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Strider
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Console: Nintendo NES
Region:U
Year: 1989
RFG ID #: U-027-S-06210-A
Part #: NES-HX-USA
UPC: 013388110131
Developer: Capcom
Publisher: Capcom
Rating:
Genre: Action/Adventure
Sub-genre:
Players: 1
Controller: Standard Controller
Media Format: Cartridge
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Collection Stats:

  • 438 of 7621 collectors (5.7%) have this game in their collection
  • 17 of 7621 collectors (0.2%) have this game in their wishlist.
  • 5 of 7621 collectors (0%) have this game for sale or trade.
Review:

Strider is one of those wonderful anomalies that seem to crowd together on the NES. It belongs to the "Nintendo-fication" Club on arcade ports that instead of following the mold of console/computer ages past, decided to instead go against the grain and put a spin on things. Gamers who bought Strider for the NES back in 1989 expecting a relatively short but fun, flashy arcade game would instead be treated to an action/adventure game with platforming elements.

You know, I think I can identify why some people hate this game. I don't understand it, mind you, but I think I can grasp it a little, and that is because Strider for the NES is a good and fun game. It contains all the elements that I find enjoyable in my early NES games. It has a certain amount of "jank," in the form of stiff animations that don't quite sync up, as well as mechanics that aren't fleshed out well (triangle jumping). It has a passable story with unintentionally funny dialog ("The world is struck with horror!), it even includes little teasers at the ends of stages, almost as if it was a weekly sitcom show.

Strider isn't a complete departure from the arcade, though, just a near-complete departure. You still play Hiryu, the sword-wielding ninja. Though now instead of flying in on a glider he is transported from an orbiting space station shaped like a bird-of-prey in flight. Awesome. Can this game get anymore 80's-tastic? I think not.

As you progress through the game you pick up items to allow access to new areas, much in the way of Metroid or Castlevania II, although Strider feels a bit more linear than those games. And you will need to master that triange-jump that I mentioned earlier, which is probably one of the most controller-destroying moves of that era. I have jumbled memories of it taking hours to perfect it, though my last playthrough (about two years ago) I had no issues at all.

Extra Media:

DC Comics Ad
Game Trivia:

-Although Strider for the NES shares the same name and similar gameplay with the popular arcade game, it is actually an entirely different game based off the Strider manga (which was published in 1988 by Kadokawa Shoten).
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Last Updated: 2019-10-18 18:18:51
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