, and spending time with your kids. These simple tasks turn into a comedic struggle when you have no bones.... For example, imagine flailing about the house and sloshing milk everywhere while pouring your daughter a glass.


Continue reading Octodad: Dadliest Catch Xbox One Review



Posted on Aug 25th 2015 at 08:00:00 AM by (singlebanana)
Posted under kids, video games, how to, getting started, introducing, family


The hook brings you ba-aaaaaaaaaaaaaaack.

One of the things I love most about RF Generation is the great diversity of members that I get to converse with on our forums.  Our members vary in gender, age, ethnicity, nationality, social beliefs, and especially in their game system/developer preference.  Even so, our community has always been the kind where difference of opinion is accepted and embraced, and is even used as a means for looking at video gaming in general in a different light.  As an older member of the site, I've always felt right at home reminiscing about classics with the rest of the "geezers" (like Duke, who is much older than me) and having great conversations with younger members regarding their gaming history.  Though many of us differ in age, there is one thing that many of us have in common.......kids.

At this point in my life, I have two young kids, ages four (a boy) and seven (a girl). Like some of you, I've always had this dream of sharing my collection with my kids and playing alongside them through the same games I grew up on.  Though some of you may not be at this point in your lives yet, but may be considering having kids, you've probably at least had the same thought at some point.  I'm by no means the perfect parent, and when it comes to getting my kids involved in gaming, I've had my share of failures and successes.  However, my kids have really gotten into gaming recently and are begging me every night to go up to the gameroom.  Honestly, it's f@*king awesome!  So, in the course of coming up with an article for the front page, I decided that reflecting on what methods in getting my kids interested in gaming worked for me, as well as what I could have done better to peak their interest, might be a good topic. Below are a few observations that may be helpful if you want to get your kids to enjoy gaming:


Continue reading What to Expect, When You're Expecting Your Kids to Be Gamers



Posted on Aug 23rd 2015 at 08:00:00 AM by (bombatomba)
Posted under Retro PC platfomer, Duke Nukem, Commander Keen, Metroid, Apogee



Almost everyone likes platformers.  I literally walked around my work and asked a bunch of my fellow employees if they liked platforming games, and those that did not react with a blank stare gave a, "Yes," "Oh, yeah," or "Yep."  One guy also liked them, but only after I described what a platformer was.  He then proceeded to regal me with tales of his Atari 800XL, which he drags out of storage every few years to play Frogger and Jumpman with his wife.  Everyone else I spoke to talked about Super Mario Brothers, Sonic, and even the platforming sections of Contra.

This article isn't about any of those games.


Continue reading MURI - Indie Retro Goodness



Posted on Aug 21st 2015 at 08:00:00 AM by (slackur)
Posted under CCAG, conventions, 2015, awesome, best date for a gamer couple


So THIS is how you capture a bunch of gamers in a giant net.  Photo from the official CCAG Facebook page.

If there is anything that annually rejuvenates my enjoyment of video games beyond our little basement 'o fun, it's Cleveland's own 'Classic Console and Arcade Game Show'.  Sure, CORGS (a similar event in Columbus, Ohio) is awesome in its own right, but my beloved and I have been CCAGing for almost a decade, and there's still a sort of homegrown friendliness to the show that just resonates with us.  Maybe it's the vendors, many of whom immediately recognize us every year with a happy wave and plenty of stories to exchange.  Or the atmosphere, which is more laid back, friendly, and trusting than most larger conventions.  Perhaps its the incredible deals, such as the CIB Aquarius (practically sealed) a friend picked up for $25, or the complete Wii system with Motion Plus that another friend nabbed for $11.  It could also be the fascinating creativity some folks display, be it mods, custom arcade cabs, or handmade gaming items.


Continue reading CCAG 2015, as reviewed by a giddy fanboy



Posted on Aug 19th 2015 at 08:00:00 AM by (singlebanana)
Posted under playthrough, retro, modern, 2015, September, October, November, December, playthroughs

ANNOUNCEMENT!!!

**Before, we get too far into our game announcement, the RF Generation Playcast has some other exciting news for our loyal listeners. Around the middle of September, we will be moving our hosting services from Podomatic to PodBean. With Podomatic's service, we have always been confined to a specific storage and bandwidth limitation. Once we neared our storage capacity, we had to start deleting old episodes every month, which also removed them from iTunes and Stitcher. For a lower cost, PodBean allows us to house all of our episodes and maintain full download capabilities from their site, as well as our RSS feed affiliates (iTunes & Stitcher). Once we compared our options, the move was kind of no-brainer.  We have already uploaded all of our episodes to PodBean and created a working homepage at http://rfgenplaycast.podbean.com/, so please go ahead and check it out!

