RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on May 19th 2022 at 08:00:00 AM by (MetalFRO)
Posted under Viewpoint, Shoot the Corecast, podcast, Shmup Club, Aicom, Sammy, Neo Geo, arcade, shooting game, shoot em up, STG, shooter

In Episode 046, MetalFRO and Addicted dive into the world of Neo Geo and look at one of the more unsung shooters in the library. From developer Aicom and publisher Sammy, we get the unique isometric shoot-em-up Viewpoint, complete with pre-rendered 3D graphics and a smoking hot 90s house soundtrack.

Listen to the episode right here on RF Generation:

Or find your preferred podcast platform on our Linktree page:

Check out the original discussion thread for the game here:

Thanks for listening!

Posted on May 7th 2022 at 08:00:00 AM by (MetalFRO)
Posted under Shoot the Corecast, Salamander, Life Force, Konami, shmup, shooter, STG, shoot em up, shooting game, arcade game, classic game

In Episode 045, Addicted and MetalFRO dig into the Konami vault once more and take a close look at Salamander, the non-sequel follow up to the wildly popular Gradius. Salamander and its counterpart Life Force have a storied history of revisions and ports that we dive into in more detail, and discuss the differences between them.

You can listen to the episode right here on RF Generation:

Or check out our Linktree page to find our feed on your favorite podcast service:
Check out the original discussion thread for the game here:

Thanks for listening!

Posted on Mar 8th 2022 at 01:00:00 PM by (MetalFRO)
Posted under Bad games, Gaming, game collecting

For those of us who collect games, we all understand that we have a few stinkers in the collection. Looking at the library of releases for any game console or platform, there will always be games that are objectively terrible, a lot of stuff that's just not very good, a lot of middling releases, a fair number of solid titles worth your time, and usually a small number of absolutely outstanding games that are among the best on offer. Unless you're curating a small collection of only games you enjoy, you're bound to have a turd or two on the shelf. Why do we pay money for these things? Let me offer a few ideas as to why there's nothing wrong with owning some bad games.

Continue reading In Defense Of...Games That Suck

Posted on Feb 15th 2022 at 01:00:00 PM by (MetalFRO)
Posted under Final Fantasy, The Spirits Within, Squaresoft, movie review

Summer 2001 was an interesting time for me. I had moved out of my home state to the East Coast and was trying something new in the work arena. Previous jobs had come and gone, and nothing really stuck, so rather than continue to flounder, I thought I would change my course. I quickly found out that my newly chosen path was a huge mistake, and within just a few short months, I would move back to my home state and get back on the career path I started on, albeit in a different direction. But for a few months in the middle of 2001, I lived about 45 minutes from the ocean, and had a fairly eye-opening experience learning about the differences between small town midwestern life and what life was like in the south.

During my stint on the coast, I spent a fair amount of time on my off days looking for entertainment. Whether it was browsing music shops, used video game stores, pawn shops, etc., I found ways to occupy my time when I wasn't working. And of course, there were also movie theaters. One of the more highly anticipated releases the summer of 2001 was Final Fantasy: The Spirits Within, which was to be the debut film from Square Pictures. Having played and enjoyed Final Fantasy VII just a year or so prior, I was looking forward to the movie. I thought the idea of using full computer animation for everything was novel at the time and assumed the storytellers at Square had a good chance of coming up with a good story.

Continue reading In Defense Of...Final Fantasy - The Spirits Within

Posted on Jan 1st 2022 at 01:00:00 PM by (MetalFRO)
Posted under Mega Man, Slide, opinion, retro gaming, game mechanics

It is the express purpose of this column to bring light into dark subjects, to bring hope where there is despair.  For every great game or game genre, there is a trope, game mechanic, or other characteristic that is often maligned, even hated.  I am here to defend the defenseless, to uphold justice where none has prevailed, to give meaning where once none was found.  No game is perfect, but not every flaw is glaring.  My job is to show that some of these things have redeeming value.

Continue reading In Defense Of...The Mega Man Slide

Posted on Dec 14th 2021 at 01:00:00 PM by (MetalFRO)
Posted under Shoot the Corecast, Shmup Club, Irem, Tamtex, R Type, SNES, Super Famicom, Super Nintendo, shooting game, shoot em up, shooter

In Episode 041, MetalFRO and Addicted take a close look at a game from a venerable arcade developer, as it moved away from the arcade setting, and into people's living rooms. How does this third entry in the R-Type series fare against its arcade forbears, and does it successfully bring the formula home?

