Last time, I discussed things like setting up the temporary venue, running events, and planning. This time, I'll just discuss how I had fun enjoying the convention!
To make sure I got a chance to enjoy the convention a bit this year, I made sure to load up on support at the event. We had five Game Quest staff there over the entire weekend and typically 5-6 volunteers. We made sure to have our area fully supported so that if any of the people involved wanted to take in a panel, grab a signature, or just shop the vendors, we would be able to accommodate them.
Continue reading Blog Quest: Conventional Pleasure
Too Many Games is a nice little Retro Video Game Expo held near Philadelphia every June. I just returned home yesterday from my 4th consecutive TMG and thought I would share my thoughts.
Continue reading Too Many Games 2016
Vapor Trail is a vertically scrolling shooter originally developed by Data East for the arcade in 1989. Kuuga: Operation Code "Vapor Trail" is the game's full Japanese name, with the title being changed to Vapor Trail: Hyper Offense Formation overseas. Telenet Japan secured the rights to port the game to Sega's Mega Drive, publishing through its RiOT label for release in 1991. At the time, Telenet also had a North American subsidiary named Renovation Products, who handled the overseas Genesis release in the same year.
This original game spawned an arcade trilogy from Data East. The second game in the Kuuga series is Wolf Fang: Kuuga 2001, and the third is Skull Fang: Kuuga Gaiden. Both of these sequels were ported to the followup of the Genesis, the Saturn. Wolf Fang expanded to Sony's PlayStation, and even took a modern leap to the PlayStation Network, for a PlayStation 3 and PlayStation Portable release. Wolf Fang switched genre completely when it changed into a run and gun and platforming hybrid; however, Skull Fang returned to the scrolling shooter mechanics of the original.
Continue reading Psychotic Reviews: Vapor Trail
Over the past couple of weeks, you have undoubtedly heard people talk about a new IP from Blizzard called Overwatch. Blizzard usually has a pretty good track record (World of Warcraft, Starcraft, and The Lost Vikings, to name just a few) so a handful of my friends and I decided to check this game out during the beta. What we did not know at the time was that this weird mash up of Valve's hat simulator, Team Fortress 2, and the snorefest of the MOBA genre would take over our lives so completely.
Overwatch is a typical team based objective-centric FPS with a twist. All of the characters have different abilities that are on cooldowns, similar to a MOBA or like some RPGs. This cooldown helps to balance some of the more powerful abilities, and allows for vastly different play styles between characters. Instead of worrying about a loadout, like so many FPS games have been so fond of, each character has their own weapon and set of abilities, and you only have to customize a few tidbits of cosmetics, like pallet swaps and some extra dialogue choices, which are all earned through "loot boxes" (pronounced "crack").
Loot Boxes are packs of 4 cosmetic items that are dropped for a player at every level up, and during a few other instances. You can also buy them (YAY MICROTRANSACTIONS!!), but since they are cosmetic only, they really have no effect on the game.
Since the bulk of what makes Overwatch great is its roster, I thought I'd take you through each of the main characters and give a few brief thoughts from what I have played so far:
Continue reading Who Watches the Overwatch?
It's been quite a while since I gave any love to my actual collection, either in real life or on RF Generation. In fact, after recently moving my entire collection for the second time in just under a year, I noted it to be quite burdensome, and I found myself wondering: "Why?" However, in organizing, setting up, and alphabetizing everything after the move, I realized I truly still love the hobby. Holding items in my hands, which I forgot I even had, renewed the sense that I am in fact curating a library of games and items that reflects my personal tastes and curiosities. The room I'm using in our new place is actually smaller than any I've put my games in before, but I actually think this is the best iteration of my game room yet for exactly that reason. The cozy, intimate setting takes me back to huddling around a garbage-picked CRT dinosaur in my parents' basement playing Super Nintendo with my friends and siblings. Let's be honest, the reason we collect is largely to chase that feeling.
As much as we try to organize, there are always odds and ends that fail classification and confound even the most obsessive collectors. Sure enough, after the move I discovered and took a second look at some of the eccentricities in my game library. I imagine we all have odds and ends like this, and they should be celebrated. They make our collections unique. Here's what I have.
