RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on Jun 15th 2020 at 08:00:00 AM by (MetalFRO)
Posted under Fantasy Zone, Shoot the Corecast, RF Generation, Shmup Club, SEGA, cute em up, shooting games, STG, shooter, shoot em up


In Episode 024, MetalFRO and Addicted look at one of Sega's more unconventional arcade hits, the interminably cute Fantasy Zone. What makes this classic tick, and how does it relate to Konami's arcade shooter smash, Gradius? We discuss that and more!

You can download the episode directly, or stream it on the website, right here:
http://rfgeneration.com/podcasts/shmupclub/?name=2020-06-13_stcc_ep_024_fantasy_zone.mp3

Check us out and subscribe (and rate!) on Apple Podcasts!
https://itunes.apple.com/us/podcast/shoot-the-core-cast/id1432819542?mt=2

We're listed on Google Play - subscribe and review the podcast over there!
https://play.google.com/music/listen#/ps/Iih3vrijcro4yno3yrkeawnx6nu

We're on Stitcher Podcasts now, as well, so if you use that service, have a listen to the show from there!
https://www.stitcher.com/podcast/shoot-the-corecast

We also have a presence on SoundCloud now, though it's just the most current episode at this time:
https://soundcloud.com/user-992886896/

We have t-shirts! Help support the podcast, and rep the shmup community by buying a Shoot the Core-cast tee - now with Gaiden design!
https://www.redbubble.com/people/jdieckmann/works/34582606-shoot-the-core-cast-podcast?asc=u&p=t-shirt

Check the original thread, to see the discussion and high scores:
http://www.rfgeneration.com/forum/index.php?topic=19313.0

Thank you for listening!



Posted on Jun 7th 2020 at 08:00:00 AM by (MetalFRO)
Posted under arcade port, home conversion, 8 bit, 16 bit, console gaming, retrogaming, classic games


During the 80's and early 90's, kids like myself were treated to a large number of ports of popular (and not so popular) arcade games to home consoles. Who wouldn't want to play their favorite arcade game at home on their own TV, rather than having to go drop quarters into the arcade cabinet? And what happens when that arcade game at the bowling alley or gas station got replaced with something else? Sure, there was a new period of discovery, and perhaps you'll find a new favorite, but you still like that previous game enough to want to keep playing it. Enter the home conversion. According to the advertising, you could have the fun of the arcade game in the comfort of your own home! The reality, however, is that it didn't always work out like that.


Continue reading Nostalgia Goggles - Arcade Ports and Rose-Tinted Glasses



Posted on May 28th 2020 at 08:00:00 AM by (MetalFRO)
Posted under Steel Vampire, Shoot the Corecast, podcast, Shmup Club, Akiragoya, Henteko Doujin, STG, shooting game, shooter, shoot em up, tube shoot


In Episode 023, Addicted and MetalFRO explore the Western release of a game from prolific Japanese doujin developer Akiragoya. Steel Vampire, known originally in Japan as Metal Mosquito, is a unique shooter that does its own thing, while bringing in familiar elements from other games in the genre. But is that mix enough to warrant giving this game a serious look? Have a listen, and find out!

You can download the episode directly, or stream it on the website, right here:
http://rfgeneration.com/podcasts/shmupclub/?name=2020-05-18_stcc_ep_023_steel_v_ire.mp3

Check us out and subscribe (and rate!) on Apple Podcasts!
https://itunes.apple.com/us/podcast/shoot-the-core-cast/id1432819542?mt=2

We're listed on Google Play - subscribe and review the podcast over there!
https://play.google.com/music/listen#/ps/Iih3vrijcro4yno3yrkeawnx6nu

We're on Stitcher Podcasts now, as well, so if you use that service, have a listen to the show from there!
https://www.stitcher.com/podcast/shoot-the-corecast

We also have a presence on SoundCloud now, though it's just the most current episode at this time:
https://soundcloud.com/user-992886896/

We have t-shirts! Help support the podcast, and rep the shmup community by buying a Shoot the Core-cast tee - now with Gaiden design!
https://www.redbubble.com/people/jdieckmann/works/34582606-shoot-the-core-cast-podcast?asc=u&p=t-shirt

Check the original thread, to see the discussion and high scores:
http://www.rfgeneration.com/forum/index.php?topic=19284.0

Thank you for listening!