You can stream or download the episode right here on RF Generation:

Or check out our Linktree page, to find the feed for your preferred podcast platform:

Check out the original discussion thread for the game here:

Thanks for listening!

Posted on Dec 12th 2021 at 01:00:00 PM by (MetalFRO)
Posted under Christmas, Gaming, tradition

Growing up as a child in the 80's, I recall a few stories from friends and classmates about the video game goodies they got to open at their family Christmas celebrations. It was always fun to hear what they got, in part because I knew I would probably get a chance to play some of those games soon enough, when I could go over to their house. Sometimes it was high praise for the game or console that mom & dad (or grandparents) bought them, and occasionally it was complaints that they got a game they thought was "lame" or that they had already thoroughly played via rentals or borrowing from friends. Typically, I was more than a little jealous, since I never got gaming stuff for Christmas. My first game system was the Game Boy at age 12, and I didn't get my own console until I was 14, and I had to buy it (and the TV it hooked to) myself. So I had to live vicariously through others, reveling in their new acquisitions as best I could from afar.

Continue reading Gaming Around Christmas Time

Posted on Nov 9th 2021 at 01:00:00 PM by (MetalFRO)
Posted under MiSTer, FPGA, DE10 Nano, emulation, simulation, retrogaming

RF Generation is a collector's site, first and foremost. But throughout the years, most of us have dabbled with emulation, in one form or another. Whether it's through official means, like the Wii or Wii U Virtual Console, or buying officially released collections of older games, such as the venerable Namco Museum line, or the Capcom Classics Collection and similar compilations, or via other means that are, shall we say, not quite on the up and up. Whatever the case is, we've probably all encountered emulation, and utilized it to some extent. Even older games built into newer games, such as NES titles found in the original Animal Crossing on Game Cube, or the arcade games present in each of the Shenmue and Yakuza series games would qualify.

Continue reading Introducing the MiSTer FPGA

Posted on Oct 7th 2021 at 12:00:00 PM by (MetalFRO)
Posted under Axiom Verge 2, Thomas Happ, Metroidvania, indie game, Nintendo Switch, action, platformer, pixel graphics

In 2015, Thomas Happ released a game that he had been working on for quite some time. Styled similarly to the classic Super Metroid, his game Axiom Verge was loosed upon the world, and in my estimation, it hasn't quite been the same. As if the "Metroidvania" genre wasn't already popular enough, this game created quite a stir, and has been met with much acclaim over the past few years, enough to garner a physical release across multiple platforms, including a special posthumous physical release on the Wii U. The amazing thing is that Happ created the game all by himself: design, programming, music, graphics, level design...all of it. In 2019, it was announced that he was officially working on a 2nd game. Initially, it was thought it would be a prequel. 2021 saw the release of Axiom Verge 2, and a forthcoming physical edition from Limited Run Games is also happening.

I was very busy when the game came out, so it was a couple weeks before I was able to purchase and download it to my Nintendo Switch. Thankfully, I was able to make time to play through it. I decided to stream my first run through the game, which I did. I managed to beat it my first time in 5 sittings, and I think I have somewhere between 15-20 hours into the game. I took my time, didn't rush through the game, and tried not to solicit too much help, so I could finish it as organically as possible my first try. Here are some thoughts about the game, and how I think it compares to the original.

Continue reading Axiom Verge 2 Review

Posted on Sep 11th 2021 at 12:00:00 PM by (MetalFRO)
Posted under Shinobi Legions, Shin Shinobi Den, Shinobi X, SEGA, Saturn, retro gaming, classic gaming, ninja

In the 80's and early 90's, ninjas were a big deal. They were everywhere in media, from cartoons like G.I. Joe to movies like the American Ninja series, those of the adolescent mutant amphibious variety, and of course, video games. For those who played on Nintendo consoles, we had a number of options, but the most obvious of those was the Ninja Gaiden series, at least through the 8-bit days. On the Sega side of the fence, there was Shinobi, which received a Master System reinterpretation of the arcade game. The series branched into 3 paths, 1 being the more straight-forward Shadow Dancer which followed the original arcade game (and had a different, but similar outing on the Genesis), and then the 2 Super Shinobi games for the Mega Drive, which we know in the West as The Revenge of Shinobi and Shinobi III, respectively. The 3rd path is the 2 GG Shinobi games on the Game Gear, but whether or not those are canon in the series I cannot say. The final 2D entry, prior to the series' soft reboot on PS2, is often ignored, or worse, frequently either forgotten or maligned. With the RF Generation Community Playthrough group focusing on the series' 16-bit entries this month, I thought it was timely to look at the final original 2D game from the venerable series.