Continue reading Collection Odds and Ends
Yellowed plastic. Pretty much all game collectors know what I'm talking about, and often blame gets thrown in different directions; from smoking, to sunlight, to just plain dirt and grim. But how do we deal with it? Cleaning doesn't seem to work, and many of us have learned the hard way that some cleaners can even score and damage plastics. So what do we do? We try to remove the yellow, of course. But how? That, my friend, is the interesting part. As odd as this may sound, I'm taking my Commodore 64 to the salon supply store.
Continue reading Taking My Commodore 64 to the Salon
Really? You can say no to this man?
I want to talk about E3, but not about specific games. I want to bring up other events of that week, but not get into an argument. And I want to make a very important plea.
Ever see Tomorrowland?
If not, I think you should. I found it to be a fantastic movie, though I am partial to Brad Bird's work. But anyway, without delving too much into spoilers, the main theme of the movie boils down to a choice for the future; hope or despair. Optimism or pessimism. Fighting for light versus accepting the dark.
Sure, a great deal of media concerns this dichotomy. It is a near-universal theme. And while Tomorrowland isn't the first or best representation of this struggle, I watched it directly after this year's E3 so it is the freshest in my mind. And it does a great job of encapsulating the roller-coaster ride of the few days around E3.
Continue reading Which Wolf Will We Feed?
If you've been following my game store blogs since around this time last year, you may remember me writing about a local fan convention that we held in my city, the first we'd ever done. This year I got to play a bigger role in our second annual Northern Fan Convention. I thought I'd break my discussion of the event into two parts, since I got to participate as both a vendor/organizer and as a patron. For this entry, I'm going to talk about the business side of the event and then follow up with a discussion of the con as an attendee in my next blog.
Continue reading Blog Quest: Conventional Business
When the new DOOM was revealed at E3 last year, I was not remotely interested in playing it. It looked like just another first-person shooter that seemed to be gory for no good reason. I had limited experience with the original games - I'm more of the Wolfenstein girl - so the nostalgia factor wasn't even there. Pass.
Once the game released and rave reviews started coming out, I thought maybe it would be worth a look. Boy, am I glad I gave it a chance. DOOM is some of the most fun I've had with a game in a long time. The pace is relentless, the combat is satisfying, and the level design is fantastic! By going back to basics and skipping mechanics like cover, regenerating health, and having to reload your gun, id Software produced a game that feels fresh.
I was really excited to make this review and found myself writing it in my head as I played the game. Give it a watch if you want to hear some more about DOOM.
Members and guests, welcome to our site's new, monthly front page feature that houses all of the relevant events and announcements on RF Generation. For some time now, the front page has included posts such as the monthly Thank Yous, the playthrough announcements, updates on video game-related conventions, contest and fundraiser announcements, and other relevant site event information. In order to bring you more game reviews and gaming articles, we've decided to combine these informational posts into a single post so that our readers can find it all in one place. So here it is, our inaugural news post. Enjoy, and be sure to come back for more updates each month!
Continue reading All Our News Are Belong To You: June 2016 Edition
Join RF Generation Playcast hosts, Rich (singlebanana), Shawn (GrayGhost81), and Steven (Disposed Hero), as we discuss our May playthrough of Bully, a Rockstar title original released on the PS2. In this episode, we discuss some of our favorite features and mechanics in the game, differences we noted between the PS2 and 360 versions, the story, music, and give our takes on how this title compares to Rockstar's other releases. If you played Bully with us last month, or if you are interested in possibly adding this title to your collection, this podcast is a must listen. And who knows, if you happened to post on our discussion thread last month, it's possible that some of your thoughts on the game were mentioned! As always, we are happy to hear any additional points of emphasis on this game, and any critiques on or accolades for the podcast on our discussion page (linked below). We will respond to your comments and are always happy to discuss the game more.
We hope you enjoy our show. Please be sure to rate and write a review of the show on iTunes to help us increase our listenership. Thanks for the listen!
