RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Jan 18th 2021 at 08:00:00 AM by (GrayGhost81)
Posted under thrifting, collecting

As I've written about a few times, I'm a big fan of selling on eBay. For all of its shortcomings on the seller side, I still find myself able to leverage it to earn enough extra money that it is worth my time. One speed bump I have run into lately is that I am running out of big ticket items in my video game collection to purge, so I had been doing a bit of thrifting in the hopes of finding things to flip for profit, but I was having little success. Recently, I started visiting the Goodwill Outlet Center which is conveniently on my way home from work. It is quite an experience to go there, and I have been able to find some great loot, most of it to flip, some of it to add to my collections.

If you have been to a normal Goodwill store (or any traditional thrift store), you will be greeted with retail furnishings stocked with used clothing and miscellaneous items that have been donated by the general public. A Goodwill Outlet is something completely different. When you walk in, all you will see are big blue bins with people digging vigorously through them looking for treasure. At the particular location I go to, books are five for a dollar, and everything else is weighed and charged $1.49 per pound. Bins are changed out one aisle at a time about once every half hour, and people line up for the fresh bins to be released upon them in a Black Friday style frenzy. I have yet to line up because the action is a bit too much for me, and I like taking my time.

Continue reading Dig and Flip

Posted on Jan 15th 2021 at 10:06:01 AM by (clemadams)
Posted under remake, remake

We look back at updated versions of old hits and reinterpretations of classics. And just a little bit about controversial projects.

The year 2020 will be remembered for successful remakes, remasters, and re-releases. The best of them competed on equal terms with new projects - for example, Final Fantasy VII Remake or Demon's Souls. And many publishers have taken to updating their classics so that new generations of players are introduced to the old games.

We at Wow essays have compiled a list of the best-updated games of the year and included both full remakes and re-releases. And we also wrote a little about the projects that many players didn't like

Resident Evil 3

Resident Evil 3 loses in many ways to remake the second part, but it does not worsen. It is a full-fledged blockbuster with a dynamic story campaign, where you don't have time to get bored. Of course, Resident Evil 3 feels more like a big add-on for the second part's remake, but it fits into the series's new canon.

Mostly, since many of its shortcomings are easily covered by the execution level, Resident Evil 3 is a perfect game for newcomers who have been drawn into the series quite recently. A remake of the fourth installment is rumored to be on the way. And Capcom, using this series as an example, shows how to make updated versions of its classic games.

Mafia: Definitive Edition

Mafia: Definitive Edition is not a frame-by-frame repetition of the original, but rather a reimagining within the modern industry. The gameplay is almost directly taken from the third part - with cover shooting and car physics. But the developers from Hangar 13 did not change the basic formula of the first part: it is still a linear game with a compact city, where the emphasis is not on gameplay but storytelling and staging.

The remake focuses more on the secondary characters' storylines, and many of the characters now look and behave differently. The cutscenes also benefit from full motion-capture, making Mafia: Definitive Edition look like a full-blown AAA game. It's easy to forget that this is a game with a $40 price tag.

Other than that, this remake is exemplary: it doesn't replace the original game with all of its mechanics but rather complements it. New players will be able to get acquainted with the iconic story of the first part, and fans got a chance to look at their favorite game from a slightly different side.

Demon's Souls

Few would have imagined it, but Demon's Souls' remake has become a flagship exclusive for the PlayStation 5, a real non-Xt Gen experience. The graphics are stunning, and the new animations bring gameplay to life.

But in general, it is the same game that was released in 2009. The changes are minimal and rather cosmetic: some enemies were redesigned, and somewhere icons were updated. This is an excellent opportunity for many players to start getting acquainted with the cult games from From Software. For those who have been through everything up and down, it will be nice to look at the ancestor of the whole subgenre.

