RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.
    

Posted on Nov 27th 2014 at 12:00:00 AM by (SirPsycho)
Posted under yes i do have battletoads, nes, rare, game boy, wizards warriors, snes, genesis, mega drive, n64, gamecube, nintendo, ds, gb, gbc, gba, battletoads


Composer Compendium: David Wise

In simpler times, there were great melodies driving the music composition in games. When you're limited to a handful of sound channels, it really tests composers to make a piece that fits the game they are working on and their ability to make it memorable. Compositions also had to survive repeated listens, since many games were short and had only a handful of tracks. Today, we are going to take a look at one of the best Western composers for one of the best European game development companies. David Wise was Rare Ltd's house composer from 1985 to 2009, and his work stands out as much as the company he worked for.


Continue reading Composer Compendium: David Wise



Posted on Nov 25th 2014 at 07:00:00 AM by (slackur)
Posted under ubiquity, games are everywhere, thats a good thing


TWO buttons? Son, in my day we had a joystick with only one red button, and we did just fine.

I assume I was not the only kid who genuinely wanted video games to be more than just a niche hobby.  As I would rant excitedly about my latest virtual experience, adults and often other kids would roll their eyes and shake their heads, as if I were trying to engage them in a heated debate over the color arrangements of my sock drawer or how fascinating was today's dryer lint.  Aside from a handful of peers, nobody around me really cared, so video games felt like a lost treasure only a few friends and I could see.  While it was lonely at times, these circumstances formed a gnostic cadre, forging bonds not unlike the secret club-house days of old.  Every Nintendo Power or Game Players held delicious clues of future experiences, and instruction manuals whispered prologues of great adventures that lay ahead.


Continue reading The Usefulness of Ubiquity



Posted on Nov 23rd 2014 at 12:00:00 AM by (singlebanana)
Posted under fundraiser, donate, donations, 2015, no ads, fund drive, raffle, prizes


The season of giving is upon us and what better way to support a good cause than to donate to RF Generation. RF Generation is a free, no advertising or pop-ups, non-profit site in which all database contributions come from our members. Our staff (who are all unpaid) works hard to provide content and to keep information up-to-date and user friendly. However, the costs associated with running this site are not free (...or cheap) and we need YOUR help to keep our servers running through 2015. All donations will go directly to our server account and our goal is to raise $1000 by December 31, 2014, which combined with donations from the previous year, will keep us going through 2015. I will provide updates on the front page throughout the following weeks to help monitor how close we are to obtaining our goal. You can donate by following the link provided here: http://www.rfgeneration.c...m/index.php?action=paypal.

We ask that you donate any amount you can, if you are able, and this year our generous staff has donated some very nice items to raffle off to donors. An explanation of the raffle rules and prize lots are below and you can see more pictures of the prizes on our discussion thread (http://www.rfgeneration.c...x.php?topic=14799.new#new).


Continue reading RF Generation Site Fundraiser 2014



Posted on Nov 21st 2014 at 12:16:05 AM by (Duke.Togo)
Posted under Collectorcast, Podcast, Duke.Togo, wildbil52, Crabmaster2000, episode 27

Episode 27 discussion thread: http://www.rfgeneration.c...rum/index.php?topic=14794

In this episode Bil and Duke are back to chat about difficulty in games. What makes a difficult game good? Where do some difficult games go wrong? Does difficulty make a game better? We'll tackle it all, and toss in our usual tangents to boot.

Get the show at http://www.collectorcast.com
Follow the Collectorcast on Twitter: https://twitter.com/Collectorcast
Like us on Facebook: http://www.facebook.com/Collectorcast
On Stitcher (enter Promo Code RFGeneration): http://www.stitcher.com/RFGeneration
On iTunes: http://itunes.apple.com/u...collectorcast/id524246060
On YouTube: http://www.youtube.com/user/DukeTogo74

Show Notes
Music: Rod-Land: Yousei Monogatari (Famicom)
Topic: 35:44
Outro: 2:08:21



Posted on Nov 19th 2014 at 06:00:00 AM by (Fleach)
Posted under Review, The Vanishing of Ethan Carter, PC, Steam, GOG, The Astronauts, Indie, Atmosphere, Creepy


There's something eerily wrong in Red Creek Valley and it's your job to piece things together in this atmospheric "weird fiction" detective game.


