Back when the Wii U and PlayStation 4 and Xbox One were all announced, I took a serious look at each and decided that I just didn't need a new console. Oh sure each system may have had a few games that would pique my interest, but the bottom line was that as a PC gamer I had become totally happy with the (nearly never-ending) selection of games that were available to me there. Basically the whole idea of 'consoles' had become antiquated to me. It had been almost a decade since I even played games on a TV rather than a monitor. To me, sitting on a couch across the room from the TV wasn't nearly as comfortable as sitting at a desk in front of my (far better) gaming monitor. But something weird happened a few months ago: I bought an Xbox One. And what's even weirder is that it's turned out to be a pretty great addition to my PC.
Continue reading I Bought My PC An Xbox One
Since buying a Retron 5 nearly two years ago, I have invested a great deal of time and money into acquiring many of the great Super Famicom exclusive titles that we were not fortunate enough to receive in North America. Thanks to the Retron's ability to apply translation patches to the games (assuming that someone has gone through the trouble of translating the text and creating the patch for said game), not being able to understand text-heavy games because they are in Japanese is no longer an issue for those of us who don't speak the language.
Unfortunately, despite my ambitions of playing through all of these newly added imports in my collection, I have only played through a couple of these titles so far. However, I plan on putting forth a more solid effort toward playing more of these games in the future, starting with what will hopefully be the first of many Japan exclusive titles that I will be reviewing for this site: Alcahest!
Continue reading Alcahest
Hey everyone! It seems that I'm getting out a bit more often as of late, and what better way to spend time out than playing video games! It just so happens that this past Saturday, Yestercades of Red Bank, NJ was there to feed that craving with a delicious smattering of all things retro to right now.
Yestercades is a pay by the hour/day style arcade featuring a large array of classic arcade cabinets, a decent chunk of modern pinball machines, and a set of gaming stations for console gaming. As of the time of this writing, $25 nets you a full day pass, which allows for full play on any of the aforementioned machines, as well as come-as-you-please access to the arcade (which is super useful to go snag pizza from the amazing place across the street).
Continue reading Neo On Location: Yestercades of Red Bank, NJ
Kenichiro Fukui is a composer that few likely know off the top of their head. He began his career as a member of the Konami Kukeiha Club in 1990 under the moniker "Funiki Fukui". The first game he worked on was Sunset Riders in 1991, but he only did the sound effects for the game. His first full composition job was Konami's light gun arcade game Lethal Enforcers. He worked on a few more arcade games at Konami, including 1992's GI Joe with Tsutomi Ogura and 1993's Violent Storm with Seiichi Fukami.
Continue reading Composer Compendium: Kenichiro Fukui
I recently stumbled upon a game that surprised me with its presentation, cultural flavor, and overall fun. Kenka Bancho: Badass Rumble for the Sony PSP was the perfect game to play after finishing Yakuza 5, as there are similarities between the two games, although Kenka Bancho is distinct in many ways. Though there are many entries in this series, this is the only one we've gotten in North America. Let's check it out!
Continue reading Kenka Bancho: Badass Rumble
Among PC gamers, the MechWarrior series has always stood out in the sparsely populated "giant robot" sub-genre of video games, not so much for being a more visual representation of the tabletop strategy/role-playing game, Battletech , but for being a pretty hardcore simulation. But, no longer. A free-to-play online version has been available since late 2013, but has since lost it's sim and story-line focus in favor of team-based action. With a tantalizing tease of a new "real" MechWarrior game in the near future, what better time to take a gander at the road that led us here.
Continue reading MechWarrior 2 for DOS
In the last week, I've spent far more hours than I expected firing arrows and using gadgets to overcome humongous creatures. I've explored dark caves and a vast open world through lush forests and towering mountains. I've stopped and enjoyed gorgeous vistas, marveled at detailed inclement weather, and slowly learned how to survive in a video game version of the wild. Wild... where have I heard that before?
Wait! Not that! Is that what you though I was talking about? I mean, that one is great, but I've hardly played it since I've been sinking all my free time (and then some) into this:
Continue reading On the Problem of Quantitative Metrics
As I begin writing this article, it is less than 1 week until the launch of the Nintendo Switch console. By the time this article is posted, the console will have been released. Because I didn't have the money to pre-order a Switch when the pre-orders were announced, I may well miss out on the launch of the console, unless I'm fortunate enough to score one from the nearest GameStop, Best Buy, or Target, the evening after the midnight launch. Barring that luck, I suspect it will be a few weeks before I'll be able to get my hands on one. However, with the Internet hype machine leaking information, and Nintendo themselves feeding the public little crumbs of info over the last few months, I've been sucked in like never before. I was intrigued by the launch of the Dreamcast, though hopelessly unable to afford one at the time, and I was very excited prior to the launch of the Wii U, though ended up not being able to afford one until nearly a year after launch, but with the Switch, and the possibilities it brings to the table, I have to say I'm more excited than ever.
Continue reading Why I'm Excited About The Nintendo Switch
Everyone has a bucket list of games that they want to play or complete, but can't find the time for. This year I decided to do something about it and picked five games that I want to complete before the year is over. Let's take a look at the games I picked and I would love to hear what's on your bucket list this year.