Command & Conquer Remastered Collection

EA seems to be rehabilitating its main strategy series, and it's doing it the right way - through remasters of the first parts. The Command & Conquer Remastered Collection includes the first part of the main series and Red Alert with all the add-ons and enhanced resolution in one package. There is also support for modifications, a bonus gallery, and other extras.

The gameplay remains unchanged - and that's its main plus. If you wanted to familiarize yourself with the iconic series, this collection is a perfect choice.

Persona 5 Royal

Persona 5 Royal is hardly a remake, but it's not a re-release either. It is almost a full-fledged new game with tens of hours of additional story content. The gameplay has been changed in some aspects, and otherwise, it is ahead above the original fifth part.

All Persona 5 fans will enjoy the game even more, and newcomers should probably start with Royal. With all the improvements, it can be called almost the best JRPG of recent years.

Final Fantasy VII Remake

Final Fantasy fans were expecting an exact repeat of the original with new graphics but reimagined with a changed storyline. It's been deepened and expanded, and at one point Final Fantasy VII Remake takes an entirely different path.

There are a few more story episodes to come, but already the first chapter feels like a 35-hour game in its own right. The developers did a great job updating the iconic original game, and the local beauty is breathtaking. The cutscenes are some of the best in the franchise.

If you want to know the storyline of Final Fantasy VII in a new version, then, perhaps, you are not at the right place. Everyone else will love the remake - it's a unique experience.

Xenoblade Chronicles: Definitive Edition

The first Xenoblade Chronicles was called one of the best JRPGs for Wii, but in 2011 it got lost in the info-field against the rest of Nintendo's hits. A re-release for the New 3DS didn't do much to rectify the situation either. But the Switch remaster seems to be fulfilling its purpose - the original game has gotten its share of widespread acclaim.

It's an excellent and painstakingly crafted RPG for all fans of the genre. With updated graphics and new controls, it looks as good as ever - Switch owners should take note of it.

Black Mesa

Black Mesa appeared in Early Access five years ago, but it was officially released only in 2020. The Crowbar Collective team created the first Half-Life's official remake on the engine of the second part, with improved and refined gameplay. This is how they were able to refine the iconic original to modern standards - it's the best way to get to know Half-Life.

The interest in the series grew again on the background of Half-Life: Alyx release, so Black Mesa looks even more urgent. This is an example of a good remake that all developers should look up to.

Call of Duty: Modern Warfare 2 Remastered

Modern Warfare 2 Remastered, at first glance, does not seem like an achievement. It looks and plays the same way as the original game, but in fact, almost everything has been changed here: the developers from Beenox added new lighting, models, textures, and effects.

As a result, the Switch looks almost invisible, but the remaster looks much better than the original game. It is the same game from 2009, but with an improved image. And you don't want more than that.

Posted on Jan 14th 2021 at 08:00:00 AM by (slackur)
Posted under Collecting, Gaming

Happy New Year!  As we head into 2021, we all know it is a different world than even a year ago.  Most brick-and-mortar retail, including for video games, has taken a very rough beating.  Somewhat surprisingly, even online stores often had a short supply of many new games.  If ever there were a catalyst to speed up our medium's transition to primarily digital download, it was 2020.  Conversely...

The retro game market spiked in prices, as would be expected.  Even PS4s and XBox One systems became hot commodities in some areas, not to mention the Switch.  The massive increase in at-home workers using programs like Zoom meant less bandwidth for online play and slow download speeds.  If anything, for me the last year was another reminder of why I enjoy collecting physical copies of video games.

Continue reading Thoughts on Gaming and Collecting Going Into 2021

Posted on Jan 13th 2021 at 06:56:15 AM by (dramaris)
Posted under essay, essays

In recent months, very few sectors of society have remained stable, and even fewer are those that have managed to grow. For this reason, we will address what is the current situation of online education. We will focus specifically on the influence of COVID-19 on the development of eLearning and how it has become the best educational alternative in times of pandemic.

