Kenichiro Fukui is a composer that few likely know off the top of their head. He began his career as a member of the Konami Kukeiha Club in 1990 under the moniker "Funiki Fukui". The first game he worked on was Sunset Riders in 1991, but he only did the sound effects for the game. His first full composition job was Konami's light gun arcade game Lethal Enforcers. He worked on a few more arcade games at Konami, including 1992's GI Joe with Tsutomi Ogura and 1993's Violent Storm with Seiichi Fukami.
I recently stumbled upon a game that surprised me with its presentation, cultural flavor, and overall fun. Kenka Bancho: Badass Rumble for the Sony PSP was the perfect game to play after finishing Yakuza 5, as there are similarities between the two games, although Kenka Bancho is distinct in many ways. Though there are many entries in this series, this is the only one we've gotten in North America. Let's check it out!
Among PC gamers, the MechWarrior series has always stood out in the sparsely populated "giant robot" sub-genre of video games, not so much for being a more visual representation of the tabletop strategy/role-playing game, Battletech , but for being a pretty hardcore simulation. But, no longer. A free-to-play online version has been available since late 2013, but has since lost it's sim and story-line focus in favor of team-based action. With a tantalizing tease of a new "real" MechWarrior game in the near future, what better time to take a gander at the road that led us here.
In the last week, I've spent far more hours than I expected firing arrows and using gadgets to overcome humongous creatures. I've explored dark caves and a vast open world through lush forests and towering mountains. I've stopped and enjoyed gorgeous vistas, marveled at detailed inclement weather, and slowly learned how to survive in a video game version of the wild. Wild... where have I heard that before?
Wait! Not that! Is that what you though I was talking about? I mean, that one is great, but I've hardly played it since I've been sinking all my free time (and then some) into this:
Join RF Generation Playcast hosts, Rich (singlebanana), Shawn (GrayGhost81), and returning guest, Pam (host of Cannot Be Tamed and Media Mavens) as they discuss a lesser known title from a well-known developer. This month's Playcast plunges into Febrauray's site playthrough of Murdered: Soul Suspect, which was developed by Square Enix. Opinions of this game typically range from both ends of the spectrum, so how will our cast of gamers fall on it? Is it worth the few bucks a used copy commands, or are you better off leaving it on the shelf? Did Rich enjoy the overall narrative? Did Pam take issue with the combat? And did Shawn enjoy making little cat sounds? Be sure to tune in to this episode of the RF Generation Playcast to find out!
As always, we are happy to hear your thoughts on this game on our discussion page (linked below). We will respond to your comments and are always happy to discuss the game more. We hope you enjoy our show. Please be sure to rate and write a review of the show on iTunes to help us increase our listenership. Thanks for the listen!
Jurassic Park is one of my favourite movies. Though most games based on it are action-oriented, this one lets you experience what it would be like to build and run it. The game is quite in-depth, allowing you to analyze dino DNA to discover new species, build safari routes to allow visitors to drive through enclosures, and research new technologies that will enhance the visitor experience. If you're also a fan of the movie, this is a very interesting game.
If January seemed to fly by, then February zoomed by as fast as a spikey, blue weasel...... Welcome back friends to the March 2017 edition of RF Generation's Site News! In this issue, we announce April's community playthrough game and a welcome change to the playthrough forum, pronounce the death of our IRC chatroom and announce the birth of a new means of site communication, provide the new dates and location for Retro World Expo 2017, and of course, thank those members who sent in submissions to our site and registered approvals during the month of February. Thanks for adjusting your "bunny ears" and tuning in to this edition of the Site News!
REMEMBER: If you have any news about upcoming events or topics that you think the site needs to hear about, please PM singlebanana and put "RFG Site News" in the subject line. Who knows, maybe your news will make our front page! ----------------------------------------------------------------------------------------------------------
As I begin writing this article, it is less than 1 week until the launch of the Nintendo Switch console. By the time this article is posted, the console will have been released. Because I didn't have the money to pre-order a Switch when the pre-orders were announced, I may well miss out on the launch of the console, unless I'm fortunate enough to score one from the nearest GameStop, Best Buy, or Target, the evening after the midnight launch. Barring that luck, I suspect it will be a few weeks before I'll be able to get my hands on one. However, with the Internet hype machine leaking information, and Nintendo themselves feeding the public little crumbs of info over the last few months, I've been sucked in like never before. I was intrigued by the launch of the Dreamcast, though hopelessly unable to afford one at the time, and I was very excited prior to the launch of the Wii U, though ended up not being able to afford one until nearly a year after launch, but with the Switch, and the possibilities it brings to the table, I have to say I'm more excited than ever.
