MetalFRO's Blog

Posted on Aug 9th 2019 at 12:00:00 PM by (MetalFRO)
Posted under Game Boy, Launch titles, Super Mario Land, Tetris, Baseball, Alleyway, Tennis

[img width=700 height=801]https://i.ibb.co/jzhSF9p/gb-new-large.jpg[/img]
*pic from Vintagegaming.com*

Nostalgia can be a tricky beast. We all have warm, fuzzy feelings about one thing, or another, from our childhood. A favorite toy, a cartoon we watched after school, or on Saturday mornings; perhaps even a place we used to play. Many of us have a lot of fond memories of video games we played, whether with family and friends, or even solo gaming sessions, totally engrossed in whatever electronic entertainment happened to be captivating us at that time in our lives. But what about a system, and its launch games? Most of us would say, with a few exceptions, that launch titles are quite often weaker than most of the library. I would argue, nostalgia aside, that at least a portion of the Game Boy library transcends that trend. Let's examine the launch lineup, 30 years after the fact, and see if that theory holds water.


Continue reading Reflecting On The Game Boy Launch - 30 Years Later



Posted on Oct 7th 2017 at 12:00:00 PM by (MetalFRO)
Posted under Super Mario Land, Dramatic Readings, Game Boy Guru, Game Boy, Nintendo, Gunpei Yokoi, Hip Tanaka, launch title game review


Super Mario Land is a launch title for the Nintendo Game Boy, and the first portable entry into the flagship platforming game series.  Series creator Shigeru Miyamoto wasn't directly involved with the design, so while the game was relatively faithful to many conventions of the original game, this particular entry took a few liberties with the formula, and created a fun, unique, and rewarding experience, to help sell Nintendo's then-new handheld game console to the Mario faithful.  Did they succeed?  Watch, and discover for yourself!



Posted on Jun 6th 2015 at 12:00:00 PM by (MetalFRO)
Posted under Super Mario Land, Game Boy, Game Boy Guru, Review

[img width=110 height=83]http://www.rfgeneration.com/forum/index.php?action=dlattach;attach=6992;type=avatar[/img] Before you begin to dig into another fine GameBoy article by MetalFRO, I would like to take a moment to congratulate this author on his acceptance of a staff writing position. We've been happy to promote some well-written articles from his personal blog and we are looking forward to many more great articles on our front page!

[img width=320 height=311]http://www.museumofplay.org/online-collections/images/Z005/Z00515/Z0051548.jpg[/img]
Image shamelessly linked from Museum Of Play.
Just look at all the cool stuff on the front cover - Mario is
obviously in for a big adventure this time around!

It's quite timely that the 2015 edition of Review a Great Game Day is happening as I begin to cover the Game Boy library, especially since I'm trying to get the 5 North American launch titles out of the way in relatively short order.  Not that there's anything inherently wrong with them; far from it.  In general, the launch library was a demonstration of the baseline for what the Game Boy hardware could do.  Ultimately, many subsequent games released for the Game Boy would far and away eclipse the launch titles in terms of scope, size, graphics, sound and gameplay, as we'll discover together through this journey.  As most gamers know by now, however, the technical wizardry is only window dressing.  If the game isn't fun, it doesn't matter how pretty it looks or sounds.  Super Mario Land is a complete package - it looks good for its time, sounds good, and is loads of fun.


Continue reading Super Mario Land, 1989


                                                                                                                                                                                                                                               
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