Show Some Love

Posted on Oct 20th 2011 at 11:48:49 AM by (Crabmaster2000)
Posted under NES Challenge, Journey to Silius, Metal Storm, Air Fortress, Blaster Master

Brought my trust old VCR with me this outing and recorded runs for both Metal Storm and Journey to Silius. Turned out I finished them much quicker than expected and had some extra time so I did second run for both and was able to do both games without using a continue. Hopefully that will make the videos more entertaining since you dont have to watch me die and redo the same areas over and over again. It also means the file size will be smaller and they will upload much quicker Smiley. It does mean that I dont have a screen shot yet until I get a chance to move them onto my computer though. I'll try to get them uplaoded soon though so dont worry.

Had enough time to also give a test run on Blaster Master since its been years since I've touched it. Turns out I remembered where to go surprisingly well and made it to my least favorite boss (Stage 6, Bubble Crab) in about an hour. Since it went fairly smooth, up to the crab at least, I'll try to have a run recorded for Blaster Master in the next couple days. If anyone has any tips for beating that damn Crab I'm all ears.

Now for what you've all been waiting for.......the Air Fortress update. After spending what I assume to be around 5-6 hours playing Stage 6 I was finally able to conquer it!! Much to my intense pleasure, Stage 7 was very easy and I finished it on my second attempt. Stage 8 was a little tougher and took me a couple hours to figure out, but compared to Stage 6 it was quite tame. I was very happy to escape the final stage, but that joy quickly turned into projectile vomiting as it turns out there is a Ghosts 'n Goblins sytle second quest. I played the first area to see how different it was from the first go around. The layout of the Fortresses is identical to the first time around, they just add more and tougher baddies. So while I didnt get the True Ending, I am satisfied with calling this one beaten for the purpose of my challenge and I made sure to write down the code to continue on with the Second Quest if I ever want to revisit the game. The game was a lot harder than I initially thought, but I did really enjoy it.

I had to record several chunks of video (Stages 1-4, Stage 5, Stage 6-7, and Stage 8 ) seperately because of how many attempts some of the later stages took. I'm going to merge them into one video to upload to youtube. Let me know if you like it like that or if I should just keep them as 4 seperate videos in the future.

Here is the much anticipated Air Fortress Ending Screen:

12th Day of Challenge - 28/100

Games Beaten since Oct.8th:

Super Mario Bros
Super Mario Bros 2
Super Mario Bros 3
Mega Man
Mega Man 2
Mega Man 3
Mega Man 4
Mega Man 5
Mega Man 6
Adventures in the Magic Kingdom
Duck Tales
Duck Tales 2
Chip 'n Dale Rescue Rangers
Chip 'n Dale Rescue Rangers 2
Felix the Cat
Bugs Bunny Birthday Blowout
Ren and Stimpy Show: Buckaroo$
Double Dragon
Super C
Contra Force
Power Blade
Power Blade 2
Dynowarz: The Destruction of Spondylus
Metal Storm
Journey to Silius
Air Fortress

Future Plans:
Blaster Master is the next target

PS - Can someone let me know how to embed a link to my youtube videos in the name of the games I've got listed above? I think that would be the best way to go about it.

Posted on Nov 24th 2010 at 01:58:31 PM by (Crabmaster2000)
Posted under Metal Storm, Unloved, NES, Platformer, Reverse Platformer, Robots!, Space Battles

Heading back to the trusty ole' NES again for this one!

Would it surprise you if I said this game for the NES was a platformer/shooter with a space theme? No you say. It does seem to be a common style of game on the system (see previous Blogs such as Xexyz or Journey to Silius). I assume that why this title often gets overlooked.

What people are missing out on by not playing this game is something pretty neat though. Wait for it................................upside down platforming. It might sound a little hokey at first, but its actually a ton of fun. At any time during the game you can switch from a gravity obeying mech warrior to an upside down robot with a gun.

Each stage has some form of rooftop so that you can always bounce back and forth as desired. Sometimes this is to collect powerups, other times for tactical strategy and others yet for the sheer enjoyment of it.

Most of the levels are designed pretty straightforward, but stages 4 and 6 really stand out to me. In level 4 you play the whole area, including boss, trapped in a box. The box moves around the screen at (mostly) stationary enemies. Some you can kill and some you cannot. This makes for some very interesting platforming even though your stuck in a box.

Level 6 gets even better yet. The level scrolls downward constantly while you trek to the right of the screen. I have a hard time describing how cool it is so I found  a video to help me out.

To get to the stage 6 part just skip ahead to about 2:30:

Metal Storm probably gets lumped in with a lot of other games because of the style and theme which I think is unfair. It actually translates the Sci-Fi setting into a really cool and playable game play mechanic. Definitely check it out if you havenít yet. It can be a little harder to track down than some other NES games, but if you can find it for under $15 you've got yourself a solid deal.

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