Collectors Corner

Posted on May 6th 2017 at 08:00:00 AM by (Addicted)
Posted under Music, Video Game, RF Jamz


Video game music has evolved from the bleeps and bloops of the Atari 2600 and early arcade titles to the orchestral scores found in Final Fantasy and Skyrim. For many of us, video game music played a bigger part in our lives than the latest pop hits. Join us on a bi- monthly journey as we celebrate the sounds of our favorite past time. In this inaugural volume of RF Jamz, we will be looking at arranged music from three iconic series. Each one of these series has amazing music in their own right, but the arrangements, like a cherry on top of sundae, add something special. Let's take a look at them now.



Continue reading RF Jamz: A look at Video Game Music Vol 1



Posted on Mar 5th 2017 at 08:00:00 AM by (Addicted)
Posted under Bucket List, Backlog


Courtesy sidequesting.com

Everyone has a bucket list of games that they want to play or complete, but can't find the time for. This year I decided to do something about it and picked five games that I want to complete before the year is over. Let's take a look at the games I picked and I would love to hear what's on your bucket list this year.


Continue reading My Video Game Bucket List for 2017



Posted on Feb 6th 2017 at 08:00:00 AM by (Addicted)
Posted under Unreleased, PC Engine, Super CD, Fantasy Zone


Image from www.gf-park.com

It seems Sega intended Fantasy Zone and Space Harrier to be interconnected, as both titles take place in the same universe ("the Fantasy Zone") and have crazy character designs. In 1991, NEC Avenue took the next step and combined both games into one Super CD game for the PC Engine CD/Turbo CD called, Space Fantasy Zone.



Continue reading Welcome to the Space Fantasy Zone!



Posted on Jan 7th 2017 at 08:00:00 AM by (Addicted)
Posted under Ninja Jajamaru Ginga Daisakusen, Jaleco,Famicom


Although few in the West are aware of it, Ninja Jajamaru-kun was one of Jaleco's most prolific franchises. The little Ninja was Jaleco's mascot and like Sega's Alex Kidd, would star in so many different game styles that there is barely any consistency among them. Today we will be taking a look at Ninja Jajamaru: Ginga Daisakusen. It is the fifth and final Ninja Jajamaru-kun game for the Famicom. Released in 1991, Ninja Jajamaru: Ginga Daisakusen (Epic Galactic Battle) sees Jajamaru & friends leave the confines of cartoonish Japan for an adventure in space. A group of vegetable themed planets have come under attack and it's up to Jajamaru and Princess Sakura to save them. The game is clearly a love letter to Super Mario Bros 3 as it tries to clone the same gameplay and art style. The status bar looks almost identical to the one found in Nintendo's classic. A hack of Ginga Daisakusen was released in 2014 by Bishop Bros with Jajamaru replaced with Reggie from the YouTube channel Metal Jesus Rocks. A NES release was planned under the name Squashed, but development was stopped in the prototyping stage.



Continue reading It Came From Japan: Ninja Jajamaru: Ginga Daisakusen



Posted on Dec 6th 2016 at 08:00:00 AM by (Addicted)
Posted under Famicom, Nintendo, Platformer, Pizza Pop


If I were asked to describe Jaleco, I would define it as a company the on the edge of greatness. Their catalog is filled with titles that, while above average, didn't quite reach the same heights as their contemporaries. Released for the Famicom in 1992, Pizza Pop! places the player in the role of a pizza delivery boy who is trying to earn enough money to buy his girlfriend Betty a ring. As he pushes onward to his delivery, he has to deal with his rival, Nick and his army of minions.


Continue reading It came from Japan: Pizza Pop! for the Famicom



Posted on Oct 5th 2016 at 08:00:00 AM by (Addicted)
Posted under Nintendo, New York, Store, Mario


I recently had the chance to travel to New York for work and I knew I wanted to visit Nintendo NY. Located in New York City in Rockefeller Center at 10 Rockefeller Plaza, the two-story, 10,000-square-foot store is a must stop for any Nintendo fan. I started my journey by mapping out the subway lines, and after getting lost a couple times, found the store.... ten minutes after they closed. I left disappointed, but I was not giving up. I made it back early the next day and would like to take you on a tour.


Continue reading Traveling Tales: Nintendo New York



Posted on Sep 5th 2016 at 08:00:00 AM by (Addicted)
Posted under Shoot em Up, Indie, Dreamcast


Name: Sturmwind
Console: Dreamcast
Number of Players: 1
Genre: Shoot Em Up
Publisher: redspotgames
Developer: Duranik
Release Date 4-23-2013
How Obtained: Purchased
Where to purchase: Ebay as the publisher has sold out.

