Recently, the hip-hop group N.E.R.D released a new music video. Why do I post it on RF Generation? Simple, the video is a tribute to retro games. The song in the video is a remixed version of thier song Everyone Nose. Artists featured on the song include (in order of appearance) Kanye West, N.E.R.D's own Pharrell Williams, Lupe Fiasco, and Pusha T.
The song itself samples Space Invaders, but there are a ton of games featured in the visuals of the video. So far, I've picked out Space Invaders, Galaga, Donkey Kong, Robotron 2084 and POSSIBLY Missile Command. Does anyone see other games I missed?
Each time a fantastic new film comes out I inevitably consider the appalling game title that is no doubt being rushed out by a random game company with no thought or care to the suffering the public will have to endure playing said release. Sadly things have barely improved from the days of E.T the game and Back to the Future, Computers power has grown beyond belief but the power to create a decent video game based on a film is still sadly lacking. I am tempted to let the developers of the game off the hook, no doubt they are under severe time constraints and have to churn these so called games out quickly to move onto things they actually care about creating. If this is the case it shows, rarely is there a good game coming from a new blockbuster many seem to rely on appealing to the kids to cover the lacklustre game play and mediocre graphics. These days its like they have a formula for a game and repeat it time after time and hope nobody has the intelligence to realise what is happening.
Enter the Matrix for instance starts well but you soon realise that you actually have little control over your character and that the game takes over control with fmv sequences, the movement is clunky and it fails to deliver in a world that should be smooth and free flowing.
On the opposite side of the conveyer belt of film game titles once in a while you are pleasantly surprised it only happens once in a blue moon The Lego star wars series, along with the new Indiana Jones games are intelligently written, fun to play for the whole family not just your kids and still challenging enough to keep you coming back for more. There are others such as classics like Aladdin on the Mega Drive proving it can be done.
Ill end by turning it on its head and plead with the film studios to think very carefully the next time they decide to convert a game to the big screen; from Street Fighter 2 the movie to Doom its a catalogue of some of the biggest film travesties Ive witnessed. The first person sequence alone in the Doom film is enough to make me shudder even thinking about it now, thats all from me and Ill be glad to hear your thoughts on the things Ive talked about here.
I'm 8 years old and im sat down in front of an amazing machine called the zx spectrum +2. As my family goes through the frustration of trying to actually get out of the goblin dungeon in The Hobbit i dont realise that in 21 years time ill feel an urge to recreate this moment and drive myself insane by playing it again and yet again want to tear my hair out at the infuriating command system.
Collecting all the consoles and computers from my childhood is turning out to be a rather expensive excersize but thank god for Ebay, while sometimes not the most reliable of sources the volume of items that can be gained here cannot be overlooked. Playing my way through Street Fighter 2 and Pilotwings on the Snes brought back so many good memorys likewise Streets of Rage 1 and 2 never seem to diminish the joy they give over the course of time. Of course recreating your childhood comes at a price ignoring the financial type the confused and resignated looks of my wife, as she trys to imagine why i want to buy all these relics of gaming past when i can just use my 1000 pound pc to play all i have bought and more on any number of emulators.
But there is something that i feel when i sit down in front of my Amiga or play Tetris on that big old brick of a Gameboy that is more than i get from recreating the games on my computer. "You are mad!" some of you are thinking, no madder than anyone who collects things to excess i suppose. Luckily my wife has accepted my need for these things now but only at the cost of beanbags in the room earmarked for my retro gaming heaven.
To end a rather sharp change of subject, after having many long discussions with a friend on this ill put it down here. Im totally against FPS/RTS on any console system, i've never found controllers to be friendly towards these genres and im sure many people will disagree with this point of view. They should be reserved for PC gaming, the whole affair of porting games to one platform or another rarely works, I recently played Lost Planet on my PC and it was such a badly done port from the Xbox360 version it destroyed the game and any chance i had of enjoyment i may get out of it. Playing C&C with a controller and slowly scrolling around the screen with no chance of shortcut keys or macros makes me cry. This being said im sure console owners without PC's would rather have an FPS with sluggish aiming and movement than no game at all, I on the other hand refuse to play such games on my consoles call me a purist or call for my head its up to you.
Lego Rock Raiders is a 1999 PC game based on the popular Rock Raiders franchise. The game is aimed at children who like the actual Rock Raiders Lego but can also entertain teenagers or adults looking for a way to spend a couple of hours.
Story of the game is simple: While cruisin' in their Lego Spaceship, the Rock Raiders get trapped in a space storm and have to make an emergency stop at the nearest planet. Only way to make it back home is by digging into the planet's caves for energy crystals to repair their ship.
