RF Generation.  The Classic and Modern Video Games Database.RF Generation.  The Classic and Modern Video Games Database.
SimTown
Front Back Screenshot Game Manual

Submit Rating: %
Login

Console: IBM PC
Region:U
Year: 1995
RFG ID #: U-016-S-05670-A
Part #:
UPC:
Developer:
Publisher: Maxis
Rating:
Genre: Simulator
Sub-genre:
Players: 1
Controller: Mouse / Keyboard
Media Format:
Add to collection Who is selling this? Who wants this? Who owns this?
Submit Info Submit Variation Submit Images
Collection Stats:

  • 7 of 7621 collectors (0%) have this game in their collection
  • 1 of 7621 collectors (0%) have this game in their wishlist.
  • 0 of 7621 collectors (0%) have this game for sale or trade.
Overview:

The game structure of SimTown is similar to SimCity, but on a generally smaller and simplified scale, where players are tasked to create a small town instead. Players are allocated a blank and flat tract of land, where they will be required to place homes, workplaces and civic buildings. In addition, other elements such as roads and flora can be plopped into the town, although they do not appear to have any other practical use besides beautification. The primary objective in SimTown is to keep the town's citizens happy. This can be achieved by ensuring that water supply, trees, farm crops and the recycling program remain well maintained and well funded, with the allocation of "credits" given at each period of time. The amount of these resources required for the town and the credits awarded will depend on how much has been built in the town. Trees and ponds, for example, may consume a certain amount of water and trees, while most businesses and home will generate an amount of garbage that will have to be dealt with using the recycling program. If these resources are not kept in check, the town may experience negative repercussions, such as the presence of dying trees and dried-up ponds if water supply is not sufficiently provided. This aspect of the game may be compared with the annual or monthly budgets seen in SimCity; however, there are no signs of actual currency used in SimTown aside the credits allocated for the external resources; construction of buildings and landscaping also require no monetary costs. Like SimCity, SimTown places emphasis in ensuring a balance between the number of residents and jobs is properly regulated and maintained. Each household in a home contains two children, a pet and two adults; the latter may need to find jobs from businesses or civic buildings placed by players. Likewise, businesses and civic buildings require a sufficient number of workers to function properly. If residents are unable to find jobs after a period of time, indications of their long-term unemployment will show when their home becomes run down and is eventually reduced to rubble (and its inhabitants move out). Similarly, if a business or civic building lack enough employees, the buildings will decay and eventually collapse into rubble. SimTown allows a player to monitor the town's condition with a feature that allows players to create and name a resident, who will provide basic feedback and daily activities through diary entries. A local newspaper is also provided to monitor general conditions of the town. SimTown also awards players with trophies and award ribbons by meeting certain objectives and requirements.
Variations:

Console Reg. Type Title Publisher Year Genre
IBM PC U S SimTown [Kids Classics] Electronic Arts 1998 Simulator
Page Credits:

Michael Collins: Page design, HTML code.
Eddie Herrmann: Perl script.
Rejinx: Title addition
Rick Johnson: Overview

Last Updated: 2013-04-03 04:25:14
Site content Copyright © 2008 rfgeneration.com unless otherwise noted.