Beyond the Mind's Eye - Thoughts & Insights from Marriott_GuyBeyond the Mind's Eye - Thoughts & Insights from Marriott_Guy

Posted on Feb 17th 2008 at 04:44:21 AM by (Marriott_Guy)
Posted under System Overview, XaviX, XaviXPORT, SSD Company Limited, Nintendo, Wii

[img width=300 align=right]http://www.rfgeneration.com/images/hardware/U-083/bf/U-083-H-00011-A.jpg[/img]Prior to releasing their revolutionary controller with the debut of Wii, Nintendo had previously experimented with this in 1995 with the release of Laserbirdie, a golf game simulator for the Super Famicom.  Though Nintendo does own the bragging rights to be the first to actually implement motion-sensing technology into a game, the Wii can not lay the same claim in regards to a console.  That honor belongs to SSD Company Limited with their release in 2004 of the XaviX Interactive System (XaviXPORT).

The XaviXPORT was the first home video game console that fully utilized and required the use of full, wireless motion-sensing controllers.  No games are included with the system - game packs, all sport/fitness related, are sold separately that include the game and a specialized controller shaped like the athletic equipment used in the respective game (i.e. golf club or tennis racquet).  Besides being the first console devoted entirely to this new technology, the XaviXPORT has a number of other unique features - some good, others not so much.

The XaviXPORT makes the Sony Playstation 2 slimline model look like a behemoth.  This system has to be one of the smallest consoles ever made measuring 1.0" H x 7.0" W x 5.5" D and weighs less than 1 pound.  The front of the simple satin-silver casing features two (2) push buttons to the left (power and reset) with the infrared receiver on the right.  A stylish, clean XaviX logo is featured front and center.  The top of the system is more of the same - straight, easy to use features (four (4) up/down buttons flanked by an enlarged Rest and Enter button).  The cool-olive colored game cartridge slot also resides here.  Standard AV connection jacks, power and an AV Out port adorn the back of the system.  This is as simple as it gets.  The XaviXPORT hardware mirrors the simplicity of the main console design.

[img width=300 align=left]http://www.rfgeneration.com/images/hardware/U-083/bb/U-083-H-00011-A.jpg[/img]The XaviXPORT system, contrary to the innovations delivered in their game interface devices, harkened back to a method used in the 1970's of delivering gaming applications and processor in one medium - through the cartridge itself.  I am not sure of the exact specs of the internal components of the XaviXPORT (though I have read is of an 8-bit variety), though it is safe to say that some basic processors are included to process sound and video output along with the software bridge required to communicate with the cartridges.  The premise here, as it was back with Pong-On-A-Chip technology (PC-50x family), was to include the processing power onto the game cartridge to avoid having to keep upgrading the central system every time a leap in technology occurred.  In theory, this is an excellent approach to keeping the games up to date and providing the gamer the best experience.  Now to the important question - what about the games?

Interactive sport and fitness games are the only genre for this system.  A total of eight ( 8 ) applications have been released for the XaviXPORT from golf to baseball to fishing to boxing.  I would have to say the graphics are somewhat similar to the 3DO - obviously not that great considering the year of its release.  The games are fun though - physically demanding you to get off of your couch and participate.  Correct positioning of the system is paramount for the optimal enjoyment because the game peripherals range does not seem to be that great (maybe 15-20 feet or so).  If you are looking for a good workout, you will not be disappointed.

[img width=300 align=right]http://videogamecollectors.com/albums/Marriott_Guy_Games/2004_Xavix_Game_Collection_001.jpg[/img]Overall, the XaviXPORT is truly a first among video game consoles.  SSD Company Limited fully embraced wireless, motion-sensing technology and ran with it.  Having to compete in the marketplace with the Sony Playstation 2 and Microsoft Xbox did not help their cause, nor did the lack of their brand name recognition.  I rather view this system like Worlds of Wonder release of the Action Max - intriguing technology at the time, but too much competition to overcome.

The XaviXPORT is still being sold in some select stores (both online and retail).  A brand new system costs $80 USD, with games running approximately $50 USD (some higher).  This is a recommended purchase for the gamer that likes to get a physical workout and fun game experience but is not necessarily addicted to cutting edge technology.  This is also a recommended purchase for the console collector due to the place in history that the XaviXPORT will have and the small library of readily available for purchase games.



Posted on Nov 4th 2007 at 12:05:35 AM by (Marriott_Guy)
Posted under MGs Game Take, Classic Gaming, Xbox 360, Playstation 3, Playstation 2, Wii, EA Sports, Tiger Woods, Golf

Tiger Woods PGA Tour 08 - Xbox 360
PGA Tour Golf - Genesis
Tiger Woods 2008, released on multiple platforms this past September by EA Sports, has endured a beating normally reserved for rent-a-cars on most forums. Most of the complaints revolve around game freezes, instable EA online servers, lack of character clothing options and most importantly the hair-trigger analog controls. To the delight of old-school gamers, and possibly a welcomed addition to frustrated analog video golfers, EA (Electronic Arts) has brought back an old friend, the 3-Click swing meter. This article is not necessarily a full review of Tiger Woods 2008, but more of reflection on the reintroduction of this swing meter interface.

I admit I am an older gamer, and have been a fan of video golf games for some 30 years. I started out playing Computer Golf for the Odyssey II at home and Birdie King at the arcades. I was thrilled with the evolution of the golf game genre on all platforms including Big Event Golf (arcade), the PGA Tour series on the Sega Genesis, and the Links series for the PC. My virtual golf life ended with the release of Tiger Woods PGA Tour 2001. The new analog stick swing interface replaced my tried and trusted ways. This was devastating for me. I did not have the time (due to work), to master this new video swing technology. I became frustrated since my drives off the tee went only 167 yards and usually in the trees or the muck bordering the fairway (on a good day, it being my fairway). Sure, there was Swing Away Golf for the PS2 that was the one game that still employed the 3-Click swing meter for the next generation systems (at that time) . It was just not the same game as my beloved PGA Tour series.

I first downloaded on the Xbox 360 the demo of Tiger Woods 2008 once I read that the 3-Click swing meter was brought back from the dead. Obviously I was very happy to be reacquainted with an old friend. I could once again compete off/on-line with a certain degree of competency right away. Naysayers will argue that the 3-Click swing meter makes things too easy and does not truly test the video golfers skill. I can not say that I completely disagree with this. However, EA did reopen up a market to all of the people that grew up playing and loving the original PGA Tour series.

Most of the complaints on this game have been addressed through two (2) game updates. Remaining issues mostly revolve around computer player AI and online play/server performance.

Overall, I am thoroughly enjoying Tiger Woods 2008 (Xbox 360 version). Though there are some problems with it, the reintroduction of the 3-Click swing meter has made me a born-again follower of the series.

Life on the links has been revived for us old-school video golf gamers!


                                                                                                                                                                                                                                               
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You have stumbled upon my little piece of the RFG universe where you will find my published articles and various other writings / rantings. Having first hand experience through the evolution of the video gaming field (fancy way of me just telling you that I am old), the topics vary greatly.

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