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Super Mario World
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Console: Nintendo SNES
Region:U
Year: 1991
RFG ID #: U-044-S-05760-A
Part #: SNS-MW-USA
UPC: 045496830014
Developer: Nintendo
Publisher: Nintendo
Rating:
Genre: Platformer
Sub-genre:
Players: 1-2
Controller: Standard Controller
Media Format: Cartridge x1
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Collection Stats:

  • 1174 of 7251 collectors (16.1%) have this game in their collection
  • 21 of 7251 collectors (0.2%) have this game in their wishlist.
  • 11 of 7251 collectors (0.1%) have this game for sale or trade.
Overview:

Supports:
  • Standard Controller

Super Mario World is the game that defines what the Super Nintendo was. It was the first title for Nintendo's 1991 16-bit console, and there is good reason for this. The Mario franchise had garnered immense success on the Nintendo Entertainment System, and during a time when such characters were what gained gamers' loyalty, Super Mario World was the exact game Nintendo needed to move consoles off store shelves. According to AllGame.com, the SNES eventually sold "over twenty million units in the U.S." As a pack-in game in most of these, Super Mario World had a lot to do with the console's success.

Picking up right where Super Mario Bros. 3 left off, Super Mario World featured most of the classic enemies, power-ups, and level styles of its predecessors, but also brought new things to gamers worldwide. Yoshi's appearance as a supplementary character was nothing short of revolutionary. With 96 levels across nine worlds and plenty of secrets like in previous Mario outings, Super Mario World is a game based in deep roots that still manages to add to the tree.

The text from the back of the box is as follows:

Tackle a whole new world with Mario & Yoshi!

Mario's off on his biggest adventure ever, and this time he's brought a friend. Yoshi the dinosaur teams up with Mario to battle Bowser, who has kidnapped Princess Toadstool once again. Guide Mario and Yoshi through nine peril-filled worlds to the final showdown in Bowser's castle.

Use Mario's new powers and Yoshi's voracious monster-gobbling appetite as you explore 96 levels filled with dangerous new monsters and traps. Climb mountains and cross rivers, and descend into subterranean depths. Destroy the seven Koopa castles and find keys to gain entrance to hidden levels. Discover more warps and thrilling bonus worlds than ever before!

Mario's back, and this time he's better than ever!

Review:

What can possibly be said about Super Mario World? Is it the worst thing since the creation of Rosie O'Donnell, or is it the best thing ever? Well, to be honest, Super Mario World kicks some major butt. While it doesn't have the Tanooki Suit, it does have the cape feather and everyone's favorite green dinosaur Yoshi. Seriously, who doesn't love Yoshi? He can eat the purple Koopas and Fly! Isn't that just awesome? I think it is.

All things aside, Super Mario World was the first game for the Super Nintendo, and it is filled with ninety six side-scrolling, action packed levels spread over ten areas. Areas range from the Donut Plains, Cheese Bridge Area, and even the Valley of Bowser. Dispersed through the areas are the eight Koopa Kids in their respective castles, four fortresses inhabited by the four dinosaur wheel known as the Resnor, and of course there is the Final Boss in his flying contraption, Bowser. The Levels to be had are fairly diverse. In the Donut Plains Mario can be found flying through the sky thanks to his Cape Feather, landing on the clouds and collecting coins. The Forest of Illusion has Mario wandering through a forest, meeting interesting characters such the giant centipedes that get angry if you hit their head. The Chocolate World has him veturing over the chocolate covered land and jumping over pits filled with molten lava. As for the levels themselves they are quite varied in content and range in difficulty, some are extremely easy, while others are rather difficult. For example, in Yoshi's Island level 3 you are playing on giant pendulum platforms in the sky, while in the Special Stage's Tubular Mario must float through the sky as a puffy balloon while avoiding many dangerous hazards. How you progress from level to level is fairly linear, if you reach the goal then you move on to the next level. Some levels, however, have multiple goals, and reaching the secondary levels will allow you to go to a different level. Some Levels will force the player to locate the secondary goal in order to progress. The secondary goal is generally well hidden, either the goal is hard to find or there is there is a keyhole and accompanying key that need to be found. Levels with muliple goals appear red on the overworld map.

In seven of the eight main areas there is also a Ghost House filled with what else but ghosts. Navigating through the purposefully disorienting layout of the Ghost House brings you to each area's mini boss-- the Big Boo. Upon defeating the Big Boo the player is rewarded with a save area. Also in each of the eight major areas are the castles which house one of the Koopa Kids. Each castle is unique-- Some castles feature Thwomps trying to smash Mario, other castles feature the wizard Kamek trying his best to blast Mario to oblivion with his magic, while other castles have Mario climbing on a fence punching koopas off. The boss battles themselves are fairly routine-- hit them on the head somehow until they croak. The method in which you hit the head of the boss though varies however. For example, to kill Bowser Mario must fling Mechakoopas into the air and bonk Bowser in the head, angering him and his flying machine. To eliminate Wendy Koopa Mario must hit her on the head three times while she and two decoys pop out of random pipes and there are fire things (I apologize for the lack of a better description) bouncing around on the television trying to eliminate you.

