Show Some Love

Posted on Nov 2nd 2018 at 08:00:00 AM by (Crabmaster2000)
Posted under Mega Man 11, Capcom, Platforming, Rush, Wily, Light, Roll, Master Robots, Buster

As someone who's grown up with and lived and breathed Mega Man since the age of about five, I was particularly excited for Mega Man 11 to come out this year. I have a friend who has gone through every mainline and X series Mega Man game with me, so we cleared our first Saturday morning after it's release to dive into the game. Fast forward to one week later and I've done all there is to do in Mega Man 11: beaten it on each difficulty, unlocked every upgrade, gold medaled every challenge, and obtained every stamp in the record menu. So where does 11 fall on the Mega Man spectrum for me?

Continue reading Mega Man 11

Posted on Sep 1st 2017 at 08:00:00 AM by (Crabmaster2000)
Posted under Mega Man, Rerelease, Collection, Legacy, Capcom, 8 bit, Nintendo, Wily, Light, Rush, Roll, Protoman

Mega Man Legacy Collection 2 was recently released very much to my delight. Beyond just loving me some classic Mega Man this has been the first opportunity to own Mega Man 9 and Mega Man 10 on a physical format. That for me was reason enough to pick it up right away. The first Mega Man Legacy Collection was a fantastic compilation where the passion of the team involved was plainly evident, so I had no hesitation picking up Legacy 2 after that experience. Turns out I should have maybe been a bit more skeptical.....

Continue reading A Legacy Worth Investing In?

Posted on Oct 9th 2011 at 11:38:32 AM by (Crabmaster2000)
Posted under NES Challenge, Mega, Man, 2, 3, 4, Wily, Light, Proto, Buster, Rush

Now at the second day in and I have been able to cross 7 games off the list so far. Tonight Mega Man 2, 3 and 4 all fell to the might of my M Buster. I dont know if any other night of gaming could match this one though. Maybe I should have saved those 3 for a later date in case I get burnt out and need an extra push. Good tunes tonight too, some of my favorite on the NES. Most people know (and love) the music from Wily's stages from Mega Man 2. But I think the final Wily fight from 4 has my favorite song from the series. Its fantastic. Check it out if your not familiar.

Mega Man 2 gave me a lot more trouble than it should have. Unlike yesterdays "missing" bullet problem I had a case of "missing" Mega Man tonight. It only happened in two areas on the game. The first Wily Stage boss (big dragon). That wasnt to bad since he is super quick and easy, just had a couple accidental deaths since I didnt dodge at the correct time. The second spot was a lot more frustrating. The Wily Boss with that requires you use your Crash Bombs to blow away walls and turrets. That one was pretty close to impossible to beat without being able to see my character. Fortunately after several attempts he was clearly visible and I didnt have an issue. I tried messing around with the settings a bit, but it doesnt really give me to many options and none of them seemed relevant to the problem I was having.

Good news is that I didnt have any issues with the video on either of the other games.

Tomorrow I'll shoot for Mega Man 5 and 6. If time permits I'll be getting started on the Castlevania games afterwards also.

Here are tonight's screens:

2nd Day Completion Total = 7/100

Posted on Apr 8th 2009 at 01:32:20 AM by (Crabmaster2000)
Posted under Top5, Mega, Man, Rush, List

This list is only going to be top 5 for two reasons

1) There are barely over 10 options to choose from
2) Im feeling lazy today

So on with the list!!!!

5) Mega Man 5 - Super Arrow

From Mega Man 5 the Super Arrow is almost useless.... but at least they tried something kinda different. It is a lot fun to play around with and use to climb walls however.

4)Mega Man 3 - Rush Coil

The original Rush Coil, much like the original Rush Jet rocks all other versions. Its pretty simple. Jump on your dog and a big spring bounces you way higher than you can jump on your own. Some of the other versions get annoying when the dog bounces with you and stuff. I like it simple.

3) Mega Man 2 - Item 2

This little gem lets you shoot out a long beam that sticks around for a few seconds. This is to help Mega Man by letting him run across a long pit, avoid enemies that have limited range or climb to higher areas by using several small ones. While its not necessary to use this item to complete the game it damn well makes it alot more bearable.

2) Mega Man 3 - Rush Jet

You get to fully control the Jet unlike some of the later versions of the Rush Jet that propel you forward without choice. Not only is it incredibly handy for passing over challenging areas, but useful for fighting certain bosses, because it gives you the ability to hover in one spot temporarily and just unload your arm cannon into them.

1) Mega Man 6 - Rush Jet

This personally is the highlight of the whole game for me. Rush transforms into a huge backpack that attaches to Mega Man and give him is own Jet boosting abilities. Plus he looks so badass.

Sorry for the long delay if anyone was actually waiting for these. I went on vacation for one week and then we had the server change last week. This one kinda felt uninspired so I'll try to make it better next week.

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