RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Sep 23rd 2014 at 12:30:00 PM by (noiseredux)
Posted under PC, escape goat 2, indie

Escape Goat 2
2014, Magical Time Bean

There's a really popular indie game about goats that came out this year. It's a glitchy, open-world mess of a game. And Escape Goat 2 isn't it. Instead, Escape Goat 2 is an amazing puzzle-platformer with tight controls, excellent level design, an old school sensibility, and gorgeous HD visuals. Also, it has a mouse that wears a hat. Maybe I'm getting ahead of myself. Let's slow down and take a look at this excellent game.

Continue reading Review: Escape Goat 2

Posted on Sep 22nd 2014 at 11:45:37 AM by (singlebanana)
Posted under playthrough, Castlevania, SotN, Alan Wake, October, 2014

The RFGeneration Playthrough Group compels you to join us in playing a few "spooky" titles for the month of October. On the retro side, singlebanana will be hosting Castlevania: Symphony of the Night arguably one of the best Castlevania titles ever developed in this classic series (available on the PSX, XLA, & PSN). On the modern side, join Fleach as he hosts the renowned, episodic, psychological action thriller, Alan Wake on the XBox 360 and PC.

Continue reading October 2014 Community Playthroughs

Posted on Sep 20th 2014 at 12:00:00 AM by (Crabmaster2000)
Posted under Game Quest, Game Store

Many of us Video Game collectors and enthusiasts toy with the idea of having our own Game Store, or at least working at someone else's store. It's definitely more of an option at a younger age, but some of us have trouble letting go of this idea.

On May 4, 2013, I posted a thread here on rfgen asking for ideas and opinions about opening my own local Video Game store and it was met with great supportive response. Flash forward to September 1, 2014 and I was celebrating my first successful year of  running a such a business.

Continue reading Blog Quest

Posted on Sep 18th 2014 at 11:01:03 AM by (SirPsycho)
Posted under Working Designs, strategy rpg, tactics, duels, awesome sprites, scaling, dragons

Dragon Force is a rather unique strategy game for the Sega Saturn that mixes turn based strategy with real time tactical movement, decision making, and party building. Development for this game was started by J-Force, but Sega eventually took it over and finished it. In North America, it was localized and released by Working Designs. Sega used Working Designs' English translation for the European release of the game.

Dragon Force focuses on a continent-wide war between the various kingdoms and empires of Legendra (terrible name...). There are eight total kingdoms to choose from, but only six are initially available; the other two are unlocked after your first time beating the game.

Continue reading Psychotic Reviews: Dragon Force

Posted on Sep 16th 2014 at 04:56:44 PM by (Duke.Togo)
Posted under Collectorcast, Podcast, Duke.Togo, wildbil52, Crabmaster2000, episode 26

Episode 26 discussion thread: http://www.rfgeneration.c...rum/index.php?topic=14536

15 years ago, a mighty machine was unleashed... the SEGA Dreamcast. It came onto the scene with a fantastic library, innovative accessories, and forward-thinking online play. We were all ready to head into what appeared to be an amazing 21st century.

We spend some time reminiscing about the DC, dissect it, and talk about notable and collectable games. Be sure to share your favorite Dreamcast memories with us!

Get the show at http://www.collectorcast.com
Follow the Collectorcast on Twitter: https://twitter.com/Collectorcast
Like us on Facebook: http://www.facebook.com/Collectorcast
On Stitcher (enter Promo Code RFGeneration): http://www.stitcher.com/RFGeneration
On iTunes: http://itunes.apple.com/u...collectorcast/id524246060
On YouTube: http://www.youtube.com/user/DukeTogo74

Show Notes
Music: SoulCalibur (DC)
Topic: 30:17
Outro: 3:12:21

Posted on Sep 14th 2014 at 09:47:30 AM by (Fleach)
Posted under Narrative, Plot, Story, Experience, Community Playthrough, Ico, BioShock Infinite, Player

Source: The Score

Lately the Community Playthroughs have allowed us to play a handful of incredible games. Coming right off of Ico I'm facing the question of how video games use or misuse narrative.

Whether used well or not, a game's narrative pulls in and ties together the experience the game is attempting to illicit for the player. Just like the laces on a pair of shoes, you can haphazardly tie them into a knot, but you may look a little odd and your shoes might fall off your feet. Without a story, a game can't effectively gel with the player, which at worst, results in a game left unfinished. Sometimes tight, solid gameplay can't redeem a game with a lackluster story. The narrative of a game serves a key role -- it is the foundation that the game's motifs and objective(s) rest upon.