A new reality

Since the period of confinement due to the COVID-19 virus began, many aspects of our lives have changed. Society, worldwide, has had to adapt to this reality. Now more than ever we depend on the use of technological tools, especially in those activities that historically had required presence and human contact. Of course, one of the areas where this situation has most influenced has been in education and training.

By not being able to gather en masse in a certain space, it is mandatory to look for alternatives that allow interaction and the transmission of knowledge by other means. Luckily, the internet has reached a point of development that makes communication and connection between people much easier regardless of the distance. The use of this tool linked to eLearning is what has allowed the education sector to stay afloat during the time of crisis we are going through.

It is clear that this ability to adapt to the new conditions we live in is the reason why, despite the pandemic, online learning has been one of the few industries that have registered growth in this period. Now, let's dig a little deeper into how COVID-19 has influenced the development of eLearning.

eLearning before COVID-19

Although this concept is not new, as it has been in development for more than a decade, it has become more popular in recent years and, especially, in recent months. Clearly, many educational and organizational institutions had already begun to take steps towards new methods such as eLearning. However, the change had not been total and there was still some resistance, giving more interest to the face-to-face model. This has changed after the closure, until now uncertain, of schools, universities, and companies, generating a greater expansion of distance education and training.

ELearning in times of COVID-19

During social distancing, there was a considerable increase in interest in online learning. Not only by students but, in general, by services like Essay Map that are interested in learning something new during the days of confinement. This has represented a growth opportunity for the eLearning industry, establishing itself as the most viable solution to meet the learning needs of the population.

But what are the reasons for this accelerated growth? Well, let's see some reasons why society is betting on this type of learning model.

Main reasons for the growth of eLearning

- Due to its complete technological base, eLearning has the ability to be used at any time and place, thus becoming the best option to solve social distancing.
- Other aspects such as flexibility and accessibility must also be considered. With a computer or cell phone, and a good internet connection, it is possible to access the various courses designed.
- Today there is a greater appreciation of learning and practical training, and eLearning has proven to be quite effective in this area, especially due to its foray into gamification and virtual reality experiences.
- It allows improving professional skills by reinforcing knowledge and having greater control over personal goals and learning needs. This is one of the reasons why companies and organizations are more interested in eLearning as an alternative to training.
- Last but not least is profitability, a crucial aspect of today's economy. Above all, when compared to the costs that traditional learning usually has.

Of course, there are many more reasons that can explain the accelerated growth of the use of this learning tool. However, with these few, it is evident the power it has in today's society and what we should expect in the near future.

Now, since eLearning is setting the standard when it comes to knowledge transfer, it cannot stop there. It is necessary to continue transforming the pedagogical model to adapt it to new social changes. We must continue to encourage the development of fun, interactive, personalized, and adaptable learning experiences to the study rhythm of each person. Only in this way can we continue to grow as an industry in this changing world. Let's keep innovating!

Posted on Jan 12th 2021 at 08:00:00 AM by (EZ Racer)
Posted under coaster, roller coaster, tycoon, ps4, ps5, xbox, xbox one

Let me be up front to start- I know I'm the Top 20 guy, but admittedly the Christmas season got away from me, as well as a hectic start to the new year. If you're looking for a new top 20, then take a look at the newest thread for more info, should be a lot of fun. You can find that link here- http://www.rfgeneration.c...topic=19486.msg276303#new

But with not having a top 20 to post for January, I thought it would be fun to talk about my recent experience with Planet Coaster: Console Edition, released in November by Frontier Games.

Continue reading Planet Coaster: Worth the Wait

Posted on Jan 8th 2021 at 11:21:17 AM by (richardbuckner)
Posted under video games, video games

Top 10: The best video games of the 90s by paperhelp

Clear rules. Only one game from each saga; it isn't easy, but we have to get it. As for the '80s, there is no order difficult enough it is already to give with this list as for above to have to put some above others. Super Nintendo, Playstation, Dreamcast, Nintendo 64. They are many machines for a single decade, and it has been inevitable to look for the points of inflection of a golden decade for the industry of the video game; so you are not very hard with me if you miss many titles of your favorite console (I promise your TOP 10 exclusive in some moment...). For the moment, please take a look at the TOP 10 of the '90s and tell us what your list would be.

