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Karateka
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Console: Commodore 64
Region:U
Year: 1985
RFG ID #: U-018-S-02540-A
Part #:
UPC:
Developer: Jordan Mechner
Publisher: Brøderbund Software
Rating:
Genre: Fighting
Sub-genre: Martial Arts
Players: 1
Controller: Joystick or Keyboard
Media Format: 5.25" Floppy Disk
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Collection Stats:

  • 4 of 7621 collectors (0%) have this game in their collection
  • 1 of 7621 collectors (0%) have this game in their wishlist.
  • 0 of 7621 collectors (0%) have this game for sale or trade.
Overview:

Back of Box
  • Suspenseful, movie-like story.
  • Smoothly animated characters.
  • Scrolling backgrounds.
  • Realistic karate fighting.

Returning home after years of study under a Master of Karate, you find your village burned to the ground. Your friends and family are scattered, your bride-to-be stolen by Akuma, the warlord whose oppressive shadow has darkened your village since before you were born.
Your grief and rage turn to cold determination. You vow never again to submit to the evil warlord. You know you must avenge your village and rescue your beloved Princess Mariko from Akuma's mountain fortress.
Alone, armed only with your knowledge of Karate, you must outfight Akuma's vicious warriors, each one more powerful than the last. Fight on, deep into the heart of the palace, where to rescue Mariko you must confront the cruel Akuma himself in hand-to-hand combat.
Put fear and self-concern behind you. Focus your will on your objective, accepting death as a possibility, and do what you have chosen to do. This is the Way of the Karateka.

Variations:

Console Reg. Type Title Publisher Year Genre
Commodore 64 United Kingdom S Karateka Ariolasoft UK 1985 Fighting
Commodore 64 U S Karateka [Flippy Disk: Commodore / Atari] Brøderbund Software Fighting
Related Games:

Console Reg. Type Title Publisher Year Genre
Atari 8-bit Family U S Karateka [Cartridge Version] Atari 1989 Fighting
Atari 8-bit Family U S Karateka [Disk Version] Broderbund 1985 Fighting
Game Trivia:

The game was found on the following compilation:

Instructions:

Keyboard Controls

Fighting Stance

  • Q – Punch High
  • A – Punch Middle
  • Z – Punch Low
  • W – Kick High
  • S – Kick Middle
  • Z – Kick Low
  • > - Advance
  • < - Retreat
  • SPACE – Stand Up
Standing Position
  • B – Bow
  • > - Run Forward
  • < - Stop
  • SPACE – Get Into Fighting Stance
Special Keys
  • RUN/STOP – Pause
  • J – Joystick Control
  • K – Keyboard Control
  • F1 – Restart Game
Game Credits:

  • Adapted for the Commodore by Robert Cook
  • Additional Graphics and Animation by Gene Portwood, Lauren Elliot (Brøderbund Software)
  • Original music Composed by Francis Mechner
  • Using Brøderbund's 'The Music Shop' by Don Williams
Page Credits:

Michael Collins: Page Design, HTML Code
Eddie Herrmann: Perl Script
David Murnan: PHP Script
ApolloBoy: Title Addition, format
NES_Rules: Scans
Scott Williams: Type of Release
FatherJack: Overview, Instructions, Game Credits, Screenshots, Game Trivia
ugr: related

Last Updated: 2021-05-01 03:03:29
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