So you've been operating your retro game store for a few months now and things are going better than you could have hoped. Customers are happy, new stock is getting traded in on a regular basis, bank account is moving in the right direction. Nothing can bring you down. Cue Bylaw Enforcement Officer..........|
Continue reading Blog Quest: Getting Political - Part II
We all have about a billion games in our collection. I hesitate to call it a backlog because it makes it sound like work. Though, if you are playing games just to get through them, checking them off a list (proverbial or otherwise) it CAN feel like work instead of fun. How do we decide what to play next? A better question would be: How SHOULD we decide what to play next?
Continue reading What to Play Next?
This is a topic that's been on my mind for quite some time now, and with the release of the PS4 exclusive The Order: 1886 and the fiasco surrounding its length I'm going to chime in with my opinion concerning the matter of a game's length.
I probably think about game length every day. As a Community Playthrough leader, I can't nominate a game that is too long; similarly if it's too short, we won't play a game unless it's part of a competition. Consequently, I spend a lot of time browsing a website called How Long to Beat. This site has become an extremely valuable resource in selecting games not only for the community, but also for my personal gaming. While this may seem trivial to many, some people get really bent out of shape if a new video game turns out to be too short.
Continue reading Game Length: Does it Even Matter?
Why does this exist? I understand educational games, but throwing in a huge, well-established character just seems like a lazy cash grab. A good educational game should be able to stand up on its own by mixing good teaching tools with fun. Mario's Time Machine fails as a teaching tool.
Mario's Time Machine was developed and published by The Software Toolworks for the Super Nintendo and MS-DOS. Radical Entertainment developed the NES port with Nintendo publishing this version themselves. When this game was released in the early 90s, it was not the first Mario themed educational game; it was preceded by Mario is Missing! (which had the same developer). As you might be able to discern from the title, Mario's Time Machine is a game meant to teach history. However, I find that as a teaching tool the game fails. As an adult who understands and knows the basic historical content presented in this game, it is extremely easy to get through and beat quickly. The basic gameplay involves you having historical artifacts with an attached document with information on it; this document has blanks in it that you must fill. As an adult, you'll likely know most, if not all, of the answers without thinking too much. However, if you're a kid, you may have trouble filling in these blanks. Other than context clues in the document, the game does little to actually teach history beyond blind guesswork and memorization.
Continue reading Psychotic Reviews: Mario's Time Machine
Fahrenheit (or Indigo Prophecy as we had always known it here in the States) was the second game released by developer Quantic Dream, all the way back in 2005. Alright, so that really wasn't all that long ago. Perhaps it seems odd to 'remaster' a ten year old game, but for this game, I think there's some justification. While the visuals were already great, Indigo Prophecy has had a history of censorship outside of Europe as well as a clumsily handled PC port if you wanted to play with a controller (which was the control type that the game really seemed designed for). So on its ten year anniversary, let's take a look at this cult classic. But be forewarned, it's pretty tough to talk about a game like Indigo Prophecy without some spoilers and potentially NSFW discussion thrown in (though both are avoided for the purposes of this article).
Continue reading Review: Fahrenheit Indigo Prophecy Remastered
Last night I heard a gunshot again. Sure enough, come morning my formerly clean yard is swarming with zombies. Luckily they haven't noticed me, but I don't know how long I can go peeking from behind the curtains before I am spotted. To make matters worse, the water has shut off, and there are too many zombies milling around outside for me to dispose of without risking infection. All of my carefully laid plans (fortified shelter, food, weapons, and the beginnings of a garden) have gone to waste. I figure I can last a week with my current supplies. If the swarm doesn't thin out by then I will have to abandon my shelter, trusting that I can eventually evade them and perhaps start over again in another part of Muldraugh. Until then, I have enough books and magazines to keep me sane. If only the power had held out I could read into the night, like when I was a boy. I can only pray that the swarm thins out so I can scavenge for food and water.
Continue reading Project Zomboid - Survival At Its Best
Now that RetroWorld Expo is official, we have kicked everything into high gear. The pre-planning phases have shifted into live planning and things are moving very quickly. Throughout the process, it's important that we keep everyone informed about what we are planning and all of the work that goes into the show. In this entry, I'll talk about our tickets, why they aren't on sale yet and when they will be on sale.
Continue reading RetroWorld Expo: The Tickets
We started out January of this year with a *BANG* by shooting our way through Angel Land and the streets of some unknown Middle Eastern locale. Currently, we are tromping through Hyrule to rescue the descendants of the Seven Sages and unlocking the mystery behind the 9 doors of a sinking vessel. The month of March will be no slouch either and will be jam-packed with furious action! On the retro side, we join an unlikely, and undead, hero in his quest to defend the land of Gallowmere from the return of an evil sorcerer in MediEvil for the PSX and PSN. On the modern side, we make our first return to the Batman series (since our playthrough in April 2013) as we once again take up the cowl and cape of the Dark Knight in the third installment of the Arkham series, Batman: Arkham Origins on the PS3, 360, WiiU and PC. We hope that you will join us for one, if not two, great games next month!