Originally starting development as 'Native' for the Atari Jaguar CD in 1997 Sturmwind would have a troubled development history causing many to wonder if the game would ever see the light of day. It would take another sixteen years of development before 'Native' now known as Sturmwind was released on the Sega Dreamcast. So is it worth the wait? Let's find out.


Continue reading Shoot the Core!: A review of Sturmwind



Posted on Jul 7th 2016 at 08:00:00 AM by (Addicted)
Posted under Beat Em Up, Genesis,Mega Drive

 
 Part of the intro


If you ask anyone to come up with a list of Genesis beat'em ups, I'm sure they would choose the Streets of Rage trilogy, Golden Axe, and Altered Beast.  These well-known titles helped define the the beat'em up genre, but there are several previously unknown Chinese titles that are just now coming to the West from publishers such as Super Fighter Team and Piko Interactive.  Yang Jia Jianghas or Yang Warrior Family is an unlicensed beat'em up based on Chinese folklore that is about a family of warriors who defend China from invaders, only to be sold out by their peers.  So is this import from the East worth adding to your collection?  Let's find out.


Continue reading It Came From China: Yang Warrior Family for the Sega Genesis



Posted on Jun 5th 2016 at 08:00:00 AM by (Addicted)
Posted under Game Case, Universal Game Case

Thanks to Senseiman for the pic



At the start of the year, I made a decision to organize my collection. I have stacks of carts in moving boxes, shoe boxes, and every type of box in between. I needed to create a system that would make it easy to find the game I was looking for and provide a uniform look on a shelf. Ideally, I would buy the original boxes for all of my games, but the prices boxes go for these days make this a fiscal impossibility. So what options are out there for casing a collection? I started off looking at the way other collectors organize and case their games and found three popular methods:


Continue reading Collecting Tips: How to Make Your Loose Carts Stand Out



Posted on May 22nd 2016 at 08:00:00 AM by (Addicted)
Posted under Barcade, Pinball


This series will focus on visits to barcades, game stores, conventions, etc. and our first stop is Tokens & Tankards. Nestled within downtown Mount Prospect, Illinois (18 W. Busse Ave) in what used to be an old pizza parlor, Tokens & Tankards provides a spin on the classic barcade as they offer up classic British and Belgian pub plates paired with local craft beers.


Continue reading Traveling Tales: Tokens & Tankards



Posted on Apr 21st 2016 at 03:12:56 PM by (Addicted)
Posted under Power Supply

We all know the feeling. You find a great deal on a retro game system and discover that it doesn't have the power supply. Before checking ebay or heading to a local electronics store check your collection. You might be surprised to know that you may already own a compatible adapter.

The Sega MK-1602 power supply works nicely with many retro consoles such as:

  • NEC Turbo Grafx 16 (Base System)
  • Nintendo Super Famicom (Original Non JR Model)
  • Nintendo Famicom (Original Red & White)
  • Nintendo NES (Toaster)
  • Sega Genesis (Model 1)
  • Sega CD (Models 1 & 2)
  • Sega Master System (Original release)
  • TurboDuo/PC Engine Duo * With adapter (http://console5.com/store...y-plug-adapter-cable.html)

Specs:

INPUT: 120V 60Hz 35W

OUTPUT: 9V - 1.2 Amp (1602-1: 10V - 1.2 Amp)

CENTER: - (Negative)



Posted on Jan 5th 2016 at 02:52:04 PM by (Addicted)
Posted under This old basement, game room

We all have our spot to game. This year I'm going to be building out a place to call home.
I'm taking inspiration from Slackur's game room to create a space that promotes parallel play.
I want people who visit to be able to pick up and play a game and not feel tied down to a particular spot or system.
To accomplish this I split my game room in to four areas:

1. Modern - Sit down on the futon and play some PS3, 360, Wii or X1.
2. Retro corner with Sony TV - Pull up a chair and play some classic games
3. Retro cart with Magnavox TV - Pull up a chair and play some 2600 or Intellivision
4. Bar - Sit down and play some Galaga or play a board game

I'm working on adding some custom shelving, another retro console cabinet, decorations (making it look less brown), and more places to play this year.

Suggestions are welcome and pictures below:

TV Cart (for RF only systems):



Retro Corner (I am going to build an addition to hold additional consoles and make sure disc based consoles have proper ventilation):



Right Side of futon:



Left side of futon:



Wide shot 1:



Wide shot 2: (Galaga bartop at end of bar)



Wide shot 3:



Wide shot 4:





                                                                                                                                                                                                                                               
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