Continue reading The Thing with Narrative...

Posted on Sep 13th 2014 at 01:52:41 AM by (retrosportsgamer)
Posted under John Madden Football Championship Edition, John Madden Football Championship Edition, Genesis, Sega, Madden Football

Pre-owned Madden football games are everywhere.  When you have a series that has been churning out a title every year for twenty years, there are a lot of discarded games to be peddled at flea markets or garage sales.  With a massive supply built across almost every console for gaming generations now, the previous editions of Madden football have an almost nonexistent resell value.  Outside of this mass production, there is one title that is not common and is one of a number of sports titles that hold value for collectors.  John Madden Football Championship Edition was a rental store exclusive released in 1992 for the Sega Genesis and it is the Holy Grail of Madden Football games.

Continue reading The Holy Grail of Madden Football Games

Posted on Sep 11th 2014 at 08:51:20 AM by (wildbil52)
Posted under DOS, Star Wars, Sith, Pew Pew

Sometimes it's fun to be the bad guys, especially when their ships are so freaking cool.  Tie Fighter is undeniably one of the best space combat flight simulators of all time.  It withstands the test of time because it does so many things well and, even though it is dated visually, it is just plain fun to play.

Continue reading Dust off Your DOSBox and Play Tie Fighter

Posted on Sep 10th 2014 at 08:00:00 AM by (NES_Rules)
Posted under Site News, RFG Thanks, Thank You, Thanks, 2014, August, August 2014

It's that time of the month again! No, not that time, the good time where we thank all those awesome members of our wonderful little site that have helped to grow our most prized possession, the Database!
I'll start off thanking some names I didn't recognize, though they have been around the site since 2013, so thanks amprice5474 and josulli3 for becoming active and making over 100 submissions. And then there's a couple regulars, CoinCollector, Furnessly, and Sauza12 who also each made over 100 submissions. But the real butt-kickers in August were Shadow Kisuragi with over 500 submissions, ae.tc with over 700 submissions and ApolloBoy with nearly 1000 submissions. Thanks to all of you and everyone else who made a submission in August.

But we can't forget about our awesome staff members who work tirelessly to make sure all those submissions are being reviewed and approved. Izret101 and Tynstar each had almost 300 approvals. ApolloBoy had almost 800 and Shadow Kisuragi had almost 1000 approvals. Thanks guys for keeping the gears of the RFGen running smoothly and getting those submissions taken care of.

Posted on Sep 8th 2014 at 10:28:29 AM by (noiseredux)
Posted under PC, Steam

For years, console gamers have stayed away from PC games because they prefer sitting on a couch and playing games with a controller on their TV sets. Thanks to the advent of HDTV, the future is now. With each day that passes, the line between console gaming and PC gaming is blurred even further. And while "next gen" consoles are now current gen, some of us have opted to just stick with PC's as our consoles of choice. The industry has recognized this trend and Valve has announced the living room friendly Steam Machine line of consoles which aim to tackle this exact niche. Unfortunately, official Steam Machines have been postponed to next year - or at least this holiday season, depending how you look at it. In the meantime, you can still have a console-like experience using your PC, and in this article, we'll talk about how to do so.

Continue reading So You Want To Set Up A Steam Box

Posted on Sep 6th 2014 at 04:33:03 PM by (SirPsycho)
Posted under konami, stars of destiny, nintendo, ds, rpg

Suikoden Tierkreis was the second Suikoden game made by Konami for a non-Sony system and was the first to be released outside of Japan. The first, Suikoden Card Stories, was released on the Game Boy Advance (Japan exclusive) and is basically a retelling of Suikoden II as a trading card game. Though I have no idea what I'm doing in that game due to the language barrier, I do know what's going on in Tierkreis. Tierkreis was the first Suikoden game released since Suikoden V on the PS2, and was anxiously awaited by fans of the series, since there was about a three year gap between these releases.

