 Box Front
 Box Back
Member Rating
72.5%
(12 votes)
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Console:
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Microsoft Xbox 360
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Region: | |
Year:
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2005
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RFG ID #:
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U-115-S-00070-A
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Part #:
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UPC:
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722674210010
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Developer:
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Namco
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Publisher:
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Namco
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Rating:
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| (ESRB) |
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Genre:
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Racing
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Sub-genre:
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Players:
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1-2 Offline / 2-14 Online
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Controller:
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Standard Controller
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Media Format:
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DVD
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Collection Stats:
- 115 of 7639 collectors (1.5%) have this game in their collection
- 7 of 7639 collectors (0%) have this game in their wishlist.
- 0 of 7639 collectors (0%) have this game for sale or trade.
Overview:
from the back of the box:
Smoke the Competition
The original tour de centrifugal force in drift racing is leaving its imitators in the dust. Ridge Racer 6 for Xbox 360 puts you behind the wheel of the latest, ultra-high performance machines. Punch the evolved nitrous system and leave more than the awe-inspiring scenery in your rear-view mirror.
- Go head-to-head in tire-squealing online multiplayer action.
- Take 130 new machines drifting through over 200 races.
- Feel the full-throttle effects of the evolved nitrous system.
Review:
If you are new to the Ridge Racer universe, this game might throw you off at first because these fictional cars tend to drift a lot. I would recommend first-time players to use the "mild" drift setting until they get the hang of it; however, the "mild" cars don't have enough power to win in some of the tougher races, so a move up to "standard" is necessary for you to improve your skill and move on.
New additions to the Ridge Racer series are the "World Xplorer" career mode and 30 beautiful new courses (15 tracks plus 15 reverse). By beautiful I mean there are lots of distractions. Cows, helicopters, airplanes, and satellite dishes litter the landscape, which you might notice if you can manage to take your eyes off the road for a second. The soundtrack consists of a quality techno mix, with a unique song for each course. Each song is long enough that they generally don't have to repeat in a single race. The game also supports custom soundtracks, but the default will suffice.
Unfortunately, the game doesn't feel entirely like an arcade-style racer or have the and features of a detailed racing simulation. Certain previous-gen racers like R: Racing Revolution look and feel more realistic. Where RR6 succeeds though is that it manages to be fun despite these pitfalls. The steering and drifting mechanics, while difficult at first, become the focus of gameplay and are simpler to execute than most other sims. The courses are designed specifically for these cars, and pose different challenges for each class of car. My personal favorite races are the Rave City races with their gentle curves, and wide straights, in addition to bright lights at nighttime and a few curious tunes in the background that are reminiscint of the arcades of old.
A few easter eggs noticeable to veteran gamers are the paint jobs on some of the cars. Expect to see lots of Pac-Man, Galaga, and Galaxian cars. A stellar soundtrack and simple gameplay keep this disc spinning for me, though I admit there are certainly better racing games out there.
RF Generation Review Score75%
Variations:
Console |
Reg. |
Type |
Title
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Publisher
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Year
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Genre
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Microsoft Xbox 360 |
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S |
Ridge Racer 6
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Namco
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2005
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Racing
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Microsoft Xbox 360 |
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S |
Ridge Racer 6