Each of the 33 missions starts out with Chief briefing you in about what needs to be done. This can range from gathering X amounts of energy crystals to saving a group of stranded Raiders. Although the missions seem to embody enough variaty, the actual gameplay does not.
Rock Raiders is a Real Time Strategy (RTS) game where you spend most of your time looking for resources. What differentiates Rock Raiders from a typical RTS like Warcraft III is that gathering resources is all you do.
Like in any RTS game, building up your base is one of your primary concerns. Each building has its specific function like processing crystals, supplying your cave with air or for teleporting Rock Raiders and vehicles. Building one of these usually takes a number of ores and one or two (of the rarer) crystals. To find ores and crystals, your Raiders need to drill in the walls surrounding them. This will not only reveal the resources inside but also expand your playable area further and further, when you discover more caves, underground lakes or even lava streams. Occassionally, you'll run into a Rock monster that can destroy your base if you're not careful. However, placing some electrical fences or giving a couple of your Raiders lightguns will solve the problem easily.
Biggest problem of the game is that the Rock Raiders don't listen to your commands directly. You can, for example, click on a wall and request it to be drilled. Sure enough, some moments later a Raider will do so. This has probably been done to make the game easier for children (so they don't have to select a Raider individually and give him an action), but it can make the game very frustrating in the later levels. Especially when requesting a wall to be dynamited (this is required for stronger walls) it can take several minutes for it to actually happen. Also sad is that you can't save during a mission, so you need to finish missions in one go if you want to make progress.
Good thing is that graphics & sound for this game are good. Especially the graphics will appeal to the younger audience with sharp and colorful textures. Buildings and Raiders look exactly like you would expect and animations of buildings being build, raiders running around and monsters scaring your Raiders are generally good. Music is limited to some forgettable techno beats, but the sound effects and voices of the Rock Raiders are funny and informative. Graphical variation is being offered in the form of three different cave types: normal, ice and lava. Walls and monsters also come in these three variaties.
All in all Lego Rock Raiders is an average game which could've been much better if the gameplay wasn't so repetitive and frustrating. Although the Lego fan might enjoy this, I can't reccomend it for regular RTS players, looking for a diversion. 6.5/10
Look at that box art. Damn. You know, most people wish for their box art to look somewhere close to what the game is like, but instead, the original Mega Man's box art is that. To me, it looks like the artist or marketing team were on an acid trip while going over / creating that box art, and that is why we have that. Certainly, some creative liberties were taken with that box art.
Anyways, I am not writing this article to talk about that, but instead this. Capcom has finally realized that they can make a lot of easy money by rereleasing Mega Man for the Virtual Console. You know, as a kid, Mario was great and all, but at least for me Mega Man stole the show. I loved that series, and well, Mega Man 2 is a masterpiece. I bet there are a lot of other people who hold a similar nostalgic value for Mega Man.
Well, fortunately for people like myself, Capcom has decided to start the hype train for the release of Mega Man 9, the game that is quite possibly going to be the hardest Mega Man of all time, if what they said is to be believed. All I know is that I want the game, and to further make me want the game, Capcom is releasing Mega Man for the Virtual Console, tomorrow. That's right, tomorrow kids, at least stateside. And even better news for me, Mega Man 2 is coming out for the Virtual Console in early September.
Let the hype train roll, Capcom, I bet you'll see some healthy sales with those two releases, as well as the release of Mega Man 9.
Yes that's right, it's time to "gather ye around the fireplace" and swap stories of powerups, gigantic bosses and bonus stages. Or maybe just big rocks you destroyed. You know, asteroids and those types of things.
Shmups, specifically spaceship based ones, have a long and illustrious history. From games like Spacewar! in 1962, to Galaga Legions and Geometry Wars: Retro Evolved 2, we've had the pleasure of playing these games for 46 years. Imagine that, in four years Shmups will be celebrating their Golden Anniversary!
With 2008 being another big year for Shmups with games like 1942: Joint Strike, Aces of the Galaxy, Galaga Legions, Geometry Wars: Retro Evolved 2, Ikaruga (re-release), Space Invaders Extreme, Thunder Force VI, shumps seem to have started yet another re-birth for new systems. Not to mention the dozens of great indie-made ones and even those that can be found on our very own Arcade here at RF Generation!