Continue reading Review: The Vanishing of Ethan Carter



Posted on Nov 18th 2014 at 06:00:00 AM by (singlebanana)
Posted under Vectrex, competition, Vector War,


If you have a Vectrex, check out and participate in this years Vector War IV going on over at the Vectorgaming Forum. The competition starts on November 21st and wraps up on December 6th. A list of games played, rules, and other info can be found on their site. Come and join in on the fun!



Posted on Nov 17th 2014 at 12:00:00 AM by (singlebanana)
Posted under playthrough, shmups, pew pew, shooty shoots, modern, retro


Have a long year's worth of platforming, adventure, strategy, RPG, and FPS titles got you worn down?  Well kick back this December and enjoy some short, fast-paced shmups across a variety of platforms.  This shmup month shouldn't be a surprise to most of you on the site, since this September, participants were asked which retro and modern titles they would most like to play in December. Retro participants even voted on these suggestions. Now it's time to put your money where your mouth vote was, grab the sticks, and show off those trusty *pew* *pew* skills.


Continue reading December 2014 Community Playthrough



Posted on Nov 15th 2014 at 12:00:00 AM by (wildbil52)
Posted under DOS, Adventure, Tim Schafer, LucasArts


"Whenever I think of asphalt, I think of Maureen.  That's the last sensation I had before I blacked out, the thick smell of asphalt."

Tim Schafer, who was already known for his work on Monkey Island, proved that he was up to the challenge of leading his own project with Full Throttle.  Please, I beg of you, play this game.


Continue reading Dust Off Your DOSBox and Play Full Throttle



Posted on Nov 13th 2014 at 12:00:00 AM by (SirPsycho)
Posted under RPG, namco bandai, tales of xillia, ps3, playstation, gaius dumplings


I have been excited about the release of Tales of Xillia 2 since I played and reviewed the first one a few months ago (http://www.rfgeneration.c...-Tales-of-Xillia-2755.php). I greatly enjoyed the main characters and writing of the original game and thought that the plot took plenty of nice turns that were not as predictable as an RPG veteran would expect.


Continue reading Psychotic Reviews: Tales of Xillia 2



Posted on Nov 11th 2014 at 12:00:00 AM by (noiseredux)
Posted under PC, Indie Box, DLC, boxes, big box, physical releases, PC


Digital distribution is a touchy subject, especially on a website that's home to so many collectors. But in fairness, downloads have been great for some of us. There's no denying the certain rush that comes from instant gratification. In fact, thanks to digital distribution, I've vastly cut down on my game purchases. The thought that a game is (generally) going to be available to purchase and play whenever I'm ready to play it seems to trump even the allure of stocking up during sales. And there's certainly no denying that this cheaper form of distribution means that many games by smaller developers are finding their way into the hands and hard drives of gamers that would be near impossible otherwise.


Continue reading The Secret Renaissance of PC Game Boxes



Posted on Nov 10th 2014 at 12:00:00 AM by (Fleach)
Posted under Thank you, News, Database, Uploads, Images, Submissions, Hardware, Games


It looks like all the Halloween scares and candy didn't distract anyone from contributing to RF Generation's database.

During October you made a total of 2380 submissions to the ever growing database. Of those updates 45 were hardware submissions and 2335 were game submissions. And you kept those scanners buzzing with 1163 image submissions.

Our top contributors last month were: ericeskapade (596), Shadow Kisuragi (257), Flee (206), ae.tc (197), and CoinCollector (169)

On behalf of the RF Generation staff and community we thank you for your incredible efforts.