If you subscribe to use on Podomatic, iTunes, or Stitcher, please note that our next episode (which will be released at the beginning of September) will be our last episode released on Podomatic. You will need to resubscribe once we change our RSS feed. This will occur toward the middle of September and we will be sure to notify you on the RF Generation forums and homepage. Thanks for listening, and we hope that this move will only enhance your listening experience.**


AND NOW BACK TO YOUR REGULARLY SCHEDULED PROGRAM....
-------------------------------------------------------------------------------------------------------------------------------------


With the month of August nearly half over, we continue to struggle through the rugged platforming of Little Nemo: The Dream Master and a few of us are wading through the tumultuous sands of Dubai in Spec Ops: The Line. Get ready to plow through some other great titles this September, and join GrayGhost81 as he moves to the retro side with playthrough veteran, Fleach, to host the Konami PSX classic, Metal Gear Solid (PSX/PSN/PS2/PS3/360/PC). Likewise, retro host singlebanana takes a walk on the wild side with games buster, Disposed Hero, and hosts next month's modern playthrough, Indigo Prophecy (PS2/XBox/Steam).


Continue reading Retro & Modern Playthroughs: September - December



Posted on Aug 16th 2015 at 01:47:21 PM by (Duke.Togo)
Posted under Collectorcast, Podcast, Duke.Togo, wildbil52, Crabmaster2000, episode 34

Episode 34 discussion thread: http://www.rfgeneration.c...rum/index.php?topic=15905

We're back with more of your questions! You've come up with some fantastic ones this time, and we're excited to dig in. We also catch up on Bil's arcade and preparations for RetroWorld Expo.

Get the show at http://www.collectorcast.com
Follow the Collectorcast on Twitter: https://twitter.com/Collectorcast
Like us on Facebook: http://www.facebook.com/Collectorcast
On Stitcher (enter Promo Code RFGeneration): http://www.stitcher.com/RFGeneration
On iTunes: http://itunes.apple.com/u...collectorcast/id524246060
On YouTube: http://www.youtube.com/c/Collectorcast

Show Notes
Music: Final Fantasy V (SFC)
Q & A - 9:57
Topic - 1:24:29
Outro - 2:41:14



Posted on Aug 14th 2015 at 08:00:00 AM by (wildbil52)
Posted under Arcade, Monitors, Repair, DIY


When dealing with arcade monitors, there are a few relatively easy things that you can do to improve the visual quality and prevent a potential monitor catastrophe.  I'll take you through a few easy fixes and show you one or two that require a little more experience.


Continue reading Arcade Monitor Repair: Flyback, Cap Kit, and Rejuve



Posted on Aug 12th 2015 at 08:00:00 AM by (singlebanana)
Posted under Review, Mobile Light Force, PSX, Playstation


Certainly, I can't be the only one on this site who gets a little jealous when they read slakur's articles and hear about his weekly nights of gaming with friends. As I've mentioned before, I don't have a lot of friends who game and even fewer that actually collect games. However, over the last few weeks, a buddy of mine has been coming over to the house on Thursday nights to game. We have a great deal of fun playing some of the new games I've purchased (some of which I'm playing for the first time) and pulling games off the shelf that maybe he or I have never tried out.  The best part of the night is that he always has a plastic grocery bag in his hand when I open the front door to my house and I feel like a kid at Christmas eagerly awaiting to see what goodies are in that bag. Our game nights are definitely making my wishlist increase and my bank account lessen.

This past Thursday, we had another great night of gaming and played such awesome titles as: Castlevania: Bloodlines (Genesis), Soldier Blade (TG16), Air Zonk (TG16), The Combatribes (SNES), and Choplifter III (SNES).  As is always the case, we played a few stinkers as well and that night the list included The Tick (Genesis) and Tail of the Sun (PSX). However, out of all of the games we played, none of them surprised us more than Mobile Light Force for the original Playstation.


Continue reading Banana's Rotten Reviews: Mobile Light Force



Posted on Aug 10th 2015 at 08:00:00 AM by (SirPsycho)
Posted under Atlus, puzzle, platformer, action, ps3, xbox 360


As a fan of story based games, I have to say that I love a game that takes you on a ride. Catherine is the kind of game that you can sit back with, relax, and watch an incredibly compelling social dilemma unfold before the protagonist's eyes. Lately, I've been thinking about companies from Japan. So many people have been crying out about the doom and gloom of the market and how Japanese development has been lagging behind while the Western world advances. This couldn't be further from the truth, as Atlus is one of Japanese gaming's oldest surviving names, but fastest risers in the global market. Persona 3 got the name out, Persona 4 kicked the door open, and Catherine broke the door's frame. Persona 5 is currently one of the most anticipated Japanese developed games since Atlus presented its masterfully crafted initial trailer.