Street Fighter 2' (1991)

King of kings. We didn't put the original because we had to choose only one, and that bonus that the Turbo's compensation and the inclusion of the final bosses in the selection screen were enough for us. You could be from Street Fighter or die-hard fans of SNK and their NEO-GEO, but if something is undeniable, Capcom gave the starting shot in the genre, and the keys for everyone else know how to do it well. They didn't get it right the first time (the first SF was pretty loose), but they marked it with fire when they did. Almost 25 years later, it's the same six buttons, the forcefulness of each of their shots hasn't changed one iota, and it's still just as much fun for two players.

Sonic (1991)

I look back now and see Sonic, one of the most overrated games in history, but I would be lying if I said it didn't change my childhood. Until the first Super Nintendo fell into my hands, the Mega Drive was the queen of my house, and Sonic was a character with character and a sensational flagship. Today I play it, and I see a game with serious design flaws (like the almost zero reaction time to the enemies that appear on the screen at such speeds), but the blue hedgehog of SEGA had its decade and knew how to take advantage of it.

Metal Gear Solid (1998)

Almost newly landed in the polygon world and Mr. Hideo Kojima gets us into a spy movie. MGS took away any limitations that video games had until that moment. It is a superb story-telling, long and spectacular video sequences, a real protagonist, and unsurpassed villains casting. Since then, those four points have been the saga's fundamental pillars, and with more or less grace, they have always been fulfilled. Perhaps it is a phrase linked to an era of discovery and technological development, but what Metal Gear Solid did on Playstation can never be repeated.

Final Fantasy VII (1997)

Accustomed to the Super Nintendo pixel, Squaresoft RPG fans had reason to drop a couple of tears when Sony showed the future of the franchise with the entry of the CD-ROM. Video sequences to develop the story, pre-rendered scenarios of undeniable beauty, and, of course, the usual turn-based battles in glorious three dimensions.

Super Mario 64 (1996)

It has been challenging. Looking beyond Super Mario World has hurt my soul, but we can't ignore the revolution that Mario 64 represented for this industry. First of all, we are clear that Playstation dominated its decade with elegance, but no console has ever had (nor will ever have) a video game released like this one. You can try it now, but no one will go home on launch day with a machine and spend it like the lucky ones who lived through the N64 launch.

Secondly, those from Sony could already try it with Crash Bandicoot, Spyro, or the doll that they took out of the sleeve; the excellence and the know-how of Mario 64 cannot be repeated; in fact, not even the same Nintendo has been able to surpass itself. If you did not take the 120 stars, perhaps it is the right moment to put you to it; fortunately, Mario 64 does not age.

Half Life (1998)

We had to put a shooter. PC players lived the 90's in the first person, and we couldn't let that go. The gratuitous violence of Doom, Quake's nail-throwing machine... in the end, we decided on the depth of the story and the ability to absorb the Half-Life player. Gordon Freeman and his iron bar are discovering experiments in the "Black Mesa" installations; no doubt an unrepeatable experience, if only because our minds have already lost their virginity.

Zelda Ocarina of Time (1998)

Another difficult one. I've spent a lot of time thinking about whether to put in the Super Nintendo version of this Ocarina of Time, the Nintendo 64 revolution. Since the first one drank directly from the source, I jumped into the pool with Link's jump to the third dimension because it's the one that took out half the world's jaws when it hit the store shelves. It's the game that still has viewers when someone breaks a record and broadcasts it on Twitch. An ambitious story that travels through time and that, by itself, was able to justify a video console's purchase. Very few games achieve that, and two are Nintendo 64.