Continue reading My Video Game Bucket List for 2017
While the post-holiday game release drought seems like it's getting shorter and shorter every year, I feel like it doesn't provide enough time to catch up on big name titles from the previous year as it used to. Thankfully, even in the midst of the fantastic games we've already seen in 2017, not to mention the fact that the Nintendo Switch and The Legend of Zelda: Breath of the Wild is happening this very morning, some of the games I wanted to squeeze in were smaller indie titles that I actually have been able to make time for.
One of these was a little gem by the name of Virginia. If you're not familiar with it, it's a narrative-focused, walking simulator-like game similar to something like Gone Home. Sporting a not-quite-cell-shaded visual style and a complete lack of dialogue, I was very interested in giving it a try and seeing how it compared not just to Gone Home, but also Firewatch, which regular readers of this site may remember as a game I had some pretty big issues with when I played it last June. I'm in the minority with my opinions on that game, but I appreciated what it was trying to achieve and was hoping for at least a similar experience from Virginia.
Continue reading Virginia, Where Less Is More
As my collection has been growing, my acquisitions have been slowing. It makes sense that at some point, you will eventually reach a saturation point in your collecting in which it's harder to find titles that interest you than it used to be when you had less games. However, I still really enjoy gaming and collecting so I don't want it to stop quite yet. Over the last few weeks, one of my collecting goals has been to update my rfgen wishlist. Sounds simple enough. Yet, I found myself pouring well over 50 hours into this project. I wanted to make sure my list was comprehensive and accurate. This meant reaching out to trusted friends with expertise beyond mine for certain libraries, doing a fair bit of research, and watching a ton of YouTube playthroughs before assigning a coveted checkmark to the wishlist box.
Continue reading Collecting Wishes
As a kid growing up in the early to mid-90s, videogames were a huge part of my childhood. Like many kids from that time, I had a Game Boy and played it most often while away from home. However, there was one game I owned for the Game Boy that kept me playing whether I was at home or on the go: The Legend of Zelda: Link's Awakening. Link's Awakening was an important game for me growing up, taking the formula of A Link to the Past, one of my all-time favorite games, and condensing it to Game Boy form meant it was an automatic hit in my book. It also helped that a good friend of mine at that time was also playing the game, so we would often compare notes and help each other along throughout the game.
But wait! This isn't an article about Link's Awakening, so why am I spending so much time talking about it? Well, it has come to my attention recently that the topic of this article, a game by the name of For the Frog the Bell Tolls, and Link's Awakening have a lot in common. Specifically, both games share the same engine, so the aesthetic as well as certain gameplay mechanics are nearly identical between these two games. With Link's Awakening being a game that is so near and dear to me, I knew I had to check out For the Frog the Bell Tolls, so I bought an original Japanese Game Boy cartridge of the game and popped it into my Retron 5 complete with an English language translation patch so I could enjoy this adventure firsthand!
Continue reading For The Frog The Bell Tolls
pic from mitchellhperkins.blogspot.com
Video games have the ability to draw from the full range of emotions and reactions from the human mind, and can still be considered good even while focusing on drawing out such reactions as frustration and annoyance into its core design. It feels good for the mind to overcome a challenge, so the feeling of relief that comes after the period of high challenge feels all the more sweet. There are a variety of ways to accomplish this, whether building the game from the ground up to be in this way, or to give a robust set of free form tools that allow for a unique experience with each new map. Horror games and games designed to be tense, difficult experiences can easily feel like they're drawing from the natural curiosity of humans to see what lies behind the next door.
Continue reading How to Make Failure Fun
I'm not sure about you, but "you gotta believe" I'm a sucker for a good rhythm game. Game mechanics are usually boiled down to "hit this button at this time", but in reality all games are the same; rhythm games are just more explicit about it. Since I've moved my gaming stuff into the basement, I've been able to enjoy them a fair bit more than normal, and I figured it would be a good time to go through a few of my favorites (in no particular order).
Continue reading We Got the Beat - Rhythm Games
I've been at this for about thirty hours now, and I'm not sure exactly about my goal. I mean, I know what the next quest is that I should be going on (as far as the story is concerned), rather it's my personal goal that's in question. See, as I move around the landscape on my way to someplace, I find myself distracted by literally hundreds of various caves, grottoes, castles, outposts, bandits, camps, giants herding woolly mammoths, and dragons. I've been doing this for thirty hours. And here is another keep, which I (of course) have to clear, for no reason save to get a "clear" mark on my map. Man, is that mountain pretty, bathed in the morning sun with the clouds partially concealing the peaks, yet clearly moving...
Oh, man. Where the heck was I even going?
Continue reading Lost in Skyrim
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We are a community of collectors, gamers and the likes, and some of us enjoy to let the world know what is on our mind. For those members, we have the community blogs, a place where they can publish their thoughts and feelings regarding life, universe, and everything. Some of those members might even choose to write about gaming and collecting! Whatever they write about, you can find it on their blog. You can either see the latest community blog entries in the feed you see to the left, or you can browse for your favorite blog using the menu above. Interested in having your own blog hosted on RF Generation? It's rather simple, first be a registered member, and then click the "My Blog" link that you see in the navigation above. Following those two steps will certainly get you on your way to blogging.|
Sit back, relax, and enjoy our entries, rantings, and completely unrelated series of thoughts. We write for you to read, so we certainly hope that you enjoy our material.
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