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Ridge Racer 6
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Console: Microsoft Xbox 360
Region:U
Year: 2005
RFG ID #: U-115-S-00070-A
Part #:
UPC: 722674210010
Developer: Namco
Publisher: Namco
Rating:
E (ESRB)

Genre: Racing
Sub-genre:
Players: 1-2 Offline / 2-14 Online
Controller: Standard Controller
Media Format: DVD
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Collection Stats:

  • 85 of 4873 collectors (1.7%) have this game in their collection
  • 6 of 4873 collectors (0.1%) have this game in their wishlist.
  • 0 of 4873 collectors (0%) have this game for sale or trade.
Overview:

from the back of the box:

Smoke the Competition

The original tour de centrifugal force in drift racing is leaving its imitators in the dust. Ridge Racer 6 for Xbox 360 puts you behind the wheel of the latest, ultra-high performance machines. Punch the evolved nitrous system and leave more than the awe-inspiring scenery in your rear-view mirror.
  • Go head-to-head in tire-squealing online multiplayer action.
  • Take 130 new machines drifting through over 200 races.
  • Feel the full-throttle effects of the evolved nitrous system.
Review:

If you are new to the Ridge Racer universe, this game might throw you off at first because these fictional cars tend to drift a lot. I would recommend first-time players to use the "mild" drift setting until they get the hang of it; however, the "mild" cars don't have enough power to win in some of the tougher races, so a move up to "standard" is necessary for you to improve your skill and move on.

New additions to the Ridge Racer series are the "World Xplorer" career mode and 30 beautiful new courses (15 tracks plus 15 reverse). By beautiful I mean there are lots of distractions. Cows, helicopters, airplanes, and satellite dishes litter the landscape, which you might notice if you can manage to take your eyes off the road for a second. The soundtrack consists of a quality techno mix, with a unique song for each course. Each song is long enough that they generally don't have to repeat in a single race. The game also supports custom soundtracks, but the default will suffice.

Unfortunately, the game doesn't feel entirely like an arcade-style racer or have the and features of a detailed racing simulation. Certain previous-gen racers like R: Racing Revolution look and feel more realistic. Where RR6 succeeds though is that it manages to be fun despite these pitfalls. The steering and drifting mechanics, while difficult at first, become the focus of gameplay and are simpler to execute than most other sims. The courses are designed specifically for these cars, and pose different challenges for each class of car. My personal favorite races are the Rave City races with their gentle curves, and wide straights, in addition to bright lights at nighttime and a few curious tunes in the background that are reminiscint of the arcades of old.

A few easter eggs noticeable to veteran gamers are the paint jobs on some of the cars. Expect to see lots of Pac-Man, Galaga, and Galaxian cars. A stellar soundtrack and simple gameplay keep this disc spinning for me, though I admit there are certainly better racing games out there.

RF Generation Review Score

75%
Variations:

Console Reg. Type Title Publisher Year Genre
Microsoft Xbox 360 United Kingdom S Ridge Racer 6 Namco 2005 Racing
Microsoft Xbox 360 Germany S Ridge Racer 6 Namco 2005 Racing
Related Games:

Console Reg. Type Title Publisher Year Genre
Sony PlayStation U S Rage Racer Namco 1996 Racing
Sony PlayStation U S Ridge Racer [Long Box Clear] Namco 1995 Racing
Nintendo 64 U S Ridge Racer 64 Nintendo 2000 Racing
Sony PlayStation 3 U S Ridge Racer 7 Namco Bandai Games 2006 Racing
Sony PlayStation U S Ridge Racer Revolution Namco 1996 Racing
Sony PlayStation U S Ridge Racer Type 4 Namco 1998 Racing
Sony PlayStation 2 U S Ridge Racer V Namco 2000 Racing
Game Trivia:

  • 2-14 players via Xbox Live
Game Credits:

DESIGNED AND DEVELOPED
BY Namco Limited


PRODUCER
 Isao Nakamura

ASSOCIATE PRODUCER
 Hideo Teramoto

GAME DIRECTOR
 Masaya Kobayashi

LEAD DESIGNER
 Hisashi Kawamura

GAME DESIGNERS
 Kazuo Yamamoto
 Kenichi Shimada

VO SCRIPT (JPN)
 Kazuo Yamamoto

PRODUCTION MANAGER
 Kazuya Maruyama

PROGRAMMING TEAM

PROGRAMMING DIRECTOR
 Satoru Ouchi

SYSTEM PROGRAMMERS
 Toshiaki Tamura
 Tomoaki Yasuda

GRAPHIC RENDERING
PROGRAMMERS
 Kenji Saitoh
 Yuichiro Okamura
 Toshiyuki Ishii

VEHICLE PHYSICS
PROGRAMMER
 Kazuhito Bando

UI PROGRAMMERS
 Takahiro Ando
 Tomoaki Fujituka

EFFECTS PROGRAMMER
 Tohiyuki Ishii
SOUND & MOVIE
PROGRAMMERS
 Narumi Takahara
 Tatsuro Ido
 Masaki Iwasaki
 Shogo Nakamura