Mario Kart (1992)

There are so many Super Nintendo games that I would have put in this top... but it is that they are only ten positions, and there is so much to remember... Super Mario Kart is pure fun and a reference since its launch for any karting game that has come later. The DSP chip, designed to handle three dimensions from 2D images in Mario Kart, fulfilled its mission and put smiles on the faces of all those graceful who had close a Super Nintendo in his childhood. One of the best games on one of the best consoles in history.

Resident Evil 2 (1998)

Survival Horror became a favorite in the 1990s. For the first time, a game could make you nervous and scare you out of your senses by playing unarmed. Capcom was the undisputed pioneer of the genre with its zombie saga. When the first installment seemed challenging to overcome, Resident Evil 2 focused on "more and better." Its predecessor presented a mansion and two very similar points of view for its two characters. This second installment put us in an infested city under two substantially different points of view (collected in two other discs). The original Resident Evil has been, is, and will be a game for us.

Soul Calibur (1999)

The two-dimensional struggle was covered by Street Fighter 2', but... what about the three dimensions? Virtua Fighter was the pioneer, but perhaps too precarious. Tekken, always hand in hand with Sony for its Playstation, revolutionized half the world's homes with its third delivery. Still, it was the armed version of Namco that broke the genre's patterns: Soul Calibur and the entry of Dreamcast to the market marked a before and after for the industry. The most complex characters, the most elaborate settings, and the fastest action at a constant 60 frames per second for an unprecedented feeling for the genre. Everyone who bet on Sega's latest console in its early days knows what I'm talking about. Mitsurugi's career may not be at its best, but here we make it clear that nothing would be the same without it.

Author Bio:

Richard Buckner is a paper writer who writes on different topics, such as video games, education, marketing, etc. He is interested in cybersport and wrote a lot of articles on this topic.

Posted on Jan 8th 2021 at 08:00:00 AM by (MetalFRO)
Posted under Hyrule Warriors, Age of Calamity, Legend of Zelda, Nintendo Switch, prequel, sequel

On October 20th, 2016, Nintendo revealed what was to be their next console. Known up to that point as the 'Nintendo NX' in gaming media circles, the Nintendo Switch was officially unveiled to the world. The very first game to be revealed was The Legend of Zelda: Breath of the Wild. Not only had it been in development for some time, to be the final hurrah for Nintendo's flagging Wii U console, but was also to usher in their new console, as part of the launch line-up. As we know now, not only did the Switch change Nintendo's console fortunes around, after the market failure of the Wii U, but this latest entry in the storied franchise has also turned out to be the biggest selling game in the entire series. Nintendo revealed a direct sequel to the game in June of 2019, but in the interim, details were revealed about a forthcoming Hyrule Warriors game, focusing on the events leading up to The Great Calamity. On November 20, 2020, Hyrule Warriors: Age of Calamity was released.

Continue reading Hyrule Warriors: Age of Calamity - First Look

Posted on Jan 6th 2021 at 08:00:00 AM by (russlyman)
Posted under nintendo, shoes

So Vans partnered with Nintendo in the past to put out some cool shoes. Well Nintendo did it again, this time with shoe company Puma. They had to celebrate Marios 35th Anniversary in style. I take a look at these shoes that are a through back to the old school NES

Posted on Jan 4th 2021 at 08:00:00 AM by (zophar53)
Posted under Review, Books, Game Art, Arcade Games, Typography

I thought about doing a top 10 list this year, as I always try to do, but I'm just the latest in a seemingly endless string of writers saying 2020 was unlike any year I've seen in my lifetime. I feel like I have an excuse every year for why I didn't play as many games as I would have liked, but frankly, I feel less apologetic about it this time.

On the bright side, this was a great time to dip into the warm, fuzzy, comfort food of pixel art. I recently came across the book Arcade Game Typography: The Art of Pixel Type and hadn't seen anything like it before. As the name suggests, it highlights early gaming fonts and details the differences from the perspective of someone who is a trained typeface designer. Paging through it was just the kind of happy place I've been going to a lot this year, and I have a feeling it'll spark some interest with this group as well.