I am very happy to report that in the final days of the donation drive, we were able to surpass our $1500 goal. With everyone's generous donations, we raised an incredible $1551 total! This means great things for our site, as it will keep our server's going and allow us to do some special things to help promote our site and improve your experience here. Thank you to all who donated in the final days of the fund drive and to all of you for your support! This is such a fantastic community to be a part of and I am glad that we can continue to help it grow.
A BIG thanks to all of the members who have donated since our last update!:
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Everyone has a bucket list of games that they want to play or complete, but can't find the time for. This year I decided to do something about it and picked five games that I want to complete before the year is over. Let's take a look at the games I picked and I would love to hear what's on your bucket list this year.
While the post-holiday game release drought seems like it's getting shorter and shorter every year, I feel like it doesn't provide enough time to catch up on big name titles from the previous year as it used to. Thankfully, even in the midst of the fantastic games we've already seen in 2017, not to mention the fact that the Nintendo Switch and The Legend of Zelda: Breath of the Wild is happening this very morning, some of the games I wanted to squeeze in were smaller indie titles that I actually have been able to make time for.
One of these was a little gem by the name of Virginia. If you're not familiar with it, it's a narrative-focused, walking simulator-like game similar to something like Gone Home. Sporting a not-quite-cell-shaded visual style and a complete lack of dialogue, I was very interested in giving it a try and seeing how it compared not just to Gone Home, but also Firewatch, which regular readers of this site may remember as a game I had some pretty big issues with when I played it last June. I'm in the minority with my opinions on that game, but I appreciated what it was trying to achieve and was hoping for at least a similar experience from Virginia.
As my collection has been growing, my acquisitions have been slowing. It makes sense that at some point, you will eventually reach a saturation point in your collecting in which it's harder to find titles that interest you than it used to be when you had less games. However, I still really enjoy gaming and collecting so I don't want it to stop quite yet. Over the last few weeks, one of my collecting goals has been to update my rfgen wishlist. Sounds simple enough. Yet, I found myself pouring well over 50 hours into this project. I wanted to make sure my list was comprehensive and accurate. This meant reaching out to trusted friends with expertise beyond mine for certain libraries, doing a fair bit of research, and watching a ton of YouTube playthroughs before assigning a coveted checkmark to the wishlist box.
Since our last update, we have seen an overwhelming amount of generosity from our members. I am incredibly proud to report that with the recent influx of donations, we are now at 95% of our goal! There are only two more days in February, so please help us eclipse this goal (you can donate here: http://www.rfgeneration.c...m/index.php?action=paypal). In order to push us through the finish line, we are giving away two Steam codes to the donor who breaks the $1500 mark! Even if you have already donated, you can donate again and be eligible for these Steam codes.
Also, be sure to donate so that you can get in on the raffle of great prizes donated by our staff. You can find a listing of all the raffle prize lots HERE. A BIG thanks to all of the members who have donated since our last update!:
Thank you all! Please remember to PM me with your screen name and the email address you donated with, (or include your handle with your donation) so that we can properly thank you during our weekly updates and provide you with the proper number of raffle tickets. If you donated recently and do not see your name, you may have donated after we pulled numbers. If you don't see it, just send me a PM and I will check on your donation status.
As a kid growing up in the early to mid-90s, videogames were a huge part of my childhood. Like many kids from that time, I had a Game Boy and played it most often while away from home. However, there was one game I owned for the Game Boy that kept me playing whether I was at home or on the go: The Legend of Zelda: Link's Awakening. Link's Awakening was an important game for me growing up, taking the formula of A Link to the Past, one of my all-time favorite games, and condensing it to Game Boy form meant it was an automatic hit in my book. It also helped that a good friend of mine at that time was also playing the game, so we would often compare notes and help each other along throughout the game.
But wait! This isn't an article about Link's Awakening, so why am I spending so much time talking about it? Well, it has come to my attention recently that the topic of this article, a game by the name of For the Frog the Bell Tolls, and Link's Awakening have a lot in common. Specifically, both games share the same engine, so the aesthetic as well as certain gameplay mechanics are nearly identical between these two games. With Link's Awakening being a game that is so near and dear to me, I knew I had to check out For the Frog the Bell Tolls, so I bought an original Japanese Game Boy cartridge of the game and popped it into my Retron 5 complete with an English language translation patch so I could enjoy this adventure firsthand!
Video games have the ability to draw from the full range of emotions and reactions from the human mind, and can still be considered good even while focusing on drawing out such reactions as frustration and annoyance into its core design. It feels good for the mind to overcome a challenge, so the feeling of relief that comes after the period of high challenge feels all the more sweet. There are a variety of ways to accomplish this, whether building the game from the ground up to be in this way, or to give a robust set of free form tools that allow for a unique experience with each new map. Horror games and games designed to be tense, difficult experiences can easily feel like they're drawing from the natural curiosity of humans to see what lies behind the next door.