Posted on May 8th 2020 at 08:00:00 AM by (MetalFRO)
Posted under Too many games, choice paralysis, take a break, gaming problems, gamer problems


There are times when we, as collectors, have too much choice. Times when, despite curating a highly respectable library of games, our shelves are full to the brim. One might say too full, in fact. In those moments, we can be struck by choice paralysis. We have so many games, it becomes harder to decide what to play. Last month, I wrote an article about "evergreen games" that I can go back to at any time. Those are my "go to" games to play, when I otherwise can't decide. What do you do when you've either exhausted those, or you pop a couple of them in, and you're just not feeling it?


Continue reading What If I Can't Decide What To Play?



Posted on May 4th 2020 at 08:00:00 AM by (MetalFRO)
Posted under Gaiares, Shoot the Corecast, shmup, podcast, STG, shooter, shooting game, Renovation, Telenet


In Episode 022, Addicted and MetalFRO cover a shooting game from a company that published several, but only ever developed one. The company was Telenet, the shmup was Gaiares. This well-loved classic has its supporters, and its detractors, but frequently comes into the conversation when discussions about the best shooters from the 16-bit era are had. We pick apart the game, and determine why it's still worth playing today.

You can download the episode directly, or stream it on the website, right here:
http://rfgeneration.com/podcasts/shmupclub/?name=2020-04-30_stcc_ep_022_gaiares.mp3

Check us out and subscribe (and rate!) on Apple Podcasts!
https://itunes.apple.com/us/podcast/shoot-the-core-cast/id1432819542?mt=2

We're listed on Google Play - subscribe and review the podcast over there!
https://play.google.com/music/listen#/ps/Iih3vrijcro4yno3yrkeawnx6nu

We're on Stitcher Podcasts now, as well, so if you use that service, have a listen to the show from there!
https://www.stitcher.com/podcast/shoot-the-corecast

We also have a presence on SoundCloud now, though it's just the most current episode at this time:
https://soundcloud.com/user-992886896/

We have t-shirts! Help support the podcast, and rep the shmup community by buying a Shoot the Core-cast tee - now with Gaiden design!
https://www.redbubble.com/people/jdieckmann/works/34582606-shoot-the-core-cast-podcast?asc=u&p=t-shirt

Check the original thread, to see the discussion and high scores:
http://www.rfgeneration.com/forum/index.php?topic=19266.0

Thanks for listening, for any reviews, ratings, or feedback you offer - it's very much appreciated!



Posted on Apr 8th 2020 at 08:00:00 AM by (MetalFRO)
Posted under Evergreen games, classic games, favorites, rainy day


As collectors, we can sometimes fall into the dreaded hole, known as choice paralysis. Whether we collect strictly for the sake of it, or try and curate a small collection of things we want to play, it's bound to happen. Sometimes, you'll walk to a shelf full of games, and no particular mood strikes you, but you have free time, and know you want to play a game. In those situations, you can either try to pick something new, and see if it clicks with you. Other times, you return to an old favorite; an evergreen game, if you will.

Over the years, while I haven't quite built a long list of them, I have identified a few games I can always go back to, no matter what. These are games that I don't tire of. Some of them are very pick up and play, and some of them are not. However, these titles are the kinds of things I can return to, over and over, and immediately get that feeling again, reminding me why I like them so much, and always have a good time. Here are a small handful of my evergreen games.


Continue reading Evergreen Games



Posted on Mar 22nd 2020 at 08:00:00 AM by (MetalFRO)
Posted under Grid Seeker, Shoot the Corecast, Shmup Club, Taito, Project Storm Hammer, The Dictator of Justice, shooting game, STG, shoot em up, s


In Episode 021, Addicted and MetalFRO go for an unlikely first entry, among Taito's shooting game canon. Rather than tackling the grandfather of all shooting games, or the company's famous, aquatic-themed franchise, we decided to tackle a lesser-known game from 1992: Grid Seeker. We pick this game apart, and try to figure out what's good about it, and also, why it just misses the mark for us.

Here's the direct link to listen to the podcast on the site, or download the MP3 for later:
http://rfgeneration.com/podcasts/shmupclub/?name=2020-03-21_stcc_ep_021_-_grid_seeker.mp3


Continue reading Shoot the Core-cast Episode 021 - Grid Seeker



Posted on Mar 8th 2020 at 08:00:00 AM by (MetalFRO)
Posted under Nintendo Switch, Hybrid console, game console, portable gaming


Image linked shamelessly from Nintendo.