So as usual, feel free to share your list of favorite shmups or your criticisms of them for everyone else to read and comment on. This is and has always been, a group feature! Without further ado, here's my top 5 space shmups in no particular order:
For those of you who haven't seen these videos yet, here's a trio of great performances from artist Guillaume Reymond and his GAME OVER Project. These are stop motion videos of popular classic games by using people in an auditorium with colour coded t-shirts. You can find more of these via Youtube, or through the groups official website at: http://www.notsonoisy.com/gameover/
I highly recommend the Space Invaders video as well, excellent choreography and a surprisingly accurate interpretation. Below is the Tetris video, enjoy!
It's kind of ironic that a little over a year since my first blog post here at RF Generation, that I'd be blogging about another Space Invaders game. As you may or may not know, 2008 marks the 30th anniversary of the release of the original Space Invaders in the arcades back in 1978.
To commemorate this milestone, Taito, now owned by Square-Enix, released Space Invaders Extreme for both the Nintendo DS and the Sony PSP roughly 3 weeks ago. A re-imagined game in the same sense as Pac-Man CE, that has a mixture of the old gameplay and new modes and elements common by today's standards.
Now et me get the bad stuff out of the way first. There aren't any sound options for turning down the music or sound effects (which are both good mind you). The Ad Hoc multiplayer mode is really simple and not all that feature rich. That's it, that's all the bad I have to say about this game!
The first thing I'll mention I like about this game is it's price. $19.99 is a great value for any game new and this one is no exception. Since the DS has such tiny controls for my hands, I decided to opt for the PSP version instead. It's also my preferred choice because of the bigger screen.
One of the best features of this game are the changes made to the gameplay. Now I like Space Invaders in all it's revisions and spinoffs, but that's not to say that it can't change while maintaining it's identity and heritage. Taito did a great job of keeping the core game intact while adding such things as powerups, boss battles, bonus stages and colour coded enemies and UFOs. In some ways, this game reminds me of a Galaga/Xevious/Space Invaders mashup with all it's parts and pieces of added gameplay elements. The boss battles are cool because they showcase the pixelated form of the aliens on a larger scale as well as adding a bit of strategy as to how each one needs to be beaten.
Control is simple and you won't get cramped thumbs trying to be everywhere at once on the screen. Graphics are crisp and colourful and there is an option to turn the background effects on or off if you find them too distracting. If you do those effects are replaced by a colourful background that doesn't move.
Difficulty is on a more steady curve and those who may not be pros at shooters or twitch/reflex types of games will still be able to enjoy it and survive for 10-15 minutes at a time. In other words it's equally suited both as a short diversion as well as a marathon high score challenge. Also as you play you'll unlock Stages which you can always go back to later on and rack up more high scores.
I think Taito did an amazing job in re-invigorating an old game for it's third decade of play. This has to be among the most addictive, simple and enjoyable games on the PSP system and one of my favorite games of the year so far. As far as this wave of retro remakes is concerned, Space Invaders Extreme sits very high on the quality list and sticks to it's roots while adding something new at the same time. A feat not easy to accomplish when you have 3 generations of gamers to try to appeal to!
Previously, I had made an article talking about how Europe tends to get screwed when it comes to receiving games. The truth is, they really do. They didn't get Chrono Trigger. Chrono Trigger. Those poor, poor souls. Hopefully Chrono Trigger DS will make it there for them. And Earthbound? Wow, it's almost as though the RPG loving God has it out for our European friends. Well, it seems so terrible, right? Well, it turns out that Europe sometimes does not get the shaft. Sometimes, it's actually North America that gets screwed. Don't believe me? Well, let's take a look.
It seems as though some of you are pretty excited. Personally I am excited. It's certainly a throw back to retro roots, with graphics meant to imitate the original NES Mega Mans. In short, it's pretty damn cool, and hopefully the game play comes through. Time shall tell in that regard.
I imagine most of you expect Capcom to release this on all console digital distribution formats. Certainly, I sure did. You might notice that I said did. Yeah, about that... Kotaku and Ars both though have some troubling news. It appears that for you Sony and 360 Owners, Capcom currently does not desire your money, as it says that Mega Man 9 is only in development for WiiWare. Wow, that's a... shocker.
To mark this development, it's time to bring out the OH NOOOO! Otter. I imagine that lots of you really would like the opportunity to get this game, but have found their prospects of getting this retro odyssey somewhat... dashed. Perhaps Capcom has been misquoted, and meant to say it'll come out for other systems later. Perhaps they really meant what is being reported by folks like Luke Plunkett. You know, he writes for Kotaku, so he is part of that bunch of respectable game bloggers, so they wouldn't wrongly state something, would they? Well, regardless, the OH NOOOO! Otter feels your pain. Since I can't feel your pain because I own a Wii, at least the OH NOOOO! Otter can.