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Namco
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2005
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Racing
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Related Games:
Game Trivia:
- 2-14 players via Xbox Live
Game Credits:
DESIGNED AND DEVELOPED
BY Namco Limited
PRODUCER
Isao Nakamura
ASSOCIATE PRODUCER
Hideo Teramoto
GAME DIRECTOR
Masaya Kobayashi
LEAD DESIGNER
Hisashi Kawamura
GAME DESIGNERS
Kazuo Yamamoto
Kenichi Shimada
VO SCRIPT (JPN)
Kazuo Yamamoto
PRODUCTION MANAGER
Kazuya Maruyama
PROGRAMMING TEAM
PROGRAMMING DIRECTOR
Satoru Ouchi
SYSTEM PROGRAMMERS
Toshiaki Tamura
Tomoaki Yasuda
GRAPHIC RENDERING
PROGRAMMERS
Kenji Saitoh
Yuichiro Okamura
Toshiyuki Ishii
VEHICLE PHYSICS
PROGRAMMER
Kazuhito Bando
UI PROGRAMMERS
Takahiro Ando
Tomoaki Fujituka
EFFECTS PROGRAMMER
Tohiyuki Ishii
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SOUND & MOVIE
PROGRAMMERS
Narumi Takahara
Tatsuro Ido
Masaki Iwasaki
Shogo Nakamura
REPLAY CAMERA
PROGRAMMER
Masahiro Naruse
NETWORK BATTLE
PROGRAMMERS
Hiroyuki Okinoi
Nobuyuki Yasue
GRAPHIC DESIGN TEAM
ART DIRECTOR
Hideki Nakamura
VEHICLE MODELING UNIT
LEAD ARTIST
Yoshinori Wagatsuma
CAR DESIGNER
Naoya Hirai
3D MODELERS
Yoshiyuki Takago
Yoshikazu Hara
Kouki Kanabe
2D GRAPHICS ARTISTS
Shunsuke Otsuka
Hideyuki Kodama
3D MODEL OPTIMIZERS
Kimihito Takeno
Takatoshi Yamasaki
WHEEL MODELER
Chiharu Suzuki
AUTO TRANSPORTER
MODELERS
Kazutaka Kageyama
Ryuta Jufuku
CINEMATICS CAR DESIGNER
Yoshikazu Hara
EFFECTS ARTISTS
Atsushi Hanaoka
Kazuhito Fujii
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DATA OPTIMIZER
Atsushi Hanaoka
COURSE DESIGN UNIT
LEAD ARTIST
Kazuhiro Kaneko
Greenpeak Highlands &
Silvercreek Dam DESIGNERS
Yohei Tanaka
Momo Sasaki
Crystal Coast Highway &
Sunset Drive DESIGNERS
Homi Hada
Hideki Ohashi
Union Hill District & Lakeside
Parkway DESIGNERS
Tadashi Tanaka
Rieko Kano
Crimsonrock Pass & Diablo
Canyon Road DESIGNER
Katsuya Hiraoka
Seaside Route 765 & Ridge City
Highway DESIGNER
Kazuhiro Kaneko
Midtown Expressway &
Downtown Rave City
DESIGNERS
Masatoshi Yanoo
Keiji Kojima
EFFECTS ARTIST
Satoshi Hagino
REPLAY CAMERA DESIGNERS
Yohei Tanaka
Hiromi Yanagimachi
UI DESIGN UNIT
2D GRAPHIC ARTISTS
Hirotaka Kinoshita
Sigeo Iura
SOUND TEAM
SOUND DIRECTOR
Hiroshi Okubo
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SOUND EFFECTS DESIGNERS
Hiroshi Okubo
Keiki Kobayashi
Tomomitsu Kaneko
ENGINE SOUND EFFECTS
DESIGNERS
Tetsukazu Nakanishi
Etsuo Ishii
NAMCO ORIGINAL
SOUNDTRACK COMPOSERS &
REMIXERS
Hiroshi Okubo
Tetsukazu Nakanishi
Yu Miyake
Junichi Nakatsuru
Keiki Kobayashi
Koji Nakagawa
VO PRODUCTION
Ryota Toyama (Namco
Hometek Inc.)
Taiki Homma (Namco Hometek
Inc.)
John Kenzo Hickey (Namco
Hometek Inc.)
TECHNICAL SOUND SUPPORT
Tetsukazu Nakanishi
SOUND LIBRARY TEAM
(NU Sound)
Tetsukazu Nakanishi
Narumi Takahara
Shogo Nakamura
Tsuyoshi Fukutomi
Yuichiro Okamura
CG TECHNICAL SUPPORT
Hiroyuki Kato
QUALITY ASSURANCE LEADS
Shinichi Tsuruya
Ryo Sakamoto
TESTERS
Satoshi Ohnishi
Michio Okabe
Masakazu Hisano
Masaya Nakada
Youta Fukuda
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LOCALIZATION PRODUCER
Lindsay Gray
LOCALIZATION SPECIALISTS
Naotaka Higashiyama
Seiji Sugimoto
Sum Tak Hau
PUBLISHED BY
Namco Hometek Inc.
BUSINESS UNIT DIRECTOR
Yoshi Niki
LOCALIZATION MANAGER
Hiroshi Tanaka
LOCALIZATION PRODUCER
Ryota Toyama
LOCALIZATION SUPPORT
Minako Takahashi
John Kenzo Hickey
SENIOR MARKETING
Manager
Yoko Nakao
ASSOCIATE PRODUCT
MARKETING MANAGER
Lin Leng
MARKETING TRANSLATOR
Tom Huston
PR MANAGER
Kristin Calcagno
NATIONAL SALES MANAGER
Bian Schorr
SENIOR OPERATIONS
MANAGER
Jennifer Tersigni
DIRECTOR OF PRODUCT
SERVICES
Glen A. Cureton
QA SUPERVISOR
Daryle Tumacder
QA LEAD
Gene Bang
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QA TESTERS
Brian Ellak
Alexander Terry
Steven Gee
Y Pham
Todd SHimizu
Chris Chen
Sang Lee
Brian Meyers
Eli Gomez
Shaun Woo
Scott Pendleton
Chris Stanley
SPECIAL THANKS
Nobuhiro Kasahara
Gary Cole
Hiroyuki Kobota
Shinsuke Mori
Sean Mylett
Ryan Chennault
Namco Hometek IS Department
FONT CREDITS
Fonts used in-game are
provided by Bitstream Inc.
All rights reserved.
The typefaces included
herein are developed by
DynaComware.
THIS SOFTWARE USES FONTS
BY FONTWORKS JAPAN, INC.
FONTWORKS JAPAN,
FONTWORKS AND THE FONT
NAMES ARE TRADEMARKS
OF FONTWORKS JAPAN, INC.
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Page Credits:
Michael Collins: |
Page design, HTML code.
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Eddie Herrmann: |
Perl script.
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Anthony Terzi: |
Title addition, Misc, Game Trivia.
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Scott Williams: |
scans, Type of Release
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Pop Culture Portal: |
UPC, Game Rating
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OatBob: |
Review, Credits
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Shadow Kisuragi: |
Players
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Last Updated: 2014-07-29 03:57:38 |
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