3 years ago this month, Nintendo released a new console, dubbed the Switch. After all the lead-up to the reveal, and all the "NX" rumors that were flying around, the name was met with some skepticism. As someone who works in Information Technology, "switch" means something entirely different in my world, so it also hit me a little funny, because I thought it might get confusing. That said, I think the name fits, and after the underwhelming performance of the Wii U, Nintendo definitely needed to change their approach. By consolidating their home console and handheld business lines into a single product, they took a huge risk, but at this point, I think it's safe to say it was a gamble well worth taking.


Continue reading The Nintendo Switch 3 Years Out



Posted on Feb 19th 2020 at 08:00:00 AM by (MetalFRO)
Posted under Ketsui, Shoot the Corecast, shmup, podcast, STG, shooter, shooting game, Cave, danmaku, bullet hell


Here's the direct link to listen to the podcast on the site, or download the MP3 for later:
http://rfgeneration.com/podcasts/shmupclub/?name=2020-02-15_stcc_episode_020_-_ketsui.mp3

Check us out and subscribe (and rate!) on Apple Podcasts!
https://itunes.apple.com/us/podcast/shoot-the-core-cast/id1432819542?mt=2

We're listed on Google Play - subscribe and review the podcast over there!
https://play.google.com/music/listen#/ps/Iih3vrijcro4yno3yrkeawnx6nu

We're on Stitcher Podcasts now, as well, so if you use that service, have a listen to the show from there!
https://www.stitcher.com/podcast/shoot-the-corecast

We also have a presence on SoundCloud now, though it's just the most current episode at this time:
https://soundcloud.com/user-992886896/


Continue reading Shoot the Core-cast Episode 020 - Ketsui



Posted on Feb 9th 2020 at 08:00:00 AM by (MetalFRO)
Posted under Xenoblade Chronicles X, Monolith Soft, Nintendo, Wii U, JRPG, MMO, science fiction


Image shamelessly linked from Nintendo UK

I'm not a big RPG guy, but I've enjoyed a few over the years. I always struggle to finish them, once I start, however. Notoriously, I started Final Fantasy VII a number of times, between when I bought it in 1999, and when I finally beat it well over a decade later. I played through the main story of Lunar 2: Eternal Blue Complete on the PlayStation, but my characters weren't leveled up enough to run the gauntlet of the epilogue. A decade plus later, I played through it again on PSP, and finally did just that. And I've started Final Fantasy Legend for GameBoy more than once, intending to finish it. One of these days, I'll actually do that.

I wanted to get Xenoblade Chronicles for the Wii, but slept on the preorder, so I missed out on the special red controller, and a first print run of the game. After that, the price skyrocketed, and I didn't expect to ever be able to play it. Thankfully, GameStop commissioned a second print run, since it was their exclusive, and I was able to obtain one. I didn't get terribly far, but it's a beautiful game with an amazing soundtrack, and I had fun with what I played. When its sequel came out, despite wanting to finish the first game before diving in, I couldn't resist, and bought Xenoblade Chronicles X. I put the original aside, and dove headfirst into the new game, marveling at the amazing graphics, immersive, expansive world, and all the cool stuff the game offered the player. I put about 80 hours into it. Then, the Nintendo Switch dropped.


Continue reading Xenoblade Chronicles X - Final Wii U Masterpiece?



Posted on Feb 5th 2020 at 08:00:00 AM by (MetalFRO)
Posted under Shoot the Corecast Gaiden, Shmup Club, top 5, game list, top games, game ranking, shooting games, STG, shooter, shoot em up


We played a lot of games during 2019, and some of them are bound to stand out from the pack. We decided to each rank the top 5 we played during the last year, and briefly discuss why we think these games each stand out to us. Some of our picks overlap, and some do not. Is your favorite shmup from last year on the list? Listen and find out, and then let us know what YOUR favorite shmup was, that you played last year!

Here's the direct link to listen to the podcast on the site, or download the MP3 for later:
http://rfgeneration.com/podcasts/shmupclub/?name=2020-01-30_stcc_gaiden_ep_002_-_top_5_of_2019.mp3

Check us out and subscribe (and rate!) on Apple Podcasts!
https://itunes.apple.com/us/podcast/shoot-the-core-cast/id1432819542?mt=2

We're listed on Google Play - subscribe and review the podcast over there!
https://play.google.com/music/listen#/ps/Iih3vrijcro4yno3yrkeawnx6nu

We're on Stitcher Podcasts now, as well, so if you use that service, have a listen to the show from there!
https://www.stitcher.com/podcast/shoot-the-corecast

We also have a presence on SoundCloud now, though it's just the most current episode at this time:
https://soundcloud.com/user-992886896/

We have t-shirts! Help support the podcast, and rep the shmup community by buying a Shoot the Core-cast tee - now with Gaiden design!
https://www.redbubble.com/people/jdieckmann/works/34582606-shoot-the-core-cast-podcast?asc=u&p=t-shirt

Thanks for listening, for any reviews, ratings, or feedback you offer - it's very much appreciated!