Our top approvers were: Shadow Kisuragi (1256), ApolloBoy (205), and Tynstar (88)



Posted on Nov 8th 2014 at 12:00:00 AM by (bombatomba)
Posted under Texas, mashup, Zelda III, Link, Ultima, British


What if I told you there was a game, released for Windows, Mac, and Linux, that mixed the rich story and character interaction found in an Ultima game with some of the action featured in Zelda: A Link to the Past?  Would you bite at such an opportunity or would you balk?  Should your curiosity pique at such a combination, let me introduce you to The Real Texas.


Continue reading The Real Texas



Posted on Nov 6th 2014 at 09:07:21 AM by (wildbil52)
Posted under Christmas, Ho, Ho, Ho, better to give


That's right, it's time again for the RFGeneration Secret Santa v2014.0. RFGeneration's Secret Santa event is a fun and exciting holiday gift-exchange tradition that several of the members of this site participate in annually.

For the full list of rules, information, and to sign up, head to the RFGeneration Secret Santa v2014.0 thread located here: 

http://www.rfgeneration.c...14729.msg211331#msg211331



Posted on Nov 4th 2014 at 12:00:00 AM by (singlebanana)
Posted under playthrough, October, SotN, Castlevania, Alan Wake, Retro, Modern

Join RFGeneration Community Playthrough hosts, Rich (singlebanana), Jamie (techwizard), Floyd (Fleach), and Shawn (GrayGhost81) as we discuss October's spooky retro and modern playthroughs. In this episode, singlebanana, Grayghost81, and techwizard discuss arguably the greatest platformer (and possibly greatest game) ever released on the PSX, Castlevania: Symphony of the Night. On the modern side, join Grayghost81, Fleach, and special guest, Disposed Hero, as they discuss the horrifying and complex narrative of the XBox360 and PC title, Alan Wake. Enjoy!

Episode 7 discussion thread: http://www.rfgeneration.c...x.php?topic=14721.new#new

Get the show on Podomatic: http://rfgenplaythroughs.podomatic.com/
On iTunes: https://itunes.apple.com/...27459?mt=2&ign-mpt=uo%3D4
On YouTube: https://www.youtube.com/w...ReEia3jg&feature=youtu.be
And follow us on Facebook: https://www.facebook.com/rfgenplaythroughs
And Twitter: https://twitter.com/rfgplaythroughs


Continue reading Episode 7 - RFGeneration Community Playthrough Wrap-Up



Posted on Nov 2nd 2014 at 09:32:07 AM by (slackur)
Posted under A grieving process, Hey Harvey, Alien Isolation, death,


Um, negotiation?  Harsh language?

*Sometime in 1989, my dad is flipping through channels while an 11-year-old me is puttering with the family Commodore 64.  I glance up to the screen in time to see the coolest thing on wheels my young mind has yet absorbed: a giant rectangle bristling with weaponry, tires almost as tall as the vehicle is high, and a turret atop that is so huge, it slides on a rail from the top and down the back so the whole thing can fit through a huge industrial door.
"Woah, what is that?"  I ask.
"A movie." My dad says nonchalantly.
"What movie?"
"Aliens."
From the kitchen, I hear my mom call out, "Ken, isn't that too scary for him?"
The wood-grain 25" console TV flickers to a different channel.
This was my first encounter with the legendary franchise.  And a moment that dug deep grooves into my life from then on, including a love of sci-fi I would end up sharing with my dad.


Alien Isolation is the latest product in that universe, which by most accounts needed a palate cleanser after the failure-on-many-levels Colonial Marines (full disclosure, I did enjoy that one, though I agree with the critique.)  That game, like most based on the series, was modeled as a guns-blazing action game with a touch of horror, which makes sense; Aliens is highly regarded as a fantastic action/sci-fi/horror-lite movie that was also key in developing the quintessential and now ubiquitous 'Space Marine' archetype.


Continue reading Death and Harvey: Time with Alien Isolation


                                                                                                                                                                                                                                               
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