Continue reading Shinobi Legions: The Forgotten Shinobi Game

Posted on Sep 3rd 2021 at 12:00:00 PM by (MetalFRO)
Posted under Project Starship X, Shoot the Corecast, RF Generation, Shmup Club, XxArabongxX, indie, shooting games, STG, shooter, shoot em up

In Episode 037, Addicted and MetalFRO welcome in Ed from the Bullet Heaven series on YouTube to discuss the game that Bullet Heaven awarded its top honors to for the year: Project Starship X! Do the Rogue-lite elements enhance the fun, or get in the way? We talk about that, and much more!

Check out the episode right here at RF Generation:

Listen to the episode on your favorite podcast service, all available through our Linktree page:

Check out the original discussion thread for the game here:

Thanks for listening!

Posted on Aug 8th 2021 at 12:00:00 PM by (MetalFRO)
Posted under Mercenary Force, Game Boy, game review, shmup, STG, shooter, shooting game, Meldac, Tenjin Kaisen

For some reason, Meldac decided the mercenaries
needed to look like firefighters.

In the early '80s, as Atari VCS/2600 units were flying off store shelves, a lot of companies jumped on the video game publishing bandwagon. The glut of terrible software in 1982 and early 1983 created a situation where too much supply met waning demand, and the North American video game market bubble burst. In reviving the market during the mid-late '80s, Nintendo was careful to try and exercise better control over publishers to ensure that the software met at least some bare minimum standard before it could be licensed for the console. While the rest of the world had no such "crash" regarding video game sales and their viability as a vertical market, a lot of Japanese companies tried their hand at video game publishing to expand their portfolio. Some flirted with the idea briefly; others went all in and managed to create another business line for themselves.

Continue reading Mercenary Force - 1990

Posted on Jul 13th 2021 at 12:00:00 PM by (MetalFRO)
Posted under Shoot the Corecast, Mercenary Force, Meldac, Game Boy, Tenjin Kaisen, shmup, shoot em up, shooter, STG, shooting game

In Episode 036, Addicted and MetalFRO cover a game that doesn't get much attention and is frequently forgotten among fans of shmups and retrogaming in general. This Game Boy classic needs more love, so we're giving it some, hoping to see more discussion about it. It's Mercenary Force!

Catch the episode right here at RF Generation:

Get the episode on your preferred service, by using the links on our Linktree page:

Check out the original discussion thread for the game here:

Thanks for listening!

Posted on Jul 9th 2021 at 12:00:00 PM by (MetalFRO)
Posted under Hype cycle, Nintendo Switch, E3

The initial response to Nintendo's new Switch model has been underwhelming, at least from what I've seen online. For well over a year, persistent rumors about the next iteration of a Nintendo Switch have swirled online. A lot of industry pundits have posited what the updated specs would be, what new features would be in store, and how much it would change from the system's initial outing. Whether it's been dubbed the "Switch Pro" or "Switch 2" in various media outlets, it seems most industry figures were convinced that the Switch was going to get a mid-cycle refresh with updated hardware that would include additional enhancements. Now that the announcement has been officially made, the hype cycle has screeched to an abrupt halt, and the resulting whiplash has some people very disappointed that there wasn't more to it than what the reveal video showed.

Continue reading Great Expectations or How I Learned to Stop Worrying And Love The Hype Cycle

Posted on Jun 29th 2021 at 12:00:00 PM by (MetalFRO)
Posted under Gunbird, Shoot the Corecast, podcast, Shmup Club, Psikyo, tate, shooter, shooting game, STG, shoot em up

In Episode 035, Addicted and MetalFRO dive back into the Psikyo catalog, to dissect an earlier shooting game from their canon. This time around, we look at the whimsical, but no less difficult, Gunbird!

Stream or download the episode right here at RF Generation:

Check out our Linktree page, to find the feed for your favorite podcasting service:

Check out the original discussion thread for the game here:

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