Continue reading Retro & Modern Playthroughs: March - June
Source: Sandstorm's itch.io page
The sun heads west and the world spins as you make your journey through the desert to Mount Distant.
Sandstorm is a small game for the PC developed by Daniel Linssen with a simple premise. You play a wandering traveler on his pilgrimage to Mount Distant. Nothing is known of your destination, just that you must arrive safely and brave the treacherous sandstorm that obscures your vision.
Continue reading Indie Review: Sandstorm
Sega's surprise launch of the Saturn in North America caught retailers and developers off guard. As a result, the pickings were slim. The Saturn's Japan launch happened only six months before the North American launch, so most Japanese third parties did not have anything ready for international release either. The launch date that was originally announced was September of 1995 for North America, but instead, they decided to launch it in May, right in the middle of E3! For a gamer that was anxiously anticipating the Saturn, that might sound like a good deal at first, but it meant that many games would be a full four months behind the launch. As a result, only Sega's first party games were available at first, but there was a decent spread of genres available. Panzer Dragoon was one of these games and became Sega's cinematic action game for the North American launch.
Continue reading Psychotic Reviews: Panzer Dragoon
Episode 29.5 discussion thread: http://www.rfgeneration.c...rum/index.php?topic=15126
** WARNING: MAJOR FAR CRY 4 SPOILERS **
In this special spoilercast episode, we delve into Far Cry 4. We discuss the story, the characters, and all the tough choices that we had to make. We even tricked Crabby into playing another first person shooter! Listen in as we dissect our experience, give our opinions, and discuss the joy/revulsion to massive video game violence. If you have played Far Cry 4, jump in the discussion forum and let us know your thoughts!
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When we were little kids tossing a football or shooting a basketball, we rarely stayed ourselves for long. Even if we didn't know any popular athlete's names, we were the star of the game; kicking the ball through the defense, knocking out the winning home run, slamming the puck into the net in our imagination. If we weren't pretending to be Michael Jordan or Arnold Palmer, we were a superior athletic version of ourselves, making all the right moves and showing off our skill to the crowd of our mind's eye.
Even for sports-challenged adults, such as I, a good book or movie takes us to a different place or time, our thoughts vicariously transporting us somewhere else for awhile. The potential benefits of such mental journeys extend well beyond escapism and can be informative, reflective, inspiring, even transforming.
Being the newest media on the block, video games embody much of the potential and problems of its siblings. As technology grows in leaps and bounds, so too grows our toolsets to create previously unheard-of experiences in the interactive entertainment realm. And yet, we can still use many of the same methods of examining our perspective as in other media.
Continue reading Gaming the Perspective
Nostalgia can be cruel. We've all been there. You know that game that you swear you loved back in the day? And then you play it years later and almost wish it had just remained a quaint memory that you used to have. That's a little bit how I feel right now about the Double Dragon Trilogy, the new PC re-release of the first three arcade games. But to be fair, these aren't awful games. Well, at least two of them aren't. So let's take a closer look.
Continue reading Review: Double Dragon Trilogy
You guys are helping RF Generation start off the new year the right away. Lots of new submissions hit the database last month and we want to show our appreciation to the hard working staff members and community members who keep this site going and continue to make it awesome.
In January there were a total of 3834 submissions and of those, 3611 were game submissions, and 223 were hardware submissions[/b]. Last month, 541 image submissions were also made in the database.
Our top submitters were:
Bildstar - 1470
Shadow Kisuragi - 589
Flee - 475
Confiusion - 348
Sauza12 - 107
ae.tc - 100
Raidou - 100
The major database entry approvers were:
Bildstar - 347
Shadow Kisuragi - 330
Flee - 320
ApolloBoy - 62
Tynstar - 60
A big "Thank You" to everyone who made a submission, approval, or forum post last month. We really appreciate your efforts and involvement here. Don't forget... "You're good!"
Join RFGeneration Playcast hosts, Rich (singlebanana), Floyd (Fleach), Shawn (GrayGhost81), and the newest member of our playthrough crew, Steven (Disposed Hero) as we discuss January's retro and modern community playthroughs, Kid Icarus (NES) and 50 Cent: Blood on the Sand (360/PS3). During the retro segment, we are joined by Duke.Togo of RF Generation's Collectorcast.
Episode 10 discussion thread: http://www.rfgeneration.c...x.php?topic=15102.new#new
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Continue reading Episode 10 - RF Generation Playcast