You know, I thought the "Mega Man 9 will be done in 8-bit graphics" was an exaggeration. Something... lost in translation. Those things happen. That's why we say crazy Japanese translations like "SUPER HAPPY CRAZY FUN TIME". But you know, Mega Man 9. Wow, was it for real? Surely someone was jerking our chain, Capcom would never go back to revisit a class style of game, would they? Eh? EH?
WRONG! Turns out Mega Man 9 is very, very real. Complete with robot masters like Magma Man and my personal favorite, Concrete Man. More importantly, they weren't lying when they said it would be in 8-bit graphics. It really, really is. A part of me is saying WTF, while the other 4/5 says "Holy shit that's awesome!" Seriously, absolutely awesome, like "I AM BUYING THAT" awesome. Truly, Mega Man 9 has the potential to be quite the throw back to old school Mega Man. Here's to that. By the way, pictures can be seen at Kotaku
Space Invaders celebrates its 30th Anniversary this year. 1978-2008. How utterly awesome!
Space Invaders, along with Tetris and Pac-Man, are probably the only games my parents ever played out of will. I may have forced them to try a race or something, but they were from that generation.
Invaders is the definition of a Classic Game. It was one of the best sold arcade cabinets in history, and has been linked to the shortage of money in the late 70s - early 80s in Japan. It was that great!! Having a release on the 2600 boosted its popularity even more.
On June 17th, 2008, in commemoration of its 30th year, Taito/Square Enix released Space Invaders Extreme. Or as I like to call it, Space Invaders for 'our generation'. My first impression was "Whoa!! Trippy!!", because...well it is. It is also TOTALLY FREAKIN AWESOME!!!!!!!!
This game is a great 30 year a-toast to a classic. Here's to another 30 years of classic fun!! Happy Birthday Space Invaders!!
Wow, Europe gets screwed with games. At least, they did in the past. Nintendo has been pretty hard towards them, but then, they still are. But wow, you readers in Europe (all 4 of you) got screwed. SCREWED! Need a refresher as to why you should think you've been screwed? Check out this article. This list makes me a sad panda. You've missed out on so much awesome, and when you do get awesome, it's often months later than the rest of us. What a cruel world it is.
I can't believe that my toptwo SNES games never got released in Europe. It's also sad that nine of the ten things the article mentions are for Nintendo systems. Nintendo clearly has it out for you, except, you should celebrate that you guys never got the Virtual Boy, rather than mourn it. Some things are better off not released, and this headache machine is one of them.
So, Europe, I feel you pain after seeing that list. Is this list spot on, or are there glaring omissions from the list? All I know is that after seeing that list, you have my sympathy.
Check it out, it's Metroid. Looks nice, doesn't it? I sure think so, but then I am a die hard Metroid fan. What we have here is a remake of Metroid II, the game in the series where they kill all the Metroids on the Metroid Homeworld except one, allowing the events of Super Metroid to unfold. It came out for the Game Boy, back in the day. Game Boy... wow, how the mighty has fallen. Cannibalized by its own relative. But, I digress. This remake is pretty damn cool, and what makes it better is that it is fan made. Truly amazing, and better yet, there is a demo.
As Destructoid said, Nintendo would be wise to see this game on Wii Ware, in the form that this fine sir is doing. Even if it doesn't end up anywhere but just a fan service by a talented individual, it will still be one heck of a product.
Many have doubted this event's authenticity, however a team of four enterprising Auburn University students have decided to team up and make E.T.'s March, a documentary about them trying to locate the landfill where Atari buried all these games. Together, the four students will travel from Auburn, Alabama to El Paso, Texas, which is where the Atari plant was located. From there, they will travel from El Paso to the landfill in Alamogordo, recreating the path that the semitrucks took, while in the meantime taking in the video game culture of the United States.
Judging by the website, they seem very determined to locate this goldmine of video gaming history, and the documentary should prove to be a very interesting watch. Now, I haven't seen King of Kong, the other video game documentary that's been making waves lately, but I can imagine that E.T.'s March must have been inspired by it and the critical acclaim it has been receiving.
The filming of the documentary will take place from March 15-23 and will be released over the internet sometime this summer. There are no plans for a theatrical or DVD release stated on the website, but I assume that they would be willing to do something like that if the right distributor steps in and funds them.
While you're waiting for the film to be released, here's a great, well-researched site all about the E.T. burial story: http://atari.digital-madman.com/