Continue reading Arcade Game Typography

Posted on Dec 31st 2020 at 08:00:00 AM by (Disposed Hero)
Posted under Gaming, 2020, GOTY, backlog

As I wrote in my blog post last month, I created a new YouTube channel earlier in the year which has been quite fulfilling for me, but it has also taken up a considerable amount of my time and left me with much less time for gaming than in previous years. However, I think I still managed to carve out a nice beaten games list this year that is just shy of 90 titles. As usual, I try to mix my gaming up with a wide variety of titles from different consoles, genres, and generations, and this year was no exception.

Continue reading My 2020 Gaming Wrap-Up

Posted on Dec 29th 2020 at 08:00:00 AM by (SirPsycho)
Posted under RPG, action, sandbox, psp

About 5 years back, a strange and interesting game for the Playstation 2 was reviewed called Steambot Chronicles. It can be described in many different words and phrases, such as mecha sandbox rhythm role playing game. Steambot Chronicles was developed by Irem, a company mostly known for arcade games and especially the R-Type series of shoot 'em ups. The transition to its RPG swan song might be a little unexpected to long time arcade fans, especially given the fact that few people even know about Irem's RPG passion project. Somehow, Steambot Chronicles was successful enough for the company to develop a handheld spinoff for the Playstation Portable. Steambot Chronicles: Battle Tournament would release in Japan in 2008, developed and published by Irem themselves. The following year would see the game's release in North America with Atlus as its publisher.

Steambot Chronicles Review: http://www.rfgeneration.c...ambot-Chronicles-3030.php

Continue reading Steambot Chronicles: Battle Tournament

Posted on Dec 27th 2020 at 08:00:00 AM by (NeoMagicWarrior)
Posted under Indie, Metroidvania

Come bug Neo in this month's "A Brief Look At"

This month, we check out Hollow Knight for Modern Platforms and PC!

Posted on Dec 25th 2020 at 08:00:00 AM by (bickman2k)
Posted under People of RF Generation, GrayGhost81, consoles, emulation

He's back! While I've had Shawn do a People of in the past, I have considered revisiting some of those conversations and doing them in the new audio format to be able to have a more candid conversation. As you'll see, this doesn't just relate to the standard questions that you're used to as we talk about something we both have an interest in.

The audio version is linked here: https://drive.google.com/...EOM0uoB4/view?usp=sharing

Posted on Dec 19th 2020 at 08:00:00 AM by (singlebanana)
Posted under news, Thank you, Playthrough, Shmup Club, submissions, December, 2020

We interrupt your regularly scheduled turkey stuffing to bring you the November 2020 edition of RF Generation's Site News! In this issue, we announce our December Community Playthrough game, reveal our shoot 'em up club title, and of course, thank those members who sent in submissions to our site and registered approvals last month. Thanks for keeping it on Channel 3 and please continue to keep you and your loved ones SAFE!     

REMEMBER: If you have any news about upcoming events or topics that you think the site needs to hear about, please PM singlebanana and put "RFG Site News" in the subject line.  Who knows, maybe your news will make our front page!

Continue reading All Our News Are Belong To You: December 2020 Edition

Posted on Dec 18th 2020 at 08:00:00 AM by (MetalFRO)
Posted under Jamestown Plus, Shoot the Corecast, podcast, Shmup Club, Final Form Games, shooter, STG, shmup, shooting game, shoot em up, indie game

In Episode 029, Addicted and MetalFRO explore an alternate take on the British colony of Roanoke, but this time, set on Mars! Jamestown+ was developed by Final Form Games, and is the full realization of the original release from 2011, with extra content and tweaks. Does it warrant your time this holiday season? Hopefully, we can shed some light on that for you!

Get the podcast from on your device via your favorite service:

Or stream/download the episode right here on RF Generation!

Check out the original discussion thread for the game here:

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