The other levels of interest are the Switch Palaces and the Fortresses. With the exception of the Yellow Switch Palace, these levels need to be found via a secondary goal. While it is possible to finish the game without going to any of the Fortresses or Switch Palaces it is required to gain all 96 levels and the switch palaces make the game immensely easier. Switch Palaces will place colored blocks in opportune locations, allowing you to navigate levels easier. The Yellow and Green Switch blocks will also bear mushrooms and cape feathers if hit. Fortesses, on the other hand, are required if one wants to gain all 96 levels, or if he just wants to skip a set of levels. Their setup is much like the castles, only their bosses are the Resnors. The Resnor is a wheel of four dinosaurs that belch fireballs at you. In order to defeat them Mario must hit the bottom of the platform that each individual dinosaur is on until all of them are gone. At the beginning Mario has the comfort of a wooden bridge over the lava pit, but that quickly disappears and Mario must find himself on one of the platforms knocking out of the dinosaurs or facing a hot, fiery death.

The graphics In Super Mario World for the time that it came out was quite superb. The sprites are lovely and animations are quite fluid. Level Design is also intuitive. The path from the start to the goal is fairly straightforward, and there aren't glitches that would totally ruin the experience by magically teleporting you back to the beginning of the level. The sounds and music from the game aren't half bad either. Some of the overworld music is actually quite catchy. For those who have played the game the Vanilla Dome Music comes to mind.

Super Mario World is the Super Nintendo's equivalent of Super Mario Brothers 3 . It builds upon what was done in the NES classic with updated graphics and new power-ups, yet still retains the recipe that makes the Mario games fun. Super Mario World is a game that any platform gamer should love, and they would be at a loss to pass this game up.

RF Generation Review Score


100%

Extra Media:

Official Player's Guide
Manual Back
Nintendo Power #28 - Sept 1991
Variations:

Console Reg. Type Title Publisher Year Genre
Nintendo Super Famicom J S Super Mario Bros. 4: Super Mario World Nintendo 1990 Platformer
Hyundai Super Comboy K S Super Mario World Hyundai 1992 Platformer
Nintendo SNES U S Super Mario World [Players Choice Million Seller - Rated 'K-A'] Nintendo 1996 Platformer
Nintendo SNES U S Super Mario World [Revision 1] Nintendo 1992 Platformer
Nintendo SNES U S Super Mario World [Revision 1 - Scoop Cart] Nintendo 1993 Platformer
Nintendo SNES U S Super Mario World [Players Choice Million Seller - Rated 'E'] Nintendo 1998 Platformer
Nintendo SNES Canada S Super Mario World Nintendo 1991 Platformer
Nintendo SNES Canada S Super Mario World [Revision 1] Nintendo 1992 Platformer
Nintendo SNES A S Super Mario World [Mattel Version] Nintendo 1992 Platformer
Nintendo SNES AT, DE, CH S Super Mario World [Super Classic Serie] Nintendo 1997 Platformer
Nintendo SNES A S Super Mario World [Mattel Version - Revision 1] Nintendo Platformer
Nintendo SNES A S Super Mario World [Nintendo Version] Nintendo 1994 Platformer
Nintendo SNES Brazil S Super Mario World Playtronic 1993 Platformer
Nintendo SNES United Kingdom S Super Mario World Nintendo 1992 Platformer
Nintendo SNES Germany S Super Mario World Nintendo 1992 Platformer
Nintendo SNES BE, FR, LU, NL S Super Mario World Nintendo 1992 Platformer
Nintendo SNES BE, FR, LU, NL S Super Mario World [Revision 1] Nintendo 1992 Platformer
Nintendo SNES DK, FI, NO, SE S Super Mario World Nintendo 1992 Platformer
Nintendo SNES Spain S Super Mario World Nintendo 1992 Platformer
Related Games:

Console Reg. Type Title Publisher Year Genre
Nintendo SNES U S Super Mario All-Stars Nintendo 1993 Platformer
Nintendo NES U S Super Mario Bros. 3 Nintendo 1990 Platformer
Nintendo SNES U S Super Mario World 2: Yoshi's Island Nintendo 1995 Platformer
Game Trivia:

  • Super Mario World was a pack-in game upon release of the SNES in 1991.
  • With nine worlds and 96 levels, Super Mario World is one of the largest Mario games ever.
  • Also released in Europe and Japan.
  • A sequel to the game was released in 1995 for the SNES. It was Super Mario World 2: Yoshi's Island
FAQ's/External Links:

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NES_Rules: UPC
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Last Updated: 2019-04-26 18:32:31
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