noiseredux vs.

Posted on Nov 10th 2012 at 09:26:45 PM by (noiseredux)
Posted under Saturn, Sega




What a pleasant surprise this was!

I've dabbled a bit with the Virtua Fighter series in the past, but never gotten too into it. Though I've always kind of understood why it was such an impressive game for its time, it also feels too real if that makes sense. For whatever reason that hasn't really clicked with me. At least not yet. When I got Fighting Vipers recently as part of a big lot of Saturn games, I figured it would be quite similar. I was under the impression that it was a spin-off of the VF series -- which it turns out isn't entirely correct, but that's beside the point. And in fact Fighting Vipers totally surprised me within moments of firing it up.





Having no familiarity with any of the characters, I selected Candy. Later my research would tell me that Candy (or Honey in Japan) is actually a bit of a Fighting Vipers fan-favorite and co-splay mainstay to this day. Who knew? Whenever I'm not familiar with a fighting game roster I usually go for whoever looks to be the smallest female character, as they tend to be among the fastest which is how I like to move.

Well it turned out Candy worked just fine for me. Surprisingly I was able to beat the game on a single credit on my first try. Which is not to say it's an overly easy game, but certainly the default difficulty is meant as a starting place for newcomers to get used to the game. The controls are straight out of Virtua Fighter -- utilizing the three-button setup of block, punch and kick. Thus far, I have not mastered using the block well enough. Though this simplified control scheme might seem too basic, it actually offers up a very deep fighting game with an amazingly long list of moves. Indeed there are literally hundreds of moves available to the player with all of them listed in the instruction manual. This is awesome considering publishers today milk every cent out of gamers by offering a game with a tiny manual and the option of a $20 strategy guide for learning moves.





Graphically the game looks alright. Certainly it's at least on par with the blocky 3D rendered fighters of the time. The music however is fantastic, leaning toward the sort of hard rock soundtrack that later games like Guilty Gear or BlazBlue would perfect. But what really makes Fighting Vipers an excellent game is the over-the-topness of it all. Where Virtua Fighter attempted to aim for realism, Fighting Vipers smashes any bit of reality. Mists of blood rain out of your opponent, their armor shatters off of them (which opens them up to being vulnerable to taking more damage per hit), and single attacks can send enemies flying many feet... sometimes through walls.

Even if the Arcade Mode is short, it is ridiculously fun. And the Saturn disc also includes two variations in Arrange Mode and Hyper Mode so that you won't get too bored too quickly. And I've enjoyed this game enough to research the series further. In fact I've already got a copy of Fighters Megamix pending via trade right now, which combines the Fighting Vipers and Virtua Fighter games into one big glorious mess. Until I play that one, I'll highly recommend fighting fans pick this one up.


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Comments
 
I absolutely adore this game! It was one of the only Saturn games I had when I got one wayyy back so I played it a lot! You will also enjoyed Fighters Megamix my friend!
 
Great game, and I echo what Cody said. Megamix is great.
 
Sadly I wanted a Saturn forever and I finnally got one about a year ago.  I have yet to play it lol.  I really do need to try this system out.  There is a game called like the three dwarfes or something like that, that looks amazing.

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