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As long as I have been collecting games, I have always described myself as a "functional collector," meaning that I only picked up games I wanted to play. With only a few exceptions I held true to this ethic, and I plowed dutifully through every game I bought, but slowly my collection began to get larger; so slow that I hardly noticed. I began to long for a "video game" clean slate, longing for a day long past where I looked at upcoming games for something to play, not just something to add to the pile. So, I set out to create a backlog list of some sort, then everything came tumbling down around me.
The Past Sometimes I look back and wonder just how I got here. For a long time (until I was twenty years old), I didn't consciously collect. Probably due to my lack of space, but my dad was (and is) a cleaning nut, so I guess I was always paranoid that he would toss a bunch of stuff while I was out with a friend, or at church. I lost a
Tron tabletop arcade that way. It wasn't until after I twenty-three years old, married, and employed full time by Ford, that I owned more than ten games at a time.
I started simply and humbly, like many of you no doubt have, buying a few games that interested me or that I had missed in my youth, but always keeping the amount manageable. This was more "rainy day" buying than collecting ("rainy day" meaning in case of job layoff, which was a real possibility when working for one of the Big Three). But when I eventually did get laid off, it was for months instead of a week, and I plowed through the meager pile of games I had far too quickly, then did my best not to drive my new wife insane in our little apartment. Bored and broke, I would sometimes wander around electronic stores, playing the few kiosk demos I could find. When Ford brought me back I vowed never to be caught with so little entertainment again. This was back in early to mid 2001, just to set the time, back when one could buy twenty or so NES titles loose on ebay for about $2 or $3 USD per cart, and even boxed games in general were reasonable. I think it is safe to say that this is where I truly began collecting.
When my wife and I bought a house, I decided it was time for a game room. The year was 2003, in early May. ebay was still pretty cheap, thrift stores had yet to be picked over by hordes of collectors, clearance games piled up on Target endcaps, and EB Games was packed with used PC games. Naturally, I bought everything I could, and my collection ballooned at a fantastic rate. For a while I managed to keep things under control, playing (if not completing), every game I purchased. Not even the birth of my son, in early 2005, would keep me from gaming (though time spent gaming was radically reduced). I would plop him down either on my lap or his bouncy chair, and play whatever I wanted to play, talking to him as I did so. He thought it was hilarious, and would continue too as he grew older. Two years later my daughter would as well.
The last ten years of collecting can be summed up with a few sentences. As my life got more complicated (educational buyout from Ford, another kid, Bachelor's degree, new job) I had less time to play, yet my collection has continued to grow. Even after "calling it quits" to collecting it still grew, until a few months ago, when I began to call into question the "playability" of the games I had, and whether or not it was even feasible to play all (or even half) of them.
Present DayLooking back, I realize the tipping point (or the point when I realized things were getting out of hand) had two main reasons. First, my genre preference kind of kicked me in the butt, that being RPGs and Space Sims. Since I buy games with the idea of playing, and the typical play time of those two genres tend to on average around forty hours (or more), the hours began to add up pretty quick. Second is my propensity of buying gaming compilations, which appeals to my cheapness, which is very important. However, I think it may also be the greatest of the reasons for me being in this particular pickle. That, and the relative low price of digital games, but I digress. A great example would be the
Might and Magic Six-Pack, which contains the first six games in the series. Granted, my math is a little fuzzy (not all the games have an entry on HowLongtoBeat.com), but they probably make up over three hundred hours of gameplay. To put that into perspective, I typically get around five hundred and twenty hours of gaming a
year.
In summa. I've been trying to chip away at my backlog for years now, but I began to really formulate a plan about three or four months ago, and this time approach it from a different angle. In the past I tried services (such as Backloggery), but always quit after a month or two, most likely due to the task of duplicating my collection on yet another website. But this time, I would start off with the hard work already done. First I would audit my collection, making sure all titles were accounted for. Next I would export my RFG collection into a spreadsheet (using the handy-dandy "Export csv" tool on RFG) for easy sorting. I used Google Sheets for the actual list, purely for sake of portability. Finally, I would use color codes and categories to further organize things, so that I could have some visual input as to my progress. What came out the other end was - drum roll please -
The List! [img width=700 height=264]http://i67.tinypic.com/doawt1.jpg[/img]
The general layout didn't take long, but settling on the category names did. After a few days of playing around (and re-categorizing the entire list several times), I narrowed it down to four:
Finished, meaning I completed the main story (at least);
Done, which I use for games without a proper ending, but I nonetheless played to what I feel was enough;
Yield, my white-flag-in-the-air category for games that are too hard, too crappy, or too over my head; and finally
Unfinished, which is a catch-all for games I haven't, well, finished yet. I originally had two additional categories;
In Progress (meaning that I was either playing it or had a save) and
Unplayed (either unopened or a game I've never touched). I ended up not using them for the sake of simplicity, though I may roll they back out at some point. Who knows.
So, after a week of work, I was ready to finally hit The List with a vengeance! But instead, when I opened it up and took a good, hard look, I spent a lot of time sitting in front of my computer screen, frozen in place. For fun, I had clicked on the "Explore" button that sits at the bottom right-hand of screen, and Sheets happily presented me with a pie chart. I could only stare at my creation in horror. It turns out I have over seven hundred-eighty games that are unfinished, making up nearly three-quarters of my collection. My first two thoughts were, how could this happen and would I even be able to finish these games in my lifetime? To give you a preview of my thought process, I quickly assumed each "Unfinished" game I have will take ten hours to "Finish." That is nearly eight thousand hours of gaming, which at my current play level (about ten hours a week), means I could complete things as early as mid-2032! And this assumes that I would no longer be buying or playing any new (or newish) games that come down the pipe during that time. I would have to wait until I was nearly fifty-six years old just to play the unreleased sequel to
Ni No Kuni (hopefully this year!), much less replay some of my favorites along the way. And this says nothing about the literally thousands of older games that I have yet to discover.
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This is where I am now. While I did spend far too long (nearly a week), staring at The List in frozen inaction, I have finally started to chip away. Despite this, I kind of feel like I'm just spinning my tires. For a half-second I considered cherry picking the best looking games and that is it, but when you only collect what looks good to you it can make picking take as long as playing, and I have an article deadline. Since selling off most of the collection just wouldn't work in the end (a lot of it is digital, and I'd end up re-buying it anyway), and quitting gaming altogether is impossible, the most logical step is to continue forward the best I can, and for now at least, that is what I am planning to do.
Finally wrapping up this unfocused mess, I have a basic plan in place (play a "long" game along with a "short"), but I am very much open for advice on how to progress. Do you think I should add another category, or maybe take one away? Go back to my original five category design? Should I group them together differently? Play random games, or just stick to one genre/platform at a time? Should I just give up? The link to
The List! is public, so please feel free to browse away and comment/criticize/laugh below.
Thanks for reading!