Continue reading Psychotic Reviews: Suikoden Tierkreis

Posted on Sep 4th 2014 at 09:00:42 AM by (slackur)
Posted under If ignorance is bliss is it really ignorance at all, The correct way to play games, naive, innocence, ignorant, turtles

"Truth is not elusive.  We avoid it.  We do not desire honesty, as it makes us aware of our complicity.  Truth is a singular shining light that burns away our comfortable illusions.  Therefore, a child is not healthy to absorb the whole of any truth, and not one of us is yet fully grown."  - Nights In Forever

In those formative years just before high school, I had next-door neighbors with a son a few years my senior.  The only electronic entertainment in their home was a simple 13" color TV in his room with an NES and three or four games.  Normally he'd come over and enjoy our larger gaming library and bigger TV, but my own family strife meant every now and then we'd grab a few games and head to his house, sacrificing screen size and gaming access for peace and quiet.

One day after school, I stopped by his home and found an unusual sight; his mother and older sister were in his room, boxy grey controllers in hand, playing the original Super Mario Bros.  I'd known my friend for over a year and had no clue anyone else in his family played games; no one in mine ever did.  I was further surprised to realize that his mother was in world six; who went there when the warp pipes bypassed all of that?

My friend told me we'd have to game at my place, seeing as his mom and sis would likely be at this 'till past bedtime.  They took over the NES on occasion, and would exclusively play through Super Mario Bros. several times in a row, from the beginning until 8-4, and loop again. 

Continue reading The Gaming Naive

Posted on Sep 2nd 2014 at 01:28:55 PM by (wildbil52)
Posted under 32X, Sega, Misunderstood

Welcome to the first of a monthly series about my favorite bad system.  I thought we would take a look at the name.  Why would you name a system "32X"?

First, there was 8-bit (Not really, but for the purposes of this discussion just go with it).  What is 8-bit, what does it mean?  In the case of the NES, the term 8-bit is referring to the 8-bit microprocessor that the NES used as a CPU.  That means that, at most, the CPU can handle data units that are 8 bits (one octet) wide.  The Nintendo Entertainment System and the Atari 2600, or VCS if you prefer, weren't heavily marketed as "8-bit machines".  Probably because there was not another apples to apples comparison.  There were no 4-bit machines.  When the Super Nintendo and Sega Genesis came along, they were both heavily marketed as 16-bit machines.  And why not?  16 is twice as much as 8, it must be twice as good!  The 16 bit marketing worked well for both machines as it clearly demonstrated, in familiar terms, just how much better this product was supposed to be.  Towards the end of the 16 bit era, whispers of a 32 bit monster could be heard all across the X-Band waves...

Continue reading The 32X: The Best Worst System

Posted on Aug 31st 2014 at 12:41:51 AM by (singlebanana)
Posted under playthrough, wrapup, podcast, July, 2014, Chrono Trigger, PC, modern, retro, Minecraft, Gone Home, The Stanley Parable, Dear Esther

Join RFGeneration Community Playthrough hosts, Rich (singlebanana), Jamie (techwizard), Floyd (Fleach), and Shawn (GrayGhost81) as we discuss July's retro and modern playthroughs. In this episode, we discuss one of the most celebrated RPGs of all time, Chrono Trigger and a handful of modern indie PC titles: Minecraft, Gone Home, The Stanley Parable, and Dear Esther. During the Chrono Trigger segment, the Playthrough Group is joined by game enthusiast and prominent RFGeneration member, russlyman.  Enjoy!

Episode 5 discussion thread: http://www.rfgeneration.c...x.php?topic=14485.new#new

Get the show on Podomatic: http://rfgenplaythroughs.podomatic.com/
On iTunes: https://itunes.apple.com/...27459?mt=2&ign-mpt=uo%3D4
On YouTube: https://www.youtube.com/watch?v=suoH7zoPI1s
And follow us on Facebook: https://www.facebook.com/rfgenplaythroughs
And Twitter: https://twitter.com/rfgplaythroughs

Show Notes:
Introduction: 0:00:24
Chrono Trigger Discussion: 0:01:27
PC Indie Mix Discussions: 1:48:19
Conclusion: 3:57:47

Opening/Closing theme by Cameron Johnson of Atma Weapon - http://atmaweaponnc.bandcamp.com/

Posted on Aug 29th 2014 at 01:18:17 PM by (Fleach)
Posted under Review, Kentucky Route Zero, Cardboard Computer, Point and click, PC, Episodic, Surreal, Ambient

I'll often step away from the grand scale RPGs I normally play to indulge in bite sized gaming experiences I can finish in a few hours. These shorter titles are ones that have fun gameplay or offer small nuggets of great stories. Kentucky Route Zero by Cardboard Computer falls into this second category

Continue reading Review: Kentucky Route Zero

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