Episode 26 discussion thread: http://www.rfgeneration.c...m/index.php?topic=17001.0
Get the show on Podbean: http://rfgenplaycast.podbean.com/
On iTunes: https://itunes.apple.com/...ion-playcast/id1038953364
On YouTube: https://youtu.be/CCXyL2x04e4
On Stitcher: http://www.stitcher.com/p...ation-playcast?refid=stpr
And follow us on Facebook: https://www.facebook.com/rfgenplaythroughs
And Twitter: https://twitter.com/RFGPlayCast
Continue reading Episode 26 - RF Generation Playcast
Image shamelessly linked from the official Brothers website.
This game is available digitally on PS3 and Xbox 360, as well as on Steam,
Android, and IOS. Retail versions are only on either the PS4 or Xbox One.
Once in a while, you play a video game that affects you emotionally. People my age usually cite Role Playing Games like Final Fantasy VII and the death of an important character, Earthbound, with its weighty "coming of age" story, or perhaps Lunar: Silver Star Story (from my own experience) when Luna gets captured, or worse, when she becomes the Dark Goddess. Others point to the rise of the survival horror genre, with games like Resident Evil or Dino Crisis, where the chills, thrills, and spills evoke reactions of fear and horror that we may not have previously experienced, save for perhaps with Doom. These moments helped many of us realize that games could be about more than pointlessly gunning down baddies or butt-stomping walking mushrooms. These games tapped into a place that early games weren't capable of doing, due to hardware limitations, and forever altered the landscape of what games could communicate with the audience.
Continue reading Brothers: A Tale Of Two Sons Review
Thanks to Senseiman for the pic
At the start of the year, I made a decision to organize my collection. I have stacks of carts in moving boxes, shoe boxes, and every type of box in between. I needed to create a system that would make it easy to find the game I was looking for and provide a uniform look on a shelf. Ideally, I would buy the original boxes for all of my games, but the prices boxes go for these days make this a fiscal impossibility. So what options are out there for casing a collection? I started off looking at the way other collectors organize and case their games and found three popular methods:
Continue reading Collecting Tips: How to Make Your Loose Carts Stand Out
One of the most interesting and recent evolutions of the adventure game genre is what many have dubbed the "walking simulator." In a similar way to visual novel games like 9 Hours, 9 Persons, 9 Doors and Danganronpa, their minimalist approach to gameplay and action allow the story to become the primary focus. Despite claims from some that these are not "games" in the traditional sense, the fact that we've benefitted from some excellent story telling from this space in recent years can't be denied.
Three of the best walking simulators in the past few years are Gone Home, Life is Strange, and the debut game from Campo Santo, Firewatch. I've just come off playing the latter two in fairly close succession, and boy have I been having a lot of thoughts about them lately. I had high hopes going into Firewatch, as the developers have some serious pedigree both in games media and production. Unfortunately, right from the start I found myself struggling to connect with the characters and had trouble reconciling the story it seemed to want to tell, the choices I was being given, and where I expected things to go. This continued throughout the game, and I was ultimately unsatisfied and conflicted.
**Be warned: there be spoilers ahead! But if you're interested in this game, it's only about five hours long so it won't be hard to play it through and come back**
Continue reading Firewatch - A Lesson in Wanting to Like Something
I think that I speak for the entire staff here at RF Generation when I say that we are absolutely STUNNED by the amount of submissions that have already been added to the database during this year's Pain Yourself With Submissions contest. So far, during the month of May alone, our dedicated database review staff has approved over 11,000.............YES, I said 11,000 new submissions to our database! That's an absurd amount of submissions and it doesn't even include those submitted at the beginning of our contest in April, and certainly does not include the avalanche of submissions that we anticipate during the final week of the contest this month (contest ends June 8th). I must say that I am very humbled and proud of the work our members have done during the contest and that your tireless efforts have gone a long way in making our database one, if not THE BEST, sources for video game-related information on the Internet.
Please remember that here are not only bragging rights at stake for the winner, but also a super sweet prize package, which includes your choice of $60 worth of gaming goodness from GameGavel, eBay, or Amazon, and an official RF Generation ringer T-shirt. If you have any questions about the rules for the contest and want to join (it's not too late), you can find more information here: http://www.rfgeneration.c...ons-Contest-2016-3286.php
Also, a BIG shoutout to our staff of approvers who have taken careful efforts to review all of these submissions. Nice work gents, your time and commitment is certainly appreciated.
Thank you to all who have participated and good luck to all in the upcoming week!