Posted on Jan 14th 2020 at 08:00:00 AM by (MetalFRO)
Posted under Otomedius Excellent, Shoot the Corecast, shmup, podcast, STG, shooter, shooting game, Konami, Xbox 360, Parodius, Gradius


In Episode 019, Addicted and MetalFRO take a critical look at the Konami shooter, Otomedius Excellent. A spiritual successor to the Parodius series, and heavily inspired by the Gradius games, we dig into what works, what doesn't, and what bothers us about this title, as well as looking at how cultural differences can sometimes affect perception of a game, and its design, throughout the world. We hope you'll enjoy the discussion!

Here's the direct link to listen to the podcast on the site, or download the MP3 for later:
http://rfgeneration.com/podcasts/shmupclub/?name=2020-01-12_stcc_episode_019_otomedius_excellent.mp3


Continue reading Shoot the Core-cast Episode 019 - Otomedius Excellent



Posted on Jan 8th 2020 at 08:00:00 AM by (MetalFRO)
Posted under Blaster Master Zero, Inti Creates, Nintendo Switch, indie game, platformer, overhead


Image shamelessly linked from Amazon.

I started a tradition a few years back, where I pick a "new to me" indie game, and play it on New Year's Day, in an attempt to either beat it on day one, or see how far I can get, then continue with that game, until I can beat it. New Year's Day 2015, I played through Shovel Knight, and ended up beating the game in a single day, which I was very pleased with. The following January 1st, I played Freedom Planet, which was a much longer game, and also fairly difficult in spots, so I didn't manage to take it down that day. The following year, I sunk my teeth into Axiom Verge, and while I sort of knew it wouldn't be a one day game, my first time through, I managed to knock it out in just 4 days, and it has since become one of my favorite games of the last decade. Unfortunately, due to moving for a job, I was unable to keep this tradition going in 2018, but January 1st, 2019 heralded the return, with me taking on The Messenger and really enjoying that experience, despite some frustration with the precision platforming, and my own  meager skills.


Continue reading Blaster Master Zero Review



Posted on Dec 17th 2019 at 08:00:00 AM by (MetalFRO)
Posted under Tiger Heli, Shoot the Corecast, Toaplan, Taito, shmup, shoot em up, STG, shooting game, shooter, helicopter, tate


In Episode 018, Addicted and MetalFRO take on the legendary shmup development studio, Toaplan, and dissect their first shooting game effort, Tiger-Heli! We look at this classic both in the arcade, as well as the Famicom/NES port, and see what makes it tick, as well as exploring the early Toaplan DNA found within the game, that you see more fully explored in later games. Is this game still worth playing? Listen, and decide for yourself!

Here's the direct link to listen to the podcast on the site, or download the MP3 for later:
http://rfgeneration.com/podcasts/shmupclub/?name=2019-12-14_stcc_ep_018_tiger-heli.mp3


Continue reading Shoot the Core-cast Episode 018 - Tiger-Heli



Posted on Dec 9th 2019 at 08:00:00 AM by (MetalFRO)
Posted under Links Awakening, The Legend of Zelda, Game Boy, Nintendo, Switch, remake


Image shamelessly linked from Nintendo UK.
The new art style is a nice compromise between shiny, flashy graphics, & a respectful homage to the original.

The Legend of Zelda: Link's Awakening is a landmark title in a series that is highly lauded by the gaming community. Not only did it manage to successfully take the formula established in the series' debut title, and solidified later in A Link To The Past, and shrink it down to a portable format, but it also told a unique story that deviated from the established canon quite a bit, and became its own experience. Despite the large number of entries in the series since its release, many of them on other Nintendo handheld devices, Link's Awakening is still often spoken of as being in the upper echelon of titles in the series, and, indeed, on the Game Boy itself. It's not unusual to see it in a top 5 list of Zelda games, and even occasionally sits atop a list at number 1. It's no surprise that Nintendo, having seen some success with remaking the Game Boy's only outing for Samus Aran, in Metroid II: Return of Samus for the 3DS, would return to the Game Boy well again, and give Link's first portable adventure a fresh coat of paint.


Continue reading Link's Awakening Redux - Initial Thoughts


                                                                                                                                                                                                                                               
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