Show Some Love

Posted on Mar 18th 2012 at 12:23:43 PM by (Crabmaster2000)
Posted under NES Challenge, Robocop 2, Robocop 3, Hudson Hawk, Last Starfighter, Dirty Harry, Mad Max

With the recent playing of Robocop it seemed like a good idea to get into the next 2 while it was still somewhat fresh in my mind. That logic didnt mean much once I booted them up. Allthough each game is an side scrolling action game, they are each wildly different from one another.

Robocop 2, I felt, was the worst of the bunch by far. This game puts a much larger focus on platorming than the other 2. Between the sloppy controls and cruel level design it was a very messy playthrough. Beyond the traps, pitfalls and enemies in each level you are also tasked with finding a minimum number of criminals to arrest (specific different enemy types in each stage) and picking up a minimum number of nukes. Thats right nukes. Luckily your supplied with an endless supply of continues to keep you going. There is one quick boss fight right in the middle of the game that was actually harder than the 3 part final boss. Glad to have this one done.

[img width=632 height=475]http://i280.photobucket.com/albums/kk189/Crabmaster2000/Robocop2-Ending.jpg[/img]

Robocop 3 was the most interesting of the trilogy. It had a very interesting couple mechanics that didnt quite get as fleshed out as they could have. While playing along (with the best controls of the 3, which are still a bit robotic Tongue) each hit Robocop takes actually does damage to the different areas of his body. These are split into: Head, Body, Arm, Legs. Each part represents your fundamental abilities such as: Legs - Walking, Body - Jumping, Head - Direction of Movement, Arms - Guns. The lower the power each part has the higher the chance of failure is. Arms hurting, guns will get jammed. Head taken a few to many hits,
you might start walking in the opposite direction. The cool thing is that the damage you've sustained follows you across each level. You dont get to start with a blank slate just because you finished a stage. However good/bad you did will be how you start your next battle.

Hidden or scattered across the stages are repair modules that allow you to slightly repair your body parts in between stages. There are quite a few in the first stage and then are very sparse afterwards. In additon to the repair modules are items that give you more life also. Your extra life (or lack of) also carries over from stage to stage. Since each stage gives you less and less in terms of life/repairs and gets a bit harder, its in your best interest to do VERY well in the first couple stages to stock up some goodies in your arsenal. The game only have 5 stages with the last one seeming to be more of a bonus stage than boss/level, so as cool as these mechanics might sound you dont get to explore them too much. Really cool idea though and definitely the most fun of the Robocops in my book.

[img width=630 height=472]http://i280.photobucket.com/albums/kk189/Crabmaster2000/Robocop3-Ending.jpg[/img]

Next up was the quick little action/platform/puzzler, Hudson Hawk. There are three stages each involving you sneaking or fighting your way around several floors of a building in order to steal an Da Vinci related artifact. None of the areas are particularily hard and they are all fairly short too. It really felt like a lot of the game was missing. What was there was fun to play, but there should have been several more levels to it me thinks.

[img width=641 height=479]http://i280.photobucket.com/albums/kk189/Crabmaster2000/HudsonHawk-Ending.jpg[/img]

Also gave a quick try to Dirty Harry, Mad Max and Last Starfighter. With a little more goofing around I should be able to take down Dirty Harry. Mad Max and Last Starfighter are going to take some mapping out though it seems. After the Section Z map-fest I had a little while ago I'm not to keen on the idea right now, so both of those games will get tossed on the back burner.

NES Games Finished In 2012

(click on a title to view the video)

Silver Surfer
Ninja Gaiden III: The Ancient Ship of Doom
Double Dragon II: The Revenge
Double Dragon III: The Sacred Stones
Ghosts n Goblins
Tetris
Pro Wrestling
Gradius
Zanac
Adventure Island
Karnov
Trojan
Excitebike
Baseball
Spy Hunter
Adventure Island II
Tennis
Battletoads
Shadowgate
Battletoads/Double Dragon
Pinball Quest
Section Z
Godzilla
Hydlide
Marble Madness
Back to the Future
Darkman
Terminator 2
Robocop
Total Recall
Predator
Robocop 2
Robocop 3
Hudson Hawk

Future Plans - Maybe hit some war-movie games next. Rambo, Platoon and the like.


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Comments
 
Mad Max is a pain in the keyster.  Being the massive Mad Max fan that I am I overhyped the game by at least a light year, so naturally when I got it I was disappointed.  I don't think it's a bad game, per se, just annoying.  The best tip I can remember is to memorize where the on-foot levels are, as this is the only way to get enough fuel and dynamite to complete each level. 
 
In Robocop 2 the movie, I believe Nuke was a drug. Maybe that is what the game was having you pick up. That would make more sense than actual nuclear weapons.

It looks like the movie bonanza is moving along well. You're certainly a brave man to purposely subject yourself to all of them.
 
@Duke.Togo:That would make a lot more sense since the Nuke is in something like a beaker. I dont think I've seen the second movie so I wasnt sure if there was a connection there. The third game in particular had almost nothing to do with the movie other than the last stage so I though maybe the second one was along the same lines.

I kind of wanted to see if movie games, which almost universally get a bad rap, actually deserved it.

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