Catherine was released in Japan and North American in 2011, with Europe and Australia getting a release in early 2012. The plot revolves around infidelity and is one that many of us have likely heard about, if not experienced first hand. Vincent, the games protagonist, gets caught up with a blonde-haired, blue-eyed young beauty named Catherine one night after all of his friends leave him alone at the bar. From here, the player chooses whether he wants to court her for the long run or remain faithful to his girlfriend, Katherine. The girls represent the ideologies of "Law" and "Chaos." Law is doing the right thing no matter how much it might hurt; Katherine is a structured being in complete charge of her life and represents Law. On the other hand, Catherine is more of a loose cannon that Vincent can't seem to get rid of no matter what decisions you make; she represents Chaos. Which one of these ladies will you choose, or will you choose the single life?


Continue reading Psychotic Reviews: Catherine



Posted on Aug 8th 2015 at 08:00:00 AM by (MetalFRO)
Posted under Game Boy, Game Boy Guru

I am a bit of a dichotomy, as a gamer.  I consider myself to be reasonably knowledgeable with regards to video games, gaming history, and in general, gaming culture.  I will fully admit that I'm not up on the latest thing in today's gaming scene, but from the standpoint of "retro" games, I have a pretty broad base of information.  That said, I know that I don't know everything, and there are definitely some gaps in my knowledge.  There are consoles I've never seen or played, games I've not heard of, and experiences I lack as a whole, that prevent me from being the "be all, end all" of video game know-how.  I'm a student of life, like anyone else, and I'm always learning.

Bearing that in mind, why would anyone who admittedly doesn't know everything call themselves a "guru?"  Why would I want to subject myself to the level of scrutiny that comes from identifying oneself as a "guru?"  What is my motive for elevating myself so much, other than to draw attention to myself?  Am I crazy enough to think that I know enough to even refer to myself with such distinction?  Do I deserve to even be calling myself by such a title?


Continue reading The Guru Inside: A Clarification on the Use of the Term



Posted on Aug 5th 2015 at 09:00:00 PM by (singlebanana)
Posted under Playcast, playthrough, modern, retro, Golden Axe, Warhammer, Space Marines, podcast


Join RFGeneration Playcast hosts, Rich (singlebanana), Floyd (Fleach), Shawn (GrayGhost81), and Steven (Disposed Hero) as we discuss July's retro and modern playthroughs.  On the retro side, Rich, Floyd, and Steven dig deep into the Golden Axe series and are joined by RF Generation 2015 Donation Drive Playthrough Lot winner, Fokakis79 and Cameron Johnson, guitarist from the progressive metal band, Atma Weapon.  For the modern segment, Shawn and Steven manage to drag Rich over to the "darkside" to discuss the brutal and oh so action-packed space adventure, Warhammer 40K: Space Marine. We hope you enjoy the show and please leave us some feedback on our discussion thread. 

Episode 16 discussion thread: http://www.rfgeneration.c...m/index.php?topic=15885.0

Get the show on Podomatic: http://rfgenplaythroughs.podomatic.com/
On iTunes: https://itunes.apple.com/...playcast/id874327459?mt=2
On YouTube: https://www.youtube.com/watch?v=pdTJaGvksno
On Stitcher: http://app.stitcher.com/browse/feed/55943/episodes
And follow us on Facebook: https://www.facebook.com/rfgenplaythroughs
And Twitter: https://twitter.com/RFGPlayCast


Continue reading Episode 16 - RF Generation Playcast



Posted on Aug 3rd 2015 at 08:00:00 AM by (singlebanana)
Posted under Thanks, July, 2015, submitters, approvers


Summer is hot and this July was a scorcher in terms of submissions! During last month alone, we more than doubled our production in June (2,207) with an amazing 5,408 total submissions!!!!  The submissions for July included 5,272 game submissions (3,360 of which were images) and 136 hardware submissions. Top contributors for the month of July include:

Our top submitters (those with a minimum of 100) for July were:
FatherJack             3,455   (Super Awesome!)
Schlibby                  541 
Sauza12                 448
Shadow Kisuragi   387

Amazing effort guys!!!   

Top approvers for the month included:
Tynstar                    3,102
Shadow Kisuragi   1,781


It looks like we had another very impressive month from some of our newer members. Fantastic work, and please, keep the submissions coming! Thanks to everyone who submitted or approved submissions this month. We couldn't have the best video gaming database on the internet without all of you.   


                                                                                                                                                                                                                                               
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