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Journey to Silius
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Console: Nintendo NES
Region:U
Year: 1990
RFG ID #: U-027-S-03300-A
Part #: NES-4S-USA
UPC: 020763110136
Developer: Sunsoft/Tokai Engineering
Publisher: Sunsoft
Rating:
Genre: Action/Adventure
Sub-genre:
Players: 1
Controller: Standard Controller
Media Format: Cartridge 2 Meg x1
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Collection Stats:

  • 295 of 7330 collectors (4%) have this game in their collection
  • 23 of 7330 collectors (0.3%) have this game in their wishlist.
  • 2 of 7330 collectors (0%) have this game for sale or trade.
Review:

Crabmaster2000's Review:

Journey to Silius plays like a slower paced version of Contra, with a hint of Mega Man, but has some jumping physics that helps make it its own game. Journey to Silius also has one of the absolutely best soundtracks for any NES game. No exaggeration at all there.

When you first star Journey to Silius you'll get to watch a great, Ninja Gaidenesque, opening movie sequence. It looks great, but the rest of the game is anything but story driven so donít feel guilty if you just skip over it.

The game was apparently supposed to be a licensed Terminator game originally (late in development licensing problems I suppose) and so you find yourself in a post-Judgment Day style sci-fi setting. The levels are quite nice graphically and definitely varied from each other.

Each level consists of running to the end and fighting a pre-boss. After defeating the pre-boss you'll be awarded with a new gun. I like this idea because it means that your new weapon is available to use on the boss your just about to encounter. You'll notice that your character (whose name is Jay if you watched the opening movie), has 2 energy bars at the top of the screen. The orange one is a health meter and the blue one is your gun energy. Using your regular pistol doesnít drain the gun meter at all. Only using any of the 5 other "special" guns will drain the meter. This is very important to remember because most bosses are insanely difficult without some extra firepower.

It is rightfully so that each boss is challenging. With the exception of the last boss they are huge monstrosities that take up nearly the entire screen, or even 2 screens in one case. The last boss is obviously a left over from the Terminator License.

Look familiar?

One of my favorite features in Journey to Silius (besides the freakin' awesome music) is the jumping. Unlike most NES games of the time when you jump forward, you have to keep moving forward. This takes some getting used to at first since you canít correct your jumps after you've leaped. The game seems unforgivably hard at first, but after you get the hang of this style of jumping the difficulty goes way down.

So if youíre looking for another excellent action platformer for the NES at a budget price, definitely grab this beauty. Also did I mention that the music kicks ass!

Variations:

Console Reg. Type Title Publisher Year Genre
Nintendo NES Germany S Journey to Silius Sunsoft 1991 Action/Adventure
Nintendo NES AU, IT S Journey to Silius Sunsoft / Mattel 1991 Action/Adventure
Nintendo NES DK, FI, NO, SE S Journey to Silius Sunsoft 1991 Action/Adventure
Nintendo NES Italy S Journey to Silius [GiG Version] Sunsoft / GiG Action/Adventure
Nintendo Famicom J S rAf WORLD Sunsoft 1990 Action/Adventure
Page Credits:

Apolloboy: Misc Info
Michael Collins: Page design, HTML code, screenshots.
Eddie Herrmann: Perl script.
Rick Kuethe: scans
wrldstrman: scans
Scott Williams: scans
ApolloBoy: Part number, developer, cart size, Scans
Mike Fox (NES_Rules): Variation Tie-In
Shadow Kisuragi: UPC
Crabmaster2000: Review, Screenshots

Last Updated: 2014-07-26 08:04:17
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