GrayGhost81

Posted on Aug 25th 2019 at 12:00:00 PM by (GrayGhost81)
Posted under psplus, sony


Sony's PlayStation Plus service was launched in 2010 as a paid online service mainly for the PlayStation 3. As a further incentive to sign up for the service to play games online, Sony began offering a series of games each month for the PlayStation 3 and PSP, eventually adding the Vita and PS4. PSP games were eventually dropped and to me the heyday of PS+ were the few years where we were getting PS3, PS4, and Vita games every month. Any games claimed while subscribing to this service can be re-downloaded on any console that is signed into that account as long as the account is current. In the current world of the "all digital future," it is important to note that your PlayStation Plus games are being "rented" in a sense that you will only have access to them while your account is active.


Continue reading Playstation Plus What?



Posted on Mar 20th 2017 at 12:00:00 PM by (GrayGhost81)
Posted under review, psp, sony, atlus


I recently stumbled upon a game that surprised me with its presentation, cultural flavor, and overall fun. Kenka Bancho: Badass Rumble for the Sony PSP was the perfect game to play after finishing Yakuza 5, as there are similarities between the two games, although Kenka Bancho is distinct in many ways. Though there are many entries in this series, this is the only one we've gotten in North America. Let's check it out!


Continue reading Kenka Bancho: Badass Rumble



Posted on Jan 25th 2016 at 01:00:00 PM by (GrayGhost81)
Posted under reviews, sony, downloadable, ps3, ps4


It's amazing for me to think that I don't like indie games as much as I "should." When I was growing up, I tended to restrict myself to listening only to bands who were on a short list of only the most exalted independent record labels. Everything else was "sold out" or "too trendy." Yeah, I was one of those kids in high school.

You might think given that kind of holier than thou upbringing I'd be heralding the current indie boom in video gaming, but quite frankly, I'm not really feeling it. Don't get me wrong. I am certainly cheering on smaller teams making games that are touching a select amount of players with whom their work resonates. After all, month after month on the RFGPlaycast it seemed I would try to break down the "problems" with modern triple-A video game design, and the indie movement is providing so many answers to my pleas for innovation. Having said that though, every time I try an indie game, I rarely get into it enough to bother finishing it, despite the fact that they tend to be shorter than mainstream titles. There have been a few exceptions like Limbo, but I haven't gotten deep into an indie game in a while.

I recently sat down with The Unfinished Swan and although I can't say I have changed my tune on indie games, I did enjoy it more than most others.


Continue reading The Unfinished Swan


                                                                                                                                                                                                                                               
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