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Combat [Text Label - Made in Taiwan]
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Console: Atari 2600
Region:U
Year: 1978
RFG ID #: U-005-S-00991-B
Part #: CX2601
UPC: N/A
Developer: Joe Decuir & Larry Wagner
Publisher: Atari
Rating:
Genre: Classic Shooter
Sub-genre:
Players: 1-2
Controller: Standard Controller
Media Format: Cartridge 2 KB
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Collection Stats:

  • 158 of 7239 collectors (2.1%) have this game in their collection
  • 0 of 7239 collectors (0%) have this game in their wishlist.
  • 3 of 7239 collectors (0%) have this game for sale or trade.
Variations:

Console Reg. Type Title Publisher Year Genre
Atari 2600 E S Combat [Picture Label] Atari 1981 Classic Shooter
Atari 2600 U S Combat [Text Label - Thick Font] Atari Classic Shooter
Atari 2600 U S Combat [Text Label - White Part # - "Use w/ Joystick Controllers"] Atari 1980 Classic Shooter
Atari 2600 Canada S Combat Atari 1978 Classic Shooter
Atari 2600 U S Combat [Numbered] Atari 1977 Classic Shooter
Atari 2600 U S Combat [Text Label] Atari 1978 Classic Shooter
Atari 2600 U S Combat [Picture Label] Atari 1981 Classic Shooter
Atari 2600 E S Combat [Text Label - "PAL Made in Taiwan"] Atari 1978 Classic Shooter
Atari 2600 E S Combat [Text Label] Atari 1978 Classic Shooter
Atari 2600 U S Tank-Plus Sears 1977 Classic Shooter
Atari 2600 U S Tank-Plus [Text Label - "49-75124"] Sears 1980 Classic Shooter
Instructions:

Combat Atari Game Program Instructions 1. Using The Controllers Use your Joystick Controllers with this ATARI Game Program cartridge. Be sure the Joystick Controller cables are firmly plugged into the CONTROLLER jacks at the back of your ATARI Video Computer System game. For one-player games, use the Joystick Controller plugged into the LEFT CONTROLLER jack. Hold the Joystick with the red button to your upper left, toward the television screen. See Section 3 of your owner's manual for further details. For all TANK games, move your Joystick as shown in FIGURE 1. To move forward, push the Joystick forward. To turn right, push the Joystick to the right. To turn left, push the Joystick to the left. The back positions have no effect on your tank. To control your BIPLANE for those games, see FIGURE 2. Control the speed by moving your Joystick from the left (slowest) to the right (fastest). To dive, move the Joystick forward. To climb, move it back. In JET-FIGHTER games, the speed of your Jet is controlled by moving your Joystick from the forward position (fastest) to the back position (slowest), see FIGURE 3. Right and left turns are controlled by moving your Joystick from left to right. As a rule of thumb, game action for TANK and JET-FIGHTER games is viewed from the top. Biplane game action is viewed from the side. All games end after 2 minutes, 16 seconds. MISSILE ACTION Fire your missile by pushing the red button on your Joystick Controller. In those games where the missile action is described as "Straight," the missile travels in a straight line (FIGURE 4). "Machine Gun" missiles are rapid-fire "Straight Missiles." In "Guided Missiles" games, the missile can be turned to follow your opponent by moving the Joystick right or left after firing (FIGURE 5). For TANK-PONG games only, the missile will bounce off the walls and barriers as shown in FIGURE 6. 2. CONSOLE CONTROLS GAME SELECT AND GAME RESET To choose the game you wish to play, press game select. The number for each game is displayed at the upper left corner of the screen. To start a game, press game reset. DIFFICULTY SWITCHES The normal position for your difficulty switch is b. When your switch is in the a position, all missiles have shorter ranges, and jets and biplanes fly slower. TV TYPE SWITCH Set this switch to color if you have a color television set. Set it to b-w if you are playing the game in black and white. 3. GAME VARIATIONS TANK GAMES The object of TANK is to hit your opponent as many times as you can before the game ends. You score one point for each hit. TANK-PONG GAMES In "Direct Hit" TANK-PONG games, you can score points with either direct hits or "billiard" hits. Billiard hits are ricocheted or rebounded off walls or barriers before they hit the target. In "Billiard Hit" games, no direct hits are allowed. Your missile must rebound at least once before hitting the target. If you hit your own tank with your missile, you will not be penalized. INVISIBLE TANK GAMES You and your opponent are invisible to each other, except when a missile is fired or when a hit is made. In addition, the tanks become visible whenever they bump into a wall or barrier. INVISIBLE TANK-PONG GAMES These games combine the invisible play feature with the missile action of TANK-PONG. The BIPLANE and JET-FIGHTER games play on the two playfields shown above. In Figure 11, the cloud formations can be used to "hide" from your opponent. However, a hit can be scored when hiding in a cloud. BIPLANE GAMES Become the "Scourge of the Skies!" Defeat the Red Baron once and for all. Need help? Play 2 versus 2 (two biplanes against two other biplanes) or 1 versus 3 (one bomber against three biplanes). Your biplanes always fly in formation and shoot simultaneously when you press the fire button. JET-FIGHTER GAMES Just how good a Jet Jockey are you? Here's a chance to find out. If you are super-good, here are some variations to try. The jets fly in formation and shoot at the same time when you push the firing button.
Game Credits:

Programmed by Joe Decuir & Larry Wagner.
Page Credits:

Michael Collins: Page Design, HTML Code
Eddie Herrmann: Perl Script
David Murnan: PHP Script
Spoon: Variation Addition
Robert Ringstad (logical123): Screenshots
Mike Fox (NES_Rules): Scans
pyract: Scans
Scott Williams: Type of Release
theGrue: Scans
Anthony Terzi: Misc
Lee Jones: Instructions, Game Credits
Flee: Genre

Last Updated: 2018-04-11 14:17:57
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