REPLAY CAMERA
PROGRAMMER
 Masahiro Naruse

NETWORK BATTLE
PROGRAMMERS
 Hiroyuki Okinoi
 Nobuyuki Yasue

GRAPHIC DESIGN TEAM

ART DIRECTOR
 Hideki Nakamura

VEHICLE MODELING UNIT

LEAD ARTIST
 Yoshinori Wagatsuma

CAR DESIGNER
 Naoya Hirai

3D MODELERS
 Yoshiyuki Takago
 Yoshikazu Hara
 Kouki Kanabe

2D GRAPHICS ARTISTS
 Shunsuke Otsuka
 Hideyuki Kodama

3D MODEL OPTIMIZERS
 Kimihito Takeno
 Takatoshi Yamasaki

WHEEL MODELER
 Chiharu Suzuki

AUTO TRANSPORTER
MODELERS
 Kazutaka Kageyama
 Ryuta Jufuku

CINEMATICS CAR DESIGNER
 Yoshikazu Hara

EFFECTS ARTISTS
 Atsushi Hanaoka
 Kazuhito Fujii
DATA OPTIMIZER
 Atsushi Hanaoka

COURSE DESIGN UNIT
LEAD ARTIST
 Kazuhiro Kaneko

Greenpeak Highlands &
Silvercreek Dam DESIGNERS
 Yohei Tanaka
 Momo Sasaki

Crystal Coast Highway &
Sunset Drive DESIGNERS
 Homi Hada
 Hideki Ohashi

Union Hill District & Lakeside
Parkway DESIGNERS
 Tadashi Tanaka
 Rieko Kano

Crimsonrock Pass & Diablo
Canyon Road DESIGNER
 Katsuya Hiraoka

Seaside Route 765 & Ridge City
Highway DESIGNER
 Kazuhiro Kaneko

Midtown Expressway &
Downtown Rave City
DESIGNERS
 Masatoshi Yanoo
 Keiji Kojima

EFFECTS ARTIST
 Satoshi Hagino

REPLAY CAMERA DESIGNERS
 Yohei Tanaka
 Hiromi Yanagimachi

UI DESIGN UNIT
2D GRAPHIC ARTISTS
 Hirotaka Kinoshita
 Sigeo Iura

SOUND TEAM
SOUND DIRECTOR
 Hiroshi Okubo



SOUND EFFECTS DESIGNERS
 Hiroshi Okubo
 Keiki Kobayashi
 Tomomitsu Kaneko

ENGINE SOUND EFFECTS
DESIGNERS
 Tetsukazu Nakanishi
 Etsuo Ishii

NAMCO ORIGINAL
SOUNDTRACK COMPOSERS &
REMIXERS
 Hiroshi Okubo
 Tetsukazu Nakanishi
 Yu Miyake
 Junichi Nakatsuru
 Keiki Kobayashi
 Koji Nakagawa

VO PRODUCTION
 Ryota Toyama (Namco
  Hometek Inc.)
 Taiki Homma (Namco Hometek
  Inc.)
 John Kenzo Hickey (Namco
  Hometek Inc.)

TECHNICAL SOUND SUPPORT
 Tetsukazu Nakanishi

SOUND LIBRARY TEAM
(NU Sound)
 Tetsukazu Nakanishi
 Narumi Takahara
 Shogo Nakamura
 Tsuyoshi Fukutomi
 Yuichiro Okamura

CG TECHNICAL SUPPORT
 Hiroyuki Kato

QUALITY ASSURANCE LEADS
 Shinichi Tsuruya
 Ryo Sakamoto

TESTERS
 Satoshi Ohnishi
 Michio Okabe
 Masakazu Hisano
 Masaya Nakada
 Youta Fukuda
LOCALIZATION PRODUCER
 Lindsay Gray

LOCALIZATION SPECIALISTS
 Naotaka Higashiyama
 Seiji Sugimoto
 Sum Tak Hau

PUBLISHED BY
Namco Hometek Inc.


BUSINESS UNIT DIRECTOR
 Yoshi Niki

LOCALIZATION MANAGER
 Hiroshi Tanaka

LOCALIZATION PRODUCER
 Ryota Toyama

LOCALIZATION SUPPORT
 Minako Takahashi
 John Kenzo Hickey

SENIOR MARKETING
Manager
 Yoko Nakao

ASSOCIATE PRODUCT
MARKETING MANAGER
 Lin Leng

MARKETING TRANSLATOR
 Tom Huston

PR MANAGER
 Kristin Calcagno

NATIONAL SALES MANAGER
 Bian Schorr

SENIOR OPERATIONS
MANAGER
 Jennifer Tersigni

DIRECTOR OF PRODUCT
SERVICES
 Glen A. Cureton

QA SUPERVISOR
 Daryle Tumacder

QA LEAD
 Gene Bang
QA TESTERS
 Brian Ellak
 Alexander Terry
 Steven Gee
 Y Pham
 Todd SHimizu
 Chris Chen
 Sang Lee
 Brian Meyers
 Eli Gomez
 Shaun Woo
 Scott Pendleton
 Chris Stanley

SPECIAL THANKS
 Nobuhiro Kasahara
 Gary Cole
 Hiroyuki Kobota
 Shinsuke Mori
 Sean Mylett
 Ryan Chennault
 Namco Hometek IS Department

FONT CREDITS
 Fonts used in-game are
 provided by Bitstream Inc.
 All rights reserved.

 The typefaces included
 herein are developed by
 DynaComware.

 THIS SOFTWARE USES FONTS
 BY FONTWORKS JAPAN, INC.

 FONTWORKS JAPAN,
 FONTWORKS AND THE FONT
 NAMES ARE TRADEMARKS
 OF FONTWORKS JAPAN, INC.
Page Credits:

Michael Collins: Page design, HTML code.
Eddie Herrmann: Perl script.
Anthony Terzi: Title addition, Misc, Game Trivia.
Scott Williams: scans, Type of Release
Pop Culture Portal: UPC, Game Rating
OatBob: Review, Credits
Shadow Kisuragi: Players

Last Updated: 2014-07-28 23:57:38
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